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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Undead round 1

      TripleA Turn Summary for game: Dragon War, version: 1.2.5

      Game History

      Round: 1
      
          Combat Move - Undead
              1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9
                    Undead take Hinderland Zone 9 from Ogres
              1 Lgt-Infantry moved from Blackwell to Decaying Soils
              1 Spearmen moved from Necroloft to Forsaken Mountains
              1 Hvy-Infantry moved from Necroloft to Sea Zone 51
              1 Lgt-Infantry moved from Necroloft to Sea Zone 51
              1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 51 to Sea Zone 48
                    Undead take Sea Zone 51 from Pirates
                    Undead take Sea Zone 48 from Pirates
              1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 48 to Bog of Eternal Stench
              1 Zombie-Plague moved from Plagued Fields to The Hinderlands
      
          Combat - Undead
              Undead creates battle in territory The Hinderlands
              Battle in Bog of Eternal Stench
      
          Non Combat Move - Undead
      
          Turn Complete - Undead
              Undead collect 17 PUs; end with 17 PUs
              Units generate 6 Wood; Undead end with 6 Wood
              Units generate 3 Food; Undead end with 3 Food
              Units generate 3 Metal; Undead end with 3 Metal
              Units generate -15 PUs; Undead end with 2 PUs
              Undead creates 1 Zombies in The Hinderlands
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        For some reason I'm having difficulty launching the save. I got 1.10.13985 installed and grabbed the latest dragon war, but when I got to load the save the play, view forum and test post buttons are all blanked out. Any ideas why its hanging up on me?

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by redrum

          @Black_Elk You need to make sure to go into the engine preferences -> Play By Forum/Email tab and set your username/password for this forum.

          cd8f993d-f008-4bdd-b94f-0cdb6b3e9902-image.png

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Lionia round 1

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 1
            
                Combat Move - Lionia
                    1 Lgt-Cavalry moved from Freegrass to Lion Heights
                          Lionia take Lion Heights from Barbarians
                    1 Hvy-Infantry and 1 Spearmen moved from Lionport to Sea Zone 56
                    1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 56 to Sea Zone 53
                          Lionia take Sea Zone 54 from Pirates
                          Lionia take Sea Zone 53 from Pirates
                    1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 53 to Farhaven
                    1 Lgt-Infantry moved from Millshire to Seatopian Hills
                          Lionia take Seatopian Hills from Murlocs
            
                Combat - Lionia
                    Battle in Farhaven
                        Lionia attack with 1 Hvy-Infantry and 1 Spearmen
                        Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                            Lionia roll dice for 1 Hvy-Infantry and 1 Spearmen in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                            Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 1/1 hits, 0.38 expected hits
                            1 Spearmen owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Farhaven
                        Some non-combat units are destroyed: 
                        Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry remaining. Battle score for attacker is 0
                        Casualties for Lionia: 1 Spearmen
                        Casualties for Barbarians: 1 Barbarian
            
                Non Combat Move - Lionia
            
                Turn Complete - Lionia
                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                    Lionia collect 21 PUs; end with 21 PUs
                    Units generate 6 Metal; Lionia end with 6 Metal
                    Units generate 6 Food; Lionia end with 6 Food
                    Units generate -15 PUs; Lionia end with 6 PUs
                    Units generate 6 Wood; Lionia end with 6 Wood
            

            Combat Hit Differential Summary :

            Lionia regular : 0.13
            Barbarians regular : 0.63
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Dwarves round 1

              TripleA Turn Summary for game: Dragon War, version: 1.2.5

              Game History

              Round: 1
              
                  Combat Move - Dwarves
                      1 Lgt-Cavalry moved from Dol Ulum to Adamant Mines
                            Dwarves take Adamant Mines from Kobolds
                      1 Spearmen moved from Ironhorn to Greyhood Holdings
                            Dwarves take Greyhood Holdings from Murlocs
                      1 Monoreme moved from Sea Zone 31 to Sea Zone 28
                            Dwarves take Sea Zone 28 from Pirates
                      1 Lgt-Infantry moved from Ironhorn to Sea Zone 28
                      1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven
                      1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
                            Dwarves take East Parnesis Desert from Kobolds
              
                  Combat - Dwarves
                      Battle in Safe Haven
              
                  Non Combat Move - Dwarves
              
                  Turn Complete - Dwarves
                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                      Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                      Dwarves collect 24 PUs; end with 24 PUs
                      Units generate 5 Food; Dwarves end with 5 Food
                      Units generate 6 Wood; Dwarves end with 6 Wood
                      Units generate -15 PUs; Dwarves end with 9 PUs
                      Units generate 6 Metal; Dwarves end with 6 Metal
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Elves round 1

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 1
                
                    Combat Move - Elves
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
                        1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                              Elves take Sea Zone 7 from Pirates
                              Elves take Sea Zone 6 from Pirates
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Forest
                        1 Lgt-Cavalry moved from Durlan Steppes to South Savanna
                              Elves take West Savanna from Kobolds
                              Elves take South Savanna from Kobolds
                        1 Lgt-Infantry and 1 Spearmen moved from Durlan North Coast to North Durlan Hills
                
                    Combat - Elves
                        Battle in Oorsik Forest
                            Elves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                            Kobolds defend with 1 Kobold and 1 Sawmill
                                Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Forest, round 2 : 0/2 hits, 0.88 expected hits
                                Kobolds roll dice for 1 Kobold in Oorsik Forest, round 2 : 0/1 hits, 0.38 expected hits
                                Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Forest, round 3 : 0/2 hits, 0.88 expected hits
                                Kobolds roll dice for 1 Kobold in Oorsik Forest, round 3 : 0/1 hits, 0.38 expected hits
                                Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Forest, round 4 : 1/2 hits, 0.88 expected hits
                                Kobolds roll dice for 1 Kobold in Oorsik Forest, round 4 : 0/1 hits, 0.38 expected hits
                                1 Kobold owned by the Kobolds lost in Oorsik Forest
                            Elves win, taking Oorsik Forest from Kobolds with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                            Casualties for Kobolds: 1 Kobold
                
                    Non Combat Move - Elves
                
                    Turn Complete - Elves
                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                        Elves collect 20 PUs; end with 20 PUs
                        Units generate 3 Metal; Elves end with 3 Metal
                        Units generate 4 Food; Elves end with 4 Food
                        Units generate 6 Wood; Elves end with 6 Wood
                        Units generate -15 PUs; Elves end with 5 PUs
                

                Combat Hit Differential Summary :

                Kobolds regular : -1.13
                Elves regular : -1.63
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  Thanks man, appreciate the assist. Got it going now. Back to evil

                  redrumR 1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @Black_Elk Np, we still need to add a bit more hints to let players know the username/password have moved to engine preferences so thanks for being the guinea pig 🙂

                    I'm a little scared to open the save and see how the double AI turns per round go and if they end up attacking lots of places.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • FrostionF Offline
                      Frostion Admin
                      last edited by Frostion

                      @redrum If you have messed around with something that has to do with TUV of units and how AI reacts to it, then you could probably expect a big change in AI behaviour. I have given a lot of units tuv and first after this I found out that the AI perhaps did not react to tuv of all units.

                      Are you both playing with very latest pre-release?

                      edit: and does the AI act differently depending on which computer/TripleA build of yours has let the AI take its turns?

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Frostion
                        last edited by redrum

                        @Frostion Yeah we are both playing with 1.10.13985 and different engine versions could have different AI improvements/fixes so it definitely matters. I'm fairly sure if you play a game with the current 1.9 stable vs the latest pre-release you'd get completely different AI behavior based on a lot of the fixes I've put in recently around TUV and isInfra type units.

                        The AI should see the TUV of at least all of the units that can be in combat. Non-combat units like resource generators, factories, etc, the TUV currently isn't taken into account. The AI essentially just sees 'factories' for isInfra units that can build units and gives the territories they are in more value to attack/defend but not based on their TUV (so a 200 TUV and a 1 TUV factory are worth the same in the AI's mind). This obviously isn't ideal but the non-combat isInfra type units logic hasn't been expanded to really handle anything beyond basic revised/v3 factories.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • FrostionF Offline
                          Frostion Admin
                          last edited by

                          You are welcome to propose specific TUV settings for the Dragons if you observe sub optimal behaviour in regards to them. 😊 Good luck in the War against the Good.

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Crowton round 2

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 2
                            
                                Combat Move - Crowton
                                    Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                    1 Lgt-Cavalry and 1 Lgt-Infantry moved from Iceburn to Glassville
                                    1 Spearmen moved from Northern Baldoria to Baldor Castle
                                          Crowton take Baldor Castle from Barbarians
                                    1 Auxiliaries moved from Stormwood to Oldengard
                            
                                Combat - Crowton
                                    Battle in Glassville
                                        Crowton attack with 1 Lgt-Cavalry and 1 Lgt-Infantry
                                        Pirates defend with 1 Pirate and 1 Village
                                            Crowton roll dice for 1 Lgt-Cavalry and 1 Lgt-Infantry in Glassville, round 2 : 1/2 hits, 0.63 expected hits
                                            Pirates roll dice for 1 Pirate in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                            1 Pirate owned by the Pirates and 1 Lgt-Infantry owned by the Crowton lost in Glassville
                                        Crowton win, taking Glassville from Pirates with 1 Lgt-Cavalry remaining. Battle score for attacker is -1
                                        Casualties for Crowton: 1 Lgt-Infantry
                                        Casualties for Pirates: 1 Pirate
                            
                                Non Combat Move - Crowton
                            
                                Turn Complete - Crowton
                                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                    Crowton collect 21 PUs; end with 24 PUs
                                    Units generate 6 Wood; Crowton end with 12 Wood
                                    Units generate -15 PUs; Crowton end with 9 PUs
                                    Units generate 5 Food; Crowton end with 10 Food
                                    Units generate 3 Metal; Crowton end with 6 Metal
                            

                            Combat Hit Differential Summary :

                            Crowton regular : 0.38
                            Pirates regular : 0.88
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Greenskins round 2

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 2
                              
                                  Combat Move - Greenskins
                                          Some non-combat units are destroyed: 
                                      1 Lgt-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                                      1 Lgt-Infantry moved from East Winterpass to Sea Zone 68
                                      1 Lgt-Infantry moved from Sea Zone 68 to Buccan Refuge
                                            Greenskins take Buccan Refuge from Pirates
                                      1 Auxiliaries moved from Orcengor to Kargol Keep
                                            Greenskins take Kargol Keep from Pirates
                                      1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                                            Greenskins take Eastern Pontic Desert from Gnolls
                                      1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                                            Greenskins take Surigard from Barbarians
                                      1 Hvy-Infantry moved from Dusty Mountains to Orcengor
                                      1 Rangers moved from Warg Caves to Orcengor
                              
                                  Combat - Greenskins
                                      Battle in Godheim
                                          Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                                          Ogres defend with 1 Mine and 1 Ogre
                                              Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Godheim, round 2 : 2/2 hits, 0.75 expected hits
                                              Ogres roll dice for 1 Ogre in Godheim, round 2 : 1/1 hits, 0.38 expected hits
                                              1 Ogre owned by the Ogres and 1 Spearmen owned by the Greenskins lost in Godheim
                                          Greenskins win, taking Godheim from Ogres with 1 Lgt-Infantry remaining. Battle score for attacker is 1
                                          Casualties for Greenskins: 1 Spearmen
                                          Casualties for Ogres: 1 Ogre
                              
                                  Non Combat Move - Greenskins
                              
                                  Turn Complete - Greenskins
                                      Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                      Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                      Greenskins collect 27 PUs; end with 31 PUs
                                      Units generate -15 PUs; Greenskins end with 16 PUs
                                      Units generate 3 Food; Greenskins end with 6 Food
                                      Units generate 6 Metal; Greenskins end with 9 Metal
                                      Units generate 3 Wood; Greenskins end with 6 Wood
                              

                              Combat Hit Differential Summary :

                              Ogres regular : 0.63
                              Greenskins regular : 1.25
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Undead round 2

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 2
                                
                                    Combat Move - Undead
                                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Bog of Eternal Stench to East Witching Mountains
                                              Undead take East Witching Mountains from Gnolls
                                        1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands
                                              Undead take North Hinderlands from Ogres
                                        1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8
                                              Undead take Hinderland Zone 8 from Ogres
                                        1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                                              Undead take Hinderland Zone 7 from Ogres
                                        1 Zombies moved from The Hinderlands to Hinderland Zone 3
                                              Undead take Hinderland Zone 3 from Ogres
                                        1 Spearmen moved from Forsaken Mountains to Lifeless Barrens
                                              Undead take Lifeless Barrens from Barbarians
                                
                                    Combat - Undead
                                
                                    Non Combat Move - Undead
                                
                                    Turn Complete - Undead
                                        Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                        Undead collect 24 PUs; end with 26 PUs
                                        Units generate 6 Wood; Undead end with 12 Wood
                                        Units generate 3 Food; Undead end with 6 Food
                                        Units generate 3 Metal; Undead end with 6 Metal
                                        Units generate -15 PUs; Undead end with 11 PUs
                                        Undead creates 1 Zombies in The Hinderlands
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin @Frostion
                                  last edited by

                                  @Frostion Well I think the double neutral turns are pretty rough given how it went round 1. In particular, the Pirates probably need adjusted so that their ships have less movement as having 3 move ship and moving twice in a round means they can reach a very long distance (see some of the neutral sniping Villages). Overall, not sure how I'm feeling about the neutral double turn as it really gives them a lot of movement. Also the Water Dragon spawn is pretty scary as it now has 3 other pirates ships with it. Luckily its TUV is so high (140) that the AI is afraid to do anything with it at least so far.

                                  Dragon TUV probably should be cut in half otherwise it makes the AI too afraid to do anything with them. Somewhere around 50-100 is probably more reasonable.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Lionia round 2

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - Lionia
                                            1 Lgt-Cavalry moved from Lion Heights to Jade Mountains
                                                  Lionia take Jade Mountains from Barbarians
                                            1 Hvy-Infantry moved from Farhaven to Sea Zone 53
                                            1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 53 to Sea Zone 45
                                                  Lionia take Sea Zone 52 from Pirates
                                                  Lionia take Sea Zone 46 from Pirates
                                                  Lionia take Sea Zone 45 from Pirates
                                            1 Hvy-Infantry moved from Sea Zone 45 to Illyria
                                            1 Lgt-Infantry moved from Seatopian Hills to Millshire
                                            1 Lgt-Infantry moved from Lionport to Lionian Outback
                                    
                                        Combat - Lionia
                                            Battle in Illyria
                                                Some non-combat units are destroyed: 
                                            Battle in Lionian Outback
                                                Lionia attack with 1 Lgt-Infantry
                                                Barbarians defend with 1 Barbarian and 1 Cattle
                                                    Lionia roll dice for 1 Lgt-Infantry in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                                                    Barbarians roll dice for 1 Barbarian in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                                                1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Outback
                                                Barbarians win, taking Illyria from Barbarians with no units remaining. Battle score for attacker is 0
                                                Casualties for Lionia: 1 Lgt-Infantry
                                                Casualties for Barbarians: 1 Barbarian
                                    
                                        Non Combat Move - Lionia
                                    
                                        Turn Complete - Lionia
                                            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                            Lionia collect 24 PUs; end with 30 PUs
                                            Units generate 6 Metal; Lionia end with 12 Metal
                                            Units generate 4 Food; Lionia end with 10 Food
                                            Units generate -15 PUs; Lionia end with 15 PUs
                                            Units generate 6 Wood; Lionia end with 12 Wood
                                    

                                    Combat Hit Differential Summary :

                                    Lionia regular : 0.63
                                    Barbarians regular : 0.63
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Dwarves round 2

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Dwarves
                                              1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                                              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 28 to Sea Zone 26
                                                    Dwarves take Sea Zone 27 from Pirates
                                                    Dwarves take Sea Zone 26 from Pirates
                                              1 Lgt-Infantry moved from Sea Zone 26 to Maragorn
                                              1 Lgt-Infantry moved from Faranwall to Mithrildon
                                              1 Hvy-Infantry moved from East Parnesis Desert to West Parnesis Desert
                                                    Dwarves take West Parnesis Desert from Kobolds
                                              1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                                              1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                              1 Halflings moved from Halfling Meadows to Gnomen Lowland
                                              1 Spearmen moved from Greyhood Holdings to Ironhorn
                                      
                                          Combat - Dwarves
                                              Battle in Maragorn
                                              Battle in Dol Ulum
                                                  Dwarves attack with 1 Gnomes
                                                  Pirates defend with 1 Fort, 1 Pirate and 1 Village
                                                      Dwarves roll dice for 1 Gnomes in Dol Ulum, round 2 : 0/1 hits, 0.25 expected hits
                                                      Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 2 : 0/1 hits, 0.38 expected hits
                                                      Dwarves roll dice for 1 Gnomes in Dol Ulum, round 3 : 0/1 hits, 0.25 expected hits
                                                      Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 3 : 1/1 hits, 0.38 expected hits
                                                      1 Gnomes owned by the Dwarves lost in Dol Ulum
                                                  Pirates win, taking Maragorn from Kobolds with 1 Fort and 1 Pirate remaining. Battle score for attacker is -7
                                                  Casualties for Dwarves: 1 Gnomes
                                              Battle in Mithrildon
                                                  Dwarves attack with 1 Lgt-Infantry
                                                  Kobolds defend with 1 Kobold and 1 Kobold-Village
                                                      Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                                                      Kobolds roll dice for 1 Kobold in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                                                      Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 3 : 0/1 hits, 0.38 expected hits
                                                      Kobolds roll dice for 1 Kobold in Mithrildon, round 3 : 1/1 hits, 0.38 expected hits
                                                  1 Lgt-Infantry owned by the Dwarves lost in Mithrildon
                                                  Kobolds win with 1 Kobold remaining. Battle score for attacker is -9
                                                  Casualties for Dwarves: 1 Lgt-Infantry
                                      
                                          Non Combat Move - Dwarves
                                      
                                          Purchase Units - Dwarves
                                              Dwarves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 1 Food; 5 Wood; 2 Metal; 
                                      
                                          Place Units - Dwarves
                                              1 Lgt-Infantry placed in Ironhorn
                                      
                                          Turn Complete - Dwarves
                                              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                              Dwarves collect 24 PUs; end with 24 PUs
                                              Units generate 5 Food; Dwarves end with 6 Food
                                              Units generate 9 Wood; Dwarves end with 14 Wood
                                              Units generate -15 PUs; Dwarves end with 9 PUs
                                              Units generate 6 Metal; Dwarves end with 8 Metal
                                      

                                      Combat Hit Differential Summary :

                                      Kobolds regular : 0.25
                                      Pirates regular : 0.25
                                      Dwarves regular : -1.25
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Elves round 2

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - Elves
                                                1 Lgt-Cavalry moved from South Savanna to North Savanna
                                                      Elves take North Savanna from Kobolds
                                                1 Lgt-Infantry and 1 Spearmen moved from North Durlan Hills to The Outlands
                                                      Elves take The Outlands from Murlocs
                                                1 Auxiliaries moved from Athondir to Deldrach
                                                1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 6
                                                1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                                                      Elves take Sea Zone 5 from Pirates
                                                1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                                        
                                            Combat - Elves
                                                Battle in Rimdell
                                        
                                            Non Combat Move - Elves
                                        
                                            Turn Complete - Elves
                                                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                Elves collect 25 PUs; end with 30 PUs
                                                Units generate 3 Metal; Elves end with 6 Metal
                                                Units generate 7 Food; Elves end with 11 Food
                                                Units generate 6 Wood; Elves end with 12 Wood
                                                Units generate -15 PUs; Elves end with 15 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          Wow yeah haha. Those guys got around for sure

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Crowton round 3

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Crowton
                                                    Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                                    1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                                                    1 Lgt-Cavalry moved from Glassville to Faraway
                                                          Crowton take Faraway from Barbarians
                                                    1 Auxiliaries moved from Stormwood to Sea Zone 22
                                                    1 Auxiliaries moved from Sea Zone 22 to Turtle Rock
                                                          Crowton take Turtle Rock from Pirates
                                            
                                                Combat - Crowton
                                                    Battle in Dolmarsh
                                                        Crowton attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry
                                                        Barbarians defend with 1 Barbarian and 1 Sawmill
                                                            Crowton roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry in Dolmarsh, round 2 : 1/3 hits, 1.13 expected hits
                                                            Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                                                            1 Barbarian owned by the Barbarians lost in Dolmarsh
                                                        Crowton win, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                                        Casualties for Barbarians: 1 Barbarian
                                            
                                                Non Combat Move - Crowton
                                                    Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                                    Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                            
                                                Purchase Units - Crowton
                                                    Crowton buy 1 Small-Ship; Remaining resources: 0 PUs; 8 Food; 7 Wood; 4 Metal; 
                                            
                                                Place Units - Crowton
                                                    1 Small-Ship placed in Sea Zone 22
                                            
                                                Turn Complete - Crowton
                                                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                    Crowton collect 24 PUs; end with 24 PUs
                                                    Units generate 9 Wood; Crowton end with 16 Wood
                                                    Units generate -15 PUs; Crowton end with 9 PUs
                                                    Units generate 5 Food; Crowton end with 13 Food
                                                    Units generate 3 Metal; Crowton end with 7 Metal
                                            

                                            Combat Hit Differential Summary :

                                            Crowton regular : -0.13
                                            Barbarians regular : -0.38
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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