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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • FrostionF Offline
      Frostion Admin
      last edited by Frostion

      @redrum obviously your attack on Gnomen Lowlands, a peaceful area of small folk, was so unfair that your round 6 got cancelled! 😅

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Lionia round 6

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 6
        
            Combat Move - Lionia
                1 Hvy-Cavalry moved from Lionian Plains to Lionian Outback
                      Lionia take Lionian Outback from Barbarians
                1 Lgt-Infantry moved from Avalonia to Gemrock Mines
                      Lionia take Gemrock Mines from Murlocs
                1 Auxiliaries moved from Caves of the Giant Lion to Farhaven
                      Lionia take Farhaven from Undead
                1 Auxiliaries moved from Lion Heights to Greenshore
                      Lionia take Greenshore from Barbarians
                2 Crusaderss moved from Crystal Strand to Samarkum
                1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
                1 Crusaders moved from Jade Mountains to Sea Zone 45
                1 Crusaders moved from Sea Zone 45 to South Witching Mountains
                      Lionia take South Witching Mountains from Murlocs
        
            Combat - Lionia
                Battle in Samarkum
                    Lionia attack with 2 Crusaderss
                    Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Windmill and 1 Young-Brown-Dragon
                        Lionia roll dice for 2 Crusaderss in Samarkum, round 2 : 0/2 hits, 0.50 expected hits
                        Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 2 : 1/2 hits, 0.75 expected hits
                        1 Crusaders owned by the Lionia lost in Samarkum
                        Lionia roll dice for 1 Crusaders in Samarkum, round 3 : 0/1 hits, 0.25 expected hits
                        Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 3 : 2/2 hits, 0.75 expected hits
                        1 Crusaders owned by the Lionia lost in Samarkum
                    Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18
                    Casualties for Lionia: 2 Crusaderss
        
            Non Combat Move - Lionia
        
            Purchase Units - Lionia
                Lionia buy 1 Lgt-Cavalry; Remaining resources: 0 PUs; 13 Food; 27 Wood; 1 Metal; 
        
            Place Units - Lionia
                1 Lgt-Cavalry placed in Lionport
        
            Turn Complete - Lionia
                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                Lionia collect 31 PUs (3 lost to blockades); end with 31 PUs
                Units generate 9 Metal; Lionia end with 10 Metal
                Units generate 9 Wood; Lionia end with 36 Wood
                Units generate 8 Food; Lionia end with 21 Food
                Units generate -15 PUs; Lionia end with 16 PUs
        

        Combat Hit Differential Summary :

        Gnolls regular : 1.50
        Lionia regular : -0.75
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Dwarves round 6

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 6
          
              Combat Move - Dwarves
                      Dwarves captures one of Kobolds capitals
                      Some non-combat units are destroyed: 
                  1 Gnomes and 1 Halflings moved from Halfling Meadows to Ironhorn
                  1 Auxiliaries and 1 General moved from Troll Mountains to Sea Zone 32
                  1 Spearmen moved from East Dolmor to Sea Zone 32
                  1 Auxiliaries moved from Troll Mountains to Sea Zone 32
                  1 Lgt-Infantry moved from West Dolmor to Gillshore
                        Dwarves take Gillshore from Kobolds
                  1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 32 to Sea Zone 41
                        Dwarves take Sea Zone 36 from Pirates
                        Dwarves take Sea Zone 37 from Pirates
                  1 Auxiliaries, 2 Monoremes and 1 Spearmen moved from Sea Zone 32 to Sea Zone 37
                  1 Auxiliaries moved from Sea Zone 37 to Drake Peninsula
                  1 Spearmen moved from Sea Zone 37 to Dathic Coast
                  1 Auxiliaries and 1 General moved from Sea Zone 41 to Crystal Strand
          
              Combat - Dwarves
                  Battle in Drake Peninsula
                  Battle in Dathic Coast
          
              Non Combat Move - Dwarves
          
              Purchase Units - Dwarves
                  Dwarves buy 1 Knights; Remaining resources: 6 PUs; 15 Food; 27 Wood; 2 Metal; 
          
              Place Units - Dwarves
                  1 Knights placed in Ironhorn
          
              Turn Complete - Dwarves
                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                  Dwarves collect 19 PUs (7 lost to blockades); end with 25 PUs
                  Units generate 7 Food; Dwarves end with 22 Food
                  Units generate 9 Wood; Dwarves end with 36 Wood
                  Units generate -15 PUs; Dwarves end with 10 PUs
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Elves round 6

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 6
            
                Combat Move - Elves
                    1 Hvy-Infantry and 2 Wood-Elvess moved from Rimdell to Sea Zone 2
                    2 Biremes, 1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Sea Zone 6
                    1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Strydon Wetlands
                          Elves take Strydon Wetlands from Ogres
                    1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                    1 Auxiliaries moved from Athondir to Sea Zone 8
                    1 Auxiliaries, 1 Trireme and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                    1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan North Coast
                    1 Auxiliaries moved from North Durlan Hills to Volodar Point
                          Elves take Volodar Point from Murlocs
                    1 Auxiliaries and 1 General moved from Durlan North Coast to Volodar Point
                    2 Auxiliariess moved from South Durlan Hills to Durlan Ranges
            
                Combat - Elves
            
                Non Combat Move - Elves
            
                Purchase Units - Elves
                    Elves buy 1 Trireme; Remaining resources: 10 PUs; 19 Food; 4 Wood; 0 Metal; 
            
                Place Units - Elves
                    1 Trireme placed in Sea Zone 8
            
                Turn Complete - Elves
                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                    Elves collect 32 PUs; end with 42 PUs
                    Units generate 3 Metal; Elves end with 3 Metal
                    Units generate 5 Food; Elves end with 24 Food
                    Units generate 9 Wood; Elves end with 13 Wood
                    Units generate -15 PUs; Elves end with 27 PUs
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              Lol I guess I must have time machined it back and not even realized. I think I got the right one off just now

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Crowton round 7

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 7
                
                    Combat Move - Crowton
                        1 unit repaired.
                        Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                        1 Blue-Dragon moved from Sea Zone 31 to Sea Zone 37
                        1 Red-Dragon moved from Dol Ulum to Dathic Coast
                        1 Auxiliaries moved from Safe Haven to Sea Zone 31
                        1 Auxiliaries and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
                              Crowton take Sea Zone 32 from Dwarves
                              Crowton take Sea Zone 36 from Dwarves
                        1 Auxiliaries moved from Sea Zone 37 to Dathic Coast
                        1 Auxiliaries, 1 General and 1 Marines moved from Safe Haven to Sea Zone 31
                        1 Auxiliaries, 1 General, 1 Large-Ship, 1 Marines and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
                        1 Auxiliaries, 1 General and 1 Marines moved from Sea Zone 37 to Drake Peninsula
                        2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Dol Ulum to Gnomen Lowland
                        1 Lgt-Cavalry moved from Mount Thoril to Gnomen Lowland
                        1 Marines moved from Glassville to Sea Zone 19
                        1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 29
                              Crowton take Sea Zone 20 from Pirates
                              Crowton take Sea Zone 23 from Pirates
                              Crowton take Sea Zone 29 from Pirates
                        1 Marines moved from Sea Zone 29 to Whitebone Island
                        1 Large-Ship moved from Sea Zone 26 to Sea Zone 31
                        1 Auxiliaries and 2 Hvy-Infantrys moved from Stormwood to Sea Zone 25
                        1 Auxiliaries, 2 Hvy-Infantrys and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 31
                        1 Auxiliaries and 2 Hvy-Infantrys moved from Sea Zone 31 to Safe Haven
                
                    Combat - Crowton
                        Battle in Whitebone Island
                            Some non-combat units are destroyed: 
                        Battle in Sea Zone 37
                            Crowton attack with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships
                            Dwarves defend with 2 Monoremes
                                Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 2 : 0/4 hits, 1.75 expected hits
                                Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 2 : 1/2 hits, 1.00 expected hits
                            Units damaged: 1 Blue-Dragon owned by the Crowton
                                Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 3 : 1/4 hits, 1.75 expected hits
                                Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 3 : 1/2 hits, 1.00 expected hits
                            Units damaged: 1 Blue-Dragon owned by the Crowton
                                1 Monoreme owned by the Dwarves lost in Sea Zone 37
                                Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 4 : 3/4 hits, 1.75 expected hits
                                Dwarves roll dice for 1 Monoreme in Sea Zone 37, round 4 : 1/1 hits, 0.50 expected hits
                            Units damaged: 1 Blue-Dragon owned by the Crowton
                                1 Monoreme owned by the Dwarves lost in Sea Zone 37
                            Crowton win, taking Whitebone Island from Pirates, taking Sea Zone 37 from Dwarves with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships remaining. Battle score for attacker is 20
                            Casualties for Dwarves: 2 Monoremes
                        Battle in Drake Peninsula
                            Crowton attack with 1 Auxiliaries, 1 General and 1 Marines
                            Dwarves defend with 1 Auxiliaries and 1 Sheep
                                Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Drake Peninsula, round 2 : 3/3 hits, 1.63 expected hits
                                Dwarves roll dice for 1 Auxiliaries in Drake Peninsula, round 2 : 0/1 hits, 0.25 expected hits
                                1 Auxiliaries owned by the Dwarves lost in Drake Peninsula
                            Crowton win, taking Drake Peninsula from Dwarves with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7
                            Casualties for Dwarves: 1 Auxiliaries
                        Battle in Gnomen Lowland
                            Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                            Dwarves defend with 1 Gnomes and 1 Sawmill
                                Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Gnomen Lowland, round 2 : 1/6 hits, 2.25 expected hits
                                Dwarves roll dice for 1 Gnomes in Gnomen Lowland, round 2 : 0/1 hits, 0.25 expected hits
                                1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                            Crowton win, taking Gnomen Lowland from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 7
                            Casualties for Dwarves: 1 Gnomes
                        Battle in Dathic Coast
                            Crowton attack with 1 Auxiliaries and 1 Red-Dragon
                            Dwarves defend with 1 Sheep and 1 Spearmen
                                Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 2 : 0/2 hits, 0.75 expected hits
                                Dwarves roll dice for 1 Spearmen in Dathic Coast, round 2 : 0/1 hits, 0.25 expected hits
                                Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 3 : 1/2 hits, 0.75 expected hits
                                Dwarves roll dice for 1 Spearmen in Dathic Coast, round 3 : 0/1 hits, 0.25 expected hits
                                1 Spearmen owned by the Dwarves lost in Dathic Coast
                            Crowton win, taking Dathic Coast from Dwarves with 1 Auxiliaries and 1 Red-Dragon remaining. Battle score for attacker is 9
                            Casualties for Dwarves: 1 Spearmen
                
                    Non Combat Move - Crowton
                        1 Red-Dragon moved from Dathic Coast to Sea Zone 37
                
                    Purchase Units - Crowton
                        Crowton buy 1 Marines, 1 Monster and 1 Transport-Ship; Remaining resources: 0 PUs; 9 Food; 24 Wood; 5 Metal; 
                
                    Place Units - Crowton
                        1 Transport-Ship placed in Sea Zone 25
                        1 Marines and 1 Monster placed in Stormwood
                
                    Turn Complete - Crowton
                        Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                        Crowton collect 49 PUs; end with 49 PUs
                        Units generate 10 Food; Crowton end with 19 Food
                        Units generate 15 Wood; Crowton end with 39 Wood
                        Units generate 6 Metal; Crowton end with 11 Metal
                        Units generate -15 PUs; Crowton end with 34 PUs
                

                Combat Hit Differential Summary :

                Crowton regular : -1.63
                Dwarves regular : -0.50
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Greenskins round 7

                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                  Game History

                  Round: 7
                  
                      Combat Move - Greenskins
                          1 Rangers moved from Silverdeep to Dathic West
                                Greenskins take Dathic West from Murlocs
                          1 Rangers moved from Dathic West to Dathic Jungle
                                Greenskins take Dathic Jungle from Murlocs
                          1 Rangers moved from Dathic Jungle to Dathic East
                          1 Hvy-Infantry moved from Silverdeep to Low Mocrag
                                Greenskins take Low Mocrag from Ogres
                          1 Rangers moved from Silverdeep to Robach
                                Greenskins take Robach from Dwarves
                          1 Auxiliaries moved from Dathic South to Dathic East
                          1 Monster moved from Dathic South to Dathic East
                          1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                Greenskins take Old Slavenport from Gnolls
                          1 Knights moved from Dathic South to Old Slavenport
                          1 Mortar moved from Dathic South to Badlands
                                Greenskins take Badlands from Gnolls
                          1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                          1 Rangers moved from Dusty Mountains to Old Slavenport
                          1 Rangers moved from Dusty Mountains to Old Slavenport
                          1 Rangers moved from Orcengor to Old Slavenport
                          1 General moved from Orcengor to Dusty Heights
                          1 Hvy-Cavalry moved from Orcengor to Dusty Heights
                          1 Auxiliaries moved from Orcengor to Dusty Mountains
                          1 Rangers moved from Warg Caves to Orcengor
                  
                      Combat - Greenskins
                          Battle in Dathic East
                              Greenskins attack with 1 Auxiliaries, 1 Monster and 1 Rangers
                              Murlocs defend with 1 Murloc
                                  Greenskins roll dice for 1 Auxiliaries, 1 Monster and 1 Rangers in Dathic East, round 2 : 1/3 hits, 0.88 expected hits
                                  Murlocs roll dice for 1 Murloc in Dathic East, round 2 : 0/1 hits, 0.13 expected hits
                                  1 Murloc owned by the Murlocs lost in Dathic East
                              Greenskins win, taking Dathic East from Murlocs with 1 Auxiliaries, 1 Monster and 1 Rangers remaining. Battle score for attacker is 7
                              Casualties for Murlocs: 1 Murloc
                  
                      Non Combat Move - Greenskins
                  
                      Purchase Units - Greenskins
                          Greenskins buy 1 Crow-Swarm and 1 Knights; Remaining resources: 5 PUs; 0 Food; 20 Wood; 2 Metal; 
                  
                      Place Units - Greenskins
                          1 Crow-Swarm and 1 Knights placed in Orcengor
                  
                      Turn Complete - Greenskins
                          Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                          Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                          Greenskins collect 30 PUs (10 lost to blockades); end with 35 PUs
                          Units generate 5 Food; Greenskins end with 5 Food
                          Units generate 9 Wood; Greenskins end with 29 Wood
                          Units generate 9 Metal; Greenskins end with 11 Metal
                          Units generate -15 PUs; Greenskins end with 20 PUs
                  

                  Combat Hit Differential Summary :

                  Murlocs regular : -0.13
                  Greenskins regular : 0.13
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Undead round 7

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 7
                    
                        Combat Move - Undead
                            1 General, 1 Spearmen and 1 Zombies moved from North Witching Mountains to Hexmire
                            1 Large-Ship and 1 Small-Ship moved from Sea Zone 52 to Sea Zone 45
                                  Undead take Sea Zone 46 from Lionia
                            1 Zombies moved from Lakelot to Zool Twins
                            1 Auxiliaries moved from Dreadpass to Zool Twins
                            1 Lgt-Infantry moved from Runedelf to Zool Twins
                            1 Zombies moved from Runedelf to Sinfjord
                                  Undead take Sinfjord from Dwarves
                            1 Zombies moved from Runedelf to Sinfjord
                            1 Lgt-Cavalry moved from Runedelf to Zool Twins
                            1 Zombies moved from Runedelf to Zool Twins
                            1 Knights moved from Necroloft to Sea Zone 49
                            1 Knights and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 46
                            1 Knights moved from Sea Zone 46 to Greenshore
                    
                        Combat - Undead
                            Battle in Hexmire
                                Undead attack with 1 General, 1 Spearmen and 1 Zombies
                                Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Sawmill and 1 Sheep
                                    Undead roll dice for 1 General, 1 Spearmen and 1 Zombies in Hexmire, round 2 : 2/3 hits, 1.50 expected hits
                                    Gnolls roll dice for 1 Gnoll in Hexmire, round 2 : 0/1 hits, 0.50 expected hits
                                    1 Gnoll owned by the Gnolls lost in Hexmire
                                Some non-combat units are destroyed: 
                                Undead win, taking Hexmire from Gnolls with 1 General, 1 Spearmen and 1 Zombies remaining. Battle score for attacker is 9
                                Casualties for Gnolls: 1 Gnoll
                            Battle in Greenshore
                                Undead attack with 1 Knights
                                Lionia defend with 1 Auxiliaries and 1 Sawmill
                                    Undead roll dice for 1 Knights in Greenshore, round 2 : 1/1 hits, 0.63 expected hits
                                    Lionia roll dice for 1 Auxiliaries in Greenshore, round 2 : 0/1 hits, 0.25 expected hits
                                    1 Auxiliaries owned by the Lionia lost in Greenshore
                                Undead win, taking Greenshore from Lionia with 1 Knights remaining. Battle score for attacker is 7
                                Casualties for Lionia: 1 Auxiliaries
                            Battle in Sea Zone 45
                                Undead attack with 1 Large-Ship and 1 Small-Ship
                                Lionia defend with 1 Large-Ship
                                    Undead roll dice for 1 Large-Ship and 1 Small-Ship in Sea Zone 45, round 2 : 0/2 hits, 0.88 expected hits
                                    Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 2 : 1/1 hits, 0.50 expected hits
                                1 Small-Ship owned by the Undead lost in Sea Zone 45
                                    Undead roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits
                                    Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits
                                1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 45
                                Lionia win with no units remaining. Battle score for attacker is -9
                                Casualties for Undead: 1 Large-Ship and 1 Small-Ship
                                Casualties for Lionia: 1 Large-Ship
                            Battle in Zool Twins
                                Undead attack with 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess
                                Kobolds defend with 1 Kobold
                                    Undead roll dice for 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess in Zool Twins, round 2 : 1/5 hits, 1.50 expected hits
                                    Kobolds roll dice for 1 Kobold in Zool Twins, round 2 : 1/1 hits, 0.38 expected hits
                                    1 Auxiliaries owned by the Undead and 1 Kobold owned by the Kobolds lost in Zool Twins
                                Undead win, taking Zool Twins from Kobolds with 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess remaining. Battle score for attacker is 2
                                Casualties for Undead: 1 Auxiliaries
                                Casualties for Kobolds: 1 Kobold
                    
                        Non Combat Move - Undead
                            1 Auxiliaries moved from Lifeless Barrens to Misty Slopes
                            1 Zombie-Plague moved from North Witching Mountains to Greenshore
                            1 Giant-Bat moved from Runedelf to Misty Slopes
                    
                        Purchase Units - Undead
                            Undead buy 1 Large-Ship and 1 Mortar; Remaining resources: 6 PUs; 1 Food; 0 Wood; 1 Metal; 
                    
                        Place Units - Undead
                            1 Large-Ship placed in Sea Zone 49
                            1 Mortar placed in Necroloft
                    
                        Turn Complete - Undead
                            Undead collect 42 PUs; end with 48 PUs
                            Units generate 6 Food; Undead end with 7 Food
                            Units generate 15 Wood; Undead end with 15 Wood
                            Units generate 3 Metal; Undead end with 4 Metal
                            Units generate -15 PUs; Undead end with 33 PUs
                            Undead creates 1 Zombies in Greenshore
                    

                    Combat Hit Differential Summary :

                    Kobolds regular : 0.63
                    Gnolls regular : -0.50
                    Lionia regular : 0.75
                    Undead regular : 0.00
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Lionia round 7

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 7
                      
                          Combat Move - Lionia
                              1 Auxiliaries moved from Farhaven to Wilderpoint
                                    Lionia take Wilderpoint from Barbarians
                              1 Crusaders moved from Jade Mountains to Jade Rivers
                                    Lionia take Jade Rivers from Barbarians
                              1 Hvy-Cavalry moved from Lionian Outback to Freegrass
                              1 General and 1 Knights moved from Lionport to Freegrass
                              2 Auxiliariess moved from Lionport to Freegrass
                              1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                      
                          Combat - Lionia
                      
                          Non Combat Move - Lionia
                      
                          Purchase Units - Lionia
                              Lionia buy 1 Trebuchet; Remaining resources: 4 PUs; 19 Food; 28 Wood; 8 Metal; 
                      
                          Place Units - Lionia
                              1 Trebuchet placed in Lionport
                      
                          Turn Complete - Lionia
                              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                              Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                              Lionia collect 32 PUs (3 lost to blockades); end with 36 PUs
                              Units generate 9 Metal; Lionia end with 17 Metal
                              Units generate 8 Food; Lionia end with 27 Food
                              Units generate -15 PUs; Lionia end with 21 PUs
                              Units generate 6 Wood; Lionia end with 34 Wood
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Dwarves round 7

                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                        Game History

                        Round: 7
                        
                            Combat Move - Dwarves
                                1 Halflings moved from Halfling Meadows to Ironhorn
                                1 Auxiliaries and 1 General moved from Crystal Strand to Sea Zone 41
                                1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 41 to Sea Zone 45
                                1 Auxiliaries and 1 General moved from Sea Zone 45 to Greenshore
                        
                            Combat - Dwarves
                                Battle in Greenshore
                                    Dwarves attack with 1 Auxiliaries and 1 General
                                    Undead defend with 1 Knights, 1 Sawmill, 1 Zombie-Plague and 1 Zombies
                                        Dwarves roll dice for 1 Auxiliaries and 1 General in Greenshore, round 2 : 1/2 hits, 1.00 expected hits
                                        Undead roll dice for 1 Knights, 1 Zombie-Plague and 1 Zombies in Greenshore, round 2 : 1/3 hits, 1.38 expected hits
                                        1 Auxiliaries owned by the Dwarves and 1 Zombies owned by the Undead lost in Greenshore
                                        Dwarves roll dice for 1 General in Greenshore, round 3 : 1/1 hits, 0.63 expected hits
                                        Undead roll dice for 1 Knights and 1 Zombie-Plague in Greenshore, round 3 : 2/2 hits, 1.13 expected hits
                                        1 General owned by the Dwarves and 1 Knights owned by the Undead lost in Greenshore
                                    Undead win with 1 Zombie-Plague remaining. Battle score for attacker is -9
                                    Casualties for Dwarves: 1 Auxiliaries and 1 General
                                    Casualties for Undead: 1 Knights and 1 Zombies
                        
                            Non Combat Move - Dwarves
                        
                            Purchase Units - Dwarves
                                Dwarves buy 1 Crossbowmen; Remaining resources: 2 PUs; 19 Food; 33 Wood; 0 Metal; 
                        
                            Place Units - Dwarves
                                1 Crossbowmen placed in Ironhorn
                        
                            Turn Complete - Dwarves
                                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                Dwarves collect 15 PUs (4 lost to blockades); end with 17 PUs
                                Units generate 5 Food; Dwarves end with 24 Food
                                Units generate 3 Wood; Dwarves end with 36 Wood
                                Units generate -15 PUs; Dwarves end with 2 PUs
                        

                        Combat Hit Differential Summary :

                        Dwarves regular : 0.38
                        Undead regular : 0.50
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Elves round 7

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 7
                          
                              Combat Move - Elves
                                  1 Hvy-Infantry and 2 Wood-Elvess moved from Strydon Wetlands to Sea Zone 6
                                  1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                                  2 Biremes, 1 Hvy-Infantry and 3 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8
                                  1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 8 to Deldrach
                                  1 Wood-Elves moved from Sea Zone 8 to Deldrach
                                  1 Auxiliaries moved from Athondir to Sea Zone 8
                                  1 Auxiliaries and 1 Trireme moved from Sea Zone 8 to Sea Zone 9
                                  1 Auxiliaries and 3 Triremes moved from Sea Zone 9 to Sea Zone 11
                                        Elves take Sea Zone 11 from Pirates
                                  1 Auxiliaries and 1 Wood-Elves moved from Durlan North Coast to Sea Zone 11
                                  2 Auxiliariess and 1 General moved from Volodar Point to Sea Zone 11
                                  4 Auxiliariess, 1 General and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills
                                  2 Auxiliariess moved from Durlan Ranges to The Outlands
                          
                              Combat - Elves
                                  Battle in Blood Hills
                          
                              Non Combat Move - Elves
                          
                              Purchase Units - Elves
                                  Elves buy 1 Bireme; Remaining resources: 14 PUs; 22 Food; 5 Wood; 0 Metal; 
                          
                              Place Units - Elves
                                  1 Bireme placed in Sea Zone 8
                          
                              Turn Complete - Elves
                                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                  Elves collect 30 PUs; end with 44 PUs
                                  Units generate 3 Metal; Elves end with 3 Metal
                                  Units generate 4 Food; Elves end with 26 Food
                                  Units generate 9 Wood; Elves end with 14 Wood
                                  Units generate -15 PUs; Elves end with 29 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Looks like the dwarves are pretty much dunzo hehe. Its amusing how the white dragon keeps skirting it to the hardest to reach spots, but the red and blue got me crushed. Nice one!

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Crowton round 8

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 8
                              
                                  Combat Move - Crowton
                                      1 unit repaired.
                                      1 Auxiliaries moved from Dathic Coast to Dathic Hollows
                                            Crowton take Dathic Hollows from Murlocs
                                      1 Auxiliaries, 1 General and 1 Marines moved from Drake Peninsula to Dathiwatch
                                      2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Gnomen Lowland to Halfling Meadows
                                      1 Red-Dragon moved from Sea Zone 37 to Halfling Meadows
                                      1 Auxiliaries and 1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                                            Crowton take Winterboar Hills from Kobolds
                                      1 Auxiliaries moved from Stormwood to Sea Zone 25
                                      1 Auxiliaries and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 21
                                      1 Auxiliaries moved from Sea Zone 21 to Southern Baldoria
                                            Crowton take Southern Baldoria from Barbarians
                                      1 Marines moved from Whitebone Island to Sea Zone 29
                                      1 Marines and 1 Small-Ship moved from Sea Zone 29 to Sea Zone 27
                                      1 Marines moved from Sea Zone 27 to Lone Island
                                            Crowton take Lone Island from Pirates
                                      1 Hvy-Infantry moved from Safe Haven to Sea Zone 31
                                      1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 31 to Sea Zone 26
                                      1 Hvy-Infantry moved from Sea Zone 26 to Longkey Island
                                            Crowton take Longkey Island from Pirates
                                      1 Blue-Dragon moved from Sea Zone 37 to Dol Ulum
                                      1 Large-Ship and 2 Small-Ships moved from Sea Zone 37 to Sea Zone 31
                                      1 Transport-Ship moved from Sea Zone 31 to Sea Zone 25
                              
                                  Combat - Crowton
                                      Battle in Halfling Meadows
                                          Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen
                                          Dwarves defend with 1 Halflings and 1 Sheep
                                              Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen in Halfling Meadows, round 2 : 3/7 hits, 2.75 expected hits
                                              Dwarves roll dice for 1 Halflings in Halfling Meadows, round 2 : 0/1 hits, 0.13 expected hits
                                              1 Halflings owned by the Dwarves lost in Halfling Meadows
                                          Crowton win, taking Halfling Meadows from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen remaining. Battle score for attacker is 7
                                          Casualties for Dwarves: 1 Halflings
                                      Battle in Dathiwatch
                                          Crowton attack with 1 Auxiliaries, 1 General and 1 Marines
                                          Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill
                                              Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Dathiwatch, round 2 : 1/3 hits, 1.50 expected hits
                                              Murlocs roll dice for 1 Murloc in Dathiwatch, round 2 : 0/1 hits, 0.25 expected hits
                                              1 Murloc owned by the Murlocs lost in Dathiwatch
                                          Crowton captures one of Murlocs capitals
                                          Some non-combat units are destroyed: 
                                          Crowton win, taking Dathiwatch from Murlocs with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7
                                          Casualties for Murlocs: 1 Murloc
                              
                                  Non Combat Move - Crowton
                              
                                  Purchase Units - Crowton
                                      Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                      Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
                                      Crowton buy 2 Large-Ships and 1 Trebuchet; Remaining resources: 0 PUs; 11 Food; 19 Wood; 5 Metal; 
                              
                                  Place Units - Crowton
                                      2 Large-Ships placed in Sea Zone 25
                                      1 Trebuchet placed in Stormwood
                              
                                  Turn Complete - Crowton
                                      Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                      Crowton collect 58 PUs; end with 58 PUs
                                      Units generate 8 Food; Crowton end with 19 Food
                                      Units generate 18 Wood; Crowton end with 37 Wood
                                      Units generate 6 Metal; Crowton end with 11 Metal
                                      Units generate -15 PUs; Crowton end with 43 PUs
                              

                              Combat Hit Differential Summary :

                              Crowton regular : -0.25
                              Murlocs regular : -0.25
                              Dwarves regular : -0.13
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Greenskins round 8

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 8
                                
                                    Combat Move - Greenskins
                                        1 Hvy-Infantry moved from Low Mocrag to High Mocrag
                                              Greenskins take High Mocrag from Ogres
                                        1 Rangers moved from Robach to Misty Forest
                                              Greenskins take Misty Forest from Ogres
                                        1 Auxiliaries moved from Old Slavenport to Samarkum
                                        1 Knights moved from Old Slavenport to Samarkum
                                        1 General moved from Dusty Heights to Samarkum
                                        1 Rangers moved from Dathic East to Wild Mire
                                              Greenskins take Wild Mire from Murlocs
                                        1 Rangers moved from Old Slavenport to Mid Samark
                                              Greenskins take East Samark from Gnolls
                                              Greenskins take Mid Samark from Gnolls
                                        1 Rangers moved from Old Slavenport to Slavebridge
                                              Greenskins take Slavebridge from Gnolls
                                        1 Hvy-Cavalry moved from Dusty Heights to Slavebridge
                                        1 Rangers moved from Old Slavenport to East Samark
                                        1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                        1 Mortar moved from Badlands to Old Slavenport
                                        1 Auxiliaries and 1 Monster moved from Dathic East to Badlands
                                        1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                        1 Crow-Swarm moved from Orcengor to Eastern Pontic Desert
                                        1 Lgt-Cavalry and 1 Lgt-Infantry moved from Surigard to Eastern Pontic Desert
                                        1 Rangers moved from Orcengor to Old Slavenport
                                        1 Knights moved from Orcengor to Dusty Heights
                                        1 Auxiliaries moved from Orcengor to Dusty Mountains
                                        1 Rangers moved from Warg Caves to Orcengor
                                
                                    Combat - Greenskins
                                        Battle in Eastern Pontic Desert
                                            Greenskins attack with 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                            Gnolls defend with 1 Gnoll
                                                Greenskins roll dice for 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry in Eastern Pontic Desert, round 2 : 1/3 hits, 0.88 expected hits
                                                Gnolls roll dice for 1 Gnoll in Eastern Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                                1 Gnoll owned by the Gnolls lost in Eastern Pontic Desert
                                            Greenskins win, taking Eastern Pontic Desert from Gnolls with 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                            Casualties for Gnolls: 1 Gnoll
                                        Battle in Samarkum
                                            Greenskins attack with 1 Auxiliaries, 1 General and 1 Knights
                                            Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                                Greenskins roll dice for 1 Auxiliaries, 1 General and 1 Knights in Samarkum, round 2 : 2/3 hits, 1.75 expected hits
                                                Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits
                                                1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Greenskins lost in Samarkum
                                            Some non-combat units are destroyed: 
                                            Greenskins win, taking Samarkum from Gnolls with 1 General and 1 Knights remaining. Battle score for attacker is 2
                                            Casualties for Greenskins: 1 Auxiliaries
                                            Casualties for Gnolls: 1 Gnoll
                                
                                    Non Combat Move - Greenskins
                                
                                    Purchase Units - Greenskins
                                        Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin....
                                        Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor
                                        Greenskins buy 1 Crow-Swarm and 5 Foods; Remaining resources: 3 PUs; 0 Food; 28 Wood; 10 Metal; 
                                
                                    Place Units - Greenskins
                                        1 Crow-Swarm placed in Orcengor
                                
                                    Turn Complete - Greenskins
                                        Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                        Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                        Greenskins collect 39 PUs (13 lost to blockades); end with 42 PUs
                                        Units generate 10 Food; Greenskins end with 15 Food
                                        Units generate 9 Wood; Greenskins end with 37 Wood
                                        Units generate 9 Metal; Greenskins end with 19 Metal
                                        Units generate -15 PUs; Greenskins end with 27 PUs
                                

                                Combat Hit Differential Summary :

                                Gnolls regular : 0.25
                                Greenskins regular : 0.38
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Undead round 8

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 8
                                  
                                      Combat Move - Undead
                                              Some non-combat units are destroyed: 
                                          1 Giant-Bat moved from Misty Slopes to East Foothills
                                          2 Zombiess moved from Sinfjord to East Foothills
                                          1 Auxiliaries moved from Misty Slopes to West Witching Mountains
                                          1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess moved from Zool Twins to Bridge of No Return
                                          1 Auxiliaries and 1 Mortar moved from Necroloft to Sea Zone 49
                                          1 General, 1 Spearmen and 1 Zombies moved from Hexmire to West Witching Mountains
                                          1 Auxiliaries, 1 Large-Ship and 1 Mortar moved from Sea Zone 49 to Sea Zone 52
                                          1 Auxiliaries and 1 Mortar moved from Sea Zone 52 to Bluebeard Island
                                                Undead take Bluebeard Island from Pirates
                                          1 Large-Ship moved from Sea Zone 46 to Sea Zone 52
                                          1 Zombie-Plague moved from Greenshore to The Witching Mountains
                                  
                                      Combat - Undead
                                          Undead creates battle in territory The Witching Mountains
                                          Battle in East Foothills
                                              Undead attack with 1 Giant-Bat and 2 Zombiess
                                              Kobolds defend with 1 Kobold and 1 Mine
                                                  Undead roll dice for 1 Giant-Bat and 2 Zombiess in East Foothills, round 2 : 1/3 hits, 0.75 expected hits
                                                  Kobolds roll dice for 1 Kobold in East Foothills, round 2 : 1/1 hits, 0.38 expected hits
                                                  1 Zombies owned by the Undead and 1 Kobold owned by the Kobolds lost in East Foothills
                                              Undead win, taking East Foothills from Kobolds with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 2
                                              Casualties for Undead: 1 Zombies
                                              Casualties for Kobolds: 1 Kobold
                                          Battle in Bridge of No Return
                                              Undead attack with 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess
                                              Barbarians defend with 2 Barbarians and 1 Mine
                                                  Undead roll dice for 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess in Bridge of No Return, round 2 : 1/4 hits, 1.38 expected hits
                                                  Barbarians roll dice for 2 Barbarians in Bridge of No Return, round 2 : 1/2 hits, 0.75 expected hits
                                                  1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Bridge of No Return
                                                  Undead roll dice for 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies in Bridge of No Return, round 3 : 1/3 hits, 1.13 expected hits
                                                  Barbarians roll dice for 1 Barbarian in Bridge of No Return, round 3 : 1/1 hits, 0.38 expected hits
                                                  1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Bridge of No Return
                                              Undead win, taking Bridge of No Return from Barbarians with 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 4
                                              Casualties for Undead: 2 Zombiess
                                              Casualties for Barbarians: 2 Barbarians
                                          Battle in West Witching Mountains
                                              Undead attack with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies
                                              Gnolls defend with 1 Gnoll
                                                  Undead roll dice for 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies in West Witching Mountains, round 2 : 1/4 hits, 1.88 expected hits
                                                  Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                                  1 Gnoll owned by the Gnolls lost in West Witching Mountains
                                              Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies remaining. Battle score for attacker is 9
                                              Casualties for Gnolls: 1 Gnoll
                                  
                                      Non Combat Move - Undead
                                  
                                      Purchase Units - Undead
                                          Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                          Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft
                                          Undead buy 5 Foods and 2 Large-Ships; Remaining resources: 1 PUs; 1 Food; 3 Wood; 0 Metal; 
                                  
                                      Place Units - Undead
                                          2 Large-Ships placed in Sea Zone 49
                                  
                                      Turn Complete - Undead
                                          Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                          Undead collect 47 PUs; end with 48 PUs
                                          Units generate 6 Food; Undead end with 12 Food
                                          Units generate 15 Wood; Undead end with 18 Wood
                                          Units generate 9 Metal; Undead end with 9 Metal
                                          Units generate -15 PUs; Undead end with 33 PUs
                                          Undead creates 1 Zombies in The Witching Mountains
                                  

                                  Combat Hit Differential Summary :

                                  Gnolls regular : -0.50
                                  Kobolds regular : 0.63
                                  Barbarians regular : 0.88
                                  Undead regular : -1.13
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  Black_ElkB 1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk @redrum
                                    last edited by

                                    waiting on the wifi over here. Not sure what comcast has going on, but its been down since last night. hella annoying

                                    Catch you in a few

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Lionia round 8

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                      Game History

                                      Round: 8
                                      
                                          Combat Move - Lionia
                                              1 General moved from Freegrass to Greenshore
                                                    Lionia take Greenshore from Undead
                                              1 Hvy-Cavalry and 1 Knights moved from Freegrass to Greenshore
                                              1 Auxiliaries moved from Wilderpoint to Greenshore
                                              1 Crusaders moved from South Witching Mountains to Cape Despair
                                              1 Crusaders moved from Jade Rivers to Gate of Illyria
                                                    Lionia take Gate of Illyria from Barbarians
                                              1 Lgt-Infantry moved from Avalonia to Fanebrow
                                                    Lionia take Fanebrow from Murlocs
                                              2 Auxiliariess moved from Freegrass to Lionport
                                      
                                          Combat - Lionia
                                              Battle in Cape Despair
                                                  Lionia attack with 1 Crusaders
                                                  Murlocs defend with 1 Murloc
                                                      Lionia roll dice for 1 Crusaders in Cape Despair, round 2 : 0/1 hits, 0.50 expected hits
                                                      Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                                                      1 Crusaders owned by the Lionia lost in Cape Despair
                                                  Murlocs win with 1 Murloc remaining. Battle score for attacker is -9
                                                  Casualties for Lionia: 1 Crusaders
                                      
                                          Non Combat Move - Lionia
                                      
                                          Purchase Units - Lionia
                                              Note to players Lionia: A Lionian Wizard stands ready in Lionport.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                              Trigger Lionia acquires a Wizard: Lionia has 1 Wizard placed in Lionport
                                              Lionia buy 2 Lgt-Infantrys; Remaining resources: 3 PUs; 19 Food; 32 Wood; 9 Metal; 
                                      
                                          Place Units - Lionia
                                              2 Lgt-Infantrys placed in Lionport
                                      
                                          Turn Complete - Lionia
                                              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                              Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                              Lionia collect 34 PUs (3 lost to blockades); end with 37 PUs
                                              Units generate 9 Metal; Lionia end with 18 Metal
                                              Units generate 9 Wood; Lionia end with 41 Wood
                                              Units generate 6 Food; Lionia end with 25 Food
                                              Units generate -15 PUs; Lionia end with 22 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Murlocs regular : 0.75
                                      Lionia regular : -0.50
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Dwarves round 8

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 8
                                        
                                            Combat Move - Dwarves
                                                    Some non-combat units are destroyed: 
                                        
                                            Combat - Dwarves
                                        
                                            Non Combat Move - Dwarves
                                        
                                            Purchase Units - Dwarves
                                                Note to players Dwarves: A Dwarven Wizard stands ready in Ironhorn.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                                Trigger Dwarves acquires a Wizard: Dwarves has 1 Wizard placed in Ironhorn
                                        
                                            Turn Complete - Dwarves
                                                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                Dwarves collect 11 PUs (7 lost to blockades); end with 13 PUs
                                                Units generate 4 Food; Dwarves end with 28 Food
                                                Units generate 3 Wood; Dwarves end with 39 Wood
                                                Units generate -13 PUs; Dwarves end with 0 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Elves round 8

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 8
                                          
                                              Combat Move - Elves
                                                  1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                                  1 Hvy-Infantry and 3 Wood-Elvess moved from Deldrach to Sea Zone 8
                                                  3 Biremes, 1 Hvy-Infantry and 4 Wood-Elvess moved from Sea Zone 8 to Sea Zone 11
                                                  1 Hvy-Infantry and 4 Wood-Elvess moved from Sea Zone 11 to Blood Hills
                                                  2 Auxiliariess moved from The Outlands to Doomed Bridge
                                                  1 Auxiliaries moved from Athondir to Durlan Steppes
                                          
                                              Combat - Elves
                                                  Battle in Doomed Bridge
                                                      Elves attack with 2 Auxiliariess
                                                      Murlocs defend with 1 Murloc
                                                          Elves roll dice for 2 Auxiliariess in Doomed Bridge, round 2 : 0/2 hits, 0.50 expected hits
                                                          Murlocs roll dice for 1 Murloc in Doomed Bridge, round 2 : 0/1 hits, 0.25 expected hits
                                                          Elves roll dice for 2 Auxiliariess in Doomed Bridge, round 3 : 1/2 hits, 0.50 expected hits
                                                          Murlocs roll dice for 1 Murloc in Doomed Bridge, round 3 : 0/1 hits, 0.25 expected hits
                                                          1 Murloc owned by the Murlocs lost in Doomed Bridge
                                                      Elves win, taking Doomed Bridge from Murlocs with 2 Auxiliariess remaining. Battle score for attacker is 7
                                                      Casualties for Murlocs: 1 Murloc
                                          
                                              Non Combat Move - Elves
                                          
                                              Purchase Units - Elves
                                                  Note to players Elves: An Elven Wizard stands ready in Athondir.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying o....
                                                  Trigger Elves acquire a Wizard: Elves has 1 Wizard placed in Athondir
                                                  Elves buy 3 Mariness; Remaining resources: 5 PUs; 8 Food; 11 Wood; 0 Metal; 
                                          
                                              Place Units - Elves
                                                  3 Mariness placed in Athondir
                                          
                                              Turn Complete - Elves
                                                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                  Elves collect 29 PUs; end with 34 PUs
                                                  Units generate 3 Metal; Elves end with 3 Metal
                                                  Units generate 4 Food; Elves end with 12 Food
                                                  Units generate 9 Wood; Elves end with 20 Wood
                                                  Units generate -15 PUs; Elves end with 19 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Murlocs regular : -0.50
                                          Elves regular : 0.00
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Its an Ironhorn turtle up hehe. The dwarves are digging in for a bloodbath

                                            redrumR 1 Reply Last reply Reply Quote 0

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