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    AI Interesting Moves and Points of Improvement on Revised

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    53 Posts 8 Posters 12.7k Views 7 Watching
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    • prastleP Offline
      prastle Moderators Admin @Captain Crunch
      last edited by

      @Captain-Crunch Well I update my java every few months but im Win 10 🙂 I don't recall having a problem with XP but that was a few comps ago 😉

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

      Captain CrunchC 1 Reply Last reply Reply Quote 0
      • Captain CrunchC Offline
        Captain Crunch Banned @prastle
        last edited by Captain Crunch

        @prastle hehe ya I'll think about updating my Java but anyways it was a very long time since the AI was tweeked that effected the WWIICLassic map and the day finally came and ya it could just be a Java update I need but I'll definitely tell yous when I'm gonna battle the latest AI again!

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        • PantherP Offline
          Panther Admin Moderators
          last edited by Panther

          @prastle @Captain-Crunch

          The TripleA-prereleases come bundled with Java. This Java is installed within the TripleA installation folder and does not interfere in any way with the system. So it would be totally safe to install. The problem here is that TripleA prereleases use Java 11 - which is incompatible with Windows XP.

          The current stable works with Java 8 - which has been compatible (but not guaranteed) with XP.

          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

          Captain CrunchC 1 Reply Last reply Reply Quote 3
          • Captain CrunchC Offline
            Captain Crunch Banned @Panther
            last edited by

            @Panther ok thanks for clarifying! Not a big deal. Will lets yous know when I'm battling the AI again

            1 Reply Last reply Reply Quote 1
            • Alexei SvitkineA Offline
              Alexei Svitkine
              last edited by

              I noticed testing latest triplea that AI is moving its aa guns around quite a lot, leading to ridiculous board states like:

              Screen Shot 2019-12-04 at 1.10.07 AM.png

              Where Russia's aa's are far away from its capital, germany has 6 aa's on the russian front and italy also brought some along.

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Alexei Svitkine
                last edited by

                @Alexei-Svitkine I think that is fairly normal for global 40 as AA guns are only used in battles not for defending against SBR.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                PantherP 1 Reply Last reply Reply Quote 1
                • PantherP Offline
                  Panther Admin Moderators @redrum
                  last edited by

                  @Alexei-Svitkine The characteristics for AAA have changed since Europe/Pacific/Global 1940 2nd Editon as well as for v5 (1942 2nd. edition). Defending against SBR is done by the "self-defense antiaircraft ability" of Industrial Complexes, Naval Bases and Air Bases.

                  Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                  1 Reply Last reply Reply Quote 1
                  • Alexei SvitkineA Offline
                    Alexei Svitkine
                    last edited by

                    Noticed another AI problem on a recent prerelease build while trying to test something else.

                    This was on Global 1942 2nd edition. In this game, the ANZAC declared war on the True Neutrals incorrectly. That turn, it landed units in Brazil, but Brazil was Pro-Allies so declaring war on True Neutrals was not necessary. It's also a horrible move because that allowed Germany to gain 8 infantry in Turkey for free the next turn which is catastrophic for the Allies.

                    See attached saved game. This was Round 2, ANZAC turn.

                    GLOBAL1942_selftest.tsvg.zip

                    redrumR C 2 Replies Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Alexei Svitkine
                      last edited by redrum

                      @Alexei-Svitkine I'll take a look but the reason is probably because there is some randomness is political actions for the AI and it probably hit a very small chance to declare war on the neutrals. One thing you can test is reloading the start of ANZAC turn to let the AI play it again to see if they declare war.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • C Offline
                        Cernel Moderators @Alexei Svitkine
                        last edited by

                        @Alexei-Svitkine I'm not a Global player, but isn't this an issue with the map? Are there actually any conditions in a well played game in which anyone wants to declare war on true neutrals, ever, I wonder? If not, I would say it is a bad thing to give an option you should never take, but I'm not sure, since I don't like Global and never play it.

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Cernel
                          last edited by

                          @Cernel There are rare occasions when it makes sense to declare war on true neutrals. Mostly late in the game in order to move through a specific area. But its probably done in less than 5% of games if I had to guess.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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