Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!
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Comorv (Axis) defeats Quartermaster (Allies)
Part mail and part live, game was a lot of fun, thank you QM for a fun, entertaining and thoughtful game! GG!
Hope we play again sometime soon.

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bayder (Allies) defeats panpal (Axis +8) in round 8 of a pbem game. Allies sealed Africa and the Med early with some first round luck and sacrificing the UK bomber. Germany could never quite recover from the lost income. Japan harassed USA's coastline all game, but was not able to advance far into Asia. Germany became isolated, and Allies surrounded Berlin, making its fall inevitable when panpal surrendered. Panpal, as always, was a gracious, fun, and fast opponent. Thanks for the game!
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TangoRomeo (Axis +7) won again ubernaut (Allies) in a mainly PBEM game with major battles played live. Steady pressure and gained territory along with little Allies pressure helped Axis gain the victory in 8 rounds. Fun game. My first full PBEM experience.
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@TangoRomeo i believe your bid was 7
GG -
@ubernaut yes, you are correct. I will make the change. Thanks.
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I would love play Allies in 1940 Europe 2nd Triple A version 1.9 or 1940 Pacific 2nd ed. Any takers. Brent
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@Comorv Would you mind posting your game?
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@Wasp Can you attach the game file?
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jmpsmsh defeats Deltium (Axis +8) after 11 rounds of PBEM. The Axis had a good start into the game: Germany took Egypt and against the odds managed to survive the UK counter which cost the UK its bomber. On the other side of the world Japan decided to leave the islands to themselves and put full pressure on Moscow instead. In the following rounds Germany built a lot of infantry to hold France until Round 4 and to ready a big pile to move eastwards. However, the Allies managed to take back Africa for the starving British and tumbled back into the game with favourable dice in a couple of micro-trades.
With the help of Russian tanks the Suez could be sealed after Japan pushed a battleship and AC+2 fighter in to the Mediterranean.
At round 5 the game reached its ciritical point and became double-edged. Russia and the UK were both weak and it seemed that Moscow would fall in a few rounds - while on the other hand the US fleet was about to deliver a heavy blow in the Med. Without the possibility to directly support Moscow and half of the Japanese fleet gone the US started to go for the Pacific.
The Axis' clock was ticking! In round 9 Germany and Japan eventually attacked and invaded Russia's capital - but at what cost? In the end the UK succeeded in providing just enough defensive forces to Moscow so that Japan would not be able to withstand the US assault on Asia's coasts.It should be mentioned that Deltium could have claimed the win since I was not able to respond to the game's start in time. Yet he showed great sportsmanship and decided to play instead. Thank you for an interesting and well played game!
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polarole(axis+11) defeats blasherke after 15 rounds of intense combat. allies surrendered after japs took moscow.
it was a nice and friendly game and very close for a long time. allies got an early grip of the med and africa but axis where able to stack per early and stay there. allies did build really many fgts threatening all of europe but axis managed to get a jap stack into cau after sacrificing a big german stack in ukr and germans were able to keep the allies from landing in europe basicaly all game long. eventualy jap groundforces outnumbered the russian defense and went on to win.thanks for playing
polarole -
Barca (Allies) defeats LouisXIVXIV (Axis +8) in a match that lasted 37 rounds and was a continuation of our ToC13 matchup. This was an epic game, a battle of David and Goliath, with the undefeated reigning ToC13 champion playing the axis.
Allied play style centered on dominating Total Unit Value (TUV). IPC advantage was the top priority at all times. The allies received more IPCs per turn in every round. No pitched battles were fought, all confrontations were limited to small units trying to edge out positional advantages.
Controlling Africa in the early and middle rounds was critical for the Allies. The allied plan was to use Africa as a spring board. There were three primary reasons for this,- Controlling Africa early helps to ensure the IPC income advantage
- Allied troops in northern Africa forces Germany to keep defense troops in Europe, which in turn alleviates pressure on Russia.
- The end goal was the resource rich Asia mainland and pacific islands. The breakaway for the allies occurred in round 21 and ended in round 34 with the Americans taking all of Asia and the pacific islands. This was no simple accomplishment. Axis and Allied strength was nearly equal at the point of contact. An allied maneuver seized the initiative by creating multiple pressure points which included a direct attack on Japan itself (Round 28). Japan responded by diverting resources (infantry and fighters) to defend its homeland which weakened both its Army and Navy. At this point the Japanese military was left with two bad options; annihilation or retreat. Choosing the latter, America consumed nearly all of Japanβs territory uncontested in quick succession. The bi-product of an effective divide and conquer strategy. Henceforth, Japan was relegated to a minor power with little usable IPC income.
While the Americans and Japanese were fighting it out in the Pacific, Germany was growing stronger and needed to be contained so they could not take Russia. To do this England was tasked with fighting Germany in all Dead Zones. This allowed Russia to preserve its manpower so that it could contest Germany in a counter attack. In addition, Germany was forced to control its Victory Cities (VCs), because with the Pacific lost the threat of the Allies taking 9 VCs (a winning condition) was real. This diverted much needed resources from the eastern front.
The coup de grace came in round 37 with the Allies focusing all of their attention on Germany. With their fate sealed the Axis powers resigned.
I want to thank LouisXIVXIV for being a good sport. He had the option to continue our game from ToC13 (starting in round 21, where the Allies probably had a slight lead) or start a new one. If winning was all the mattered he probably would have chosen to start a new game. Mutual respect and a love for the game prevailed. I wish him all the best in ToC14 and hope our paths meet again.
-Barca
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@Barca wow
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LouisXIVXIV (Axis +8) defeats FrankTheTank in a quickly played pbem game of 12 rounds.
This was an allied KJF-type game, with an eye toward a USA battleship strategy. Unfortunately for allies, Japan was able to maintain something of a stalemate, while Germany steadily became TUV overgrown with little opposition, as often happens in a KJ. Then it finally had too much for Russia to cork and the allies fell. The post-Russia endgame would have been fun to play as the defenders careened into Asia and USA got its battleships underway, but Axis captured 9vc, ending things prematurely. Next VC target would have been UK, so allied operations in the pac would have been under the gun... I should also add - Axis got lucky! Just seemed to have the dice going my way for the all important first 6 rounds.
Good game FrankTheTank!
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Frank-the-Tank (Allies) vs. LouisXIVXIV (Axis bid8): Despite a very good start for Allies (UK and USA in Pacific), Axis managed a great defensive game with both Germany and Japan. Germany built tons of troops and eventually took Russia while Japan resisted USA build up. Game was decided with the VC9 rule which I really hate, but nonetheless territory and PU advantage was too much for Allies to reverse over time. Well done LouisXIVXIV!
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Barca defeats the Wasp (Axis +9) after 14 rounds of play. The game opened with the German bid being placed mostly in Europe. This elicited a classic defensive start for the allies. Good pressure from the Axis followed. The gamed ended with multiple pitched battles in the sea zones around the Suez cannel. 33% of the TUV came off the board in just 3 turns (England hit first, Japan countered, America finished). Fortunately for me, my dice were red hot and the axis were rolling bricks. Anything less and the outcome of this game would have been different.
I want to thank the Wasp for a good game and a pleasant experience.
-Barca -
LouisXIVXIV defeats Comorv (Axis +7). This game was played live in under 3 hours, of which I used most of that time. Ended in round 3, with Comorv frustrated by his run of luck in small combats. GG Comorv, and thanks for the rules enlightenment from before the game.
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jmpsmsh (+9) defeats Blasherke after 10 rounds of PBEM. Whoever attacked in the first two rounds somehow had to face really bad dice, resulting in a lot of fighters going down on both sides early. The Allies took advantage by stacking up mass infantry in WE and later SE and thus forced Germany into defensive play. Russia, however, could never really recover and was slowly overrun by Japan.
Thanks Blasherke for an interesting and well played game. -
polarole allies defeats epinikion axis+10 with axis surrendering after russia 15.
it was a pleasant fight as usual and very close for a long time. allies moved forces into weu and stacked there, those forces could be attacked succesfully and the battle went quite good for axis but german attrition was high. afterwards japs had a really unlucky round which turned out to be very decisive for the rest of the game.
nice game looking forward to play epinikion again...
bye polarole -
epis allies defeated eboys axis (+9bid) in a fast online and well played game. Both axis builded big tank stacks, but defence of moscow was stable and allies at tuv and income ahead. file attachedeboy.tsvg .
Thanks for the game eboy
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