G40 Makalakalane (ax) v ubernaut (al)
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@Makalakalane hmm nm i guess you can't put them back in damaged.
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 9 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Yunnan to Kweichow 7 artilleries moved from Yunnan to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 4 fighters moved from Manchuria to Korea 2 infantry moved from Manchuria to Korea -
@Makalakalane hey there don't forget to do a reply
gotta run for errands now not sure if i'll be able to look at this til the morning or not my afternoon is pretty booked up. -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 9 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Yunnan to Kweichow 7 artilleries moved from Yunnan to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 4 fighters moved from Manchuria to Korea 2 infantry moved from Manchuria to Korea Combat - Japanese Battle in Korea Japanese attack with 4 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 4 fighters and 2 infantry in Korea, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 infantry moved from Jehol to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 armour moved from Kwangtung to Hunan 2 fighters moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 2 bombers moved from Yunnan to Manchuria 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Korea to Japan 1 fighter moved from Korea to Manchuria 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 transport moved from 44 Sea Zone to 20 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 battleship placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 51 PUs (1 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians : -0.33 Japanese : -0.33 -
@Makalakalane oh haha just realized that was your combat save.

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@ubernaut no I don't want to edit anything. You can put in ships and damage them in the editor, but no, it was my mistake not noticing which factory that was damaged by how much. I don't wanna do perfect games. Only really obvious mistakes that are really crucial I think should be rectified. Like forgetting to do a really obvious non-combat thing, that was essentialt to the rest of your actions or something like that. Like forgetting to move your army one step back to the capitol, when that was the plan.
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@Makalakalane right gotcha it doesnt look like you can edit in damaged ships in this version of the game i many version the damaged units are different unit was are changed by triggers but in this it seems to just be a flag.

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@ubernaut what you do is you edit in the ship and then you mark that ship after and chose change hitpoints in the right menu. Anyway, it's not relevant for this game, but now you know how

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@Makalakalane gotcha never noticed that before

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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone 2 submarines moved from 109 Sea Zone to 105 Sea Zone British take 109 Sea Zone from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to Ethiopia British take Anglo Egyptian Sudan from Italians British take Ethiopia from Italians 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 fighter and 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Sumatra 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Burma to 38 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone -
@Makalakalane bunch of stuff here let me know if you want to do it live or give instructions.

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@ubernaut nah, I can't do live right now, waiting for a phone call work-wise. Just take casualties, cheapest first.
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@Makalakalane you want to submerge your german sub? also, do you want to use any kamikaze tokens in SZ20? i don't mind waiting for live battle too

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@ubernaut no, Sub stays in battle, take it as first casualty, if your Subs hit. If both Battleships die before the Sub, then submergen. No Kamikaze in Pacific battle.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone 2 submarines moved from 109 Sea Zone to 105 Sea Zone British take 109 Sea Zone from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to Ethiopia British take Anglo Egyptian Sudan from Italians British take Ethiopia from Italians 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 fighter and 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Sumatra 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Burma to 38 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in 20 Sea Zone British attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 105 Sea Zone British attack with 1 bomber, 1 fighter and 2 submarines Germans defend with 2 battleships and 1 submarine British roll dice for 2 submarines in 105 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 battleships in 105 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 battleship owned by the Germans and 1 submarine owned by the British lost in 105 Sea Zone British roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 105 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 105 Sea Zone 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 105 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 105 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 18 Casualties for British: 1 fighter and 2 submarines Casualties for Germans: 2 battleshipsCombat Hit Differential Summary :
Germans : 0.00 British : -1.50 -
@Makalakalane so you got a bit lucky in the first big battle in the last round you had your sub and 1 bb left versus just my aircraft so i submerged your sub figuring that my air couldn't hit it anyway (i believe that's not possible in this one) and in the last round both my aircraft scored hits so if i did something wrong it only benefited you, proceeding with the remaining battles.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 2 artilleries, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 87 Sea Zone 2 artilleries, 5 infantry and 3 mech_infantrys moved from 87 Sea Zone to French West Africa Combat - Americans Battle in 87 Sea Zone Americans attack with 1 destroyer, 1 submarine and 5 transports Italians defend with 1 transport 1 transport owned by the Italians lost in 87 Sea Zone Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French West Africa Americans attack with 2 artilleries, 5 infantry and 3 mech_infantrys Italians defend with 1 armour Americans roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in French West Africa, round 2 : 1/10 hits, 2.33 expected hits Italians roll dice for 1 armour in French West Africa, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in French West Africa Americans win, taking French West Africa from Italians with 2 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Americans 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 1 battleship, 1 carrier and 3 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Hopei to Szechwan 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 14 infantry moved from Hopei to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Szechwan to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 artillery, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone 2 submarines moved from 109 Sea Zone to 105 Sea Zone British take 109 Sea Zone from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to Ethiopia British take Anglo Egyptian Sudan from Italians British take Ethiopia from Italians 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 fighter and 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Sumatra 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Burma to 38 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in 20 Sea Zone British attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 105 Sea Zone British attack with 1 bomber, 1 fighter and 2 submarines Germans defend with 2 battleships and 1 submarine British roll dice for 2 submarines in 105 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 battleships in 105 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 battleship owned by the Germans and 1 submarine owned by the British lost in 105 Sea Zone British roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 105 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 105 Sea Zone 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 105 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 105 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 18 Casualties for British: 1 fighter and 2 submarines Casualties for Germans: 2 battleships Battle in Java British attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Java British roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java British roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 5 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java British win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Sumatra British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from 105 Sea Zone to United Kingdom 1 fighter moved from Yunnan to India 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 destroyers moved from 39 Sea Zone to 44 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 carrier moved from 39 Sea Zone to 41 Sea Zone Place Units - British 1 tactical_bomber placed in United Kingdom 2 submarines placed in 109 Sea Zone 1 artillery placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : 0.00 Italians : -0.50 British : -3.50 Americans rolls : : 0.00 Americans : -0.67 British rolls : : 0.00 Chinese : 0.33 Japanese : -2.33 -
@Makalakalane java battle was crazy too a lot of misses on my part but i prevailed there as well. go for :italy:
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LMAO just saw how off my dice were that time -3.5

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@ubernaut it's all good. The german fleet battle would've ended the same way even if you hadn't submerged. The planes can't hit the sub, so you wouldn't have gotten the opportunity to choose it as casualty even if you let it stay in the battle. I will look in to my turn soon.
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