AI with extra resources and objectives?
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How does the AI do with extra resources and objectives? Does it consider them? ignore them? Consider them but not do it well?
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@ff03k64 The AI doesn't currently handle national objectives. Not sure what you mean by extra resources?
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@redrum Things like wood or iron on some maps. Or fuel on TWW i think.
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@ff03k64 The AI has very basic handling of non-PU resources and fuel so that it makes valid purchases and moves. But it doesn't see any value in non-PU resources currently so doesn't prioritize getting more income for them or stockpiling.
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@redrum Okay, any plans for it, or just planning on keeping the AI pretty standard that way for the foreseeable future? Am trying to decide how i want to design my map, if there are plans for it, i might incorporate it in different ways than if there aren't.
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@ff03k64 I would recommend playing some of the existing maps that use other resources to see. The AI still does fairly well. Games like Iron War or Dragon War are good multi-resource maps to check out. I have ideas on how to improve it but hard to say if/when they will be implemented but the more high quality multi-resource maps TripleA has, the more likely I am to focus on making the AI handle those maps better.
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@redrum I am actually playing dragon war right now, that is why i was wondering how the AI handles it.
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@ff03k64 AI is not the best at Dragon War due to the Non-Random Dragon starting placement etc. Hopefully that will be solved with the next release and some of Reds and Frostions changes.
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@prastle I can just ignore dragons to balance that out then. I just wanted to make sure they got enough wood and iron and such, and used them. And while it looks like they do, it is mainly because there is just enough of it as opposed to them actually going for it. Which is just fine for me.
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@redrum How about units that consume other units? Actually, i feel like I have asked this recently and it didn't work well with the AI.
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@ff03k64 Yeah as long as other resources are either kind of proportional to PUs or they are spread across the map pretty evenly then the AI should fair fine. If you made say a few territories on the map have all the wood and little PU value then the AI wouldn't prioritize going for that and it would probably do poorly if wood was essential.
The AI does not currently purchase units that consume other units.
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@redrum I have not tried it recently, but if the purchase prices and AI players only had other resources available, how would the AI handle and prioritise purchases? Would it buy anything at all?
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@Frostion I think it would see them as free if they have "0 PU cost" so would buy as many as possible but not positive.