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    Domination 1914 No Man's Land - Official Thread

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    • K Offline
      KurtGodel7 Moderators
      last edited by

      I'd like to put some ideas onto the table.

      1. Minor nation techs (for Serbia and Italy). Technology works the same way as for all other powers, except:
      • Tech tokens cost 2
      • Propaganda produces 1 infantry per turn
      • Victory bonds gives you one die roll of added income per turn
      1. German neutral farming in South America
      • Remove 1 infantry from Peru
      • Add 1 factory for Bolivia
      • Replace existing units in sz 106 with 2 battlecruisers and a sub
      • Move British ships in sz 104 to sz 96
      1. Unit limits
      • Gass limit of 15 per nation
      • Zeppelin limit of 2 per nation

      I like Redrum's proposed tech system, and his idea of moving a UK fighter to Ireland instead of London.

      1 Reply Last reply Reply Quote 0
      • K Offline
        KurtGodel7 Moderators
        last edited by KurtGodel7

        I'd like to explain my reasoning behind the above-listed suggestions.

        Minor nation techs for Italy and Serbia
        As Redrum pointed out technology is sometimes denied to those two nations completely in an effort to promote game balance. Instead of getting rid of their technology completely, I've nerfed it to take away most of the economic boost technology provides. But, there's still enough left on the table (especially at the reduced cost!) to make it worthwhile for them to do technological research. Now the players controlling Italy and Serbia have a strategic choice to make about tech spending, instead of having the one option of 100% units/0% tech for their spending.

        German neutral farming in South America
        If this map were played without any house rules at all it would favor the Entente. There are three ways of addressing that:

        1. Restrictions on neutral farming.
        2. Facilitate Centrals' Zerg rush.
        3. Facilitate neutral farming for Centrals.

        The outcome of a Zerg rush is typically binary: the capital you're gunning for either falls or it doesn't. If the target capital fails to fall at all, then often the game is over with an Entente win. But if it falls too quickly, to the Zerg rush of an expert player, then that can spell a very quick win for Centrals. It's difficult to balance that in a way that ensures the capital lasts just the right amount of time, especially if you're trying to ensure the map is balanced for expert-vs-expert matches, and also balanced for intermediate-vs-intermediate matches. Also this map has excellent potential for very deep, long games. That potential is lost whenever the outcome is decided in the first few rounds.

        Neutral farming for Germany in South America is a non-binary way of helping the Centrals. Facilitating German neutral farming in South America would potentially allow Germany access to a large source of additional income. This would allow the Centrals more staying power in a longer game, and would address the concern Schultz raised about Britain's income becoming higher than Germany's. It's also worth pointing out that there's a strategic choice involved for Germany here. Yes, Germany can neutral farm South America (long-term gain), but to do so it needs to buy units for the Bolivia factory (short-term pain).

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        • SchulzS Offline
          Schulz
          last edited by

          -Defending Paris in unlimied gas scenario-

          The highest rush chance to take Paris is round6. Typically Germany will buy 20 stomtruppen+10 field gun. And Austria will buy 20 Gas.

          As France you should send all N.African cavalries to Cairo. Don't buy any naval vessel, don't farm anywhere. Need to buy cavalries for Brittany and fighters for Marseille in r4 (if possible) for quickly moving them Paris.

          As Italy buy 6 cavalry in Rome, 1 figher+1 field+1inf in Piedmont. Send Cavalries to Rhone in r4 and buy 3 fighter in Piedmont than send all of them to Paris.

          As Britain buy 5 fighter in London, 1 destroyer in Canda and a few land units for Cario only in r1. Build England fac in r2. If Germany hits Belgium in r1. Try to stack Picardy if Germany ignore Belgium in r1. Keep Belgium as much as possible. Buy 8 fighter in r4 in Britain.

          As Russia minimum investment against Commies, Ottomans and recapturing Warsaw, taking Scandinavia and Gas Rush to Galicia in r4-r6.

          As USA not buying S.Fransisco fac in r1 and sending troops to Paris.

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          • redrumR Offline
            redrum Admin
            last edited by

            v1.3 is now released

            • Remove Serbian tech
            • Increase neutral strength or reduce territory value of South America, Japan, Spain, and China (Hebei, Canton, Shangtung)
            • Move UK fighter from London to Ireland
            • Decrease USA turn 1 chance on Chihuahua to avoid turn 2 capture of Mexico City
            • Remove connection sz21 to sz29
            • 6 instead of 3 tech categories:
              • Economy: Victory Bonds, Working Women, Science
              • Innovation: Late Fighter, Armour, Industry
              • Land Offense: Mustard Gas, Creeping Barage, Mobile Warfare
              • Land Defense: Railway Guns, Bunkers, Propaganda
              • Screens and Subs: Sub Warfare, Convoys, Merchant Marine
              • Capital Ships: Dockyard, Fleet Action, Aircraft Carrier

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 4
            • redrumR Offline
              redrum Admin
              last edited by

              Ladder created here: https://triplealadder.com/tournamatch.php?file=ladders&mode=moreinfo&lid=9

              I would encourage folks to join the ladder and post final save games here in this thread to discuss further balance changes. Also with v1.3 now released, I'd like to see folks play with no house rules to see if any are still needed.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • SchulzS Offline
                Schulz
                last edited by

                Well great update, overpowered farming issue seems solved. But I personally think a decent entente player is still close to be unbeatable.

                The problem is Centrals can't get enoght extra income from territories to compete with Entente when USA entirely join the war (roughly after r7-8), Usually Germany varely holds western front, grabs Switzerland, Stockholm, Poland a few African territories and Mexico city unless Entente has done serious mistakes roughly 32-37 more incomes from startup but also losing some pacific and african colonies roughly 13 incomes so only +20/+24 more income before usa enitrely joining war (total 132-135 incomes) unless early breaking Belarus which is almost impossible without entente mistakes.

                While UK stucks mostly in 113/117 which is only slighly lower than Germany. (It was easy to outproduce Germany with Mexico City factory). While still high enogh to presurre both Ottomans and Germany and easier exceeding this limit compared to Germany with Middle Eastern territories.

                Also game is a bit fail to project Cp gains in eastern Europe; Russia is like UK a bit strong to me. Conscript is too powerful and Capturing Eastern Europe is alot harder than Capturing the Middle East. In my most games Ottomans start losing in the Middle East before Russia starting to lose in Europe. Russia eventually start losing in far east strong Commies isn't as useful as Strong Germany, they suffer logistic issues and Germany actually needs more these incomes than Commies.

                To me at least 8 UK inf/cav 2 French inf, 2 Serb inf, 4 Italian inf/artillery and 4 Rus inf/conscript should be removed from set up.

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Schulz
                  last edited by redrum

                  @Schulz So I agree that Entente are probably a bit stronger right now and the house rule to give germany war bonds plus another tech was an attempt to address that. I think we do need to either adjust some unit placements or adjust production a bit. But I'd like to see some save games between experienced players and some suggestions on the best way to bring a bit more starting balance.

                  Your suggestion around removing some Entente units is probably a bit too far IMO as that's like 60 TUV but I think we could consider a step in that direction.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • E Offline
                    epinikion Moderators
                    last edited by epinikion

                    We have one more really annoying unbalancing issue, that is not really related to the map or the rules. Its a statistically impossible hit result of conscript defending that hurts centrals so much and same time also statistically impossible how often high number token rolls (4 or 5) fail. I really dont speak about 1-5 games. its the result of more then 50 games. You can ask all experts to this topic. Its really there. I am not psychotic 🙂
                    There must be a program bug at dice server...

                    N wirkeyW redrumR 3 Replies Last reply Reply Quote 0
                    • wirkeyW Offline
                      wirkey Moderators
                      last edited by

                      what's annoying most and the reason I'm not playing this map is the unrealistic farming. I'd really like to see a mechanism where neutral territories join the opposing side if any of the territories of that "country" are attacked.
                      own Countries would be:
                      Mexico
                      Cuba
                      Brasil
                      Argentina
                      Venezuela
                      Peru
                      Bolivia
                      they would go to either US or Germany if attacked

                      Spain (with colonies) -> US/GER
                      Portugal (with colonies) -> UK/GER
                      Persia -> Ottomans/Russia
                      China -> that one is difficult
                      Dutch -> East Indies stay neutral if Amsterdam falls but it becomes opposing to the attacker if Amsterdam and/or Holland attacked and not occupied. If East Indies are attacked the entire Dutch join the opposition.
                      Norway -> UK/GER
                      Sweden -> Rus/GER
                      Denmark (Iceland/Greenland) -> UK/GER

                      lots of triggerin, i know...

                      1 Reply Last reply Reply Quote 1
                      • N Offline
                        NGMC @epinikion
                        last edited by

                        @epinikion I agree with this wholeheartedly. 🙂

                        1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Moderators @epinikion
                          last edited by

                          This post is deleted!
                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @epinikion
                            last edited by

                            @epinikion @NGMC There are no issues with the randomness of dice and every map/nation/etc uses the same dice roller... You can literally read through the open source code for the dice roller. You've played TripleA long enough that you should know that some games you get lucky and some you don't and it averages out over time. In case you want the details as this has been asked before: https://forums.triplea-game.org/topic/890/show-code-for-dice-algorithm

                            @wirkey While I agree that the mass neutral farming feels a bit strange, its essentially a core part of this map and creating lots of small countries would really turn this into a complete different map. That being said, your exact idea is what @Hepps and I are working on for the new WW1 map: https://forums.triplea-game.org/topic/1063/power-of-politics-1914-a-wwi-scenario

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            E wirkeyW 2 Replies Last reply Reply Quote 1
                            • SchulzS Offline
                              Schulz
                              last edited by

                              In my experiences; The best Central strategies are either quickly capturing Belarus and siezing Moscow, Volgograd Caucasus or Taking Switzerland and capturing Piedmont and Marseille and possibly taking Rome before USA start to reinforcing these areas. Still need enormous entente mistakes to win as Central though.

                              First time I've tried Switzerland push, If France move its troops to Rhone from Paris and Brittany instead of pushing Belgium, neither Marseille nor Piedmont fall. Germany can't keep Belgium and Champagne at the same time too when Britain and a few French troops hold Picardy. Germany stuck in Switzerland and loss Poland due to Russian counter assaults. Russia becomes unbetable in this scenario, Rhey become unable to destoy mass spam conscripts.

                              Rushing Russia is for me the best strategsy as Centrals, only marginally better than Switzerland push. Still requires tons of Entente mistakes to work.

                              Today I had tried the second one by playing with myself. The same scenario occured and Entente won in r6.
                              entente_victory.tsvg

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                              • E Offline
                                epinikion Moderators @redrum
                                last edited by

                                @redrum The tons of experience i have should let you answer slower. I know the standard answers, you gave again here. I am not a dice-complainer at all and i know all about confirmation bias.

                                if you are not interested in dice-server problems: no problem.

                                epi

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                                • E Offline
                                  epinikion Moderators
                                  last edited by

                                  @wirkey: well thx for the picture, but you really ignoring the problem

                                  epi

                                  redrumR wirkeyW 2 Replies Last reply Reply Quote 0
                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    Germany is roughly %17-%25 stronger than Germany in GW map but relatively very weak compared to its main foes. And taking into account the facts that how big the German navy in GW and easier to protect German coasts.

                                    In GW its not unusual to see France+UK total income is only slighly higher than Germany (%8-%10) while in NML UK can still outproduces Germany alone. That's big issue.

                                    France is also %50 stronger than GW France. The issue is like other major Entente nations you have enogh income to fully place all starting factories. I mean just being able to putting 20 French unit per rounds mean you have no troble to find out your priorities. As Russia you can perfectly keep Commies and Eastern front with conscript spawn. UK also has plenty of income to keep and go everywhere.

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                                    • redrumR Offline
                                      redrum Admin @epinikion
                                      last edited by

                                      @epinikion I created a separate thread to discuss any dice issues.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • K Offline
                                        KurtGodel7 Moderators
                                        last edited by

                                        I have a few ideas on how to address the balance issues Schultz is pointing out:

                                        1. Add a German factory to Silesia. Add +1 to the value of Silesia. This territory is only 2 steps away from Belarus. A factory here would increase the strength of Germany's early game anti-Russia push. Because the territory does not border the ocean or the Baltic, you don't have to worry about it being used to build transports to zerg rush someone's capital.

                                        2. Replace merchant marine with a tech called sub. This tech allows you to build subs. Germany (and perhaps Austria) start with sub tech, all other nations must research it.

                                        3. German neutral farming in South America. This is a renewal of an idea I'd mentioned earlier. With proper starting unit setup, you could ensure that Germany gets a good foothold in South America before the Entente has a chance to do anything. You could even reduce the value of Panama down to 1 PU if necessary to nerf a potential American factory in the area.

                                        4. Propaganda as a starting tech for communists. Historically, if the communists were good at one thing, it was propaganda. Starting them out with this tech is very realistic and conducive to game balance.

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                                        • SchulzS Offline
                                          Schulz
                                          last edited by

                                          What about this set up:

                                          Baluchistan and Formosa become 2. Removing -4 Income from UK, -6 from USA.

                                          -1 tranny from sz 20-21, Removing one units in each of these territories: Algeria; Franche-Comte, Naples, Apulia, Calcutta, Western Australia, Vologda, Naryan-Mar, Petersburg, Scotland, Greece.

                                          Also I liked Silesia factory too.

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                                          • wirkeyW Offline
                                            wirkey Moderators @epinikion
                                            last edited by

                                            @epinikion there is a huge difference between ignoring a problem and not seeing one. To ignore something to first have to notice that something is there. But i don't want to go into that any further.

                                            E 1 Reply Last reply Reply Quote 0

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