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    Map Making Q&A

    Scheduled Pinned Locked Moved Map Making
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    • F Offline
      ff03k64 @LaFayette
      last edited by

      @LaFayette @Hepps That's unfortunate, Seeing as how so far the game is automatically assigning colors to each nation, i was hoping it would do that for the units too.

      RogerCooperR HeppsH 2 Replies Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @ff03k64
        last edited by

        @ff03k64 You can use identical units for each country and remind the player to display unit flags.

        C 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @ff03k64
          last edited by

          @ff03k64 Easiest thing to do is to find the units in an existing map you want to use... copy the unit folders from that game... then copy the country colours from that same map inside the 'Map Properties' folder. Ta Da!!! you should have country and unit colours that match.

          If you are using other units from other games where the colours don't match up... I can walk you through how to adjust them to match.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @RogerCooper
            last edited by

            @RogerCooper said in General Map Making Questions!:

            @ff03k64 You can use identical units for each country and remind the player to display unit flags.

            Better using icons.

            1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @ff03k64
              last edited by

              @ff03k64 said in General Map Making Questions!:

              Based on this post by @LaFayette, I realized that I am going to have to make new icons for my units eventually.

              ?

              What I understand out of that, is that he is just removing the Puppet_States, the Australians and the Canadians (I only agree with the Puppet_States removal, tho I would rather rename them as Finns, as I believe this nation should figure in the basic assets).

              So, I'm not sure what you mean and, on top of that, I understood you were making a contemporary scenario; so WW2 units would be quite off anyways.

              LaFayetteL 1 Reply Last reply Reply Quote 0
              • F Offline
                ff03k64
                last edited by

                Next question. Can you have a shot down transport (air) drop its troops (or like half of them) instead of kill them?

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @ff03k64
                  last edited by

                  @ff03k64 I don't believe there is anyway to currently do that.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    ff03k64
                    last edited by ff03k64

                    How do I allow any territory produce units? Looking in POS xml is not super simple.

                    C RogerCooperR 2 Replies Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @ff03k64
                      last edited by

                      @ff03k64 You know you have to look at pos2 not pos right? Anyways, you can also look at the Chinese player for any games of the wwiiv3 map.

                      F 1 Reply Last reply Reply Quote 0
                      • F Offline
                        ff03k64 @Cernel
                        last edited by

                        @Cernel Oops, POS2 is what i meant. I was actually looking at a wwiiv3 map for their movement restrictions. It looks like it is the same place then. I assume that is limited to territory value or unitproduction value then? Will unitproduction work by itself, or will i need the setting that i found by looking at china?

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @ff03k64
                          last edited by

                          No, territories producing units are not limited by the unit production value of the territories. They may have limits of various kind, but the same for every territory. The way you allow normal production everywhere is having factories everywhere. You can avoid all those factories displaying, with a map.properties setting.

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @Hepps
                            last edited by

                            @Hepps said in Map Making Q&A:

                            @ff03k64 Maybe just remame the thread to General Map Making Questions

                            That's practically inconsistent with what we have seen so far, though. We could make a stickied "Map Making Q&A", but so far the usual process have been opening a thread for each question, or group of questions. Even if we go the way of having an eventually massive single "Q&A" topic, we'll still have people opening new threads, instead, and currently I cannot see a way to move the first posts of threads, or consolidanting entire threads into other ones (it was possible in the old WarClub forum, instead).

                            F 1 Reply Last reply Reply Quote 0
                            • F Offline
                              ff03k64 @Cernel
                              last edited by

                              @Cernel @Hepps IMO, what we would really need is a proper wiki, or the POS2 xml in a format that allows linking. Or if anyone actually gets around to making a tutorial xml, make it in a format that allows linking.

                              For now, I am editing my first post with my questions that I think get useful answers.

                              @Cernel said in Map Making Q&A:

                              @Hepps said in Map Making Q&A:

                              @ff03k64 Maybe just remame the thread to General Map Making Questions

                              That's practically inconsistent with what we have seen so far, though. We could make a stickied "Map Making Q&A", but so far the usual process have been opening a thread for each question, or group of questions. Even if we go the way of having an eventually massive single "Q&A" topic, we'll still have people opening new threads, instead, and currently I cannot see a way to move the first posts of threads, or consolidanting entire threads into other ones (it was possible in the old WarClub forum, instead).

                              LaFayetteL redrumR 2 Replies Last reply Reply Quote 1
                              • LaFayetteL Offline
                                LaFayette Admin @ff03k64
                                last edited by LaFayette

                                @ff03k64 FWIW, the current wiki really is not well put together. There is an important google doc that goes through all the steps for hosting a map, though when it comes to building one, it's a bit of a scatter/hodge. Also FWIW the current map making wiki is an amalgam of the various documentation we had in many locations, so at least it is unified. It would be great to get help improving it, I think it is globally editable, so contributions to it are welcome.

                                https://github.com/triplea-game/triplea/wiki

                                1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @ff03k64
                                  last edited by

                                  @ff03k64 You put an invisible factory in each territory. Look at Domination to see a scenario which does that.

                                  Personally, I don't like producing in any territory, I think it is unrealistic and makes the game less interesting. Taking factories and the decision to build a factory are an important part of the game.

                                  1 Reply Last reply Reply Quote 1
                                  • redrumR Offline
                                    redrum Admin @ff03k64
                                    last edited by

                                    @ff03k64 There is an XML wiki tool here: http://www.starlords3k.com/XOB.html. That combined with the POS2 XML comments are generally the best XML resources.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 1
                                    • F Offline
                                      ff03k64
                                      last edited by

                                      <!-- defaultType: optional, default is "Human"; options are "Human", "AI", "DoesNothing"; sets player to this type by default in the player selection window -->

                                      Can you pick a specific AI for them?

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @ff03k64
                                        last edited by

                                        @ff03k64 No, it defaults to whats considered the best AI so Hard AI right now.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • RyansPlaceR Offline
                                          RyansPlace
                                          last edited by

                                          How do you create a new unit option? I haven't found the file that defines them.

                                          I'm attempting to add an option similar to "CanBombard" to Forts so they can fire in support of land and sea battles in an adjacent tile.

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RyansPlace
                                            last edited by

                                            @ryansplace You can look at the xml object browser. Also the Pact of Steel 2 mod has extensive comments documenting a great deal.

                                            canBombard allows ships to support amphibious invasions, nothing else.

                                            U 1 Reply Last reply Reply Quote 1

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