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    Map/game making for newbies

    Map Making
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    • W
      Windrunner21 last edited by

      I am a complete beginner to map/game making on AAA and I am not a programming wiz. I have tried to find tutorials to help me make my own game but I can't find anything. Any advice or links to a tutorial would be great. Thanks.

      RogerCooper 1 Reply Last reply Reply Quote 0
      • RogerCooper
        RogerCooper @Windrunner21 last edited by

        @Windrunner21 Click Download Maps from the opening screen. Then look under tools and you will find "Map Making Tutorial".

        I would suggest creating a simple xml-only mod before trying to create a new map from scratch.

        1 Reply Last reply Reply Quote 2
        • W
          WadeLaneSand last edited by WadeLaneSand

          dont know about map making, but if you want to create your own game (you said map making / gamemaking) then you should use popular game engine.

          There are many free tutorials so you will be fine, you just need to know how to use Google and know english, which you do, at least the latter.

          Popular game engines are Unreal engine, cryengine, unity, game maker and godot. Godot and unity are my favorite but godot is only for programming pros, and its less developed than unity.

          If you choose unity then this is a good tutorial made especially for beginners who want to create their first game

          PS I made my first game in game maker 🙂 but now i consider it too limited

          C 1 Reply Last reply Reply Quote 0
          • C
            Cernel Moderators @WadeLaneSand last edited by

            @WadeLaneSand I assume you are getting confused. This forum is about the TripleA program, and its maps and games, not about Triple-A games, or video games in general.

            LaFayette Stohrm 2 Replies Last reply Reply Quote 0
            • LaFayette
              LaFayette Admin @Cernel last edited by LaFayette

              The 'game' vs 'map' terminology is fundamentally confusing. It made more sense when we had actual games like 'chess.' These days, referring to individual XMLs as games and the collection as a map is not intuitive, only makes sense if you are really deep in the XML.

              @Windrunner21 does your reference to a 'game' refer to full-scope map making?

              1 Reply Last reply Reply Quote 1
              • Stohrm
                Stohrm @Cernel last edited by

                @Cernel said in Map/game making for newbies:

                @WadeLaneSand I assume you are getting confused. This forum is about the TripleA program, and its maps and games, not about Triple-A games, or video games in general.

                It was suggested that I create a topic due to this being 3 months old; but that would create confusion too. But I do feel that I need to add my two cents here in any case.

                So, @Cernel You are right in that this forum is about TripleA (the engine), the maps and scenarios for it, et al. However, @WadeLaneSand is also right; as the Unity engine would allow TripleA to become 3D.

                The BIG question now becomes one of cost and such. Unity isn't exactly free. That doesn't necessarily mean that it wouldn't be worth looking into ALL the pro's and con's.

                Anyway, that's my two cents.

                RogerCooper 1 Reply Last reply Reply Quote 2
                • RogerCooper
                  RogerCooper @Stohrm last edited by

                  @Stohrm Engines like Unity & Unreal are basically physics engines which allow game-play. If you don't need physics, you are better off with an engine that does not have the overhead of a physics engine.

                  1 Reply Last reply Reply Quote 1
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