Domination 1914 No Man's Land - Official Thread
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@ondis You might want to use LL in round 1 then switch to dice.
Also it is possible to save Paris without gas restriction. In this strategy Austria makes a sucidal gas attack to Paris in r3 to help Germany. Then Germany attacks Paris with its all available forces in r4.
If Germany rolls really good dices at naval battles and moves all its fleet to the North Sea, Move all of your British and French fleet to SZ 25 and buy 5 British fighters in round 1 and round 2 and send them Paris.
As Italy, Just buy cavalries and fightes as much as you want and send them Paris.
The zeppelin spam against the Communists also can ben countered. If CP takes Belarus and makes enough pressure in initial rounds, Russia won't be able to hold Bratsk let alone taking Yakuts. Without Brats, US zeppelins wouldn't reach Yakuts.
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Hello, who made the new version of this map? From my opinion, why destroy a good map? Changes are too heavy. Trench tech defend at 2... not nice... Many people play this map and like it. Do an extra mod with a extra name, if you want a new game...
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@wassmuss ok it looks that it only appears in some bots, not in all
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@wassmuss Not sure what you mean? What new version?
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@redrum said in Domination 1914 No Man's Land - Official Thread:
@wassmuss Not sure what you mean? What new version?
There have been some new versions floating around lately. In one, the cost of heavy guns is reduced. Once you get rail guns tech they defend on a 6. Just now I played a different version where Russia had been given a few extra units to start. I'm not a fan of this version pollution. You think you're playing the normal version, only to find that the version you're actually playing has altered game balance in ways which might hurt you.
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@kurtgodel7 I suggest anyone to write down (in here) the full and exact game name of the game in question, so that it may be verified if the name might be confusing in some way.
Unfortunately, TripleA has the egregious problem of allowing whatever number of different games to have the exact same name if they belong to different maps.
Reference:
https://github.com/triplea-game/triplea/issues/7005 -
@wassmuss The version i played was created by caoyu. I agree that all modifications were too defensive heavy. I told him so. It is a shame he didn't name it differently.
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Any mod of NML should have a different name so its clear. If the user continues to create mods of existing maps without changing the name then please let mods know so they can address the issue.
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A bug was found: apparently Italy can't build tanks even after armour has been researched. I verified the bug is present, at least in v 2.5.22294 and with the currentl v of NML.
I edited the original post to put that in the bugs section, since apparently I can do that.
To fix the bug: search the file for
value="conditionAttachmenttankA"/>
there are two instances of that, select the one that is a few lines below
<attachment name="triggerAttachmentItalyT5"and modify it to say
value="conditionAttachmenttankI"/>that is, with an I instead of an A at the end of the conditionattachmenttank
So whoever's in charge of the map now can update it at some point with that fix.
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