TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Ancient Empires: 222 BC

    Scheduled Pinned Locked Moved Maps & Mods
    265 Posts 8 Posters 228.6k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      Name @Hepps
      last edited by

      @Hepps Maybe I should just redo the borders (keeping those in another layer as guidance), in some advisable size and style?

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @Name
        last edited by Hepps

        @Name So here is the best result I could manage with the least amount of work...

        Best result.png

        The issue is that regardless of being able to reduce the line thickness... because of how blocky the border lines look, they appear really unnatural to me. But look at what I did quickly. At the end of the day the quality is what you want it to be. I can show you how to do this (relatively) quickly over the entire map.

        "A joyous heart sours with the burden of expectation"
        Hepster

        C N 2 Replies Last reply Reply Quote 2
        • C Offline
          Cernel Moderators @Hepps
          last edited by

          @Hepps Since he still has the original (this is a no-interpolation 500% scaled version of), wouldn't it be better starting from those?

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @Cernel
            last edited by

            @Cernel I have never found a good way to create a detailed map from a small original. The problem really comes down to as you attempt to enlarge the scale... what looked good small always becomes blocky. Unfortunately the only way I have ever been able to get any reasonable kind of definition is to find the largest original I can find and then draw the map with as much detail as I want at the scale I intend to use.

            So in this case because the original is so much smaller than the finished size... every line ends up just being huge 90 degree angles.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • N Offline
              Name @Hepps
              last edited by Name

              @Hepps I'm interested, but before/instead of doing that, I'm also interested in:

              • How long did it take you for that? Is there a way to apply it at once to the whole map, I guess not?
              • If I restart with a 20% sized version could stroke with 1x1 produce any good results (also considering the x5 scaling later). Answered to @Cernel
              • If I restart from the full version, what should I consider for a relatively easy decent look? I could finetune later.
              HeppsH C 3 Replies Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @Name
                last edited by

                @Name said in Ancient Empires: 222 BC:

                @Hepps I'm interested, but before/instead of doing that, I'm also interested in:

                • How long did it take you for that? Is there a way to apply it at once to the whole map, I guess not?

                The area I did took about 5 minutes... but that result could be applied to the entire map. To yeild those same results over the entire map would likely take 5-6 hours depending on your pace and proficiency.

                • If I restart with a 20% sized version could stroke with 1x1 produce any good results (also considering the x5 scaling later). Answered to @Cernel
                • If I restart from the full version, what should I consider for a relatively easy decent look? I could finetune later.

                Most everything is a process you need to consider right from the start. I will show you my process.

                "A joyous heart sours with the burden of expectation"
                Hepster

                N 1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @Name
                  last edited by Cernel

                  @Name If you want to upload here the integral original baseMap image anyways (the one just drawn at 2 pixels borders manually), no harm if someone might want to take a look at that right?

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    Name @Hepps
                    last edited by Name

                    @Hepps Makes more sense to redo it then I think. By what to consider I mean pixel size, stroke settings or alternatives etc. I don't want to go into extreme detail though, cause playtesting will have me re-edit a lot of regions for sure anyway.

                    @Cernel unfortunately I don't have that version anymore, I did the mistake to overwrite it with the scaled up. I could reproduce something similar from it relatively quickly (or even better from the last pic I posted in page 5).

                    But I'm thinking on fiting the following (same base map) to the dimensions and redrawing the borders with the previous one as guidance.
                    c6440c00-1e43-4877-8fe0-b474605818b4-εικόνα.png

                    1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @Name
                      last edited by

                      @Name

                      1. Find the map you want and the largest version you can find that is as close to the scale you intend to use. In your case the entire Mediterranean. Then scale it to the exact dimensions you intend to use.

                      5389c064-3d47-4e14-8e38-25e2279fc7c1-image.png

                      1. Make all the general alterations you want to suit game play. In your case enlarging Greece.

                      Large Greece.png

                      1. Find a site like Google Earth where you can zoom in to roughly the same size and take screen shots of all the areas that your map encompasses, crop them to eliminate all the other stuff (menus search tabs etc.) and paste them together in a new canvas until you have all the important things you need in great detail.

                      2. Copy that entire image and put it into a new layer of your first map and then adjust the opacity of the new layer so that you can see the original layer underneath.

                      3. Manipulate the new layer to match all the adjustments you made for game play purposes.

                      4. Increase the opacity of the detailed layer. Add one more layer and now trace the outline of your now very detailed map.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      N 1 Reply Last reply Reply Quote 2
                      • N Offline
                        Name @Hepps
                        last edited by Name

                        @Hepps The google earth part is meant to provide realistic shapes? And then fit them with edits onto the final map?

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @Name
                          last edited by

                          @Name Here is a sample of what step 4 looks like using your section as an example...

                          Step 4.png

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Name @Hepps
                            last edited by

                            @Hepps So it's meant for the relief tiles?

                            1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              Step 6...

                              Step 5.png

                              Step 7... Once the entire tracing is done... including detailed coastlines and adding whatever territory divisions might already have been in the original layer... You can then delete all layers but the top one. Add whatever shade of blue you want to all the sea zones... and you have an exceptionally detailed base map.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Moderators
                                last edited by

                                @Name People have used satilite imagery as the relief layer for their maps... take a look at Napoleonic Empire... the only issue with this is you have to use the natural scale of the satilite image for the map as manipulating it becomes virtually impossible.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by

                                  @Name The other nice thing about this is that while you have the detailed topographic layer still in the map... you can get a better feel for where Mountain terrains should be... where things like rivers might want to be natural boundaries for territories.

                                  For example... on your map the divisions in Egypt seem quite arbitrary and the scale of the territories is enormous when compared to Greece. You could make territory divisions that follow the course of the Nile river... crop a great deal of the bottom of the map... and add more smaller territories (sized closer to Greece for all the Egyptian Minors you intend to add.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  N 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    @Name The AI is now updated to be able to purchase 0 move units. Feel free to test it out with the latest pre-release.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 2
                                    • N Offline
                                      Name @Hepps
                                      last edited by

                                      @Hepps Thanks for all the suggestions. I've started the slow (but somewhat addictive) proccess of painting coasts. Then I'll move to regions and details including much of your method.

                                      HeppsH 1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        Cernel Moderators
                                        last edited by

                                        You could also first find some cool map you can use, then draw the stuff over that one, so that, then, you'll have the relief map mostly done, instead of having to create them from nothing or basic elements. This is what @Frostion does all the time (sometimes he takes actual copyrighted work, asking permission to use it, like I believe in the case of Dragon Wars).

                                        1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @Name
                                          last edited by

                                          @Name I have to agree. Although it is slow... it becomes very addictive once you have made some progress and start to see the results.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          N HeppsH 2 Replies Last reply Reply Quote 0
                                          • N Offline
                                            Name @Hepps
                                            last edited by

                                            @Hepps @Cernel
                                            Should I move rivers and lakes to the main layer? And perhaps use them as impassable terrain to a degree? Or keep them for relief tiles and just mind them when drawing borders?

                                            HeppsH 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 14
                                            • 10 / 14
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums