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    Map Making Q&A

    Scheduled Pinned Locked Moved Map Making
    87 Posts 12 Posters 47.2k Views 11 Watching
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    • F Offline
      ff03k64 @Hepps
      last edited by

      @Hepps Assuming this is correct. This is a copy paste of it's name.

      Mexicans_small.png

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      • HeppsH Offline
        Hepps Moderators
        last edited by

        I think I know why

        Did you rename your Mod in the XML? or did you just add stuff to the XML but left it named as it originally was?

        "A joyous heart sours with the burden of expectation"
        Hepster

        F 1 Reply Last reply Reply Quote 0
        • F Offline
          ff03k64 @Hepps
          last edited by

          @Hepps I did rename it, but i might not have done everything correctly. I will give that a check.

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          • F Offline
            ff03k64 @ff03k64
            last edited by

            @Hepps How does capitalization affect things? My folder was renamed, but it was all caps, so i changed that. I had already renamed the xml. I had also changed the mod name in the 7th line or so in the info tag. Does capitalization of that matter?

            folder is xcom-master
            file is xcom.xml
            <info name="xcom" version="0.1"/>

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            • B Offline
              beelee @ff03k64
              last edited by

              @ff03k64
              did you change the "mapName" to match the xml and folder ?

              <property name="mapName" value="global_40_house_rules" editable="false"/>
              <property name="notes">

              I think the mapName part needs to be in lower case even if you have some upper case in your xml name. They need to be spelled the same though.

              I have the xml named "Global_40_House_Rules"

              The info name and version shouldn't matter. They should be whatever you want. The only other thing I can see is the "-master" on the end of the folder. Pretty sure that's just a github thing and shouldn't matter either. I guess you could always 86 it and see what happens though

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              • HeppsH Offline
                Hepps Moderators
                last edited by Hepps

                @ff03k64 So just to clarify for you... check these four things...

                Map Folder...

                Map folder.png

                Games folder...

                XML name.png

                Start of the XML...

                <?xml version="1.0"?>
                <!DOCTYPE game SYSTEM "game.dtd">
                <game>
                <info name="Power of Politics 1914" version="0.1.0"/>
                <triplea minimumVersion="1.9"/>

                End of the XML...

                <property name="mapName" value="power_of_politics_1914" editable="false">
                <string/>
                </property>

                All of these things will ensure the map functions properly and that the stuff you have inside the Map Folder are drawn from there by the engine to populate the game itself when you launch it.

                My suspicion is that one of these is still named after the original map... thus the engine is looking for the needed resources (flag images in this case) in the folders for that name. When it can't find them it then searches the engine resources... thus why it works when you move the flag images into the engine folders.

                Hopefully that helps.

                "A joyous heart sours with the burden of expectation"
                Hepster

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                • F Offline
                  ff03k64
                  last edited by

                  YEAH, Thanks for the help. Should I keep asking other questions here, or make new threads?

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @ff03k64
                    last edited by

                    @ff03k64 Maybe just remame the thread to General Map Making Questions

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    F prastleP C 3 Replies Last reply Reply Quote 0
                    • F Offline
                      ff03k64 @Hepps
                      last edited by ff03k64

                      @Hepps I am proud of myself, I figured out my next issue on my own!

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                      • prastleP Offline
                        prastle Moderators Admin @Hepps
                        last edited by

                        @Hepps done title changed 🙂

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                        • F Offline
                          ff03k64
                          last edited by

                          Next Question, changing names of territories. Thanks!

                          I think i can figure it out, but would rather not break anything yet.

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                          • F Offline
                            ff03k64
                            last edited by

                            The Pact of Steel xml says that dice with more than 6 sides can "Setting diceSides to a number other than 6 can result in unexpected behavior."

                            I am just wondering what this means. Thanks!

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                            • F Offline
                              ff03k64
                              last edited by

                              I don't know if this would be a general question, or if i should make a new thread for it, but is there anyway to simulate promotions of units?

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @ff03k64
                                last edited by

                                @ff03k64 Not in a simple way. But it is possible.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • F Offline
                                  ff03k64 @Hepps
                                  last edited by

                                  @Hepps I had a convoluted thought on a way to do it. If there is a fight, the enemies change into experience (i think i saw a map where castles turned into castle rubble), which would behave like a capturable material, and then you would consume that and a unit to make a more advanced unit. But that seems a bit to complicated for me, if it is even possible. Plus my goal would be to have it also have it die at the end of your turn so it could only get used by units in the fight.

                                  HeppsH 1 Reply Last reply Reply Quote 3
                                  • HeppsH Offline
                                    Hepps Moderators @ff03k64
                                    last edited by

                                    @ff03k64 In theory that would work. But then only issue there is you would only ever gain experience as an attacker.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @Hepps
                                      last edited by

                                      @Hepps me tinks u have found a disciple 🙂 Thank god! I can't spell or type 🙂 and punctuation is a waste of time pokes @Hepps

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                      • B Offline
                                        beelee @prastle
                                        last edited by

                                        @prastle and I thought I was the drunk one :beaming_face_with_smiling_eyes:

                                        sorry I'll self ban for 12 hours 🙂 probably more:)

                                        HeppsH 1 Reply Last reply Reply Quote 1
                                        • HeppsH Offline
                                          Hepps Moderators @beelee
                                          last edited by

                                          @beelee

                                          You can see what units come out of my home town...

                                          Keiths production.png

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

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                                          • F Offline
                                            ff03k64
                                            last edited by

                                            @Hepps Based on something one of these two said in another thread, I am hoping you can shed some light on using dice other than 6 sided. The POS xml says that using something other than 6-sided can have unusual results.

                                            HeppsH 1 Reply Last reply Reply Quote 0

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