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    G40 Makalakalane (ax) v ubernaut (al)

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Research Technology - ANZAC
              ANZAC spend 0 on tech rolls
                  ANZAC rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - ANZAC
              3 fighters moved from Queensland to 42 Sea Zone
              1 destroyer moved from 61 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 destroyer and 1 transport
                      ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 42 Sea Zone
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
                  Casualties for Japanese: 1 destroyer and 1 transport
      
          Non Combat Move - ANZAC
              3 fighters moved from 42 Sea Zone to Western Australia
              2 artilleries and 2 infantry moved from South Australia to Western Australia
              1 tactical_bomber moved from New South Wales to Western Australia
              1 aaGun and 1 infantry moved from New South Wales to South Australia
              1 aaGun and 2 infantry moved from Queensland to South Australia
              1 cruiser and 1 transport moved from 61 Sea Zone to 62 Sea Zone
              1 infantry moved from Burma to Shan State
      
          Place Units - ANZAC
              1 artillery placed in New South Wales
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -0.83
      ANZAC rolls : : 0.00
      Japanese : -0.33
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Makalakalane
        last edited by

        @Makalakalane :germany: R4

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • M Offline
          Makalakalane
          last edited by

          TripleA Move Summary: Germans round 4

          TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

          Game History

          Round: 4
          
              Research Technology - Germans
          
              Purchase Units - Germans
                  Germans buy 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
          
              Combat Move - Germans
                  1 armour moved from Eastern Poland to Western Ukraine
                  1 armour moved from Western Ukraine to Ukraine
                        Germans take Ukraine from Russians
                  1 infantry moved from Eastern Poland to Western Ukraine
                  1 infantry moved from Eastern Poland to Bessarabia
                  1 infantry moved from Eastern Poland to Belarus
                        Germans take Belarus from Russians
                  1 bomber moved from Western Germany to Novgorod
                  1 armour moved from Eastern Poland to Smolensk
                        Germans take Smolensk from Russians
                  1 armour moved from Eastern Poland to Archangel
                        Germans take Archangel from Russians
                  17 infantry moved from Eastern Poland to Baltic States
                  5 artilleries moved from Eastern Poland to Baltic States
                  5 infantry moved from Finland to Karelia
                        Germans take Karelia from Russians
                  2 battleships moved from 109 Sea Zone to 105 Sea Zone
          

          Savegame

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          • M Offline
            Makalakalane
            last edited by

            @ubernaut do you want to Intercept my Bomber with your fighter? Both planes hit on 1 for 1 round of combat.

            ubernautU 1 Reply Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Moderators @Makalakalane
              last edited by

              @Makalakalane let's just do it live jumping into the lobby now 🙂

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • M Offline
                Makalakalane
                last edited by

                TripleA Turn Summary: Germans round 4

                TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                Game History

                Round: 4
                
                    Research Technology - Germans
                
                    Purchase Units - Germans
                        Germans buy 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
                
                    Combat Move - Germans
                        1 armour moved from Eastern Poland to Western Ukraine
                        1 armour moved from Western Ukraine to Ukraine
                              Germans take Ukraine from Russians
                        1 infantry moved from Eastern Poland to Western Ukraine
                        1 infantry moved from Eastern Poland to Bessarabia
                        1 infantry moved from Eastern Poland to Belarus
                              Germans take Belarus from Russians
                        1 bomber moved from Western Germany to Novgorod
                        1 armour moved from Eastern Poland to Smolensk
                              Germans take Smolensk from Russians
                        1 armour moved from Eastern Poland to Archangel
                              Germans take Archangel from Russians
                        17 infantry moved from Eastern Poland to Baltic States
                        5 artilleries moved from Eastern Poland to Baltic States
                        5 infantry moved from Finland to Karelia
                              Germans take Karelia from Russians
                        2 battleships moved from 109 Sea Zone to 105 Sea Zone
                
                    Combat - Germans
                        Air Battle in Novgorod
                            Germans attacks with 1 units heading to Novgorod
                            Russians launches 1 interceptors out of Novgorod
                                Attackers Fire,  : 0/1 hits, 0.17 expected hits
                                Defenders Fire,  : 0/1 hits, 0.17 expected hits
                            Air Battle is over, the remaining bombers go on to their targets
                        Strategic bombing raid in Novgorod
                                AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                            Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                            Bombing raid in Novgorod causes 4 damage total. 
                        Cleaning up after air battles
                
                    Non Combat Move - Germans
                        1 bomber moved from Novgorod to Eastern Poland
                        7 armour moved from Germany to Eastern Poland
                        6 armour and 3 mech_infantrys moved from Western Germany to Poland
                
                    Place Units - Germans
                        1 cruiser and 1 destroyer placed in 112 Sea Zone
                        1 fighter and 1 tactical_bomber placed in Germany
                
                    Turn Complete - Germans
                        Total Cost from Convoy Blockades: 0
                            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                        Germans collect 45 PUs; end with 45 PUs
                        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                

                Combat Hit Differential Summary :

                Defenders Fire,  : : -0.17
                Attackers Fire,  : : -0.17
                AA fire in Novgorod : : -0.17
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • M Offline
                  Makalakalane
                  last edited by

                  @ubernaut Pfff did a huge a mistake. I thought the Industrial Complex in Normandy was only Damaged by 1... -.- Probably the end of the German fleet for now then. A good setback right there. Anyway, good luck

                  ubernautU 5 Replies Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @Makalakalane
                    last edited by

                    @Makalakalane yeah i got a lucky hit there i think i have been fairly lucky in general in naval battles so far this game as well.

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: Russians round 4

                      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                      Game History

                      Round: 4
                      
                          Research Technology - Russians
                              Russians spend 0 on tech rolls
                                  Russians rolls : 0/1 hits, 0.00 expected hits
                      
                          Purchase Units - Russians
                              Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; 
                      
                          Politics - Russians
                              Russians takes Political Action: Political Action Russians To War With Japanese
                                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      
                          Combat Move - Russians
                              1 infantry moved from Amur to Korea
                                    Russians take Korea from Japanese
                              1 fighter and 3 infantry moved from Novgorod to Archangel
                              1 artillery and 8 infantry moved from Novgorod to Belarus
                              9 infantry moved from Russia to Smolensk
                              1 fighter and 2 infantry moved from Bryansk to Ukraine
                              1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
                              2 armour, 5 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Belarus
                      
                          Combat - Russians
                              Battle in Ukraine
                                  Russians attack with 1 fighter and 2 infantry
                                  Germans defend with 1 armour and 1 factory_minor
                                      Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                                      Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                                      1 infantry owned by the Russians lost in Ukraine
                                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                                      Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                                  Casualties for Russians: 2 infantry
                                  Casualties for Germans: 1 armour
                              Battle in Western Ukraine
                                  Russians attack with 1 infantry and 1 tactical_bomber
                                  Germans defend with 1 infantry
                                      Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                                      Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Germans lost in Western Ukraine
                                  Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                  Casualties for Germans: 1 infantry
                              Battle in Archangel
                                  Russians attack with 1 fighter and 3 infantry
                                  Germans defend with 1 armour
                                      Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                                      Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                                  Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                                  Casualties for Russians: 1 infantry
                                  Casualties for Germans: 1 armour
                              Battle in Belarus
                                  Russians attack with 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys
                                  Germans defend with 1 infantry
                                      Russians roll dice for 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys in Belarus, round 2 : 11/51 hits, 11.17 expected hits
                                      Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Germans lost in Belarus
                                  Russians win, taking Belarus from Germans with 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                                  Casualties for Germans: 1 infantry
                              Battle in Smolensk
                                  Russians attack with 9 infantry
                                  Germans defend with 1 armour
                                      Russians roll dice for 9 infantry in Smolensk, round 2 : 2/9 hits, 1.50 expected hits
                                      Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
                                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                                  Russians win, taking Smolensk from Germans with 8 infantry remaining. Battle score for attacker is 3
                                  Casualties for Russians: 1 infantry
                                  Casualties for Germans: 1 armour
                              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                      
                          Non Combat Move - Russians
                              1 fighter moved from Ukraine to Russia
                              1 tactical_bomber moved from Western Ukraine to Russia
                              2 aaGuns moved from Bryansk to Belarus
                              2 aaGuns moved from Novgorod to Belarus
                              1 fighter moved from Archangel to Russia
                      
                          Place Units - Russians
                              10 infantry placed in Russia
                              2 armour and 1 infantry placed in Volgograd
                      
                          Turn Complete - Russians
                              Russians collect 35 PUs; end with 35 PUs
                              Russians collect 6 PUs from War Bonds; end with 41 PUs
                              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                      

                      Combat Hit Differential Summary :

                      Germans : 1.67
                      Italians : -0.33
                      Russians rolls : : 0.00
                      Russians : 0.17
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Makalakalane
                        last edited by

                        @Makalakalane well if it makes you feel any better you got pretty lucky in ukraine also if you decide to attack belarus next round i'm def gonna want to do that one live. 🙂 gor for 🗾

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Makalakalane
                          last edited by

                          @Makalakalane btw i dont think it really affected any battles so if you prefer you can edit your ships from 105 to 112 now worries. 🙂

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @Makalakalane
                            last edited by

                            @Makalakalane just make sure they are still damaged. 🙂

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @Makalakalane
                              last edited by

                              @Makalakalane hmm nm i guess you can't put them back in damaged.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                Makalakalane
                                last edited by

                                TripleA Move Summary: Japanese round 4

                                TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                Game History

                                Round: 4
                                
                                    Purchase Units - Japanese
                                        Japanese buy 3 armour, 1 battleship and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
                                
                                    Combat Move - Japanese
                                        1 infantry moved from Yunnan to Szechwan
                                              Japanese take Szechwan from Chinese
                                        9 infantry moved from Yunnan to Kweichow
                                              Japanese take Kweichow from Chinese
                                        1 mech_infantry moved from Yunnan to Kweichow
                                        7 artilleries moved from Yunnan to Kweichow
                                        2 mech_infantrys moved from Kiangsu to Kweichow
                                        1 armour moved from Kiangsu to Kweichow
                                        4 fighters moved from Manchuria to Korea
                                        2 infantry moved from Manchuria to Korea
                                

                                Savegame

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Makalakalane
                                  last edited by

                                  @Makalakalane hey there don't forget to do a reply 🙂 gotta run for errands now not sure if i'll be able to look at this til the morning or not my afternoon is pretty booked up.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    Makalakalane
                                    last edited by

                                    TripleA Turn Summary: Japanese round 4

                                    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                    Game History

                                    Round: 4
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 3 armour, 1 battleship and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
                                    
                                        Combat Move - Japanese
                                            1 infantry moved from Yunnan to Szechwan
                                                  Japanese take Szechwan from Chinese
                                            9 infantry moved from Yunnan to Kweichow
                                                  Japanese take Kweichow from Chinese
                                            1 mech_infantry moved from Yunnan to Kweichow
                                            7 artilleries moved from Yunnan to Kweichow
                                            2 mech_infantrys moved from Kiangsu to Kweichow
                                            1 armour moved from Kiangsu to Kweichow
                                            4 fighters moved from Manchuria to Korea
                                            2 infantry moved from Manchuria to Korea
                                    
                                        Combat - Japanese
                                            Battle in Korea
                                                Japanese attack with 4 fighters and 2 infantry
                                                Russians defend with 1 infantry
                                                    Japanese roll dice for 4 fighters and 2 infantry in Korea, round 2 : 2/6 hits, 2.33 expected hits
                                                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Russians lost in Korea
                                                Japanese win, taking Korea from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                                                Casualties for Russians: 1 infantry
                                    
                                        Non Combat Move - Japanese
                                            2 infantry moved from Jehol to Manchuria
                                            1 armour and 2 mech_infantrys moved from Shantung to Manchuria
                                            1 armour moved from Kwangtung to Hunan
                                            2 fighters moved from Yunnan to Hunan
                                            1 tactical_bomber moved from Yunnan to Hunan
                                            1 tactical_bomber moved from Yunnan to Hunan
                                            1 tactical_bomber moved from Yunnan to Hunan
                                            1 fighter moved from Yunnan to Hunan
                                            2 bombers moved from Yunnan to Manchuria
                                            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                                            3 fighters moved from Korea to Japan
                                            1 fighter moved from Korea to Manchuria
                                            1 transport moved from 43 Sea Zone to 20 Sea Zone
                                            1 transport moved from 44 Sea Zone to 20 Sea Zone
                                    
                                        Place Units - Japanese
                                            3 armour placed in Manchuria
                                            3 infantry placed in Shantung
                                            3 infantry placed in Kiangsu
                                            1 battleship placed in 6 Sea Zone
                                    
                                        Turn Complete - Japanese
                                            Total Cost from Convoy Blockades: 1
                                                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
                                                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                                            Japanese collect 51 PUs (1 lost to blockades); end with 56 PUs
                                            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Russians : -0.33
                                    Japanese : -0.33
                                    

                                    Savegame

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Makalakalane
                                      last edited by

                                      @Makalakalane oh haha just realized that was your combat save. 😛

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        Makalakalane
                                        last edited by

                                        @ubernaut no I don't want to edit anything. You can put in ships and damage them in the editor, but no, it was my mistake not noticing which factory that was damaged by how much. I don't wanna do perfect games. Only really obvious mistakes that are really crucial I think should be rectified. Like forgetting to do a really obvious non-combat thing, that was essentialt to the rest of your actions or something like that. Like forgetting to move your army one step back to the capitol, when that was the plan.

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @Makalakalane
                                          last edited by

                                          @Makalakalane right gotcha it doesnt look like you can edit in damaged ships in this version of the game i many version the damaged units are different unit was are changed by triggers but in this it seems to just be a flag. 😕

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • M Offline
                                            Makalakalane
                                            last edited by

                                            @ubernaut what you do is you edit in the ship and then you mark that ship after and chose change hitpoints in the right menu. Anyway, it's not relevant for this game, but now you know how 🙂

                                            ubernautU 2 Replies Last reply Reply Quote 1

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