Hunters



  • Pbf thread for The hunters



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:55:25 PM
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  • TripleA Turn Summary: Saruman round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Saruman
            Saruman buy 2 urukhais; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 orcss moved from Isengard to Westfold
            1 raiders moved from Isengard to Westfold
            1 raiders moved from Isengard to S. Dunland
            1 raiders moved from Isengard to S. Dunland
    
        Combat - Saruman
            Battle in S. Dunland
                Saruman attack with 2 raiderss
                Neutral defend with 1 spearInfantry
                    Saruman roll dice for 2 raiderss in S. Dunland, round 2 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Saruman loses 0 PUs for violating S. Dunlands neutrality.
                Saruman win, taking S. Dunland from Neutral with 2 raiderss remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in Westfold
                Saruman attack with 2 orcss and 1 raiders
                Rohan defend with 1 spearInfantry
                    Saruman roll dice for 2 orcss and 1 raiders in Westfold, round 2 : 1/1 hits, 0.67 expected hits
                    Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rohan lost in Westfold
                Saruman win, taking Westfold from Rohan with 2 orcss and 1 raiders remaining. Battle score for attacker is 3
                Casualties for Rohan: 1 spearInfantry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 urukhais placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.67
    Neutral : -0.33
    Rohan : -0.33
    

    Savegame



  • TripleA Turn Summary: Freefolk round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Freefolk
            Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers moved from Breelands to E. Arnor
            1 lightCavalry moved from Breelands to E. Arnor
            1 archers and 2 spearInfantrys moved from Fornost to Breelands
            2 archerss and 3 spearInfantrys moved from Bree to S. Downs
            2 hobbitss moved from Shire to Minhiriath
            1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
            2 hobbitss moved from Hobbiton to Shire
    
        Combat - Freefolk
            Battle in E. Arnor
                Freefolk attack with 1 archers and 1 lightCavalry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 1/1 hits, 0.33 expected hits
                    1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in E. Arnor
                Freefolk loses 0 PUs for violating E. Arnors neutrality.
                Freefolk win, taking E. Arnor from Neutral with 1 lightCavalry remaining. Battle score for attacker is 0
                Casualties for Freefolk: 1 archers
                Casualties for Neutral: 1 spearInfantry
            Battle in Minhiriath
                Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Minhiriath
                Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 hobbits and 2 lightCavalrys placed in Bree
            1 lightCavalry placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Freefolk : 1.00
    

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 21:16:00
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  • TripleA Turn Summary: Mordor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Mordor
            Mordor buy 4 orcss and 2 siegeTowers; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating Dagorlads neutrality.
            1 orcs moved from Udun to Dagorlad
                  Mordor take Dagorlad from Neutral
            1 orcs moved from Udun to Dagorlad
            1 orcs moved from Minas Morgul to N. Ithilien
                  Mordor take N. Ithilien from Gondor
            1 orcs moved from Minas Morgul to S. Ithilien
                  Mordor take S. Ithilien from Gondor
            2 orcss moved from Minas Morgul to S. Ithilien
            1 orcs moved from Minas Morgul to N. Ithilien
            4 orcss moved from Gorgoroth to Minas Morgul
            2 orcss moved from Gorgoroth to Minas Morgul
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            3 orcss and 2 siegeTowers placed in Minas Morgul
            1 orcs placed in Udun
    
        Turn Complete - Mordor
            Mordor collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Rohan round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rohan
            Rohan buy 1 castle and 3 spearInfantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Rohan
            1 spearInfantry moved from Helms Deep to Westfold
            1 spearInfantry moved from Eastfold to Westfold
            1 spearInfantry moved from Eastfold to Westfold
            1 heavyCavalry moved from Eastfold to Westfold
            2 heavyCavalrys moved from E. Emnet to Westfold
            4 lightCavalrys moved from E. Emnet to Westfold
            2 spearInfantrys moved from Eastfold to Westfold
            1 lightCavalry moved from E. Emnet to Wold
            3 lightCavalrys moved from E. Emnet to Westfold
    
        Combat - Rohan
            Battle in Westfold
                Rohan attack with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys
                Saruman defend with 2 orcss and 1 raiders
                    Rohan roll dice for 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys in Westfold, round 2 : 4/1 hits, 4.67 expected hits
                    Saruman roll dice for 2 orcss and 1 raiders in Westfold, round 2 : 0/1 hits, 0.50 expected hits
                    1 raiders owned by the Saruman and 2 orcss owned by the Saruman lost in Westfold
                Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 10
                Casualties for Saruman: 2 orcss and 1 raiders
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            1 castle placed in E. Emnet
            3 spearInfantrys placed in Eastfold
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.50
    Rohan : -0.67
    

    Savegame



  • TripleA Turn Summary: Goblins round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Goblins
            Goblins buy 3 stabberss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating Enedwaiths neutrality.
                Goblins loses 0 PUs for violating Celebrans neutrality.
                Goblins loses 0 PUs for violating Eregions neutrality.
                Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                Goblins loses 0 PUs for violating Anduin West Banks neutrality.
            1 wargs moved from Isengard to Enedwaith
                  Goblins take Enedwaith from Neutral
            1 wargs moved from Isengard to N. Dunland
            1 stabbers moved from S. Caves to N. Dunland
            1 shooters moved from S. Caves to Celebran
                  Goblins take Celebran from Neutral
            2 wargss moved from Isengard to N. Dunland
            1 shooters moved from Moria to Eregion
                  Goblins take Eregion from Neutral
            1 shooters moved from Moria to Drimrill Dale
                  Goblins take Drimrill Dale from Neutral
            1 shooters moved from N. Caves to Anduin West Bank
                  Goblins take Anduin West Bank from Neutral
    
        Combat - Goblins
            Battle in N. Dunland
                Goblins attack with 1 stabbers and 3 wargss
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 1 stabbers and 3 wargss in N. Dunland, round 2 : 1/1 hits, 1,17 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 1/1 hits, 0,33 expected hits
                    1 stabbers owned by the Goblins and 1 spearInfantry owned by the Neutral lost in N. Dunland
                Goblins loses 0 PUs for violating N. Dunlands neutrality.
                Goblins win, taking N. Dunland from Neutral with 3 wargss remaining. Battle score for attacker is 1
                Casualties for Goblins: 1 stabbers
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            3 stabberss and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0,17
    Neutral : 0,67
    

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 22:26:28
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  • TripleA Turn Summary: Elves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Elves
            Elves buy 1 hobbits, 3 hunterss and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
                Elves loses 0 PUs for violating Withered Heaths neutrality.
                Elves loses 0 PUs for violating Carrocks neutrality.
                Elves loses 0 PUs for violating Gladdens neutrality.
                Elves loses 0 PUs for violating Anduin East Banks neutrality.
            1 ents moved from High Mirkwood to Withered Heath
                  Elves take Withered Heath from Neutral
            1 hunters moved from High Mirkwood to Carrock
                  Elves take Carrock from Neutral
            1 wizard moved from High Mirkwood to Carrock
            5 hunterss moved from High Mirkwood to Withered Heath
            1 wizard moved from High Mirkwood to Withered Heath
            1 ents moved from W. Mirkwood to Gladden
                  Elves take Gladden from Neutral
            2 entss moved from S. Mirkwood to Gladden
            1 hunters moved from Lorien to Anduin East Bank
                  Elves take Anduin East Bank from Neutral
            7 entss moved from Fangorn to Celebran
            1 hunters moved from Lorien to Celebran
            1 eagles moved from Lorien to Celebran
            2 wizards moved from Lorien to Drimrill Dale
            4 hunterss moved from Lorien to Drimrill Dale
            1 eagles moved from Lorien to Drimrill Dale
            6 hunterss moved from Rivendell to Eregion
            2 wizards moved from Rivendell to Eregion
            1 hobbits moved from Rivendell to Eregion
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 1 eagles, 7 entss and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 1 eagles, 7 entss and 1 hunters in Celebran, round 2 : 4/1 hits, 4,17 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0,33 expected hits
                    1 shooters owned by the Goblins lost in Celebran
                Elves win, taking Celebran from Goblins with 1 eagles, 7 entss and 1 hunters remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in Drimrill Dale
                Elves attack with 1 eagles, 4 hunterss and 2 wizards
                Goblins defend with 1 shooters
                    Elves roll dice for 1 eagles, 4 hunterss and 2 wizards in Drimrill Dale, round 2 : 3/0 hits, 3,00 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits, 0,33 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 1 eagles, 4 hunterss and 2 wizards remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in Eregion
                Elves attack with 1 hobbits, 6 hunterss and 2 wizards
                Goblins defend with 1 shooters
                    Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in Eregion, round 2 : 3/1 hits, 3,50 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 2 : 0/1 hits, 0,33 expected hits
                    1 shooters owned by the Goblins lost in Eregion
                Elves win, taking Eregion from Goblins with 1 hobbits, 6 hunterss and 2 wizards remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
    
        Non Combat Move - Elves
            1 eagles moved from Drimrill Dale to Lorien
            1 eagles moved from Celebran to Lorien
            1 eagles moved from W. Mirkwood to Lorien
            1 ents moved from E. Mirkwood to W. Mirkwood
            2 hunterss moved from N. Mirkwood to W. Mirkwood
            1 ents moved from N. Mirkwood to W. Mirkwood
            1 eagles moved from E. Mirkwood to W. Mirkwood
    
        Place Units - Elves
            1 hunters and 1 wizard placed in Lorien
            1 hobbits and 1 hunters placed in Rivendell
            1 hunters placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Goblins : -1,00
    Elves : -0,67
    

    Savegame



  • TripleA Turn Summary: Haradrim round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Haradrim
            Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
                Haradrim loses 0 PUs for violating Debatable Lands neutrality.
            1 galleon moved from Harnen to Umbar Peninsula Coast
            4 galleons moved from Bay of Harad to Umbar Peninsula Coast
            2 spearInfantrys moved from N. Haradwaith to Harad Road
            1 oliphant moved from N. Haradwaith to Harad Road
            1 spearInfantry moved from Umbar to Debatable Land
                  Haradrim take Debatable Land from Neutral
            1 spearInfantry moved from Umbar to Debatable Land
            1 oliphant moved from Umbar to Harad Road
            3 spearInfantrys moved from City of Corsairs to Umbar
            2 corsairss moved from City of Corsairs to Umbar
            1 corsairs moved from City of Corsairs to Umbar
            4 corsairss moved from Minas Morgul to S. Ithilien
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            3 corsairss and 2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Gondor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 1 galleon, 2 towers and 3 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 spearInfantry moved from Belfalas to Gilrain
            1 galleon and 1 spearInfantry moved from Gilrain to Anduin Mouth
            1 galleon moved from S. Gondor Coast to Gilrain
            1 galleon moved from Gilrain to Anduin Mouth
            1 spearInfantry moved from Tolfolas to Anduin Mouth
            1 trebuche moved from W. Osg. to Anduin Mouth
            1 caravel moved from S. Gondor Coast to Anduin Mouth
            1 galleon moved from S. Gondor Coast to Anduin Mouth
            1 trebuche moved from W. Osg. to Anduin Mouth
            1 spearInfantry moved from S. Gondor to S. Ithilien
            2 spearInfantrys moved from Anduin Mouth to S. Ithilien
            2 trebuches moved from Anduin Mouth to S. Ithilien
            3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
            3 heavyCavalrys moved from Anfalas to Lebennin
            3 spearInfantrys moved from Anfalas to Morthond
            2 galleons and 3 spearInfantrys moved from Morthond to Anduin Mouth
            3 spearInfantrys moved from Anduin Mouth to E. Osg.
            2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Morthond
            3 spearInfantrys and 1 towerGuard moved from Morthond to Lebennin
            1 galleon moved from Gilrain to Anduin Mouth
            1 caravel moved from S. Gondor Coast to Anduin Mouth
            10 undeads moved from Paths of the Dead to Lamedon
            3 heavyCavalrys moved from Minas Tirith to W. Osg.
            2 spearInfantrys moved from W. Osg. to E. Osg.
            3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
    
        Combat - Gondor
            Battle in S. Ithilien
                Gondor attack with 3 spearInfantrys and 2 trebuches
                Mordor defend with 3 orcss; Haradrim defend with 4 corsairss
                    Gondor roll dice for 3 spearInfantrys and 2 trebuches in S. Ithilien, round 2 : 1/1 hits, 1.83 expected hits
                    Mordor roll dice for 4 corsairss and 3 orcss in S. Ithilien, round 2 : 1/1 hits, 1.17 expected hits
                    1 spearInfantry owned by the Gondor and 1 orcs owned by the Mordor lost in S. Ithilien
                    Gondor roll dice for 2 spearInfantrys and 2 trebuches in S. Ithilien, round 3 : 2/1 hits, 1.67 expected hits
                    Mordor roll dice for 4 corsairss and 2 orcss in S. Ithilien, round 3 : 1/0 hits, 1.00 expected hits
                    1 spearInfantry owned by the Gondor and 2 orcss owned by the Mordor lost in S. Ithilien
                    Gondor roll dice for 1 spearInfantry and 2 trebuches in S. Ithilien, round 4 : 1/1 hits, 1.33 expected hits
                    Mordor roll dice for 4 corsairss in S. Ithilien, round 4 : 1/1 hits, 0.67 expected hits
                    1 corsairs owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in S. Ithilien
                    Gondor roll dice for 2 trebuches in S. Ithilien, round 5 : 1/0 hits, 1.00 expected hits
                    Mordor roll dice for 3 corsairss in S. Ithilien, round 5 : 0/1 hits, 0.50 expected hits
                    1 corsairs owned by the Haradrim lost in S. Ithilien
                    Gondor roll dice for 2 trebuches in S. Ithilien, round 6 : 1/0 hits, 1.00 expected hits
                    Mordor roll dice for 2 corsairss in S. Ithilien, round 6 : 0/1 hits, 0.33 expected hits
                    1 corsairs owned by the Haradrim lost in S. Ithilien
                    Gondor roll dice for 2 trebuches in S. Ithilien, round 7 : 1/0 hits, 1.00 expected hits
                    Mordor roll dice for 1 corsairs in S. Ithilien, round 7 : 0/1 hits, 0.17 expected hits
                    1 corsairs owned by the Haradrim lost in S. Ithilien
                Gondor win, taking S. Ithilien from Mordor with 2 trebuches remaining. Battle score for attacker is 16
                Casualties for Gondor: 3 spearInfantrys
                Casualties for Mordor: 3 orcss
                Casualties for Haradrim: 4 corsairss
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in E. Osg.
            2 fortificationss placed in W. Osg.
            3 towerGuards placed in Minas Tirith
            1 galleon placed in Morthond
    
        Turn Complete - Gondor
            Gondor collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.83
    Gondor : -0.83
    

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 22:31:50
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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 21:28:56
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  • TripleA Turn Summary: Rhun round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rhun
            Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                Rhun loses 0 PUs for violating E. Rhovanions neutrality.
            1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                  Rhun take S. E. Rhovanion from Neutral
            1 chariotArchers moved from S. Rhun to S. E. Rhovanion
            1 spearInfantry moved from S. Rhun to S. Rhovanion
                  Rhun take S. Rhovanion from Neutral
            2 warChariots moved from Udun to S. Rhun
            2 chariotArcherss moved from S. Rhun to S. E. Rhovanion
            1 spearInfantry moved from Rhun to E. Rhovanion
                  Rhun take E. Rhovanion from Neutral
            1 spearInfantry moved from Rhun to Celduin
            3 spearInfantrys moved from N. Rhun to S. Dale
            2 spearInfantrys moved from N. Rhun to S. Dale
            2 warChariots moved from N. Rhun to S. Dale
            4 chariotArcherss moved from N. Rhun to S. Dale
            1 chariotArchers moved from Rhun to Celduin
            1 chariotArchers moved from Rhun to Celduin
            1 warWagon moved from Rhun to S. Dale
            1 chariotArchers moved from Rhun to S. Dale
    
        Combat - Rhun
            Battle in Celduin
                Rhun attack with 2 chariotArcherss and 1 spearInfantry
                Neutral defend with 1 spearInfantry
                    Rhun roll dice for 2 chariotArcherss and 1 spearInfantry in Celduin, round 2 : 1/0 hits, 1,00 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0,33 expected hits
                    1 spearInfantry owned by the Neutral lost in Celduin
                Rhun loses 0 PUs for violating Celduins neutrality.
                Rhun win, taking Celduin from Neutral with 2 chariotArcherss and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in S. Dale
                Rhun attack with 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon
                Dale defend with 1 archers
                    Rhun roll dice for 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon in S. Dale, round 2 : 5/1 hits, 5,33 expected hits
                    Dale roll dice for 1 archers in S. Dale, round 2 : 0/1 hits, 0,33 expected hits
                    1 archers owned by the Dale lost in S. Dale
                Rhun win, taking S. Dale from Dale with 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 3
                Casualties for Dale: 1 archers
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            4 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0,33
    Dale : -0,33
    Rhun : -0,33
    

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 20:29:29
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  • TripleA Turn Summary: Dale round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dale
            Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 heavyCavalry moved from N. Dale to N. Rhun
            2 spearInfantrys moved from N. Dale to N. Rhun
    
        Combat - Dale
            Battle in N. Rhun
                Dale attack with 1 heavyCavalry and 2 spearInfantrys
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 2 : 1/1 hits, 0,83 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 0/1 hits, 0,33 expected hits
                    1 spearInfantry owned by the Rhun lost in N. Rhun
                Dale win, taking N. Rhun from Rhun with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
            1 spearInfantry moved from Lake Town to N. Dale
    
        Place Units - Dale
            1 archers and 2 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Dale : 0,17
    Rhun : -0,33
    

    Savegame



  • TripleA Turn Summary: Khand round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 xbowInfantrys moved from Khand to Harad Road
            2 raiderCavalrys, 4 raiderss and 1 warWolves moved from Khand to Harad Road
            3 raiderss moved from S. Khand to Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 21:28:10
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  • TripleA Turn Summary: Dwarves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dwarves
            Dwarves buy 1 axeInfantry and 2 phalanxs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dwarves
            3 axeInfantrys moved from Iron Hills to N. Rhun
    
        Place Units - Dwarves
            1 axeInfantry and 2 phalanxs placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


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