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    No retreat LL games? Especially NML/NWO

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    • C Offline
      Cernel Moderators Lobby Moderators @Ondis
      last edited by

      @Ondis A lot of Medieval warfare consisted in raiding, especially for the Turks in Anatolia. Assuming that retreating is possibly only the consequence of a fail and that you always and only aim at taking and staying with all your attacking forces in the territory you invaded is ahistorical. Of course, this adds the fact that TripleA doesn't allow you to represent booty, as the triggers giving you PUs for destroyed TUV are very basic, and anyways that is not taking into account the resources of the target territory itself.

      O 1 Reply Last reply Reply Quote 0
      • SchulzS Offline
        Schulz
        last edited by

        I really support retreating option of defender forces. Attacker side can already stop its assault while defenders just have to continue fighting unless attacker decides to stop attacking.

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Schulz
          last edited by

          @Schulz Its some what possible by having a map with only 1 round battles so that the defender can choose to either retreat or counterattack on their turn after just taking 1 round of casualties.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • O Offline
            Ondis Lobby Moderators
            last edited by

            Well Prastles (and other authors) map as I wrote to Hepps called Age of Tribes does this well with a couple of rounds of combat, same with Star Wars maps. But on maps with already too many units I dont think its possible, it would just draw out combat.

            Yes, a possibility to retreat! Both for the defending and attacking forces.
            Let's compromise!

            @redrum Do you think its possible in a future release?

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            • O Offline
              Ondis Lobby Moderators @Cernel
              last edited by Ondis

              @Cernel said in No retreat LL games? Especially NML/NWO:

              @Ondis A lot of Medieval warfare consisted in raiding, especially for the Turks in Anatolia. Assuming that retreating is possibly only the consequence of a fail and that you always and only aim at taking and staying with all your attacking forces in the territory you invaded is ahistorical. Of course, this adds the fact that TripleA doesn't allow you to represent booty, as the triggers giving you PUs for destroyed TUV are very basic, and anyways that is not taking into account the resources of the target territory itself.

              nods noted! What do you think of the ability to retreat for both sides? Great kind of moves could be made! The attacker splits his forces in two, the defender attacks one of the stacks, the attacker retreats, the attacker next turn pushes up with the other stack, etc. It could break deadlocks!

              This wouldn't work on small maps though where such a retreat gives the defender a serious extra move. But then this could easily be balanced with "if you retreated with your defending forces, you cant move next turn" or something like this. Forcing a kind of perpetual retreat, and pursuit! As was historic. Until you either decide to stand your ground, get enough reinforcements or die.

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              • O Offline
                Ondis Lobby Moderators
                last edited by Ondis

                I just noticed that this mechanic was implemented in the Civil War map, I never quite got into that map due to the complicated economy but I always wanted to.

                Anyone else played that map some more? How did you experience it?
                Does someone want to play it with me?

                @Schulz It also has upkeep that you mentioned but it is divided on other resources than what is used for purchasing !

                wirkeyW 1 Reply Last reply Reply Quote 0
                • wirkeyW Offline
                  wirkey Lobby Moderators @Ondis
                  last edited by

                  @Ondis I've played plenty of Civil War games and I really like that map. But it takes quite some time to get into it. And I never play it in lobby. Planning your moves needs way too much time, especially with the consumption of supplies for your movements. So if you want to give it a try, I'm up for a pbem.

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                  • O Offline
                    Ondis Lobby Moderators
                    last edited by Ondis

                    I'd love for a map with the same rules as that map but without all the complexities of its production system and size. I've played the Eastern Campaign once in the lobby tho,that was fine.

                    But yeah, perfect map for PBEM due to only being two large sides.
                    I'll send you an email later during the weekend or friday.

                    Dibs on the confederates!

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Ondis
                      last edited by

                      @Ondis Yeah, I play Civil War as well and its a very complex map but also one of the best ones. If you want another game let me know. Lucky for you that @wirkey pretty much only plays the Union 🙂

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • O Offline
                        Ondis Lobby Moderators
                        last edited by Ondis

                        Have you ever beaten the Union militarily? 😄

                        So who made the map?

                        Also wondering if there is any negative consequence for having negative manpower?

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