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    TUV for Units That Have consumesUnits Property

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • General_ZodG Offline
      General_Zod Moderators @redrum
      last edited by

      @redrum @Frostion It could use some more descriptive explanations in some areas too. I would be willing to keep it updated. But it would be helpful for the keeper to be in the loop for all new features. Or maybe setup one topic that only lists the final changes only and the link to the discussions. So hunting the details isn't a pain.

      redrumR 1 Reply Last reply Reply Quote 2
      • redrumR Offline
        redrum Admin @General_Zod
        last edited by

        @general_zod The vast majority of recent features are listed here: https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

        For the most part, I think developers are on the hook for adding the new stuff. But I think many of the existing areas could use improvement and map makers may actually know the existing XML options better than anyone 🙂

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 3
        • FrostionF Offline
          Frostion Admin
          last edited by

          @All
          Maybe a forum stiky thread concerning the POS2 xml and possible updates and edits?

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

          redrumR 1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @Frostion
            last edited by

            @frostion good idea. Here's a thread to start it off: https://forums.triplea-game.org/topic/566/map-making-reference-guide-pos2-xml

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators
              last edited by

              Can I set the "tuv" to 0 for a unit?

              When I do so, it seems the option is ignored. Is it impossible to set the "tuv" as 0? Why?

              (By the way, I think it should have been written "tUV" instead of "tuv".)

              W 1 Reply Last reply Reply Quote 0
              • W Offline
                wc_sumpton @Cernel
                last edited by

                @cernel said in TUV for Units That Have consumesUnits Property:

                Can I set the "tuv" to 0 for a unit?

                The actual default setting for "tuv" is -1, but any value can be used. The problem is when calculating the tuv, the value checked for has to be greater than "0", otherwise the value is calculated.

                Its really a simple change, check for greater than or equal to "0".

                Cheers...

                C 1 Reply Last reply Reply Quote 1
                • C Offline
                  Cernel Moderators @wc_sumpton
                  last edited by

                  @wc_sumpton I think it would be worthwhile supporting assigning value 0 (or maybe even negative) to units. Definitely a value 0 should be in the cards since cost 0 is supported too. Unfortunately, I don't know how to do it. Else, PoS2 should tell that only positive values are supported.

                  Another thing is that I believe this option should better be per player: TripleA allows having different costs per player on the same unit, so I'm thinking something like

                  <option name="tuv" value="6" count="Carthage:Rome:Parthia"/>

                  with the ability to have multiples of this option per unit.

                  TheDogT W 2 Replies Last reply Reply Quote 0
                  • TheDogT Offline
                    TheDog @Cernel
                    last edited by

                    @wc_sumpton
                    For
                    <option name="tuv" value="6"/>

                    Is this true;
                    Currently tuv to be useable/meaningful has to be greater than the current units purchase PU value?
                    eg. if a unit costs 6pu then only tuv of 7+ will override the purchase cost of 6pu

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      wc_sumpton
                      last edited by wc_sumpton

                      @Cernel, @TheDog

                      I'm going to answer the easier question first.

                      @thedog said in TUV for Units That Have consumesUnits Property:

                      For
                      <option name="tuv" value="6"/>
                      Is this true;
                      Currently tuv to be useable/meaningful has to be greater than the current units purchase PU value?
                      eg. if a unit costs 6pu then only tuv of 7+ will override the purchase cost of 6pu

                      The TripleA engine defines "tuv" as a number '-1', but there are no checks on how the value is entered in the xml. So, in theory any value is good as long as it's a number. To calculate 'tuv', the engine only checks if 'tuv' is greater than '0'. To do as you describe, 'tuv' would need to be calculated first, then compared to the entered value. Doable, yes, but not how the engine is coded.

                      @cernel said in TUV for Units That Have consumesUnits Property:

                      @wc_sumpton I think it would be worthwhile supporting assigning value 0 (or maybe even negative) to units. Definitely a value 0 should be in the cards since cost 0 is supported too. Unfortunately, I don't know how to do it. Else, PoS2 should tell that only positive values are supported.

                      As I stated above, it would be easy to allow a value of '0' to be excepted. For a negative value, just for the unit's 'tuv' value would also be relatively easy. But the question arises on how to treat such a 'tuv' when combined with other units' 'tuv' as in 'destroyedTUV''.

                      @cernel said in TUV for Units That Have consumesUnits Property:

                      Another thing is that I believe this option should better be per player: TripleA allows having different costs per player on the same unit, so I'm thinking something like
                      <option name="tuv" value="6" count="Carthage:Rome:Parthia"/>

                      As of now, no 'unitAttachment' allows for a player value. Doing as you describe would change a lot of the basic engine workings and would be too much to ask from the few developers. One option would be to allow 'tuv' to be set the same as cost, but this again would require a large change. The simplest answer would be to use 'techAbilityAttachment', which already uses the unit's owner to make changes. I've even created a few, 'bonusHitPoints', 'bonusIsMarine', 'bonusNonCombatMovement', etc... The trick to creating these is to ensure that the owning player is passed with every call. In most cases the player is available, just not passed. The underlining calculations are already present with things like 'bonusMovement', ''bonusAttack', 'bonusDefense', etc....

                      @cernel said in TUV for Units That Have consumesUnits Property:

                      (By the way, I think it should have been written "tUV" instead of "tuv".)

                      Right now, setting "<option name=" is strict, in that the 'name' must equal how the value is defined. Could this be changed? Sure, but again we run into the "Developer Resource" problem.

                      Hope this has been helpful.

                      Cheers...

                      TheDogT 1 Reply Last reply Reply Quote 1
                      • TheDogT Offline
                        TheDog @wc_sumpton
                        last edited by

                        @Cernel
                        If Im understanding wc_sumpton correctly, currently the best you can do with what we have is have a tuv of 1, overriding its current tuv, that is its purchase pu tuv.

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        1 Reply Last reply Reply Quote 1
                        • W Offline
                          wc_sumpton @Cernel
                          last edited by

                          @cernel

                          Created the following:
                          Pull Request

                          Don't know if it will take.

                          Cheers...

                          1 Reply Last reply Reply Quote 2

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