TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    270BC - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    32 Posts 3 Posters 9.5k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      Cernel Moderators @redrum
      last edited by

      @redrum I especially dislike the "legionaire", that I don't believe it is even a word in any language, and the absence of the quinquereme, plus the fact that there are two units, slingers and peltasts, that are exactly the same.

      Since this appears to be open to units stats changes, what do you have in mind to do with the legend bottom-left about that?

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Cernel
        last edited by

        @Cernel Legionnaire is definitely a term: https://en.wikipedia.org/wiki/Legionnaire_(disambiguation). But I believe the correct term for a Roman infantry was legionary.

        Yeah, I don't really understand why there are slingers and peltasts when they are identical. Maybe previous versions had different stats or something?

        If we do make unit stats changes then we'd either have to update the legend image or remove it like you did in your mod.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH C 2 Replies Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum I have the Legend image in a layered format. So changes are possible if wanted. It may take me some time due to real life demands... I would be happy to make any changes when time becomes more available.

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR 1 Reply Last reply Reply Quote 3
          • redrumR Offline
            redrum Admin @Hepps
            last edited by

            @Hepps Great. I know you are busy so if you can post it here or send it to me that would be helpful. Whether I can figure out what to do with it is another matter entirely 🙂

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @redrum
              last edited by

              @redrum "Legionnaire" is a French word (in a map where there is not a single another French word, by the way), bu "Legionaire" (with one "n") is not a French, nor an English, nor a Latin word.

              But actually, the number 1 problem I have with units names is that there is not the quinquereme.

              Slingers and peltasts are the same thing in 300BC, that is the early (and very unbalanced in favour of AntiRomans) version of 270BC, so I guess they have always been the same unit. Side note, they and "velites" are the only plural names, where everything else is singular. Also in 300BC there were other cases of differently named units being exactly the same.

              Also for other reasons, my new names I used in the variants are much better than the ones of original, but of course this means breaking compatibility and likely trashing the bottom-left legend on the board. Also having the same names in all cases for both the original and the variants would be good in itself.

              Talking about redundant units, I also think I'm going to remove barbarian in my variants, next time I update it, substituting them all with swordmen. Practically, the Neutrals could be reduced to 3 units only, from the current 6, but I guess it is good to keep some pseudo variety, for flavour, but rather only if not unique.

              1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators
                last edited by Cernel

                To be clear, renaming both "slingers" and "peltasts" to just "psilos", as in the Cernel variant, is more than just a rename, as it implies to refactor the xml to have only one of these two. Also totally removing the barbarian, as I intend to do at my next release (that I'll try to get done fairly soon, as I'm certainly happy to import those skin changes), would imply a similar work.

                On top of that that that would require cutting two units out of the legend in bottom left, that would look a bit strange with the current format, as you would remain with only 1 unit entry in the fourth column of it.

                Going back to changes, I'm not sure it is possible doing any gameplay changes at all to 270BC, as it looks to me that really nobody likes, or at least plays, this game, at least when I'm online. I don't remember the last time I saw anyone playing 270BC in lobby, and I'm pretty sure I've not seen any known experienced players playing it for many years, by now, since me and ice stopped.

                EDIT: Also me and ice (and actually many good players (soulfein, ajmdemen, guerrilla_J...) played the version before Veqryn did any changes, that, if I recall correctly was the 1.3.1 (Elephants 4/4 no support, etc.). Then, after Veqryn (and me, but in a minor role) did the changes, I don't think the new (now old) versions, after 1.3.1 were ever seriously playtested by any experienced players at all. On the side of ice, he mostly stopped caring about 270BC because he got his Rome Total War map done. Then, eventually, I got my variants done; so from them on really 270BC was not played by anyone known at all (unless I'm missing something).

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators
                  last edited by

                  Also, I've seen you have decreased the units zoom to 75%. I believe it is better as it was at 87.5%, for the new units, as well. There is indeed some excessive overlapping in a few places (that maybe can be solved by redefining the placement coordinates), but the units look really way too small and indistinctive at anything less than 87.5%. Of course, this is just my personal preference.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Cernel
                    last edited by

                    @Cernel I had played around with the unit zoom but had decided the same thing that 87.5% was still the best and I think that is what I left it as: https://github.com/triplea-maps/270bc/blob/master/map/map.properties

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators
                      last edited by Cernel

                      Posting here the units folder of the planned future 270bc_variants map, once I'll eventually update it (not sure when that will happen):

                      units.zip

                      Meaning, these are the players and units names changes that I'm suggesting here for the original 270BC too (so that both maps would have the same units folder), and, until I don't update the variants, people playing them can have the new 270BC units by unzipping the 270bc_variants folder and unzipping, renaming to "units" and adding this folder in substitution of the one currently in the map folder.

                      To know where your maps are, click on Game/Engine Settings/Folders.

                      EDIT: units folder updated 2019/07/07

                      1 Reply Last reply Reply Quote 1
                      • C Offline
                        Cernel Moderators
                        last edited by

                        @Hepps I think you have unintentionally inverted the colours of GreekCityStates and Egypt for the big ships, on the sails, at least.

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators
                          last edited by

                          After playing a couple games with the new stuff (with my 270BC 40% with the added stuff, actually) have to say that the new units are definitely a blast. Now this is definitely one of the best looking TripleA map, and really feels like a full fledged game on its own. Kinda sad all might be for nothing, if nobody plays it anyways, but could be that now it looks so good people will get hooked.

                          1 Reply Last reply Reply Quote 2
                          • HeppsH Offline
                            Hepps Moderators @Cernel
                            last edited by

                            @Cernel I'm sure renaming a couple of units is well within the skill-set of you fine folk.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @Hepps
                              last edited by Cernel

                              @Hepps For the small ships, maybe yes, except that one would also need to cut and swap the roundels they have between the two, but, for the big ones, the Egypt ship has the Egypt symbol on the sail of the main mast, but it has the colour of GreekCityStates, vice versa for GreekCityStates.

                              Here it is a screenshot of the "270BC 40%" game I'm playing; look at those ships in the Aegean sea.

                              20190704.png

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @Cernel
                                last edited by Hepps

                                @Cernel Don't hold your breath, this is so minor. I am hard pressed for time right now and that does not crack the top 50 of what I am wanting to work on ATM.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators
                                  last edited by

                                  @Hepps You didn't give flag assets to the neutrals. This means that you see the (inconsistent) default neutral flag (that currently is the Swiss flag) in places like the territory tab, the battlecalculator and when enabling unit flags (there should really not be that option available for this map).

                                  @redrum You haven't fixed all the skin elements related to the removed connection Larissa - SZ 70. I've already detailed the matter in that pull request (guess you didn't notice).

                                  1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators
                                    last edited by

                                    Neutral_small.png

                                    Just add that to the game file.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    C 1 Reply Last reply Reply Quote 1
                                    • C Offline
                                      Cernel Moderators @Hepps
                                      last edited by

                                      @Hepps Actually, you can also see the medium (Swiss) flag wit the unit flags setting enabled.

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @Cernel
                                        last edited by

                                        @Cernel Why would you enable the unit flags when the unit images already have flags in them?

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @Hepps
                                          last edited by

                                          @Hepps That's a good question for the developers.:grinning_face_with_sweat:

                                          Anyways, I'd just provide all the 3 flags, even if currently useless.

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @Cernel
                                            last edited by

                                            @Cernel I don't really think its necessary since there is 0.00000000% chance anyone would ever turn on this feature in this map the way it is currently designed.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums