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    Ancient Empires: 222 BC

    Scheduled Pinned Locked Moved Maps & Mods
    265 Posts 8 Posters 226.3k Views 7 Watching
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      @Name The other nice thing about this is that while you have the detailed topographic layer still in the map... you can get a better feel for where Mountain terrains should be... where things like rivers might want to be natural boundaries for territories.

      For example... on your map the divisions in Egypt seem quite arbitrary and the scale of the territories is enormous when compared to Greece. You could make territory divisions that follow the course of the Nile river... crop a great deal of the bottom of the map... and add more smaller territories (sized closer to Greece for all the Egyptian Minors you intend to add.

      "A joyous heart sours with the burden of expectation"
      Hepster

      N 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        @Name The AI is now updated to be able to purchase 0 move units. Feel free to test it out with the latest pre-release.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 2
        • N Offline
          Name @Hepps
          last edited by

          @Hepps Thanks for all the suggestions. I've started the slow (but somewhat addictive) proccess of painting coasts. Then I'll move to regions and details including much of your method.

          HeppsH 1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators
            last edited by

            You could also first find some cool map you can use, then draw the stuff over that one, so that, then, you'll have the relief map mostly done, instead of having to create them from nothing or basic elements. This is what @Frostion does all the time (sometimes he takes actual copyrighted work, asking permission to use it, like I believe in the case of Dragon Wars).

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            • HeppsH Offline
              Hepps Moderators @Name
              last edited by

              @Name I have to agree. Although it is slow... it becomes very addictive once you have made some progress and start to see the results.

              "A joyous heart sours with the burden of expectation"
              Hepster

              N HeppsH 2 Replies Last reply Reply Quote 0
              • N Offline
                Name @Hepps
                last edited by

                @Hepps @Cernel
                Should I move rivers and lakes to the main layer? And perhaps use them as impassable terrain to a degree? Or keep them for relief tiles and just mind them when drawing borders?

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @Name
                  last edited by

                  @Name Entirely dependent on how you want them to function. If you want things like major rivers to create choke points... then yes. If you want them just to be sensible territorial division... then no just add it to the relief layer.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @Hepps
                    last edited by Hepps

                    @Name What I recommend is to look at some of the existing maps that handle rivers and lakes in different ways...

                    Total World War for instance use rivers as purely decorative but many territorial divisions follow them where actual national boundaries ended up...

                    0659e3fc-10bf-4add-b4fc-eade8fdbe4a0-image.png

                    Whereas Dragon War uses them as decorations, but utilizes XML mechanics to limit movement via territorial connection.

                    df7c114f-a3f1-4fbb-b8c6-c54bdbd58889-image.png

                    And finally Middle Earth Battle for Arda has them as both. Where Major rivers are actually Sea Zones with crossing points as well as simply decorative features for minor rivers...

                    5efa3fdc-9ba0-4aa2-a1ae-4213e1600713-image.png

                    There are more exmples... Civil War comes to mind.

                    At the end of the day you have to decide what you want to include or exclude before you complete the map design. (Unless you want to restart again) 😉

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    N 1 Reply Last reply Reply Quote 2
                    • N Offline
                      Name @Hepps
                      last edited by Name

                      @Hepps So far I'm thinking the Nile, Danube, Tigris and Euphrates should be represented, at least as borders, probably not navigable. Then not sure on smaller rivers (or if I should consider more as major ones). Depending on what map artstyle I go for I might include them or just consider them when drawing borders. If there was an attack penalty for river crossing, things would be more interesting. Having a river territory effect now would only make sense if a territory was a river island.

                      On lakes I'm thinking on equivalent, similar ways.

                      Anyway I still need many hours of work on coastlines before this matters, till then I'm open to suggestions.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Name
                        last edited by

                        @Name Well, you can use canal attachments to simulate some aspects of rivers. For example, you could make it so some units couldn't attack over a canal (only non-combat move over them) by using canNotMoveThroughDuringCombatMove. But yes, currently you can't have say a attack penalty over them like you can with territory attachments though this is something I'd eventually like to add.

                        You could also create a system like civil war where the rivers are actual territories and you have to build bridges. Then you could have negative isMarine values to simulate lower attack power.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        N 1 Reply Last reply Reply Quote 1
                        • N Offline
                          Name @redrum
                          last edited by

                          @redrum Then I think it makes most sense to add (many) rivers in detail and when/if you add something like this update the map to use it.

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @Name
                            last edited by

                            @Name I believe everything discussed thus far is already achievable.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              Name @Hepps
                              last edited by

                              @Hepps I was talking about the penalty when attacking over rivers thing. I'd rather not use canals for rivers, or buildable bridges.

                              HeppsH 1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Moderators @Name
                                last edited by

                                @Name Gotcha! I missed one sentence.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                N 1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Name @Hepps
                                  last edited by

                                  @Hepps I think I wasn't too clear anyway. But the coastline calls for short replies:p

                                  HeppsH 2 Replies Last reply Reply Quote 1
                                  • HeppsH Offline
                                    Hepps Moderators @Name
                                    last edited by

                                    @Name Coastal design is a cruel mistress!

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    N 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @Name
                                      last edited by

                                      @Name But despite her demands... fulfilling her needs feels somehow just right!

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

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                                      • N Offline
                                        Name @Hepps
                                        last edited by Name

                                        @Hepps Yeah like 4 or 5 hours of work already and I might be at half of it done? Still feels kind of good to give it attention, and being pushed to improve the map in general:)

                                        Here's a sample (ignore the dots on the wrong side, I'll mass fix them later).
                                        71349563-abd9-4278-bf4a-5df3bdc68aaa-εικόνα.png

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                                        • N Offline
                                          Name
                                          last edited by Name

                                          I took a break from the coastline to try some things. What do you think about this style of borders and rivers?
                                          18b90716-8ec7-40c5-9291-0a42cba11241-εικόνα.png

                                          HeppsH 1 Reply Last reply Reply Quote 2
                                          • HeppsH Offline
                                            Hepps Moderators @Name
                                            last edited by

                                            @Name So if you have put the river into the base map are you intending to make the connection between the 2 territories impassable?

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            N 1 Reply Last reply Reply Quote 0

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