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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Undead round 7

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 7
      
          Combat Move - Undead
              1 Giant-Bat moved from Necroloft to Lifeless Barrens
              1 Zombies moved from Dreadpass to Lifeless Barrens
              1 Bowmen moved from Haunted Moorland to Lifeless Barrens
              1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook
                    Undead take Hells Crossing from Murlocs
              1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair
              1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains
              1 Auxiliaries moved from Necroloft to Forsaken Mountains
              1 Zombies moved from Plagued Fields to Dreadpass
      
          Combat - Undead
              Battle in Hellbrook
                  Undead attack with 1 Hvy-Cavalry
                  Murlocs defend with 1 Murloc and 1 Murloc-Village
                      Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits
                      Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                  1 Hvy-Cavalry owned by the Undead lost in Hellbrook
                  Murlocs win with 1 Murloc remaining. Battle score for attacker is -10
                  Casualties for Undead: 1 Hvy-Cavalry
              Battle in Lifeless Barrens
                  Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies
                  Barbarians defend with 1 Barbarian
                      Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits
                      Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits
                      Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits
                      Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits
                      Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits
                      Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits
                      1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens
                  Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2
                  Casualties for Undead: 1 Zombies
                  Casualties for Barbarians: 1 Barbarian
              Battle in Cape Despair
                  Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry
                  Murlocs defend with 1 Murloc
                      Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits
                      Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                      1 Auxiliaries owned by the Undead lost in Cape Despair
                      Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits
                      Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits
                  1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair
                  Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9
                  Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry
                  Casualties for Murlocs: 1 Murloc
              Battle in West Witching Mountains
                  Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen
                  Gnolls defend with 1 Gnoll
                      Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits
                      Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                      1 Gnoll owned by the Gnolls lost in West Witching Mountains
                  Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                  Casualties for Gnolls: 1 Gnoll
      
          Non Combat Move - Undead
      
          Purchase Units - Undead
              Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; 
      
          Place Units - Undead
              1 Hvy-Cavalry and 1 Spearmen placed in Necroloft
      
          Turn Complete - Undead
              Undead collect 38 PUs; end with 39 PUs
              Units generate 6 Wood; Undead end with 13 Wood
              Units generate 4 Food; Undead end with 5 Food
              Units generate 6 Metal; Undead end with 6 Metal
              Units generate -15 PUs; Undead end with 24 PUs
              Undead creates 1 Zombies in Plagued Fields
      

      Combat Hit Differential Summary :

      Gnolls : -0.50
      Undead : -3.13
      Murlocs : 2.25
      Barbarians : -0.13
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.

        Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches

        redrumR 1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @Black_Elk Yeah, I'm pretty sure North and South Baldoria aren't supposed to be connected. @Frostion You probably want to take a look at that.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Lionia round 7

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 7
            
                Combat Move - Lionia
                    1 unit repaired.
                    1 Lgt-Infantry moved from Grand Peaks to Scavendeep
                          Lionia take Scavendeep from Kobolds
                    3 Crusaderss and 1 Hvy-Infantry moved from Jade Mountains to Cape Despair
                    1 Knights and 1 Lgt-Cavalry moved from Orangerock Mountains to Crystal Strand
                    1 General moved from Southern Illyria to Crystal Strand
                    1 Auxiliaries moved from Orangerock Mountains to Crystal Strand
                    1 Large-Ship moved from Sea Zone 58 to Sea Zone 59
                    1 Marines moved from Broken Peninsula to Sea Zone 59
                    1 Auxiliaries moved from Lionport to Sea Zone 59
                    1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 59 to Sea Zone 65
                          Lionia take Sea Zone 64 from Pirates
                          Lionia take Sea Zone 65 from Pirates
                    1 Auxiliaries and 1 Marines moved from Sea Zone 65 to Crab Island
            
                Combat - Lionia
                    Lionia creates battle in territory Sea Zone 51
                    Battle in Crab Island
                    Battle in Cape Despair
                        Lionia attack with 3 Crusaderss and 1 Hvy-Infantry
                        Undead defend with 1 General
                            Lionia roll dice for 3 Crusaderss and 1 Hvy-Infantry in Cape Despair, round 2 : 2/4 hits, 2.00 expected hits
                            Undead roll dice for 1 General in Cape Despair, round 2 : 0/1 hits, 0.63 expected hits
                            1 General owned by the Undead lost in Cape Despair
                        Lionia win, taking Crab Island from Pirates, taking Cape Despair from Undead with 3 Crusaderss and 1 Hvy-Infantry remaining. Battle score for attacker is 20
                        Casualties for Undead: 1 General
                    Battle in Crystal Strand
                        Lionia attack with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry
                        Gnolls defend with 1 Cattle and 1 Gnoll
                            Lionia roll dice for 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry in Crystal Strand, round 2 : 1/4 hits, 2.25 expected hits
                            Gnolls roll dice for 1 Gnoll in Crystal Strand, round 2 : 0/1 hits, 0.38 expected hits
                            1 Gnoll owned by the Gnolls lost in Crystal Strand
                        Lionia win, taking Crystal Strand from Gnolls with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                        Casualties for Gnolls: 1 Gnoll
            
                Non Combat Move - Lionia
                    3 Auxiliariess moved from Lionian Outback to Orangerock Mountains
                    1 Crusaders moved from Southern Illyria to Orangerock Mountains
                    1 Hvy-Cavalry and 1 Knights moved from Lionport to Orangerock Mountains
                    1 Auxiliaries moved from Freegrass to Lion Heights
                    1 Spearmen moved from Wilderpoint to Greenshore
                    1 Air-Balloon moved from Sea Zone 58 to Sea Zone 65
                    1 Red-Dragon moved from Sea Zone 51 to Sea Zone 46
            
                Purchase Units - Lionia
                    Lionia buy 1 Hvy-Cavalry, 1 Small-Ship and 5 Woods; Remaining resources: 2 PUs; 5 Food; 0 Wood; 1 Metal; 
            
                Place Units - Lionia
                    1 Small-Ship placed in Sea Zone 56
                    1 Hvy-Cavalry placed in Lionport
            
                Turn Complete - Lionia
                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                    Lionia collect 47 PUs; end with 49 PUs
                    Units generate 9 Metal; Lionia end with 10 Metal
                    Units generate 8 Food; Lionia end with 13 Food
                    Units generate -15 PUs; Lionia end with 34 PUs
                    Units generate 3 Wood; Lionia end with 8 Wood
            

            Combat Hit Differential Summary :

            Gnolls : -0.38
            Undead : -0.63
            Lionia : -1.25
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Dwarves round 7

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 7
              
                  Combat Move - Dwarves
                      Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                      1 Gnomes moved from Lost Furlongs to Wild Arids
                            Dwarves take Wild Arids from Barbarians
                      1 Halflings moved from Duskwick to Troll Mountains
                            Dwarves take Troll Mountains from Barbarians
                      1 Gnomes moved from Dathic Hollows to Westerfoss
                            Dwarves take Westerfoss from Ogres
                      1 Lgt-Cavalry moved from Dathiwatch to Dathic North
                            Dwarves take Dathic North from Murlocs
                      1 Lgt-Cavalry moved from Dathic North to Dathiwatch
                      1 Auxiliaries moved from Mithrildon to Maragorn
                            Dwarves take Maragorn from Crowton
                      1 Halflings moved from Halfling Meadows to Sea Zone 36
                      1 Gnomes moved from Gnomen Lowland to Dol Ulum
                      1 Halflings and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 28
                      1 Halflings moved from Sea Zone 28 to Safe Haven
                      1 Auxiliaries moved from Fruity Lagoon to Sea Zone 28
                      1 Auxiliaries moved from Faranwall to Mithrildon
                      1 Auxiliaries moved from Faranwall to West Parnesis Desert
                      1 Gnomes moved from Dol Ulum to Mount Thoril
                      3 Halflingss moved from East Parnesis Desert to Faranwall
                      1 Marines moved from Faranwall to East Parnesis Desert
                      1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                      1 Auxiliaries moved from Sea Zone 28 to East Parnesis Desert
              
                  Combat - Dwarves
              
                  Non Combat Move - Dwarves
              
                  Purchase Units - Dwarves
                      Dwarves buy 2 Hvy-Cavalrys, 1 Monoreme and 5 Woods; Remaining resources: 1 PUs; 5 Food; 0 Wood; 0 Metal; 
              
                  Place Units - Dwarves
                      1 Monoreme placed in Sea Zone 28
                      1 Hvy-Cavalry placed in Dol Ulum
                      1 Hvy-Cavalry placed in Ironhorn
              
                  Turn Complete - Dwarves
                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                      Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                      Dwarves collect 55 PUs; end with 56 PUs
                      Units generate 9 Food; Dwarves end with 14 Food
                      Units generate 12 Wood; Dwarves end with 17 Wood
                      Units generate -15 PUs; Dwarves end with 41 PUs
                      Units generate 6 Metal; Dwarves end with 6 Metal
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Elves round 7

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 7
                
                    Combat Move - Elves
                        1 Lgt-Infantry moved from Rimdell Inlands to Rimdell Backlands
                              Elves take Rimdell Backlands from Murlocs
                        1 Auxiliaries moved from Rimdell to Rimdell Inlands
                        1 Lgt-Cavalry moved from Doomed Bridge to Ponticor
                              Elves take Western Pontic Desert from Greenskins
                              Elves take Ponticor from Greenskins
                        1 Auxiliaries moved from West Savanna to North Savanna
                        1 General moved from South Savanna to North Savanna
                        1 Wood-Elves moved from South Savanna to North Savanna
                        1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                        1 Auxiliaries moved from Athondir to Sea Zone 8
                        1 Auxiliaries, 1 Bireme, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                              Elves take Sea Zone 9 from Pirates
                        1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                        1 Auxiliaries and 2 Wood-Elvess moved from Oorsik Hills to Sea Zone 6
                        1 Auxiliaries, 1 Transport-Ship and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 9
                        1 Auxiliaries and 2 Wood-Elvess moved from Sea Zone 9 to Durlan South Coast
                        1 Auxiliaries moved from The Outlands to North Durlan Hills
                        2 Lgt-Infantrys moved from The Outlands to Doomed Bridge
                        1 Bireme moved from Sea Zone 5 to Sea Zone 7
                              Elves take Sea Zone 4 from Pirates
                
                    Combat - Elves
                
                    Non Combat Move - Elves
                
                    Purchase Units - Elves
                        Elves buy 1 Bireme and 1 Hvy-Infantry; Remaining resources: 0 PUs; 18 Food; 1 Wood; 5 Metal; 
                
                    Place Units - Elves
                        1 Bireme placed in Sea Zone 9
                        1 Hvy-Infantry placed in Athondir
                
                    Turn Complete - Elves
                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                        Elves collect 42 PUs; end with 42 PUs
                        Units generate 10 Food; Elves end with 28 Food
                        Units generate 6 Metal; Elves end with 11 Metal
                        Units generate 9 Wood; Elves end with 10 Wood
                        Units generate -15 PUs; Elves end with 27 PUs
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Crowton round 8

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 8
                  
                      Combat Move - Crowton
                          1 Hvy-Cavalry moved from Southern Baldoria to Baldorian Crossing
                                Crowton take Baldorian Crossing from Murlocs
                          1 Lgt-Infantry moved from Fromont to Stormwood
                          1 Marines moved from Iceburn to Oldengard
                          1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Garwald to Sea Zone 26
                          1 Spearmen moved from Baldor Castle to Sea Zone 26
                          1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Baldor Castle
                          1 Auxiliaries moved from Baldor Castle to Baldorian Crossing
                  
                      Combat - Crowton
                  
                      Non Combat Move - Crowton
                  
                      Purchase Units - Crowton
                          Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                          Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
                          Crowton buy 1 Bowmen and 1 Large-Ship; Remaining resources: 0 PUs; 2 Food; 7 Wood; 0 Metal; 
                  
                      Place Units - Crowton
                          1 Large-Ship placed in Sea Zone 26
                          1 Bowmen placed in Stormwood
                  
                      Turn Complete - Crowton
                          Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                          Crowton collect 33 PUs; end with 33 PUs
                          Units generate 6 Food; Crowton end with 8 Food
                          Units generate 6 Wood; Crowton end with 13 Wood
                          Units generate -15 PUs; Crowton end with 18 PUs
                          Units generate 3 Metal; Crowton end with 3 Metal
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Greenskins round 8

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 8
                    
                        Combat Move - Greenskins
                                Some non-combat units are destroyed: 
                            1 General and 1 Monster moved from Dathic East to Dathic Jungle
                                  Greenskins take Dathic Jungle from Murlocs
                            1 Auxiliaries moved from Dathic East to Dathic Jungle
                            1 Auxiliaries moved from Badlands to Wild Mire
                                  Greenskins take Wild Mire from Murlocs
                            1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                  Greenskins take Old Slavenport from Gnolls
                            1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon moved from Silverdeep to Robach
                            1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                            1 Rangers moved from Warg Caves to Sea Zone 69
                            1 Knights moved from Surigard to Ponticor
                            1 Auxiliaries and 1 Bowmen moved from Dusty Mountains to Orcengor
                            1 Rangers moved from Sea Zone 69 to Wetwood
                                  Greenskins take Wetwood from Murlocs
                    
                        Combat - Greenskins
                            Battle in Robach
                                Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                Ogres defend with 1 Ogre
                                    Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Robach, round 2 : 2/5 hits, 2.13 expected hits
                                    Ogres roll dice for 1 Ogre in Robach, round 2 : 0/1 hits, 0.38 expected hits
                                    1 Ogre owned by the Ogres lost in Robach
                                Greenskins win, taking Robach from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                Casualties for Ogres: 1 Ogre
                            Battle in Ponticor
                                Greenskins attack with 1 Knights
                                Elves defend with 1 Lgt-Cavalry and 1 Windmill
                                    Greenskins roll dice for 1 Knights in Ponticor, round 2 : 1/1 hits, 0.63 expected hits
                                    Elves roll dice for 1 Lgt-Cavalry in Ponticor, round 2 : 0/1 hits, 0.50 expected hits
                                1 Lgt-Cavalry owned by the Elves lost in Ponticor
                                Greenskins win, taking Ponticor from Elves with 1 Knights remaining. Battle score for attacker is 10
                                Casualties for Elves: 1 Lgt-Cavalry
                    
                        Non Combat Move - Greenskins
                    
                        Purchase Units - Greenskins
                            Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin....
                            Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor
                            Greenskins buy 2 Lgt-Cavalrys and 1 Village; Remaining resources: 0 PUs; 0 Food; 7 Wood; 1 Metal; 
                    
                        Place Units - Greenskins
                            1 Lgt-Cavalry placed in Surigard
                            1 Village placed in Silverdeep
                            1 Lgt-Cavalry placed in Orcengor
                    
                        Turn Complete - Greenskins
                            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                            Greenskins collect 48 PUs; end with 48 PUs
                            Units generate 8 Food; Greenskins end with 8 Food
                            Units generate 6 Wood; Greenskins end with 13 Wood
                            Units generate 9 Metal; Greenskins end with 10 Metal
                            Units generate -15 PUs; Greenskins end with 33 PUs
                    

                    Combat Hit Differential Summary :

                    Ogres : -0.38
                    Elves : -0.50
                    Greenskins : 0.25
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Undead round 8

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 8
                      
                          Combat Move - Undead
                              1 Zombies moved from Dreadpass to Zool Twins
                                    Undead take Zool Twins from Barbarians
                              1 Bowmen moved from Lifeless Barrens to Misty Slopes
                                    Undead take Misty Slopes from Barbarians
                              1 Zombies moved from Plagued Fields to The Hinderlands
                              1 Giant-Bat moved from Lifeless Barrens to The Hinderlands
                              1 Auxiliaries moved from Forsaken Mountains to Plagued Fields
                              1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from West Witching Mountains to Misty Slopes
                      
                          Combat - Undead
                              Battle in The Hinderlands
                                  Undead attack with 1 Giant-Bat and 1 Zombies
                                  Ogres defend with 1 Ogre
                                      Undead roll dice for 1 Giant-Bat and 1 Zombies in The Hinderlands, round 2 : 1/2 hits, 0.50 expected hits
                                      Ogres roll dice for 1 Ogre in The Hinderlands, round 2 : 0/1 hits, 0.50 expected hits
                                      1 Ogre owned by the Ogres lost in The Hinderlands
                                  Undead win, taking The Hinderlands from Ogres with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 10
                                  Casualties for Ogres: 1 Ogre
                      
                          Non Combat Move - Undead
                              1 Hvy-Cavalry moved from Necroloft to Plagued Fields
                              1 Spearmen moved from Necroloft to Forsaken Mountains
                      
                          Purchase Units - Undead
                              Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                              Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft
                              Undead buy 5 Foods and 1 Hvy-Cavalry; Remaining resources: 4 PUs; 1 Food; 12 Wood; 1 Metal; 
                      
                          Place Units - Undead
                              1 Hvy-Cavalry placed in Necroloft
                      
                          Turn Complete - Undead
                              Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                              Undead collect 39 PUs; end with 43 PUs
                              Units generate 6 Wood; Undead end with 18 Wood
                              Units generate 4 Food; Undead end with 10 Food
                              Units generate 6 Metal; Undead end with 7 Metal
                              Units generate -15 PUs; Undead end with 28 PUs
                              Undead creates 1 Zombies in Plagued Fields
                      

                      Combat Hit Differential Summary :

                      Ogres : -0.50
                      Undead : 0.50
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Lionia round 8

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 8
                        
                            Combat Move - Lionia
                                1 unit repaired.
                                1 Auxiliaries and 1 Marines moved from Crab Island to Sea Zone 65
                                1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 65 to Sea Zone 68
                                      Lionia take Sea Zone 66 from Pirates
                                      Lionia take Sea Zone 67 from Greenskins
                                      Lionia take Sea Zone 68 from Greenskins
                                1 Auxiliaries and 1 Marines moved from Sea Zone 68 to Rackelton
                                1 Air-Balloon moved from Sea Zone 65 to Sea Zone 68
                                1 Auxiliaries moved from Crystal Strand to Samarkum
                                3 Auxiliariess and 1 Crusaders moved from Orangerock Mountains to Grand Peaks
                                1 Lgt-Infantry moved from Scavendeep to Scavenberg
                                      Lionia take Scavenberg from Kobolds
                                1 Hvy-Cavalry moved from Orangerock Mountains to Scavendeep
                                1 Red-Dragon moved from Sea Zone 46 to Hellbrook
                                1 Crusaders moved from Cape Despair to South Witching Mountains
                                      Lionia take South Witching Mountains from Undead
                                1 Hvy-Infantry moved from Cape Despair to Hells Crossing
                                      Lionia take Hells Crossing from Undead
                                1 Crusaders moved from Cape Despair to Hellbrook
                                1 Crusaders moved from Cape Despair to Hellbrook
                                1 Auxiliaries moved from Lionport to Sea Zone 56
                                1 Auxiliaries and 1 Small-Ship moved from Sea Zone 56 to Sea Zone 52
                                      Lionia take Sea Zone 52 from Pirates
                                1 Auxiliaries moved from Sea Zone 52 to Bluebeard Island
                                1 Crusaders moved from Jade Mountains to Cape Despair
                                1 Auxiliaries moved from Lion Heights to Jade Mountains
                                1 Spearmen moved from Greenshore to Jade Mountains
                                1 Knights and 1 Lgt-Cavalry moved from Crystal Strand to Samarkum
                                1 General moved from Crystal Strand to Grand Peaks
                                1 Knights moved from Orangerock Mountains to Scavendeep
                                1 Hvy-Cavalry moved from Lionport to Orangerock Mountains
                        
                            Combat - Lionia
                                Battle in Bluebeard Island
                                    Some non-combat units are destroyed: 
                                Battle in Rackelton
                                Battle in Hellbrook
                                    Lionia attack with 2 Crusaderss and 1 Red-Dragon
                                    Murlocs defend with 2 Murlocs and 1 Murloc-Village
                                        Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 2 : 1/3 hits, 1.50 expected hits
                                        Murlocs roll dice for 2 Murlocs in Hellbrook, round 2 : 0/2 hits, 0.25 expected hits
                                        1 Murloc owned by the Murlocs lost in Hellbrook
                                        Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 3 : 2/3 hits, 1.50 expected hits
                                        Murlocs roll dice for 1 Murloc in Hellbrook, round 3 : 0/1 hits, 0.13 expected hits
                                        1 Murloc owned by the Murlocs lost in Hellbrook
                                    Some non-combat units are destroyed: 
                                    Lionia win, taking Bluebeard Island from Pirates, taking Rackelton from Greenskins, taking Hellbrook from Murlocs with 2 Crusaderss and 1 Red-Dragon remaining. Battle score for attacker is 14
                                    Casualties for Murlocs: 2 Murlocs
                                Battle in Samarkum
                                    Lionia attack with 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry
                                    Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                        Lionia roll dice for 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry in Samarkum, round 2 : 1/3 hits, 1.25 expected hits
                                        Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits
                                        1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Lionia lost in Samarkum
                                    Some non-combat units are destroyed: 
                                    Lionia win, taking Samarkum from Gnolls with 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 2
                                    Casualties for Lionia: 1 Auxiliaries
                                    Casualties for Gnolls: 1 Gnoll
                        
                            Non Combat Move - Lionia
                                1 Red-Dragon moved from Hellbrook to Cape Despair
                        
                            Purchase Units - Lionia
                                Note to players Lionia: A Lionian Wizard stands ready in Lionport.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                Trigger Lionia acquires a Wizard: Lionia has 1 Wizard placed in Lionport
                                Lionia buy 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Small-Ship; Remaining resources: 6 PUs; 2 Food; 1 Wood; 0 Metal; 
                        
                            Place Units - Lionia
                                1 Lgt-Infantry placed in Rackelton
                                1 Small-Ship placed in Sea Zone 59
                                1 Lgt-Cavalry placed in Lionport
                        
                            Turn Complete - Lionia
                                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                Lionia collect 61 PUs; end with 67 PUs
                                Units generate 12 Metal; Lionia end with 12 Metal
                                Units generate 11 Food; Lionia end with 13 Food
                                Units generate -15 PUs; Lionia end with 52 PUs
                                Units generate 3 Wood; Lionia end with 4 Wood
                        

                        Combat Hit Differential Summary :

                        Gnolls : 0.63
                        Lionia : -0.25
                        Murlocs : -0.38
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Dwarves round 8

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 8
                          
                              Combat Move - Dwarves
                                  Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                  1 Gnomes moved from Westerfoss to Dathic North
                                  1 Gnomes moved from Mount Thoril to Dol Ulum
                                  1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                  1 Auxiliaries moved from Mithrildon to Mount Thoril
                                  1 Auxiliaries moved from Faranwall to Mithrildon
                                  1 Hvy-Cavalry moved from Ironhorn to Faranwall
                                  1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                  1 Halflings moved from Halfling Meadows to Ironhorn
                                  1 Auxiliaries moved from East Parnesis Desert to Faranwall
                                  1 Gnomes moved from Wild Arids to Spectoria
                                        Dwarves take Spectoria from Murlocs
                                  1 Halflings moved from Troll Mountains to Bridge of No Return
                                        Dwarves take Bridge of No Return from Barbarians
                                  1 Halflings moved from Safe Haven to Sea Zone 28
                                  1 Halflings moved from Sea Zone 28 to East Parnesis Desert
                          
                              Combat - Dwarves
                          
                              Non Combat Move - Dwarves
                          
                              Purchase Units - Dwarves
                                  Note to players Dwarves: A Dwarven Wizard stands ready in Ironhorn.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                  Trigger Dwarves acquires a Wizard: Dwarves has 1 Wizard placed in Ironhorn
                                  Dwarves buy 2 Monoremes, 1 Monster and 5 Woods; Remaining resources: 1 PUs; 6 Food; 1 Wood; 0 Metal; 
                          
                              Place Units - Dwarves
                                  1 Monster placed in Dol Ulum
                                  2 Monoremes placed in Sea Zone 28
                          
                              Turn Complete - Dwarves
                                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                  Dwarves collect 57 PUs; end with 58 PUs
                                  Units generate 9 Food; Dwarves end with 15 Food
                                  Units generate 9 Metal; Dwarves end with 9 Metal
                                  Units generate 12 Wood; Dwarves end with 18 Wood
                                  Units generate -15 PUs; Dwarves end with 43 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Elves round 8

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 8
                            
                                Combat Move - Elves
                                    1 Lgt-Infantry moved from Rimdell Backlands to West Winterpass
                                    1 Spearmen moved from East Savanna to South Western Pontic Desert
                                    1 General moved from North Savanna to South Western Pontic Desert
                                    1 Auxiliaries and 1 Wood-Elves moved from North Savanna to South Western Pontic Desert
                            
                                Combat - Elves
                                    Battle in West Winterpass
                                        Elves attack with 1 Lgt-Infantry
                                        Pirates defend with 1 Pirate
                                            Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 2 : 0/1 hits, 0.25 expected hits
                                            Pirates roll dice for 1 Pirate in West Winterpass, round 2 : 0/1 hits, 0.13 expected hits
                                            Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 3 : 0/1 hits, 0.25 expected hits
                                            Pirates roll dice for 1 Pirate in West Winterpass, round 3 : 0/1 hits, 0.13 expected hits
                                            Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 4 : 0/1 hits, 0.25 expected hits
                                            Pirates roll dice for 1 Pirate in West Winterpass, round 4 : 0/1 hits, 0.13 expected hits
                                            Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 5 : 0/1 hits, 0.25 expected hits
                                            Pirates roll dice for 1 Pirate in West Winterpass, round 5 : 0/1 hits, 0.13 expected hits
                                            Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 6 : 0/1 hits, 0.25 expected hits
                                            Pirates roll dice for 1 Pirate in West Winterpass, round 6 : 0/1 hits, 0.13 expected hits
                                        Pirates and Elves reach a stalemate
                                    Battle in South Western Pontic Desert
                                        Elves attack with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves
                                        Gnolls defend with 1 Gnoll
                                            Elves roll dice for 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves in South Western Pontic Desert, round 2 : 1/4 hits, 1.75 expected hits
                                            Gnolls roll dice for 1 Gnoll in South Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                            1 Gnoll owned by the Gnolls lost in South Western Pontic Desert
                                        Elves win, taking South Western Pontic Desert from Gnolls with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves remaining. Battle score for attacker is 9
                                        Casualties for Gnolls: 1 Gnoll
                            
                                Non Combat Move - Elves
                                    2 Lgt-Infantrys moved from Doomed Bridge to Western Pontic Desert
                                    1 Auxiliaries moved from Rimdell Inlands to Rimdell Backlands
                                    1 Transport-Ship moved from Sea Zone 9 to Sea Zone 10
                                    1 Bireme moved from Sea Zone 7 to Sea Zone 5
                                    2 Biremes moved from Sea Zone 9 to Sea Zone 8
                                    1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                    1 Auxiliaries and 1 Hvy-Infantry moved from Athondir to Sea Zone 8
                                    1 Auxiliaries, 2 Biremes, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                    1 Auxiliaries, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                    1 Auxiliaries and 1 Crossbowmen moved from North Durlan Hills to The Outlands
                            
                                Purchase Units - Elves
                                    Note to players Elves: An Elven Wizard stands ready in Athondir.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying o....
                                    Trigger Elves acquire a Wizard: Elves has 1 Wizard placed in Athondir
                                    Elves buy 1 Hvy-Infantry, 1 Marines and 1 Transport-Ship; Remaining resources: 1 PUs; 18 Food; 1 Wood; 4 Metal; 
                            
                                Place Units - Elves
                                    1 Transport-Ship placed in Sea Zone 8
                                    1 Hvy-Infantry and 1 Marines placed in Athondir
                            
                                Turn Complete - Elves
                                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                    Elves collect 40 PUs; end with 41 PUs
                                    Units generate 6 Metal; Elves end with 10 Metal
                                    Units generate 7 Food; Elves end with 25 Food
                                    Units generate 9 Wood; Elves end with 10 Wood
                                    Units generate -15 PUs; Elves end with 26 PUs
                            

                            Combat Hit Differential Summary :

                            Gnolls : -0.38
                            Elves : -2.00
                            Pirates : -0.63
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Crowton round 9

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 9
                              
                                  Combat Move - Crowton
                                      1 Marines moved from Oldengard to Stormwood
                                      1 Auxiliaries and 1 Hvy-Cavalry moved from Baldorian Crossing to Lost Mountains
                                      1 Hvy-Cavalry moved from Baldor Castle to Lost Mountains
                                      1 Small-Ship moved from Sea Zone 26 to Sea Zone 27
                                            Crowton take Sea Zone 27 from Dwarves
                                      1 Auxiliaries, 1 General, 1 Lgt-Infantry and 1 Spearmen moved from Baldor Castle to Sea Zone 26
                                      1 Auxiliaries, 1 General, 3 Large-Ships, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                                      1 Blue-Dragon moved from Sea Zone 26 to Sea Zone 22
                                      1 Wizard moved from Stormwood to Sea Zone 22
                                      1 Lgt-Cavalry moved from Stormwood to Sea Zone 22
                                      1 Auxiliaries, 1 General, 3 Large-Ships, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard moved from Sea Zone 22 to Sea Zone 21
                                            Crowton take Sea Zone 21 from Pirates
                                      1 Blue-Dragon moved from Sea Zone 22 to Sea Zone 21
                                      1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard moved from Sea Zone 21 to Trinity Coast
                              
                                  Combat - Crowton
                                      Battle in Lost Mountains
                                          Crowton attack with 1 Auxiliaries and 2 Hvy-Cavalrys
                                          Murlocs defend with 1 Mine and 1 Murloc
                                              Crowton roll dice for 1 Auxiliaries and 2 Hvy-Cavalrys in Lost Mountains, round 2 : 0/3 hits, 1.38 expected hits
                                              Murlocs roll dice for 1 Murloc in Lost Mountains, round 2 : 1/1 hits, 0.25 expected hits
                                              1 Auxiliaries owned by the Crowton lost in Lost Mountains
                                              Crowton roll dice for 2 Hvy-Cavalrys in Lost Mountains, round 3 : 1/2 hits, 1.00 expected hits
                                              Murlocs roll dice for 1 Murloc in Lost Mountains, round 3 : 0/1 hits, 0.25 expected hits
                                              1 Murloc owned by the Murlocs lost in Lost Mountains
                                          Crowton win, taking Lost Mountains from Murlocs with 2 Hvy-Cavalrys remaining. Battle score for attacker is 0
                                          Casualties for Crowton: 1 Auxiliaries
                                          Casualties for Murlocs: 1 Murloc
                                      Battle in Trinity Coast
                                          Crowton attack with 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard
                                          Murlocs defend with 1 Murloc and 1 Murloc-Village
                                              Crowton roll dice for 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard in Trinity Coast, round 2 : 3/6 hits, 4.13 expected hits
                                              Murlocs roll dice for 1 Murloc in Trinity Coast, round 2 : 0/1 hits, 0.25 expected hits
                                              1 Murloc owned by the Murlocs lost in Trinity Coast
                                          Some non-combat units are destroyed: 
                                          Crowton win, taking Trinity Coast from Murlocs with 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard remaining. Battle score for attacker is 7
                                          Casualties for Murlocs: 1 Murloc
                              
                                  Non Combat Move - Crowton
                                      Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                      Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                              
                                  Purchase Units - Crowton
                                      Crowton buy 2 Bowmens; Remaining resources: 2 PUs; 2 Food; 5 Wood; 1 Metal; 
                              
                                  Place Units - Crowton
                                      1 Bowmen placed in Baldor Castle
                                      1 Bowmen placed in Stormwood
                              
                                  Turn Complete - Crowton
                                      Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                      Crowton collect 36 PUs; end with 38 PUs
                                      Units generate 6 Food; Crowton end with 8 Food
                                      Units generate 6 Wood; Crowton end with 11 Wood
                                      Units generate 6 Metal; Crowton end with 7 Metal
                                      Units generate -15 PUs; Crowton end with 23 PUs
                              

                              Combat Hit Differential Summary :

                              Crowton : -2.50
                              Murlocs : 0.25
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Greenskins round 9

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 9
                                
                                    Combat Move - Greenskins
                                        1 Rangers moved from Warg Caves to Sea Zone 69
                                        1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                        1 Rangers moved from Wetwood to Kallingholt
                                        1 Rangers moved from Sea Zone 71 to Surigard
                                        1 Knights moved from Ponticor to Surigard
                                        1 Auxiliaries, 1 General and 1 Monster moved from Dathic Jungle to Dathic West
                                              Greenskins take Dathic West from Murlocs
                                        2 Lgt-Cavalrys moved from Orcengor to Dusty Heights
                                        1 Auxiliaries moved from Wild Mire to Badlands
                                        1 Auxiliaries moved from Old Slavenport to Slavebridge
                                              Greenskins take Slavebridge from Gnolls
                                        1 Rangers moved from Robach to Mebach
                                              Greenskins take Mebach from Dwarves
                                
                                    Combat - Greenskins
                                        Battle in Kallingholt
                                            Greenskins attack with 1 Rangers
                                            Murlocs defend with 1 Murloc and 1 Sawmill
                                                Greenskins roll dice for 1 Rangers in Kallingholt, round 2 : 0/1 hits, 0.25 expected hits
                                                Murlocs roll dice for 1 Murloc in Kallingholt, round 2 : 0/1 hits, 0.25 expected hits
                                                Greenskins roll dice for 1 Rangers in Kallingholt, round 3 : 0/1 hits, 0.25 expected hits
                                                Murlocs roll dice for 1 Murloc in Kallingholt, round 3 : 1/1 hits, 0.25 expected hits
                                                1 Rangers owned by the Greenskins lost in Kallingholt
                                            Murlocs win with 1 Murloc remaining. Battle score for attacker is -14
                                            Casualties for Greenskins: 1 Rangers
                                
                                    Non Combat Move - Greenskins
                                
                                    Purchase Units - Greenskins
                                        Greenskins buy 1 Bireme, 1 Bowmen and 1 Hvy-Infantry; Remaining resources: 3 PUs; 0 Food; 0 Wood; 1 Metal; 
                                
                                    Place Units - Greenskins
                                        1 Bireme placed in Sea Zone 71
                                        1 Hvy-Infantry placed in Silverdeep
                                        1 Bowmen placed in Orcengor
                                
                                    Turn Complete - Greenskins
                                        Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                        Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                        Greenskins collect 49 PUs; end with 52 PUs
                                        Units generate 10 Food; Greenskins end with 10 Food
                                        Units generate 6 Wood; Greenskins end with 6 Wood
                                        Units generate 9 Metal; Greenskins end with 10 Metal
                                        Units generate -15 PUs; Greenskins end with 37 PUs
                                

                                Combat Hit Differential Summary :

                                Greenskins : -0.50
                                Murlocs : 0.50
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Undead round 9

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 9
                                  
                                      Combat Move - Undead
                                          1 Hvy-Cavalry moved from Plagued Fields to Zool Twins
                                          1 Zombies moved from The Hinderlands to Runedelf
                                                Undead take Runedelf from Kobolds
                                          1 Giant-Bat moved from The Hinderlands to Zool Twins
                                          1 Auxiliaries moved from Misty Slopes to Lakelot
                                                Undead take Lakelot from Gnolls
                                          1 Bowmen, 1 Hvy-Infantry and 1 Spearmen moved from Misty Slopes to Zool Twins
                                          1 Auxiliaries and 1 Zombies moved from Plagued Fields to The Hinderlands
                                          1 Spearmen moved from Forsaken Mountains to Plagued Fields
                                          1 Hvy-Cavalry moved from Necroloft to Plagued Fields
                                          1 Auxiliaries and 1 Wizard moved from Necroloft to Forsaken Mountains
                                  
                                      Combat - Undead
                                  
                                      Non Combat Move - Undead
                                  
                                      Purchase Units - Undead
                                          Undead buy 1 Giant-Bat and 1 Hvy-Cavalry; Remaining resources: 8 PUs; 0 Food; 15 Wood; 0 Metal; 
                                  
                                      Place Units - Undead
                                          1 Giant-Bat and 1 Hvy-Cavalry placed in Necroloft
                                  
                                      Turn Complete - Undead
                                          Undead collect 38 PUs; end with 46 PUs
                                          Units generate 6 Wood; Undead end with 21 Wood
                                          Units generate 5 Food; Undead end with 5 Food
                                          Units generate 3 Metal; Undead end with 3 Metal
                                          Units generate -15 PUs; Undead end with 31 PUs
                                          Undead creates 1 Zombies in Plagued Fields
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Just realized the whole Cape Despair connection thing. I was wondering how all those dudes got up into my sector, guess it makes sense now lol. Probably should have put more effort into locking that down earlier, seems like we'll be getting rolled up now.

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Lionia round 9

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 9
                                      
                                          Combat Move - Lionia
                                              1 unit repaired.
                                              1 Air-Balloon moved from Sea Zone 68 to Warg Caves
                                              1 Auxiliaries, 1 Lgt-Infantry and 1 Marines moved from Rackelton to Warg Caves
                                              1 Large-Ship moved from Sea Zone 68 to Sea Zone 72
                                                    Lionia take Sea Zone 72 from Greenskins
                                              1 Auxiliaries and 1 Wizard moved from Lionport to Sea Zone 59
                                              1 Auxiliaries, 1 Small-Ship and 1 Wizard moved from Sea Zone 59 to Sea Zone 66
                                              1 Auxiliaries and 1 Wizard moved from Sea Zone 66 to Wetshore
                                                    Lionia take Wetshore from Murlocs
                                              3 Auxiliariess and 1 Crusaders moved from Grand Peaks to Morassia Highlands
                                                    Lionia take Morassia Highlands from Kobolds
                                              1 General moved from Grand Peaks to Morassia Highlands
                                              1 Hvy-Cavalry moved from Orangerock Mountains to Morassia Highlands
                                              1 Hvy-Cavalry and 1 Knights moved from Scavendeep to Grand Peaks
                                              1 Lgt-Infantry moved from Scavenberg to Scavendeep
                                              1 Lgt-Cavalry moved from Samarkum to Old Slavenport
                                                    Lionia take Old Slavenport from Greenskins
                                              1 Lgt-Cavalry moved from Old Slavenport to Samarkum
                                              1 Crusaders moved from South Witching Mountains to The Witching Mountains
                                                    Lionia take The Witching Mountains from Undead
                                              1 Hvy-Infantry moved from Hells Crossing to Hells Bayou
                                                    Lionia take Hells Bayou from Murlocs
                                              1 Auxiliaries moved from Bluebeard Island to Sea Zone 52
                                              1 Auxiliaries moved from Sea Zone 52 to Deadrock
                                                    Lionia take Deadrock from Pirates
                                              2 Crusaderss moved from Hellbrook to Hells Crossing
                                              1 Red-Dragon moved from Cape Despair to Grand Peaks
                                              1 Crusaders moved from Cape Despair to Hells Crossing
                                              1 Auxiliaries, 1 Crusaders and 1 Spearmen moved from Jade Mountains to Cape Despair
                                              1 Lgt-Cavalry moved from Lionport to Orangerock Mountains
                                      
                                          Combat - Lionia
                                              Battle in Warg Caves
                                                  Lionia attack with 1 Air-Balloon, 1 Auxiliaries, 1 Lgt-Infantry and 1 Marines
                                                  Greenskins defend with 1 Rangers
                                                      Lionia roll dice for 1 Air-Balloon, 1 Auxiliaries, 1 Lgt-Infantry and 1 Marines in Warg Caves, round 2 : 0/4 hits, 1.13 expected hits
                                                      Greenskins roll dice for 1 Rangers in Warg Caves, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 Air-Balloon owned by the Lionia lost in Warg Caves
                                                      Lionia roll dice for 1 Auxiliaries, 1 Lgt-Infantry and 1 Marines in Warg Caves, round 3 : 1/3 hits, 1.00 expected hits
                                                      Greenskins roll dice for 1 Rangers in Warg Caves, round 3 : 1/1 hits, 0.50 expected hits
                                                      1 Auxiliaries owned by the Lionia and 1 Rangers owned by the Greenskins lost in Warg Caves
                                                  Lionia win, taking Warg Caves from Greenskins with 1 Lgt-Infantry and 1 Marines remaining. Battle score for attacker is 0
                                                  Casualties for Lionia: 1 Air-Balloon and 1 Auxiliaries
                                                  Casualties for Greenskins: 1 Rangers
                                      
                                          Non Combat Move - Lionia
                                      
                                          Purchase Units - Lionia
                                              Lionia buy 1 Air-Balloon, 1 Hvy-Cavalry, 1 Lgt-Infantry and 10 Woods; Remaining resources: 6 PUs; 0 Food; 1 Wood; 2 Metal; 
                                      
                                          Place Units - Lionia
                                              1 Lgt-Infantry placed in Rackelton
                                              1 Air-Balloon and 1 Hvy-Cavalry placed in Lionport
                                      
                                          Turn Complete - Lionia
                                              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                              Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                              Lionia collect 68 PUs; end with 74 PUs
                                              Units generate 12 Metal; Lionia end with 14 Metal
                                              Units generate 11 Food; Lionia end with 11 Food
                                              Units generate -15 PUs; Lionia end with 59 PUs
                                              Units generate 3 Wood; Lionia end with 14 Wood
                                      

                                      Combat Hit Differential Summary :

                                      Lionia : -1.13
                                      Greenskins : 1.00
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Dwarves round 9

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 9
                                        
                                            Combat Move - Dwarves
                                                Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                                1 Water-Dragon moved from Sea Zone 28 to Sea Zone 27
                                                1 General and 3 Mariness moved from East Parnesis Desert to Sea Zone 28
                                                1 Wizard moved from Ironhorn to Sea Zone 28
                                                1 General, 3 Mariness, 2 Small-Ships and 1 Wizard moved from Sea Zone 28 to Sea Zone 20
                                                1 General, 3 Mariness and 1 Wizard moved from Sea Zone 20 to Glassville
                                                1 Lgt-Cavalry moved from Dathiwatch to Drake Peninsula
                                                      Dwarves take Drake Peninsula from Murlocs
                                                1 Gnomes moved from Dathic North to Dathiwatch
                                                1 Gnomes moved from Spectoria to Mount Chaos
                                                      Dwarves take Mount Chaos from Murlocs
                                                1 Halflings moved from Bridge of No Return to Spectoria
                                                1 Halflings moved from Ironhorn to Sea Zone 28
                                                1 Auxiliaries moved from Ironhorn to Sea Zone 28
                                                1 Halflings and 1 Monoreme moved from Sea Zone 28 to Sea Zone 27
                                                1 Halflings moved from Sea Zone 27 to Lone Island
                                                1 Auxiliaries and 3 Monoremes moved from Sea Zone 28 to Sea Zone 27
                                                1 Hvy-Cavalry moved from Dol Ulum to Garwald
                                                      Dwarves take Garwald from Crowton
                                                1 Auxiliaries moved from Mount Thoril to Dol Ulum
                                                1 Auxiliaries moved from Mithrildon to Mount Thoril
                                                1 Auxiliaries moved from West Parnesis Desert to Mithrildon
                                                2 Auxiliariess and 1 Halflings moved from East Parnesis Desert to Faranwall
                                                1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                                1 Halflings moved from Halfling Meadows to Gnomen Lowland
                                        
                                            Combat - Dwarves
                                                Dwarves creates battle in territory Sea Zone 19
                                                Battle in Sea Zone 19
                                                    Dwarves attack with 1 Monoreme and 1 Whales
                                                    Crowton defend with 1 Small-Ship
                                                        Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 0/1 hits, 0.63 expected hits
                                                        Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 1/1 hits, 0.38 expected hits
                                                        1 Monoreme owned by the Dwarves lost in Sea Zone 19
                                                    Crowton win, taking Sea Zone 19 from Dwarves with 1 Small-Ship remaining. Battle score for attacker is -10
                                                    Casualties for Dwarves: 1 Monoreme
                                                Battle in Sea Zone 27
                                                    Dwarves attack with 1 Auxiliaries, 4 Monoremes and 1 Water-Dragon
                                                    Crowton defend with 1 Small-Ship
                                                        Dwarves roll dice for 4 Monoremes and 1 Water-Dragon in Sea Zone 27, round 2 : 5/5 hits, 3.00 expected hits
                                                        Crowton roll dice for 1 Small-Ship in Sea Zone 27, round 2 : 0/1 hits, 0.25 expected hits
                                                    1 Small-Ship owned by the Crowton lost in Sea Zone 27
                                                    Dwarves win, taking Sea Zone 27 from Crowton with 4 Monoremes and 1 Water-Dragon remaining. Battle score for attacker is 9
                                                    Casualties for Crowton: 1 Small-Ship
                                                Battle in Lone Island
                                                Battle in Glassville
                                                    Dwarves attack with 1 General, 3 Mariness and 1 Wizard
                                                    Crowton defend with 1 Marines and 1 Village
                                                        Dwarves roll dice for 1 General, 3 Mariness and 1 Wizard in Glassville, round 2 : 3/5 hits, 3.25 expected hits
                                                        Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                                        1 Marines owned by the Crowton and 1 Marines owned by the Dwarves lost in Glassville
                                                    Dwarves win, taking Lone Island from Pirates, taking Glassville from Crowton with 1 General, 2 Mariness and 1 Wizard remaining. Battle score for attacker is 0
                                                    Casualties for Dwarves: 1 Marines
                                                    Casualties for Crowton: 1 Marines
                                        
                                            Non Combat Move - Dwarves
                                                1 Auxiliaries moved from Sea Zone 27 to West Parnesis Desert
                                        
                                            Purchase Units - Dwarves
                                                Dwarves buy 2 Monoremes and 2 Monsters; Remaining resources: 3 PUs; 1 Food; 0 Wood; 1 Metal; 
                                        
                                            Place Units - Dwarves
                                                2 Monoremes placed in Sea Zone 28
                                                1 Monster placed in Glassville
                                                1 Monster placed in Dol Ulum
                                        
                                            Turn Complete - Dwarves
                                                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                Dwarves collect 62 PUs; end with 65 PUs
                                                Units generate 8 Food; Dwarves end with 9 Food
                                                Units generate 9 Metal; Dwarves end with 10 Metal
                                                Units generate 12 Wood; Dwarves end with 12 Wood
                                                Units generate -15 PUs; Dwarves end with 50 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Crowton : 1.25
                                        Dwarves : 1.13
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Elves round 9

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 9
                                          
                                              Combat Move - Elves
                                                  Trigger Elven fishing in Sea Zone 10: Elves has 1 Fish placed in Sea Zone 10
                                                  1 Auxiliaries moved from Rimdell Backlands to White Slopes
                                                        Elves take White Slopes from Murlocs
                                                  1 Auxiliaries moved from Durlan South Coast to Sea Zone 9
                                                  1 Auxiliaries and 1 Transport-Ship moved from Sea Zone 9 to Sea Zone 11
                                                        Elves take Sea Zone 11 from Pirates
                                                  1 Auxiliaries moved from Sea Zone 11 to Blood Island
                                                  1 Transport-Ship moved from Sea Zone 10 to Sea Zone 9
                                                  1 Bireme moved from Sea Zone 9 to Sea Zone 8
                                                  1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                                  1 Auxiliaries, 1 Hvy-Infantry, 1 Marines and 1 Wizard moved from Athondir to Sea Zone 8
                                                  1 Hvy-Infantry, 1 Marines, 1 Transport-Ship and 1 Wizard moved from Sea Zone 8 to Sea Zone 9
                                                  1 Auxiliaries, 1 Bireme and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                                  1 Auxiliaries, 1 Hvy-Infantry, 1 Marines, 1 Wizard and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                                  1 Auxiliaries and 1 Crossbowmen moved from The Outlands to Doomed Bridge
                                                  1 Lgt-Infantry moved from Western Pontic Desert to Ponticor
                                                        Elves take Ponticor from Greenskins
                                                  1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves moved from South Western Pontic Desert to Pontic Desert
                                                        Elves take Pontic Desert from Gnolls
                                                  1 Lgt-Infantry moved from Western Pontic Desert to Pontic Desert
                                          
                                              Combat - Elves
                                                  Battle in Blood Island
                                          
                                              Non Combat Move - Elves
                                          
                                              Purchase Units - Elves
                                                  Elves buy 1 Marines and 1 Trireme; Remaining resources: 2 PUs; 16 Food; 0 Wood; 5 Metal; 
                                          
                                              Place Units - Elves
                                                  1 Trireme placed in Sea Zone 9
                                                  1 Marines placed in Athondir
                                          
                                              Turn Complete - Elves
                                                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                  Elves collect 46 PUs; end with 48 PUs
                                                  Units generate 12 Food; Elves end with 28 Food
                                                  Units generate 9 Metal; Elves end with 14 Metal
                                                  Units generate 9 Wood; Elves end with 9 Wood
                                                  Units generate -15 PUs; Elves end with 33 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @Black_Elk Yeah the little magic portal icon indicates the connection. Took me a bit to realize that as well. Undead definitely seem to be struggling though not getting a dragon is probably one of the reasons.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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