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    Ancient Empires: 222 BC

    Scheduled Pinned Locked Moved Maps & Mods
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    • N Offline
      Name
      last edited by

      I'm almost done with the coastlines. So since I was led to take designing the map more seriously and take my time, I'm considering to add things I intended to skip, like canals and navigable rivers. Any additional gameplay considerations related to those, keeping in mind the large map size, territory count, often extensive river length etc?

      C redrumR 2 Replies Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Name
        last edited by

        @Name Canals? Isn't the only canal the Suez canal (to use modern naming)?

        I thought sometimes adding the Suez Canal to 270BC, since it was made shortly before, but that's really too unimportant.

        N 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Name
          last edited by redrum

          @Name I think we've mentioned the ones I can think of. The biggest thing to understand is that you can adjust lots of things visually in relief tiles or from a gameplay perspective in the XML but the base tiles determine the "clickable area" and lead to area you have for placements so those 2 things are difficult to update once you've started building your map on top of it. So making sure things are large enough to easily click on for movement and have enough space for the proper amount of placements tends to be the key, most other things there are ways to adjust without having to change base tiles.

          The only other thing is as you start thinking about drawing the territories, is try to generally avoid corners of territories coming together as it often makes it unclear if they are connected.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • N Offline
            Name @Cernel
            last edited by

            @Cernel I mean canal attachments, wouldn't that be the best way to do things like Dardanelles/Bosporus? I think something similar to Suez was active during a part of the Ptolemaic reign in Egypt, connecting Red Sea to the Nile, and through it to the Mediterranean. I'll search for details.

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            • C Offline
              Cernel Moderators @Name
              last edited by

              @Name If you are considering having sea canals, like Suez, for the Dardanelles/Bosporus, I believe that makes no sense. Only in late medieval, with very big cannons, was possible partially to do something like that. On the other hand, if you are planning making rivers, then maybe those might be closed, but probably not the very big ones. Practically, it needs to be small enough for a boom.

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Name @Cernel
                last edited by

                @Cernel I haven't looked much into their function yet, but aren't canal attachments the way to have units cross a territory only under conditions? I also thought you were suggesting that for the Dardanelles/Bosporus in a previous post, but might have misunderstood you.

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                • C Offline
                  Cernel Moderators @Name
                  last edited by

                  @Name No I meant walking over the sea, since those straits are about as wide as a big river, at their narrowest points, since you said that all rivers would be walkable.

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Name @Cernel
                    last edited by

                    @Cernel Ok. I'm actually currently testing related things, and from an aesthetics point of view navigable/non-crossable rivers might be a bad idea.

                    Check the Nile delta. I need at least this thickness for gameplay reasons, but I don't think I'll like the looks.
                    d832aa69-f944-4efa-b661-abbeb31fcb91-εικόνα.png

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @Name
                      last edited by Hepps

                      @Name Yeah full sized rivers can be a challenge to fit into a map. Especially from an aesthetic standpoint.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

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                      • FrostionF Offline
                        Frostion Admin
                        last edited by

                        @Name In my map Dragon War map rivers were just un-passable borders, some of them with decorative bridges that made them passable (had connections). They were not actual territories, just borders between territories drawn with a distinct blue color. But the system is kind of strange when air units show up, as they also have to cross by bridges.

                        It’s perhaps possible to make crossing connections with limited and customized access, where only air units can cross, but I have not explored this possibility.

                        I imagine that your map could also make similar use of this option, like if big heavy units (Elephants? War wagons?) could not cross a river, but the lightest infantry had no problem getting over.

                        Does this option exist? Could someone find and maybe copy/paste an example code into this thread?

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                        • C Offline
                          Cernel Moderators @Frostion
                          last edited by

                          @Frostion said in Ancient Empires: 222 BC:

                          @Name In my map Dragon War map rivers were just un-passable borders, some of them with decorative bridges that made them passable (had connections). They were not actual territories, just borders between territories drawn with a distinct blue color. But the system is kind of strange when air units show up, as they also have to cross by bridges.

                          It’s perhaps possible to make crossing connections with limited and customized access, where only air units can cross, but I have not explored this possibility.

                          I imagine that your map could also make similar use of this option, like if big heavy units (Elephants? War wagons?) could not cross a river, but the lightest infantry had no problem getting over.

                          Does this option exist? Could someone find and maybe copy/paste an example code into this thread?

                          You can do it with canals. If you are interested adding to your Dragon War map the ability for all air units to move through rivers, I can just paste here the full code, that, then, you'll have to paste into your game.

                          FrostionF 1 Reply Last reply Reply Quote 0
                          • FrostionF Offline
                            Frostion Admin @Cernel
                            last edited by

                            @Cernel Yes. Just an example code for us. Maybe @Name could also use it. Maybe add it to Dragon War and also my Warcraft map. Does no map use the code already?

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                            C 1 Reply Last reply Reply Quote 1
                            • C Offline
                              Cernel Moderators @Frostion
                              last edited by Cernel

                              @Frostion Look here for an example of a list of connections that can be used by air only, as long as the "Unit List" territory is Neutral owned:
                              https://forums.triplea-game.org/topic/74/dragon-war-official-thread/60?page=3

                              1 Reply Last reply Reply Quote 1
                              • N Offline
                                Name
                                last edited by

                                @Frostion I'm not using air units, so this case is different. It's whether to use rivers just as borders (and/or decoration), or have (some of) them as full territories, acting like seas.

                                In my current mindset, I tend towards the first option, plus canals for sea straights (you'll need either ships or allied control of both sides to cross - I think that's doable, right?).

                                C HeppsH 3 Replies Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @Name
                                  last edited by

                                  @Name If you have, say, the control of both land sides of the Dardanelles, how are you going to stop me from rowing or sailing my way through the straits? You don't have guns to fire at my ships.

                                  N 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @Name
                                    last edited by

                                    @Name You can use the canal system for land units... @Cernel was talking about how @Frostion could use the same system to deal with his flying units in Dragon War.

                                    Yes what you are asking about is doable.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

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                                    • N Offline
                                      Name @Cernel
                                      last edited by

                                      @Cernel It shouldn't prevent you from landing from ships. It would just allow you to cross without a fleet if you have uncontested control of both sides. Maybe a trigger could block the canal/straits if enemy fleets are present, so you can't cross even if controlling both sides in that case.

                                      But it's still just brainstorming. I don't even remember if you can land transported units - by default or with some property - through a sea ter with enemy ships present.

                                      @Hepps So I would need the canal attachments and some triggers with appropriate conditions (like alliedOwnershipTerritories / enemyPresenceTerritories)?

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                                      • HeppsH Offline
                                        Hepps Moderators @Name
                                        last edited by

                                        @Name said in Ancient Empires: 222 BC:

                                        In my current mindset, I tend towards the first option, plus canals for sea straights (you'll need either ships or allied control of both sides to cross - I think that's doable, right?).

                                        I believe this would be possible... you'd likely have to create a series of conditions and triggers to enforce the behavior.

                                        You could just add territorial connections across any straits where you wanted there to be a connection... then add checks for any of the conditions which would then block movement.

                                        I am not a trigger guy... they confuse the hell out of me. But others would be far more adept at walking you through the process.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • N Offline
                                          Name @Hepps
                                          last edited by Name

                                          @Hepps said in Ancient Empires: 222 BC:

                                          You could just add territorial connections across any straits where you wanted there to be a connection... then add checks for any of the conditions which would then block movement.

                                          I guess this might be better than canals. Could even prevent crossing without a fleet even if you control both sides and enemy fleet is present. Or just make it like:

                                          • No enemy fleet present = you can cross sea straights as if there's a land connection.
                                          • Enemy fleet present = you can't.
                                          HeppsH C 2 Replies Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @Name
                                            last edited by

                                            @Name Yes a series of "directPressence" checks should allow you to make very detailed set of movement rules

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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