TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@ubernaut ready again
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TripleA Turn Summary: Usa round 33
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 33 Research Technology - Usa Trigger americanaTASB: Usa gains access to AdvancedStrategicBombers Trigger americanaTATB: Usa gains access to AdvancedTacticalBombers Usa spend 0 on tech rolls Usa roll 2,7,1,6,5,11,2,6,5 and gets 0 hits Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanITBR5: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to spanishAirfield Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanITBR7: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to turkishAirfield Trigger americanITBR4: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to brazilianAirfield Trigger americanITBR8: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to chineseAirfield Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger americanITBR6: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to swedishAirfield Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 10 americanArtillerys and 19 americanInfantrys moved from Morrocco to Algeria 2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks moved from French West Africa to Gold Coast 3 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 61 Sea Zone to 44 Sea Zone 4 americanMarines moved from Morrocco to Algeria 8 americanMarines moved from Morrocco to Algeria 1 americanArtillery and 2 americanMarines moved from Iwo Jima to 121 Sea Zone 2 americanAdvancedNavalFighters, 1 americanArtillery, 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 1 americanHeavyDestroyer, 2 americanMarines, 1 americanNavalFighter and 2 americanTransports moved from 121 Sea Zone to 122 Sea Zone 3 americanInfantrys moved from Okinawa to 122 Sea Zone 1 americanTransport moved from 122 Sea Zone to 96 Sea Zone 1 americanArtillery, 1 americanCombatEngineer and 1 americanMarine moved from Luzon to 96 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 1 americanMarine and 1 americanTransport moved from 96 Sea Zone to 98 Sea Zone 2 americanAdvancedNavalFighters, 1 americanArtillery, 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 1 americanHeavyDestroyer, 3 americanInfantrys, 2 americanMarines, 1 americanNavalFighter and 2 americanTransports moved from 122 Sea Zone to 98 Sea Zone 2 americanAdvancedNavalFighters, 2 americanArtillerys, 1 americanCombatEngineer, 3 americanInfantrys, 3 americanMarines and 1 americanNavalFighter moved from 98 Sea Zone to Korea 4 americanTanks moved from Western Sahara to Algeria Combat - Usa Japan scrambles 1 units out of Manchuria to defend against the attack in Korea Battle in Gold Coast Usa attack with 2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks VichyFrance defend with 1 Flagpole; Italy defend with 1 italianInfantry Usa roll dice for 2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks in Gold Coast, round 2 : 0/6 hits, 1.83 expected hits VichyFrance roll dice for 1 italianInfantry in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits Usa roll dice for 2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks in Gold Coast, round 3 : 2/6 hits, 1.83 expected hits VichyFrance roll dice for 1 italianInfantry in Gold Coast, round 3 : 0/1 hits, 0.33 expected hits 1 italianInfantry owned by the Italy lost in Gold Coast Usa win, taking Gold Coast from VichyFrance with 2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Battle in 44 Sea Zone Usa attack with 3 americanAdvancedNavalFighters and 1 americanNavalFighter Germany defend with 1 germanDestroyer, 1 germanSubmarine and 3 germanTransports 1 germanSubmarine owned by the Germany Submerged Usa roll dice for 3 americanAdvancedNavalFighters and 1 americanNavalFighter in 44 Sea Zone, round 2 : 4/4 hits, 2.58 expected hits Germany roll dice for 1 germanDestroyer and 3 germanTransports in 44 Sea Zone, round 2 : 2/4 hits, 0.50 expected hits 1 germanDestroyer owned by the Germany, 1 americanAdvancedNavalFighter owned by the Usa, 1 americanNavalFighter owned by the Usa and 3 germanTransports owned by the Germany lost in 44 Sea Zone Usa win with 2 americanAdvancedNavalFighters remaining. Battle score for attacker is 5 Casualties for Usa: 1 americanAdvancedNavalFighter and 1 americanNavalFighter Casualties for Germany: 1 germanDestroyer and 3 germanTransports Battle in Algeria Usa attack with 10 americanArtillerys, 19 americanInfantrys, 12 americanMarines and 4 americanTanks VichyFrance defend with 1 Rail and 1 germanAirfield; Germany defend with 1 Flagpole, 1 UnitsForExiledAllies, 1 germanBarracks, 1 germanFactory, 3 germanFortifications and 9 germanInfantrys Usa roll dice for 10 americanArtillerys, 19 americanInfantrys, 12 americanMarines and 4 americanTanks in Algeria, round 2 : 10/45 hits, 10.83 expected hits Units damaged: 3 germanFortifications owned by the Germany Germany roll dice for 3 germanFortifications and 9 germanInfantrys in Algeria, round 2 : 5/12 hits, 8.25 expected hits 7 germanInfantrys owned by the Germany and 5 americanInfantrys owned by the Usa lost in Algeria Usa roll dice for 10 americanArtillerys, 14 americanInfantrys, 12 americanMarines and 4 americanTanks in Algeria, round 3 : 12/40 hits, 10.00 expected hits Germany roll dice for 3 germanFortifications and 2 germanInfantrys in Algeria, round 3 : 4/5 hits, 4.17 expected hits 2 germanInfantrys owned by the Germany, 4 americanInfantrys owned by the Usa and 3 germanFortifications owned by the Germany lost in Algeria Some non-combat units are destroyed: Usa converts germanBarracks into different units Usa converts germanFactory into different units Usa win, taking Algeria from Germany with 10 americanArtillerys, 10 americanInfantrys, 12 americanMarines and 4 americanTanks remaining. Battle score for attacker is 36 Casualties for Usa: 9 americanInfantrys Casualties for Germany: 3 germanFortifications and 9 germanInfantrys Battle in Korea Usa attack with 2 americanAdvancedNavalFighters, 2 americanArtillerys, 1 americanCombatEngineer, 3 americanInfantrys, 3 americanMarines and 1 americanNavalFighter Japan defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 japaneseAdvancedFighter, 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseArtillery, 1 japaneseFactory, 1 japaneseFortification and 5 japaneseInfantrys AntiAircraftGun fire in Korea : 0/1 hits, 0.25 expected hits Usa roll dice for 1 americanCruiser, 2 americanDestroyers and 1 americanHeavyDestroyer in Korea, round 2 : 2/4 hits, 0.83 expected hits Units damaged: 1 japaneseFortification owned by the Japan Usa roll dice for 2 americanAdvancedNavalFighters, 2 americanArtillerys, 1 americanCombatEngineer, 3 americanInfantrys, 3 americanMarines and 1 americanNavalFighter in Korea, round 2 : 3/12 hits, 4.00 expected hits Japan roll dice for 1 japaneseAdvancedFighter, 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport, 1 japaneseAntiAirGun, 1 japaneseArtillery, 1 japaneseFortification and 5 japaneseInfantrys in Korea, round 2 : 6/10 hits, 4.75 expected hits 1 japaneseArtillery owned by the Japan, 1 japaneseAntiAirGun owned by the Japan, 1 americanMarine owned by the Usa, 3 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 2 japaneseInfantrys owned by the Japan and 1 americanCombatEngineer owned by the Usa lost in Korea 2 americanAdvancedNavalFighters owned by the Usa and 1 americanNavalFighter owned by the Usa retreated Usa roll dice for 1 americanArtillery and 2 americanMarines in Korea, round 3 : 0/3 hits, 1.00 expected hits Japan roll dice for 1 japaneseAdvancedFighter, 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport, 1 japaneseFortification and 3 japaneseInfantrys in Korea, round 3 : 3/6 hits, 3.67 expected hits 2 americanMarines owned by the Usa and 1 americanArtillery owned by the Usa lost in Korea Japan win with 1 japaneseAdvancedFighter, 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport, 1 japaneseFortification and 3 japaneseInfantrys remaining. Battle score for attacker is -19 Casualties for Usa: 2 americanArtillerys, 1 americanCombatEngineer, 3 americanInfantrys and 3 americanMarines Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseArtillery and 2 japaneseInfantrys Moving scrambled unit from Korea back to originating territory: Manchuria Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger UnitsEAAlgeria: ExiledAllies has 1 britishInfantry placed in Algeria Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 6 americanTransports moved from 61 Sea Zone to 40 Sea Zone 1 americanArtillery and 5 americanInfantrys moved from Azores to 40 Sea Zone 2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone 1 americanArtillery, 5 americanInfantrys, 2 americanMech.Infantrys, 2 americanTanks and 4 americanTransports moved from 40 Sea Zone to 61 Sea Zone 1 americanArtillery, 5 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Western Sahara 2 americanArtillerys, 1 americanCombatEngineer and 3 americanInfantrys moved from Azores to 40 Sea Zone 2 americanArtillerys, 1 americanCombatEngineer, 3 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 2 americanArtillerys, 1 americanCombatEngineer and 3 americanInfantrys moved from 61 Sea Zone to Morrocco 2 americanAdvancedNavalFighters moved from 44 Sea Zone to Northern France 2 americanInfantrys moved from Northeastern US to 30 Sea Zone 2 americanMech.Infantrys and 2 americanTanks moved from New York to 30 Sea Zone 2 americanArtillerys and 2 americanInfantrys moved from Washington to 30 Sea Zone 2 americanInfantrys moved from Eastern US to 36 Sea Zone 1 americanInfantry moved from Florida Peninsula to 36 Sea Zone 3 americanInfantrys moved from Southeastern US to 36 Sea Zone 6 americanInfantrys and 2 americanTransports moved from 36 Sea Zone to 39 Sea Zone 2 americanArtillerys, 4 americanInfantrys, 2 americanMech.Infantrys, 2 americanTanks and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 4 americanTransports moved from 39 Sea Zone to 30 Sea Zone 2 americanTransports moved from 39 Sea Zone to 36 Sea Zone 2 americanArtillerys, 10 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks moved from 39 Sea Zone to Azores 1 americanNavalFighter moved from Northeastern US to 61 Sea Zone 1 americanSubmarine moved from 88 Sea Zone to 82 Sea Zone 2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from Korea to 98 Sea Zone 1 americanArtillery and 1 americanInfantry moved from Wake Island to 124 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 124 Sea Zone to 127 Sea Zone 1 americanInfantry moved from Phillippines to 127 Sea Zone 1 americanArtillery and 2 americanInfantrys moved from 127 Sea Zone to Luzon 2 Trains moved from Central US to Washington 1 americanAirTransport moved from Southeastern US to Los Angeles Purchase Units - Usa Usa buy 1 americanAdvancedNavalFighter, 5 americanArtillerys, 1 americanCombatEngineer, 7 americanInfantrys and 8 americanMarines; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanAdvancedNavalFighter and 3 americanArtillerys placed in New York 4 americanInfantrys placed in Washington 3 americanInfantrys placed in Northeastern US 2 americanMarines placed in Eastern US 3 americanMarines placed in Southeastern US 1 americanArtillery and 1 americanMarine placed in Florida Peninsula 1 americanArtillery and 1 americanCombatEngineer placed in Luzon 2 americanMarines placed in Phillippines Turn Complete - Usa Usa collect 84 PUs; end with 84 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 87 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 90 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
Usa : 0.08 VichyFrance : -0.67 AntiAircraftGun fire in Korea : : -0.25 Japan : 0.58 Germany : -1.92 -
@ubernaut back to you
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TripleA Move Summary: Germany round 34
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 34 Research Technology - Germany Trigger germanaTAC: Germany gains access to AdvancedCarriers Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover AdvancedCarriers Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 unit repaired. 2 germanInfantrys moved from Finland to Eastern Finland 1 germanInfantry moved from Smolensk to Tula 1 germanAdvancedFighter moved from Stalingrad to Tula 2 germanAdvancedFighters moved from Stalingrad to Sverdlovsk 2 germanInfantrys moved from Western Kazahk to Sverdlovsk 1 germanInfantry moved from Western France to Northern France 1 germanAdvancedTacticalBomber, 1 germanHeavyStrategicBomber and 5 germanInfantrys moved from Paris to Northern France 1 germanAirTransport and 2 germanParatroopers moved from Northern Germany to Northern France 2 germanTanks moved from Western Germany to Northern France 1 germanAdvancedFighter, 2 germanAdvancedNavalFighters, 2 germanAdvancedTacticalBombers and 1 germanHeavyStrategicBomber moved from Eastern Germany to Northern France 2 germanInfantrys moved from Low Countries to Northern France 1 germanAdvancedNavalFighter moved from Finland to Northern France 1 germanInfantry moved from Eastern France to Northern France 1 germanAdvancedNavalFighter moved from Stalingrad to Eastern Finland -
@colin battle for northern france part 6 or something

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TripleA Turn Summary: Finland round 34
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 34 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 5 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 8 PUs Research Technology - Germany Trigger germanaTAC: Germany gains access to AdvancedCarriers Germany spend 0 on tech rolls Germany roll 4,7,4,4,4,6,10,10,12,10,3,12 and gets 2 hits Germany removing all Technology Tokens after successful research. Germany discover AdvancedCarriers Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 unit repaired. Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanInfantrys moved from Finland to Eastern Finland 1 germanInfantry moved from Smolensk to Tula 1 germanAdvancedFighter moved from Stalingrad to Tula 2 germanAdvancedFighters moved from Stalingrad to Sverdlovsk 2 germanInfantrys moved from Western Kazahk to Sverdlovsk 1 germanInfantry moved from Western France to Northern France 1 germanAdvancedTacticalBomber, 1 germanHeavyStrategicBomber and 5 germanInfantrys moved from Paris to Northern France 1 germanAirTransport and 2 germanParatroopers moved from Northern Germany to Northern France 2 germanTanks moved from Western Germany to Northern France 1 germanAdvancedFighter, 2 germanAdvancedNavalFighters, 2 germanAdvancedTacticalBombers and 1 germanHeavyStrategicBomber moved from Eastern Germany to Northern France 2 germanInfantrys moved from Low Countries to Northern France 1 germanAdvancedNavalFighter moved from Finland to Northern France 1 germanInfantry moved from Eastern France to Northern France 1 germanAdvancedNavalFighter moved from Stalingrad to Eastern Finland Combat - Germany ExiledAllies scrambles 1 units out of 23 Sea Zone to defend against the attack in Northern France Russia scrambles 1 units out of Urals to defend against the attack in Sverdlovsk Battle in Northern France Germany attack with 1 germanAdvancedFighter, 3 germanAdvancedNavalFighters, 3 germanAdvancedTacticalBombers, 1 germanAirTransport, 2 germanHeavyStrategicBombers, 9 germanInfantrys, 2 germanParatroopers and 2 germanTanks ExiledAllies defend with 1 Flagpole and 1 britishEntrenchment; Usa defend with 2 americanAdvancedNavalFighters; Britain defend with 1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer, 6 britishInfantrys, 1 britishMarine, 1 britishNavalFighter and 3 britishParatroopers AntiAircraftGun fire in Northern France : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanAdvancedFighter, 3 germanAdvancedNavalFighters, 3 germanAdvancedTacticalBombers, 1 germanAirTransport, 2 germanHeavyStrategicBombers, 9 germanInfantrys, 2 germanParatroopers and 2 germanTanks in Northern France, round 2 : 7/23 hits, 8.67 expected hits Units damaged: 1 britishEntrenchment owned by the ExiledAllies ExiledAllies roll dice for 2 americanAdvancedNavalFighters, 1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 1 britishMarine, 1 britishNavalFighter and 3 britishParatroopers in Northern France, round 2 : 10/20 hits, 7.50 expected hits 6 britishInfantrys owned by the Britain, 9 germanInfantrys owned by the Germany and 1 germanParatrooper owned by the Germany lost in Northern France AntiAircraftGun fire in Northern France : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanAdvancedFighter, 3 germanAdvancedNavalFighters, 3 germanAdvancedTacticalBombers, 1 germanAirTransport, 2 germanHeavyStrategicBombers, 1 germanParatrooper and 2 germanTanks in Northern France, round 3 : 8/13 hits, 6.92 expected hits ExiledAllies roll dice for 2 americanAdvancedNavalFighters, 1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishMarine, 1 britishNavalFighter and 3 britishParatroopers in Northern France, round 3 : 4/14 hits, 6.00 expected hits 1 britishMarine owned by the Britain, 1 britishAntiAirGun owned by the Britain, 2 germanTanks owned by the Germany, 3 britishArtillerys owned by the Britain, 3 britishParatroopers owned by the Britain, 1 germanParatrooper owned by the Germany and 1 germanAirTransport owned by the Germany lost in Northern France Germany roll dice for 1 germanAdvancedFighter, 3 germanAdvancedNavalFighters, 3 germanAdvancedTacticalBombers and 2 germanHeavyStrategicBombers in Northern France, round 4 : 6/9 hits, 5.33 expected hits ExiledAllies roll dice for 2 americanAdvancedNavalFighters, 1 britishArtillery, 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishNavalFighter in Northern France, round 4 : 3/6 hits, 3.08 expected hits 1 britishEntrenchment owned by the ExiledAllies, 1 britishNavalFighter owned by the Britain, 2 germanAdvancedNavalFighters owned by the Germany, 1 britishArtillery owned by the Britain, 1 britishCombatEngineer owned by the Britain, 2 americanAdvancedNavalFighters owned by the Usa and 1 germanAdvancedFighter owned by the Germany lost in Northern France Germany win with 1 germanAdvancedNavalFighter, 3 germanAdvancedTacticalBombers and 2 germanHeavyStrategicBombers remaining. Battle score for attacker is 8 Casualties for Germany: 1 germanAdvancedFighter, 2 germanAdvancedNavalFighters, 1 germanAirTransport, 9 germanInfantrys, 2 germanParatroopers and 2 germanTanks Casualties for Britain: 1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer, 6 britishInfantrys, 1 britishMarine, 1 britishNavalFighter and 3 britishParatroopers Casualties for Usa: 2 americanAdvancedNavalFighters Casualties for ExiledAllies: 1 britishEntrenchment Battle in Tula Germany attack with 1 germanAdvancedFighter and 1 germanInfantry Russia defend with 1 Flagpole and 1 russianCombatEngineer Germany roll dice for 1 germanAdvancedFighter and 1 germanInfantry in Tula, round 2 : 2/2 hits, 0.83 expected hits Russia roll dice for 1 russianCombatEngineer in Tula, round 2 : 0/1 hits, 0.25 expected hits 1 russianCombatEngineer owned by the Russia lost in Tula Germany win, taking Tula from Russia with 1 germanAdvancedFighter and 1 germanInfantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianCombatEngineer Battle in Sverdlovsk Germany attack with 2 germanAdvancedFighters and 2 germanInfantrys Russia defend with 1 Flagpole, 1 Rail, 1 russianFighter and 2 russianInfantrys Germany roll dice for 2 germanAdvancedFighters and 2 germanInfantrys in Sverdlovsk, round 2 : 1/4 hits, 1.33 expected hits Russia roll dice for 1 russianFighter and 2 russianInfantrys in Sverdlovsk, round 2 : 1/3 hits, 1.25 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Sverdlovsk Germany roll dice for 2 germanAdvancedFighters and 1 germanInfantry in Sverdlovsk, round 3 : 2/3 hits, 1.17 expected hits Russia roll dice for 1 russianFighter and 1 russianInfantry in Sverdlovsk, round 3 : 1/2 hits, 0.92 expected hits 1 russianInfantry owned by the Russia, 1 germanInfantry owned by the Germany and 1 russianFighter owned by the Russia lost in Sverdlovsk Germany win with 2 germanAdvancedFighters remaining. Battle score for attacker is 11 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 1 russianFighter and 2 russianInfantrys Battle in Eastern Finland Germany attack with 1 germanAdvancedNavalFighter and 2 germanInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Germany roll dice for 1 germanAdvancedNavalFighter and 2 germanInfantrys in Eastern Finland, round 2 : 0/3 hits, 0.75 expected hits Britain roll dice for 1 britishInfantry in Eastern Finland, round 2 : 1/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Eastern Finland Germany roll dice for 1 germanAdvancedNavalFighter and 1 germanInfantry in Eastern Finland, round 3 : 1/2 hits, 0.58 expected hits Britain roll dice for 1 britishInfantry in Eastern Finland, round 3 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Eastern Finland Germany win, taking Eastern Finland from Britain with 1 germanAdvancedNavalFighter and 1 germanInfantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Britain: 1 britishInfantry Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Turning on Edit Mode EDIT: Removing units owned by Germany from Northern France: 1 germanAdvancedNavalFighter EDIT: Adding units owned by Germany to Berlin: 1 germanAirTransport EDIT: Turning off Edit Mode Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 Train, 1 germanHeavyTank and 1 germanInfantry moved from Eastern Poland to Leningrad 2 Trucks and 2 germanAntiAirGuns moved from Finland to Leningrad 2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Finland to Leningrad 2 germanAdvancedFighters moved from Sverdlovsk to Stalingrad 1 germanInfantry moved from Western Kazahk to Stalingrad 1 germanAdvancedFighter moved from Tula to Stalingrad 2 Materials and 1 germanAirTransport moved from Kharkov to Stalingrad 1 Material and 1 Truck moved from Kharkov to Stalingrad 1 germanAirTransport moved from Stalingrad to Northern Germany 1 germanAirTransport moved from Stalingrad to Romania 1 germanAirTransport and 2 germanInfantrys moved from Romania to Stalingrad 1 germanAirTransport moved from Stalingrad to Kharkov 1 germanArtillery and 2 germanInfantrys moved from Kharkov to Voronezh 2 germanInfantrys moved from Kharkov to Orel Kursk 1 germanInfantry moved from Kharkov to Voronezh 1 Train moved from Kharkov to Hungary Slovakia 1 Train and 2 germanInfantrys moved from Hungary Slovakia to Western Germany 2 germanInfantrys moved from Vichy France to Western France 7 germanAlpineInfantrys, 1 germanArtillery and 1 germanCombatEngineer moved from Vichy France to Paris 2 Materials, 1 Train and 1 germanInfantry moved from Berlin to Kharkov 1 germanHeavyTank moved from Eastern Poland to Orel Kursk 1 Train moved from Leningrad to Austria 1 Train and 3 germanInfantrys moved from Northern Germany to Eastern France 1 Train moved from Eastern France to Berlin 1 Truck moved from Eastern Poland to Berlin 3 germanAdvancedTacticalBombers and 2 germanHeavyStrategicBombers moved from Northern France to Eastern Germany 2 germanInfantrys moved from Northern Germany to Low Countries 3 germanInfantrys moved from Berlin to Northern Germany 1 germanSubmarine moved from 44 Sea Zone to 43 Sea Zone 1 germanInfantry moved from Western Karelia to Leningrad 1 germanAdvancedNavalFighter moved from Eastern Finland to Finland Purchase Units - Germany Germany buy 1 germanAdvancedNavalFighter, 2 germanArtillerys, 1 germanFactory, 1 germanFortification, 1 germanHeavyTank, 11 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery, 2 germanParatroopers and 1 germanTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Stalingrad being upgraded or consumed: 4 Materials and 1 germanEntrenchment 1 germanFactory and 1 germanFortification placed in Stalingrad 1 germanArtillery and 1 germanMobileArtillery placed in Leningrad 2 germanInfantrys placed in Kharkov 1 germanArtillery, 1 germanMech.Infantry and 1 germanTank placed in Western Germany 2 germanInfantrys and 2 germanParatroopers placed in Northern Germany 3 germanInfantrys placed in Austria 4 germanInfantrys placed in Berlin 1 germanAdvancedNavalFighter and 1 germanHeavyTank placed in Eastern Germany Activate Technology - Germany Germany activating AdvancedCarriers Trigger germanIC1: Setting attack to 2 for unitAttachment attached to germanCarrier Trigger germanIC1: Setting defense to 4 for unitAttachment attached to germanCarrier Trigger germanIC1: Setting carrierCapacity to 3 for unitAttachment attached to germanCarrier Trigger germanIC2: Setting attack to 1 for unitAttachment attached to germanCarrier-damaged Trigger germanIC2: Setting defense to 2 for unitAttachment attached to germanCarrier-damaged Trigger germanIC2: Setting carrierCapacity to 3 for unitAttachment attached to germanCarrier-damaged Turn Complete - Germany Germany collect 78 PUs; end with 78 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs Units generate 12 techTokens; Germany end with 12 techTokens Some Units in Finland change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanArtillery and 1 germanMarine; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanArtillery and 1 germanMarine placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 9 PUs; end with 9 PUs Some Units in Vichy France change ownership: 1 germanArtillery and 1 germanMarine Purchase Units - DanubeAxis DanubeAxis buy 1 germanInfantry, 1 germanMech.Infantry and 1 germanParatrooper; Remaining resources: 0 PUs; Place Units - DanubeAxis 1 germanInfantry and 1 germanParatrooper placed in Romania 1 germanMech.Infantry placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 germanMech.Infantry Some Units in Romania change ownership: 1 germanInfantry and 1 germanParatrooper Purchase Units - Finland Finland buy 1 Truck and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - Finland 1 Truck and 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 6 PUs; end with 6 PUs Some Units in Finland change ownership: 1 Truck, 1 germanCombatEngineer and 1 germanInfantryCombat Hit Differential Summary :
ExiledAllies : 0.42 Britain : 0.33 AntiAircraftGun fire in Northern France : : -0.50 Germany : 1.42 Russia : -0.42 -
@colin go for russia
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TripleA Turn Summary: Russia round 34
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 34 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 7,4,9,2,9,5,7,10,9,1,1,12,5,1,10,8,11,9 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover AdvancedLogistics Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianMech.Infantry and 1 russianTank moved from Kazahk to Western Kazahk Russia take Uzbek from Italy Russia take Western Kazahk from Germany 2 russianInfantrys moved from Northern Kazahk to Western Kazahk 3 russianInfantrys moved from Novgorod to Smolensk Russia take Smolensk from Germany 1 russianAntiTankGun moved from Moscow to Smolensk 1 russianArtillery moved from Murmansk to Western Karelia Russia take Western Karelia from Finland Combat - Russia Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianInfantry moved from Omsk to Sverdlovsk 3 russianInfantrys moved from Urals to Sverdlovsk 1 russianCombatEngineer and 1 russianInfantry moved from Vologda to Volgarod 1 russianInfantry moved from Eastern Karelia to Novgorod 1 russianInfantry moved from Eastern Karelia to Vologda 1 russianArtillery moved from Moscow to Volgarod 1 russianCombatEngineer moved from Moscow to Volgarod 1 russianAntiTankGun moved from Moscow to Volgarod Purchase Units - Russia Russia repair damage of 8x russianBarracks; Remaining resources: 38 PUs; 0 techTokens; Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 2 russianArtillerys, 1 russianEntrenchment and 7 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Moscow being upgraded or consumed: 1 Material 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianEntrenchment and 1 russianInfantry placed in Moscow 3 russianInfantrys placed in Volgarod 1 russianInfantry placed in Urals 1 russianInfantry placed in Vologda 1 russianInfantry placed in Urals 1 russianArtillery placed in Novosibirsk Activate Technology - Russia Russia activating AdvancedLogistics Trigger russianAL3: Setting maxScrambleCount to 4 for unitAttachment attached to russianAirfield Trigger russianAL2: Setting transportCapacity to 4 for unitAttachment attached to russianAirTransport Trigger russianAL1: Setting transportCapacity to 7 for unitAttachment attached to russianTransport Turn Complete - Russia Russia collect 43 PUs; end with 43 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 46 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 49 PUs Units generate 6 techTokens; Russia end with 6 techTokensCombat Hit Differential Summary :
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@ubernaut no combat so you're up
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TripleA Move Summary: Japan round 34
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 34 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedArtillery Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseAdvancedNavalFighter and 3 japaneseInfantrys moved from Shanghai to Shantung 1 japaneseAdvancedNavalFighter moved from Korea to Shantung 1 japaneseAdvancedNavalFighter, 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Peking to Shantung 1 japaneseAdvancedFighter moved from Manchuria to Shantung 2 japaneseAdvancedNavalFighters moved from Japan to Shantung 2 japaneseInfantrys moved from Chahar to Shansi 2 japaneseMech.Infantrys moved from Manchuria to Shantung 1 japaneseAlpineInfantry moved from Soviet Far East to Kamchatka Japan take Kamchatka from Russia 1 japaneseAlpineInfantry moved from Western Evenki to Eastern Evenki Japan take Eastern Evenki from Russia -
@colin battle on deck
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@colin i noticed that my thailand engineer hasn't repaired the trench/forts its been a long time too pretty sure that's a bug going to edit to fix if that's alright with you
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@ubernaut sure, good timing too
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@colin yeah wont make much of a difference i think tho

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TripleA Turn Summary: Thailand round 34
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 34 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 3 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 12,7,1,3,9,7,9,4,11 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedArtillery Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAdvancedNavalFighter and 3 japaneseInfantrys moved from Shanghai to Shantung 1 japaneseAdvancedNavalFighter moved from Korea to Shantung 1 japaneseAdvancedNavalFighter, 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Peking to Shantung 1 japaneseAdvancedFighter moved from Manchuria to Shantung 2 japaneseAdvancedNavalFighters moved from Japan to Shantung 2 japaneseMech.Infantrys moved from Manchuria to Shantung 1 japaneseAlpineInfantry moved from Soviet Far East to Kamchatka Japan take Kamchatka from Russia 1 japaneseAlpineInfantry moved from Western Evenki to Eastern Evenki Japan take Eastern Evenki from Russia Combat - Japan Battle in Shantung Japan attack with 1 japaneseAdvancedFighter, 5 japaneseAdvancedNavalFighters, 1 japaneseArtillery, 5 japaneseInfantrys and 3 japaneseMech.Infantrys China defend with 1 Flagpole, 1 chineseCombatEngineer, 4 chineseInfantrys and 2 chineseTanks Japan roll dice for 1 japaneseAdvancedFighter, 5 japaneseAdvancedNavalFighters, 1 japaneseArtillery, 5 japaneseInfantrys and 3 japaneseMech.Infantrys in Shantung, round 2 : 6/15 hits, 5.33 expected hits China roll dice for 1 chineseCombatEngineer, 4 chineseInfantrys and 2 chineseTanks in Shantung, round 2 : 5/7 hits, 2.08 expected hits 1 chineseCombatEngineer owned by the China, 4 chineseInfantrys owned by the China, 1 chineseTank owned by the China and 5 japaneseInfantrys owned by the Japan lost in Shantung Japan roll dice for 1 japaneseAdvancedFighter, 5 japaneseAdvancedNavalFighters, 1 japaneseArtillery and 3 japaneseMech.Infantrys in Shantung, round 3 : 4/10 hits, 4.42 expected hits China roll dice for 1 chineseTank in Shantung, round 3 : 0/1 hits, 0.42 expected hits 1 chineseTank owned by the China lost in Shantung Japan win, taking Shantung from China with 1 japaneseAdvancedFighter, 5 japaneseAdvancedNavalFighters, 1 japaneseArtillery and 3 japaneseMech.Infantrys remaining. Battle score for attacker is 13 Casualties for Japan: 5 japaneseInfantrys Casualties for China: 1 chineseCombatEngineer, 4 chineseInfantrys and 2 chineseTanks Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Turning on Edit Mode EDIT: Removing units owned by Thailand from Thailand: 1 japaneseEntrenchment and 1 japaneseFortification EDIT: Adding units owned by Thailand to Thailand: 1 japaneseEntrenchment and 1 japaneseFortification EDIT: Turning off Edit Mode Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 Material, 1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Tokyo to Korea 1 japaneseAirTransport moved from Korea to Tokyo 1 japaneseAirTransport and 2 japaneseInfantrys moved from Korea to Irkutsk 1 japaneseAirTransport moved from Irkutsk to Northern Manchuria 2 japaneseParatroopers moved from Manchuria to Northern Manchuria 1 japaneseInfantry moved from Manchuria to Korea 1 japaneseAirTransport and 2 japaneseInfantrys moved from Tokyo to Korea 1 japaneseAirTransport moved from Korea to Tokyo 1 japaneseCombatEngineer moved from Japan to Tokyo 1 japaneseAdvancedFighter moved from Shantung to Manchuria 1 japaneseAdvancedNavalFighter moved from Shantung to Shanghai 1 japaneseAdvancedNavalFighter moved from Shantung to Korea 1 japaneseAdvancedNavalFighter moved from Shantung to Peking 1 japaneseAdvancedNavalFighter moved from Shantung to Japan 1 japaneseInfantry moved from Chahar to Manchuria 1 Truck moved from Manchuria to Korea 1 Truck moved from Peking to Shanghai 1 japaneseAdvancedNavalFighter moved from Shantung to Manchuria 1 japaneseInfantry moved from Chahar to Peking 1 japaneseInfantry moved from Irkutsk to Western Evenki Purchase Units - Japan Japan buy 1 Truck, 1 japaneseAdvancedNavalFighter, 1 japaneseEntrenchment and 6 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Korea being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Korea 1 Truck and 1 japaneseAdvancedNavalFighter placed in Japan 2 japaneseInfantrys placed in Peking 3 japaneseInfantrys placed in Shanghai 1 japaneseInfantry placed in Tokyo Activate Technology - Japan Japan activating ImprovedArtillery Trigger japaneseImpArt1: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseArtillery} with name:supportAttachmentArtilleryImpjapanese Turn Complete - Japan Japan collect 30 PUs; end with 30 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 33 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 36 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 japaneseCombatEngineer, 1 japaneseInfantry and 2 japaneseParatroopers Purchase Units - Thailand Thailand buy 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 3 PUs; end with 3 PUs Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 1 japaneseInfantryCombat Hit Differential Summary :
Japan : 0.25 China : 2.50 -
@colin china/uk
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TripleA Move Summary: China round 34
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 34 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 2 chineseArtillerys and 4 chineseInfantrys moved from Shensi to Shantung 1 chineseInfantry moved from Shansi to Shantung 1 chineseInfantry moved from Suiyuan to Chahar China take Chahar from Manchuria 1 chineseFighter moved from Hunan to Shantung 2 chineseFighters moved from Shensi to Shantung 1 chineseCombatEngineer moved from Shensi to Shantung -
@ubernaut quick one here
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TripleA Move Summary: Britain round 34
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 34 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover AdvancedCarriers Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Some non-combat units are destroyed: 5 britishInfantrys and 1 britishMarine moved from Java to 148 Sea Zone 5 britishInfantrys, 1 britishMarine and 4 britishTransports moved from 148 Sea Zone to 93 Sea Zone 1 britishInfantry and 3 britishMarines moved from Borneo to 93 Sea Zone 1 britishTransport moved from 91 Sea Zone to 93 Sea Zone 1 britishCombatEngineer and 1 britishInfantry moved from Borneo to 93 Sea Zone 1 britishCombatEngineer, 7 britishInfantrys, 4 britishMarines and 6 britishTransports moved from 93 Sea Zone to 91 Sea Zone 2 britishBattleships and 5 britishCruisers moved from 87 Sea Zone to 91 Sea Zone 1 britishCombatEngineer, 7 britishInfantrys and 4 britishMarines moved from 91 Sea Zone to Thailand 1 britishArtillery and 2 britishMarines moved from Saigon to Thailand 4 britishInfantrys and 4 britishMarines moved from Southern Thailand to Thailand 2 britishInfantrys moved from French Indochina to Thailand 1 britishCombatEngineer, 10 britishInfantrys and 3 britishMarines moved from Burma to Thailand 3 britishNavalFighters moved from 86 Sea Zone to Thailand 1 britishArtillery and 4 britishInfantrys moved from Southwestern Algeria to Southern Algeria ExiledAllies take Southern Algeria from Germany 1 britishInfantry moved from Algeria to Tunisia ExiledAllies take Tunisia from Germany 1 britishDestroyer moved from 86 Sea Zone to 84 Sea Zone -
@ubernaut ready for battle again
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