Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!
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QuarterMaster (Axis+8) defeats Mogwai with a surrender on US turn Round 6. Germany was put on the defensive quickly with Russia coming out of the gate swinging and quickly setting up a stack in Eastern Europe with the help of Britain while the US was pumping out GIs through Africa. The RAF was sacrificed to wipe out a Japanese AC with planes that ran cover for the German Med fleet(1BB,2tranny) which escaped to the Indian Ocean and managed with Japan's help to maintain some presence in South Africa/Madagascar. Germany was reduced to manage Fortress Europa preventing landings in France and Italy while making sure a British/Russian combo attack couldn't win out Berlin. Somehow Japan was able to both put pressure fast enough on Moscow as well as block the US in Persia conclusively and an ill-fated attack on Berlin from the Brits put the Russians in a position to lose Eastern Europe and Mogwai bowed out. Thank you Mogwai for a fun, fast-paced and intense game which I didn't think I was going to win.ToC14_QuarterMaster_Mogwai_r6_us.tsvg
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Gonz (Axis+9) wins versus Tulkas (Allies). The bid went to UKR, WR and LIB. Allies control Africa by round 3. In round 4 Germans leaves opportunity for US to carry out a very successful attack on SEU – But Axis respond with golden dice in the Japanese air strike against US fleet in round 5. The good Axis dice in that battle probably leveled the weak Germany play. Germany was able to ride off several Allied landings the following rounds. Both Japan and Russia were building troops. Japan a little faster as the game was without Pacific action. Over several rounds we had a lot of Allied troops in Persia and about the same Axis numbers in India. After the game Tulkas suggested that an earlier Russian offensive towards Berlin would have turned the game in favor of the Allied - which might be the case. The game ended with 9 victory cities for Axis after US 15. Many details in a great game – I will post file so you can look if you like.
Thanks to Tulkas for a pleasant, funny and fast played game. Best Gonz.
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LouisXIVXIV (Axis +9) defeats Nardwagg. Played live. Game File. Fun, fast, and smooth process as Nardwagg is easy going and friendly. The game itself...hm. I had the luck, that's for sure. I also made a handful of mistakes that allies seized on only to get unlucky and have the end result favor me overall. Axis income and TUV ultimately spelled doom for Allies.
Somehow the two hits on Western Europe didn't seem to help the allies even though the stacking was light and he took out 3 german planes in ipc victories. Axis were already too strong, so maybe a "go long" strategy? The decisive move came when japan attacked cauc navally through Egypt, advancing a surprising amount of force very quickly. This led to a naval victory that pretty much sealed it.
See you in the final Nardwagg! GG.
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Cheers LouisXIVXIV, great fun game!
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Nardawgg (Allies) defeats Jeffschultz32 (Axis +8). Very wild game with great dice for the allies. Jeff played a very aggressive germany building heavy tanks and making Russia nervous . America got good gains in the Pacific to help ease any extra pressure Japan could put on Russia. After lasting through the initial blitz of tanks, with the help of good rolls, Allies comfortably counter attacked and took the game.
GG Jeff
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Eboy82 (Allies) defeats nardwagg (Axis+9). Wild dice enabled US to take out japans main fleet round 1. Attack enabled by a skipped Pearl Harbor forced by UK taking islands. Allies with IPC kept Japan away from mainland until round 8 - Germany was quick to secure Caucasus, and keep pressure on Russia. By R11 the pressure was getting lesser, and Japan needed help so Caucasus was abandoned in a rescue operation. At this point, US was going pacific. Meanwhile in Europe....UK/US launched a double attack on Berlin, ending the war early.
Thanks for the game - well played despite the terrible bad luck you faced in round 1.
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Sorry I missed June 5 dead line. Any takers play Global 1940 or Europe 1940. ?
What is Total War 1941.
Brent
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Great game Eboy, had a lot of fun... Well at least playing Germany was a lot of fun haha. Good luck in the rest of the tournament.
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Ingcameroni (Allies) defeats TangoRomeo (Axis +8) in a game played online. Allies was very lucky whit dice for all the game. Germany mybe to much aggressive agaist Russia.. and Allies taked Paris and then Italy!! Axis surrended at 7 round. Tanks to TangoRomeo very friendly and good player. Good luck in the rest of the tournament!
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Deltium (Allies) defeats Ubernaut (Axis +8) after 14 solid rounds.
First, I'd like to compliment Ubernaut for a very friendly game, and very professional interaction.
The Axis started the game with quick pressure on the Allies, and they quickly stacked Ukraine and Persia, with strong pressure on Russia quite early, will multiple ICs on the mainland producing tanks rushing to Moscow. Axis also invested in some bombers, which struck the Allies hard early-on with great success, prompting the Axis to send all of the their AA personnel back to basic training in total disarray. However, the Allies managed to recapture Africa swiftly and secure the Med, which allowed the Allies to sacrifice some Allied ground units to the Japanese, to reduce some pressure on Russia, as a temporary measure, in order to allow the economic engine of the Allies to hopefully contain the Axis thereafter. Axis pressure continued to intensify, as Germany managed to capture Caucasus, but a key inflection point occurred in the counter-attack, when the Allies were only hoping for a simple strafe, but it resulted in a top 25% outcome, and a large IPC exchange for the Allies. Coupled with the US Med fleet entering the South Indian Ocean and a new naval front in the Pacific for Japan, it became incredibly challenging for the Axis to advance further. Axis resigned after UK 14 (attached).Again, Ubernaut is a very friendly and good player, and thanks for the game. Cheers.
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@Deltium a great match for sure! very challenging!

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Hammond (Allies) defeats Agency10
Agency took Axis with a g10 bid and went to work by taking his Germany med fleet to fight the UK battleship there. In some bad luck, Germany lost two planes in Rd 1. Down 2 planes, Germany made a gallant effort to keep the Allies from offering aid to Russia with a strong German navy in the Med. To make matters worse for the Allies' resupply efforts, Japan sailed its entire fleet through the Drake passage up into the Atlantic. USA fleet was caught in the middle, but was able to knock out the German Med fleet and still have enough keep the Japan fleet from taking advantage. During this time, Russia was able to swing back and forth to keep Japan and Germany away until the Allies finally got aid to Africa and Russia via Norway. It would have been a very different game in my opinion had Rd 1 worked out as Agency had planned. Very fun and interesting game! He's a good sport and pleasure to game with. hope you game up in the next tourney!
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bayder (Allies) defeats ingcameroni (Axis +8) in Germany round 3 in a game played 1/2 pbem and 1/2 online. Germany went with a fleet strategy, putting the Allies in panic mode in the Atlantic. However, multiple failed battles due to bad luck, along with leaving France open to an Allied attack, doomed the Axis before the game really got going. Ingcameroni, as always, was a fun and gracious player, and sadly this one ended too quickly. Thanks for the game! -bayder
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tulkas (axis +11!!!) over Hammond by surrender in R15. Hammond suffered classic 1st round bad luck with allies and Germany was able to secure Africa and Karelia after R1. From there axis sort of "leaned" on allies all game. Hammond could have stretched it out to 20 rounds but pending a bad axis mistake, axis was going to take Russia and keep Germany secure. Thanks for the game! - tulkas
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panpal(axis+9) defeats Gonz ( allies)by surrender in UK10. Germany placed the bid in Africa and managed to hold Egypt till round 7 even though the allies sunk the med fleet early on. Allies managed to secure Karelia and UK started building their army there. Germany reinforced by Africa Income managed to put up a formidable defence allowing time for Japan to build its strength The game was quite balanced when a streak of unlucky rolls gave an advantage for axis. Thank for a fun and challenging game Gonz. gonz-uk10.tsvg
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Eboy82 (Axis+9) defeats Tulkas by surrender in round 18. Germany took some risk in first round and lost battleship, but somehow managed to survive long enough for Japan to take first take Caucasus and some rounds later Russia. Game was almost lost for me, but some good dice here and there for Axis combined with unchallenged Japan made a comeback. Thanks for game Tulkas - you almost got me in the first few rounds, I got lucky. TOC_14_Eboy(Ax) vs Tulkas.tsvg
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Blasherke defeats Oppositeof (Axis, +10) in a challenging 12 - rounder. The axis built a stronghold in Egypt, and succeeded in both taking control of Africa and combining the pacific with the Med - fleet. The allies reacted by an all-out attack on the southern belly of Europe, securing Southern Europe as a bridgehead by round 6. The Japanese attempt to counter the Allied buildup was running out of time and by round 12 the combined taskforce was finally ready to successfully invade Germany. Thanks Oppositeof for this very fine game!
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Wasp (allies) defeats Comorv (Axis)
GG wasp
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Comorv (Axis) defeats Quartermaster (Allies)
Part mail and part live, game was a lot of fun, thank you QM for a fun, entertaining and thoughtful game! GG!
Hope we play again sometime soon.

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bayder (Allies) defeats panpal (Axis +8) in round 8 of a pbem game. Allies sealed Africa and the Med early with some first round luck and sacrificing the UK bomber. Germany could never quite recover from the lost income. Japan harassed USA's coastline all game, but was not able to advance far into Asia. Germany became isolated, and Allies surrounded Berlin, making its fall inevitable when panpal surrendered. Panpal, as always, was a gracious, fun, and fast opponent. Thanks for the game!
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