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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin @Frostion
      last edited by redrum

      @Frostion Yeah we are both playing with 1.10.13985 and different engine versions could have different AI improvements/fixes so it definitely matters. I'm fairly sure if you play a game with the current 1.9 stable vs the latest pre-release you'd get completely different AI behavior based on a lot of the fixes I've put in recently around TUV and isInfra type units.

      The AI should see the TUV of at least all of the units that can be in combat. Non-combat units like resource generators, factories, etc, the TUV currently isn't taken into account. The AI essentially just sees 'factories' for isInfra units that can build units and gives the territories they are in more value to attack/defend but not based on their TUV (so a 200 TUV and a 1 TUV factory are worth the same in the AI's mind). This obviously isn't ideal but the non-combat isInfra type units logic hasn't been expanded to really handle anything beyond basic revised/v3 factories.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • FrostionF Offline
        Frostion Admin
        last edited by

        You are welcome to propose specific TUV settings for the Dragons if you observe sub optimal behaviour in regards to them. 😊 Good luck in the War against the Good.

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Crowton round 2

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 2
          
              Combat Move - Crowton
                  Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                  1 Lgt-Cavalry and 1 Lgt-Infantry moved from Iceburn to Glassville
                  1 Spearmen moved from Northern Baldoria to Baldor Castle
                        Crowton take Baldor Castle from Barbarians
                  1 Auxiliaries moved from Stormwood to Oldengard
          
              Combat - Crowton
                  Battle in Glassville
                      Crowton attack with 1 Lgt-Cavalry and 1 Lgt-Infantry
                      Pirates defend with 1 Pirate and 1 Village
                          Crowton roll dice for 1 Lgt-Cavalry and 1 Lgt-Infantry in Glassville, round 2 : 1/2 hits, 0.63 expected hits
                          Pirates roll dice for 1 Pirate in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                          1 Pirate owned by the Pirates and 1 Lgt-Infantry owned by the Crowton lost in Glassville
                      Crowton win, taking Glassville from Pirates with 1 Lgt-Cavalry remaining. Battle score for attacker is -1
                      Casualties for Crowton: 1 Lgt-Infantry
                      Casualties for Pirates: 1 Pirate
          
              Non Combat Move - Crowton
          
              Turn Complete - Crowton
                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                  Crowton collect 21 PUs; end with 24 PUs
                  Units generate 6 Wood; Crowton end with 12 Wood
                  Units generate -15 PUs; Crowton end with 9 PUs
                  Units generate 5 Food; Crowton end with 10 Food
                  Units generate 3 Metal; Crowton end with 6 Metal
          

          Combat Hit Differential Summary :

          Crowton regular : 0.38
          Pirates regular : 0.88
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Greenskins round 2

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 2
            
                Combat Move - Greenskins
                        Some non-combat units are destroyed: 
                    1 Lgt-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                    1 Lgt-Infantry moved from East Winterpass to Sea Zone 68
                    1 Lgt-Infantry moved from Sea Zone 68 to Buccan Refuge
                          Greenskins take Buccan Refuge from Pirates
                    1 Auxiliaries moved from Orcengor to Kargol Keep
                          Greenskins take Kargol Keep from Pirates
                    1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                          Greenskins take Eastern Pontic Desert from Gnolls
                    1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                          Greenskins take Surigard from Barbarians
                    1 Hvy-Infantry moved from Dusty Mountains to Orcengor
                    1 Rangers moved from Warg Caves to Orcengor
            
                Combat - Greenskins
                    Battle in Godheim
                        Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                        Ogres defend with 1 Mine and 1 Ogre
                            Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Godheim, round 2 : 2/2 hits, 0.75 expected hits
                            Ogres roll dice for 1 Ogre in Godheim, round 2 : 1/1 hits, 0.38 expected hits
                            1 Ogre owned by the Ogres and 1 Spearmen owned by the Greenskins lost in Godheim
                        Greenskins win, taking Godheim from Ogres with 1 Lgt-Infantry remaining. Battle score for attacker is 1
                        Casualties for Greenskins: 1 Spearmen
                        Casualties for Ogres: 1 Ogre
            
                Non Combat Move - Greenskins
            
                Turn Complete - Greenskins
                    Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                    Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                    Greenskins collect 27 PUs; end with 31 PUs
                    Units generate -15 PUs; Greenskins end with 16 PUs
                    Units generate 3 Food; Greenskins end with 6 Food
                    Units generate 6 Metal; Greenskins end with 9 Metal
                    Units generate 3 Wood; Greenskins end with 6 Wood
            

            Combat Hit Differential Summary :

            Ogres regular : 0.63
            Greenskins regular : 1.25
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Undead round 2

              TripleA Turn Summary for game: Dragon War, version: 1.2.5

              Game History

              Round: 2
              
                  Combat Move - Undead
                      1 Hvy-Infantry and 1 Lgt-Infantry moved from Bog of Eternal Stench to East Witching Mountains
                            Undead take East Witching Mountains from Gnolls
                      1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands
                            Undead take North Hinderlands from Ogres
                      1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8
                            Undead take Hinderland Zone 8 from Ogres
                      1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                            Undead take Hinderland Zone 7 from Ogres
                      1 Zombies moved from The Hinderlands to Hinderland Zone 3
                            Undead take Hinderland Zone 3 from Ogres
                      1 Spearmen moved from Forsaken Mountains to Lifeless Barrens
                            Undead take Lifeless Barrens from Barbarians
              
                  Combat - Undead
              
                  Non Combat Move - Undead
              
                  Turn Complete - Undead
                      Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                      Undead collect 24 PUs; end with 26 PUs
                      Units generate 6 Wood; Undead end with 12 Wood
                      Units generate 3 Food; Undead end with 6 Food
                      Units generate 3 Metal; Undead end with 6 Metal
                      Units generate -15 PUs; Undead end with 11 PUs
                      Undead creates 1 Zombies in The Hinderlands
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin @Frostion
                last edited by

                @Frostion Well I think the double neutral turns are pretty rough given how it went round 1. In particular, the Pirates probably need adjusted so that their ships have less movement as having 3 move ship and moving twice in a round means they can reach a very long distance (see some of the neutral sniping Villages). Overall, not sure how I'm feeling about the neutral double turn as it really gives them a lot of movement. Also the Water Dragon spawn is pretty scary as it now has 3 other pirates ships with it. Luckily its TUV is so high (140) that the AI is afraid to do anything with it at least so far.

                Dragon TUV probably should be cut in half otherwise it makes the AI too afraid to do anything with them. Somewhere around 50-100 is probably more reasonable.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Lionia round 2

                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                  Game History

                  Round: 2
                  
                      Combat Move - Lionia
                          1 Lgt-Cavalry moved from Lion Heights to Jade Mountains
                                Lionia take Jade Mountains from Barbarians
                          1 Hvy-Infantry moved from Farhaven to Sea Zone 53
                          1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 53 to Sea Zone 45
                                Lionia take Sea Zone 52 from Pirates
                                Lionia take Sea Zone 46 from Pirates
                                Lionia take Sea Zone 45 from Pirates
                          1 Hvy-Infantry moved from Sea Zone 45 to Illyria
                          1 Lgt-Infantry moved from Seatopian Hills to Millshire
                          1 Lgt-Infantry moved from Lionport to Lionian Outback
                  
                      Combat - Lionia
                          Battle in Illyria
                              Some non-combat units are destroyed: 
                          Battle in Lionian Outback
                              Lionia attack with 1 Lgt-Infantry
                              Barbarians defend with 1 Barbarian and 1 Cattle
                                  Lionia roll dice for 1 Lgt-Infantry in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                                  Barbarians roll dice for 1 Barbarian in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                              1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Outback
                              Barbarians win, taking Illyria from Barbarians with no units remaining. Battle score for attacker is 0
                              Casualties for Lionia: 1 Lgt-Infantry
                              Casualties for Barbarians: 1 Barbarian
                  
                      Non Combat Move - Lionia
                  
                      Turn Complete - Lionia
                          Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                          Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                          Lionia collect 24 PUs; end with 30 PUs
                          Units generate 6 Metal; Lionia end with 12 Metal
                          Units generate 4 Food; Lionia end with 10 Food
                          Units generate -15 PUs; Lionia end with 15 PUs
                          Units generate 6 Wood; Lionia end with 12 Wood
                  

                  Combat Hit Differential Summary :

                  Lionia regular : 0.63
                  Barbarians regular : 0.63
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Dwarves round 2

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 2
                    
                        Combat Move - Dwarves
                            1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                            1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 28 to Sea Zone 26
                                  Dwarves take Sea Zone 27 from Pirates
                                  Dwarves take Sea Zone 26 from Pirates
                            1 Lgt-Infantry moved from Sea Zone 26 to Maragorn
                            1 Lgt-Infantry moved from Faranwall to Mithrildon
                            1 Hvy-Infantry moved from East Parnesis Desert to West Parnesis Desert
                                  Dwarves take West Parnesis Desert from Kobolds
                            1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                            1 Gnomes moved from Gnomen Lowland to Dol Ulum
                            1 Halflings moved from Halfling Meadows to Gnomen Lowland
                            1 Spearmen moved from Greyhood Holdings to Ironhorn
                    
                        Combat - Dwarves
                            Battle in Maragorn
                            Battle in Dol Ulum
                                Dwarves attack with 1 Gnomes
                                Pirates defend with 1 Fort, 1 Pirate and 1 Village
                                    Dwarves roll dice for 1 Gnomes in Dol Ulum, round 2 : 0/1 hits, 0.25 expected hits
                                    Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 2 : 0/1 hits, 0.38 expected hits
                                    Dwarves roll dice for 1 Gnomes in Dol Ulum, round 3 : 0/1 hits, 0.25 expected hits
                                    Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 3 : 1/1 hits, 0.38 expected hits
                                    1 Gnomes owned by the Dwarves lost in Dol Ulum
                                Pirates win, taking Maragorn from Kobolds with 1 Fort and 1 Pirate remaining. Battle score for attacker is -7
                                Casualties for Dwarves: 1 Gnomes
                            Battle in Mithrildon
                                Dwarves attack with 1 Lgt-Infantry
                                Kobolds defend with 1 Kobold and 1 Kobold-Village
                                    Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                                    Kobolds roll dice for 1 Kobold in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                                    Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 3 : 0/1 hits, 0.38 expected hits
                                    Kobolds roll dice for 1 Kobold in Mithrildon, round 3 : 1/1 hits, 0.38 expected hits
                                1 Lgt-Infantry owned by the Dwarves lost in Mithrildon
                                Kobolds win with 1 Kobold remaining. Battle score for attacker is -9
                                Casualties for Dwarves: 1 Lgt-Infantry
                    
                        Non Combat Move - Dwarves
                    
                        Purchase Units - Dwarves
                            Dwarves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 1 Food; 5 Wood; 2 Metal; 
                    
                        Place Units - Dwarves
                            1 Lgt-Infantry placed in Ironhorn
                    
                        Turn Complete - Dwarves
                            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                            Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                            Dwarves collect 24 PUs; end with 24 PUs
                            Units generate 5 Food; Dwarves end with 6 Food
                            Units generate 9 Wood; Dwarves end with 14 Wood
                            Units generate -15 PUs; Dwarves end with 9 PUs
                            Units generate 6 Metal; Dwarves end with 8 Metal
                    

                    Combat Hit Differential Summary :

                    Kobolds regular : 0.25
                    Pirates regular : 0.25
                    Dwarves regular : -1.25
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Elves round 2

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 2
                      
                          Combat Move - Elves
                              1 Lgt-Cavalry moved from South Savanna to North Savanna
                                    Elves take North Savanna from Kobolds
                              1 Lgt-Infantry and 1 Spearmen moved from North Durlan Hills to The Outlands
                                    Elves take The Outlands from Murlocs
                              1 Auxiliaries moved from Athondir to Deldrach
                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 6
                              1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                                    Elves take Sea Zone 5 from Pirates
                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                      
                          Combat - Elves
                              Battle in Rimdell
                      
                          Non Combat Move - Elves
                      
                          Turn Complete - Elves
                              Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                              Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                              Elves collect 25 PUs; end with 30 PUs
                              Units generate 3 Metal; Elves end with 6 Metal
                              Units generate 7 Food; Elves end with 11 Food
                              Units generate 6 Wood; Elves end with 12 Wood
                              Units generate -15 PUs; Elves end with 15 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Wow yeah haha. Those guys got around for sure

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Crowton round 3

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 3
                          
                              Combat Move - Crowton
                                  Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                  1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                                  1 Lgt-Cavalry moved from Glassville to Faraway
                                        Crowton take Faraway from Barbarians
                                  1 Auxiliaries moved from Stormwood to Sea Zone 22
                                  1 Auxiliaries moved from Sea Zone 22 to Turtle Rock
                                        Crowton take Turtle Rock from Pirates
                          
                              Combat - Crowton
                                  Battle in Dolmarsh
                                      Crowton attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry
                                      Barbarians defend with 1 Barbarian and 1 Sawmill
                                          Crowton roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry in Dolmarsh, round 2 : 1/3 hits, 1.13 expected hits
                                          Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                                          1 Barbarian owned by the Barbarians lost in Dolmarsh
                                      Crowton win, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                      Casualties for Barbarians: 1 Barbarian
                          
                              Non Combat Move - Crowton
                                  Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                  Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                          
                              Purchase Units - Crowton
                                  Crowton buy 1 Small-Ship; Remaining resources: 0 PUs; 8 Food; 7 Wood; 4 Metal; 
                          
                              Place Units - Crowton
                                  1 Small-Ship placed in Sea Zone 22
                          
                              Turn Complete - Crowton
                                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                  Crowton collect 24 PUs; end with 24 PUs
                                  Units generate 9 Wood; Crowton end with 16 Wood
                                  Units generate -15 PUs; Crowton end with 9 PUs
                                  Units generate 5 Food; Crowton end with 13 Food
                                  Units generate 3 Metal; Crowton end with 7 Metal
                          

                          Combat Hit Differential Summary :

                          Crowton regular : -0.13
                          Barbarians regular : -0.38
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Greenskins round 3

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 3
                            
                                Combat Move - Greenskins
                                    1 Auxiliaries moved from Kargol Keep to Bleak Wall
                                    1 Lgt-Cavalry moved from Surigard to Bleak Wall
                                    1 Lgt-Infantry moved from Buccan Refuge to Sea Zone 68
                                    1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 68 to Sea Zone 70
                                          Greenskins take Sea Zone 69 from Pirates
                                          Greenskins take Sea Zone 70 from Pirates
                                    1 Lgt-Infantry moved from Sea Zone 70 to Bleak Wall
                                    1 Rangers moved from Orcengor to Godheim Reach
                                          Greenskins take Godheim Reach from Ogres
                                    1 Rangers moved from Warg Caves to Orcengor
                                    1 Auxiliaries and 1 Hvy-Infantry moved from Orcengor to Godheim Pass
                            
                                Combat - Greenskins
                                    Battle in Bleak Wall
                                        Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                        Pirates defend with 1 Pirate
                                            Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 2 : 0/3 hits, 0.88 expected hits
                                            Pirates roll dice for 1 Pirate in Bleak Wall, round 2 : 0/1 hits, 0.13 expected hits
                                            Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 3 : 0/3 hits, 0.88 expected hits
                                            Pirates roll dice for 1 Pirate in Bleak Wall, round 3 : 0/1 hits, 0.13 expected hits
                                            Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 4 : 2/3 hits, 0.88 expected hits
                                            Pirates roll dice for 1 Pirate in Bleak Wall, round 4 : 0/1 hits, 0.13 expected hits
                                            1 Pirate owned by the Pirates lost in Bleak Wall
                                        Greenskins win, taking Bleak Wall from Pirates with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 8
                                        Casualties for Pirates: 1 Pirate
                            
                                Non Combat Move - Greenskins
                            
                                Purchase Units - Greenskins
                                    Greenskins buy 1 Monster; Remaining resources: 6 PUs; 0 Food; 4 Wood; 7 Metal; 
                            
                                Place Units - Greenskins
                                    1 Monster placed in Orcengor
                            
                                Turn Complete - Greenskins
                                    Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                    Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                    Greenskins collect 27 PUs; end with 33 PUs
                                    Units generate -15 PUs; Greenskins end with 18 PUs
                                    Units generate 3 Food; Greenskins end with 3 Food
                                    Units generate 6 Metal; Greenskins end with 13 Metal
                                    Units generate 3 Wood; Greenskins end with 7 Wood
                            

                            Combat Hit Differential Summary :

                            Pirates regular : -0.38
                            Greenskins regular : -0.63
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Undead round 3

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 3
                              
                                  Combat Move - Undead
                                      1 Hvy-Infantry and 1 Lgt-Infantry moved from East Witching Mountains to Sea Zone 48
                                      1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 48 to Sea Zone 53
                                            Undead take Sea Zone 47 from Pirates
                                            Undead take Sea Zone 52 from Pirates
                                            Undead take Sea Zone 53 from Pirates
                                      1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 53 to Farhaven
                                      1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                            Undead take Hinderland Zone 6 from Ogres
                                            Undead take Hinderland Zone 4 from Ogres
                                      1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                            Undead take Hinderland Zone 5 from Ogres
                                      1 Spearmen moved from Lifeless Barrens to Misty Slopes
                                            Undead take Misty Slopes from Gnolls
                                      1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                      1 Zombies moved from Hinderland Zone 3 to The Hinderlands
                              
                                  Combat - Undead
                                      Battle in Farhaven
                              
                                  Non Combat Move - Undead
                              
                                  Purchase Units - Undead
                                      Undead buy 1 Large-Ship; Remaining resources: 0 PUs; 3 Food; 6 Wood; 4 Metal; 
                              
                                  Place Units - Undead
                                      1 Large-Ship placed in Sea Zone 49
                              
                                  Turn Complete - Undead
                                      Undead collect 31 PUs; end with 31 PUs
                                      Units generate 6 Wood; Undead end with 12 Wood
                                      Units generate 3 Food; Undead end with 6 Food
                                      Units generate 6 Metal; Undead end with 10 Metal
                                      Units generate -15 PUs; Undead end with 16 PUs
                                      Undead creates 1 Zombies in The Hinderlands
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Lionia round 3

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 3
                                
                                    Combat Move - Lionia
                                        1 Auxiliaries moved from Lionport to Freegrass
                                              Lionia take Freegrass from Pirates
                                        1 Crusaders moved from Jade Mountains to Cape Despair
                                        1 Hvy-Infantry moved from Illyria to Sea Zone 45
                                        1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 41
                                              Lionia take Sea Zone 44 from Pirates
                                              Lionia take Sea Zone 41 from Pirates
                                        1 Hvy-Infantry moved from Sea Zone 41 to Crystal Strand
                                        1 Lgt-Cavalry moved from Jade Mountains to Cape Despair
                                        1 Lgt-Infantry moved from Millshire to Avalonia
                                
                                    Combat - Lionia
                                        Battle in Crystal Strand
                                        Battle in Cape Despair
                                            Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                                            Murlocs defend with 1 Murloc
                                                Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Cape Despair, round 2 : 1/2 hits, 0.88 expected hits
                                                Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 0/1 hits, 0.25 expected hits
                                                1 Murloc owned by the Murlocs lost in Cape Despair
                                            Lionia win, taking Crystal Strand from Gnolls, taking Cape Despair from Murlocs with 1 Crusaders and 1 Lgt-Cavalry remaining. Battle score for attacker is 7
                                            Casualties for Murlocs: 1 Murloc
                                
                                    Non Combat Move - Lionia
                                
                                    Purchase Units - Lionia
                                        Lionia buy 1 Large-Ship; Remaining resources: 4 PUs; 7 Food; 6 Wood; 10 Metal; 
                                
                                    Place Units - Lionia
                                        1 Large-Ship placed in Sea Zone 56
                                
                                    Turn Complete - Lionia
                                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                        Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                        Lionia collect 23 PUs; end with 27 PUs
                                        Units generate 6 Food; Lionia end with 13 Food
                                        Units generate -15 PUs; Lionia end with 12 PUs
                                        Units generate 6 Wood; Lionia end with 12 Wood
                                        Units generate 3 Metal; Lionia end with 13 Metal
                                

                                Combat Hit Differential Summary :

                                Murlocs regular : -0.25
                                Lionia regular : 0.13
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Dwarves round 3

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - Dwarves
                                          1 Lgt-Infantry moved from Maragorn to Mithrildon
                                          1 Hvy-Infantry moved from West Parnesis Desert to Mithrildon
                                          1 Monoreme moved from Sea Zone 26 to Sea Zone 27
                                          1 Monoreme moved from Sea Zone 27 to Sea Zone 28
                                          1 Lgt-Infantry moved from Ironhorn to Sea Zone 28
                                          1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven
                                          1 Auxiliaries moved from Kumbadur Hills to Faranwall
                                          1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                                                Dwarves take Dol Ulum from Pirates
                                          1 Halflings moved from Halfling Meadows to Gnomen Lowland
                                          1 Lgt-Cavalry moved from Adamant Mines to Robach
                                                Dwarves take Robach from Ogres
                                  
                                      Combat - Dwarves
                                          Battle in Mithrildon
                                              Dwarves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                              Kobolds defend with 2 Kobolds, 1 Kobold-Village and 1 Young-Blue-Dragon
                                                  Dwarves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Mithrildon, round 2 : 0/2 hits, 0.63 expected hits
                                                  Kobolds roll dice for 2 Kobolds and 1 Young-Blue-Dragon in Mithrildon, round 2 : 3/3 hits, 1.13 expected hits
                                              1 Lgt-Infantry owned by the Dwarves and 1 Hvy-Infantry owned by the Dwarves lost in Mithrildon
                                              Kobolds win with 2 Kobolds and 1 Young-Blue-Dragon remaining. Battle score for attacker is -18
                                              Casualties for Dwarves: 1 Hvy-Infantry and 1 Lgt-Infantry
                                          Battle in Safe Haven
                                              Dwarves attack with 1 Lgt-Infantry
                                              Pirates defend with 1 Pirate and 1 Sheep
                                                  Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 2 : 0/1 hits, 0.38 expected hits
                                                  Pirates roll dice for 1 Pirate in Safe Haven, round 2 : 0/1 hits, 0.25 expected hits
                                                  Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 3 : 1/1 hits, 0.38 expected hits
                                                  Pirates roll dice for 1 Pirate in Safe Haven, round 3 : 0/1 hits, 0.25 expected hits
                                                  1 Pirate owned by the Pirates lost in Safe Haven
                                              Dwarves win, taking Safe Haven from Pirates with 1 Lgt-Infantry remaining. Battle score for attacker is 8
                                              Casualties for Pirates: 1 Pirate
                                  
                                      Non Combat Move - Dwarves
                                  
                                      Purchase Units - Dwarves
                                          Dwarves buy 1 Small-Ship; Remaining resources: 0 PUs; 4 Food; 9 Wood; 6 Metal; 
                                  
                                      Place Units - Dwarves
                                          1 Small-Ship placed in Sea Zone 28
                                  
                                      Turn Complete - Dwarves
                                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                          Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                          Dwarves collect 28 PUs; end with 28 PUs
                                          Units generate 5 Food; Dwarves end with 9 Food
                                          Units generate 9 Wood; Dwarves end with 18 Wood
                                          Units generate -15 PUs; Dwarves end with 13 PUs
                                          Units generate 6 Metal; Dwarves end with 12 Metal
                                  

                                  Combat Hit Differential Summary :

                                  Kobolds regular : 1.88
                                  Pirates regular : -0.50
                                  Dwarves regular : -0.38
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Elves round 3

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - Elves
                                                Some non-combat units are destroyed: 
                                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Rimdell to Sea Zone 5
                                            1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                                  Elves take Oorsik Tirith from Kobolds
                                            1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Sea Zone 6
                                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Hills
                                                  Elves take Oorsik Hills from Kobolds
                                            1 Lgt-Cavalry moved from North Savanna to Western Pontic Desert
                                                  Elves take South Western Pontic Desert from Gnolls
                                            1 Lgt-Infantry and 1 Spearmen moved from The Outlands to Doomed Bridge
                                                  Elves take Doomed Bridge from Gnolls
                                            1 Auxiliaries moved from Athondir to Durlan Steppes
                                            1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                    
                                        Combat - Elves
                                            Battle in Western Pontic Desert
                                                Elves attack with 1 Lgt-Cavalry
                                                Gnolls defend with 1 Gnoll
                                                    Elves roll dice for 1 Lgt-Cavalry in Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                                    Gnolls roll dice for 1 Gnoll in Western Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                                                1 Lgt-Cavalry owned by the Elves lost in Western Pontic Desert
                                                Gnolls win with 1 Gnoll remaining. Battle score for attacker is -10
                                                Casualties for Elves: 1 Lgt-Cavalry
                                    
                                        Non Combat Move - Elves
                                    
                                        Purchase Units - Elves
                                            Elves buy 1 Bireme; Remaining resources: 2 PUs; 9 Food; 4 Wood; 3 Metal; 
                                    
                                        Place Units - Elves
                                            1 Bireme placed in Sea Zone 8
                                    
                                        Turn Complete - Elves
                                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                            Elves collect 31 PUs; end with 33 PUs
                                            Units generate 3 Metal; Elves end with 6 Metal
                                            Units generate 7 Food; Elves end with 16 Food
                                            Units generate 9 Wood; Elves end with 13 Wood
                                            Units generate -15 PUs; Elves end with 18 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Gnolls regular : 0.63
                                    Elves regular : -0.38
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      Went for a 1 in 6 shot to try and take the blue dragon, probably ill advised but anyhow, got smoked there. Despite having a couple games under my belt I still struggle trying to figure out if I should be risking battles with the AI's stuff or trying to ignore it. So far going after them hasn't panned out too well hehe.

                                      Back to Evil

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        One thing I've seen is that I have a tough time anticipating where units can be the following round. The mountain terrain in particular seems to always be in the way of my cavalry units hehe. With the AI units I figure might as well try to knock em off if they show in range. But so far they've bloodied me up pretty savagely

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Crowton round 4

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - Crowton
                                                  Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                                  Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                                  1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
                                                  1 Lgt-Cavalry moved from Faraway to Winterash
                                                  1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                                        Crowton take Sea Zone 26 from Dwarves
                                                  1 Spearmen moved from Baldor Castle to Sea Zone 26
                                                  1 Small-Ship and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                                                  1 Auxiliaries moved from Turtle Rock to Sea Zone 22
                                                  1 Auxiliaries and 1 Spearmen moved from Sea Zone 22 to Winterash
                                                  1 Marines moved from Glassville to Sea Zone 19
                                                  1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 14
                                                        Crowton take Sea Zone 17 from Pirates
                                                        Crowton take Sea Zone 16 from Pirates
                                                        Crowton take Sea Zone 14 from Pirates
                                                  1 Marines moved from Sea Zone 14 to Barrenbor
                                          
                                              Combat - Crowton
                                                  Battle in Barrenbor
                                                  Battle in Winterash
                                                      Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                                                      Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon
                                                          Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Winterash, round 2 : 3/6 hits, 1.50 expected hits
                                                          Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Winterash, round 2 : 0/3 hits, 1.13 expected hits
                                                          2 Barbarians owned by the Barbarians lost in Winterash
                                                      Some non-combat units are destroyed: 
                                                      Crowton converts Young-Red-Dragon into different units
                                                      Crowton win, taking Barrenbor from Barbarians, taking Winterash from Barbarians with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 18
                                                      Casualties for Barbarians: 2 Barbarians
                                          
                                              Non Combat Move - Crowton
                                          
                                              Purchase Units - Crowton
                                                  Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                                  Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                                                  Crowton buy 1 Transport-Ship; Remaining resources: 0 PUs; 12 Food; 9 Wood; 6 Metal; 
                                          
                                              Place Units - Crowton
                                                  1 Transport-Ship placed in Sea Zone 22
                                          
                                              Turn Complete - Crowton
                                                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                  Crowton collect 27 PUs; end with 27 PUs
                                                  Units generate 9 Wood; Crowton end with 18 Wood
                                                  Units generate -15 PUs; Crowton end with 12 PUs
                                                  Units generate 8 Food; Crowton end with 20 Food
                                                  Units generate 3 Metal; Crowton end with 9 Metal
                                          

                                          Combat Hit Differential Summary :

                                          Crowton regular : 1.50
                                          Barbarians regular : -1.13
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Greenskins round 4

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Greenskins
                                                    1 Lgt-Infantry moved from Godheim to Bahar Longcliff
                                                          Greenskins take Bahar Longcliff from Ogres
                                                    1 Rangers moved from Godheim Reach to Bahar Longcliff
                                                    1 Rangers moved from Orcengor to Bahar Longcliff
                                                    1 Auxiliaries and 1 Hvy-Infantry moved from Godheim Pass to Godheim
                                                    1 Rangers moved from Warg Caves to Rackelton
                                                          Greenskins take Rackelton from Pirates
                                                    1 Monoreme moved from Sea Zone 70 to Sea Zone 68
                                                          Greenskins take Sea Zone 69 from Pirates
                                                          Greenskins take Sea Zone 68 from Pirates
                                                    1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Wall to Bleak Borderlands
                                            
                                                Combat - Greenskins
                                            
                                                Non Combat Move - Greenskins
                                            
                                                Purchase Units - Greenskins
                                                    Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                                                    Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                                                    Greenskins buy 1 Mortar; Remaining resources: 5 PUs; 2 Food; 3 Wood; 5 Metal; 
                                            
                                                Place Units - Greenskins
                                                    1 Mortar placed in Orcengor
                                            
                                                Turn Complete - Greenskins
                                                    Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                    Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                    Greenskins collect 23 PUs; end with 28 PUs
                                                    Units generate 6 Wood; Greenskins end with 9 Wood
                                                    Units generate -15 PUs; Greenskins end with 13 PUs
                                                    Units generate 3 Food; Greenskins end with 5 Food
                                                    Units generate 6 Metal; Greenskins end with 11 Metal
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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