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    G40 Makalakalane (ax) v ubernaut (al)

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    • ubernautU Online
      ubernaut Moderators @Makalakalane
      last edited by

      @Makalakalane hey there just now seeing this might not be able to look at it till tomorrow. don't forget to @ me 🙂

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Online
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: French round 4

        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

        Game History

        Round: 4
        
            Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC rolls : 1/1 hits, 0.00 expected hits
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover Long Range Aircraft
        
            Activate Technology - ANZAC
                ANZAC activating Long Range Aircraft
        
            Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
        
            Combat Move - ANZAC
        
            Non Combat Move - ANZAC
                3 fighters and 1 tactical_bomber moved from Western Australia to India
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 aaGun and 2 infantry moved from South Australia to Queensland
                2 artilleries moved from Western Australia to South Australia
                1 aaGun moved from South Australia to Western Australia
        
            Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
        
            Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
        
            Combat Move - French
        
            Non Combat Move - French
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        ANZAC rolls : : 1.00
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Online
          ubernaut Moderators @Makalakalane
          last edited by

          @Makalakalane managed to sneak in my :australia:/:france: turn if you want to attack sz109 or belarus i'd prefer we do it live. 🙂

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • M Offline
            Makalakalane
            last edited by

            TripleA Move Summary: Germans round 5

            TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

            Game History

            Round: 5
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    Germans repair damage of 4x factory_minor; Remaining resources: 46 PUs; 
                    Germans buy 3 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; 
            
                Combat Move - Germans
                    1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                    2 mech_infantrys moved from Poland to Western Ukraine
                    1 bomber moved from Eastern Poland to Western Ukraine
                    1 fighter moved from Eastern Poland to Western Ukraine
            

            Savegame

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            • M Offline
              Makalakalane
              last edited by

              TripleA Turn Summary: Germans round 5

              TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

              Game History

              Round: 5
              
                  Research Technology - Germans
              
                  Purchase Units - Germans
                      Germans repair damage of 4x factory_minor; Remaining resources: 46 PUs; 
                      Germans buy 3 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; 
              
                  Combat Move - Germans
                      1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                      2 mech_infantrys moved from Poland to Western Ukraine
                      1 bomber moved from Eastern Poland to Western Ukraine
                      1 fighter moved from Eastern Poland to Western Ukraine
              
                  Combat - Germans
                      Battle in 125 Sea Zone
                          Germans attack with 1 destroyer
                          Russians defend with 1 submarine
                              Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                              Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                              Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                              Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                              Russians roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 1 destroyer in 125 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                              Russians roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 1 destroyer in 125 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                              Russians roll dice for 1 submarine in 125 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                              1 submarine owned by the Russians lost in 125 Sea Zone
                          Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                          Casualties for Russians: 1 submarine
                      Battle in Western Ukraine
                          Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                          Russians defend with 1 infantry
                              Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
                              Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Russians lost in Western Ukraine
                          Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                          Casualties for Russians: 1 infantry
              
                  Non Combat Move - Germans
                      15 infantry moved from Baltic States to Novgorod
                      5 infantry moved from Karelia to Novgorod
                      5 artilleries moved from Baltic States to Novgorod
                      11 armour moved from Eastern Poland to Novgorod
                      1 armour moved from Eastern Poland to Novgorod
                      1 mech_infantry moved from Poland to Novgorod
                      3 aaGuns moved from Eastern Poland to Bessarabia
                      1 infantry moved from Bessarabia to Ukraine
                      1 bomber moved from Western Ukraine to France
                      1 fighter moved from Germany to Novgorod
                      1 tactical_bomber moved from Germany to Novgorod
                      6 armour moved from Poland to Novgorod
                      1 infantry moved from Baltic States to Eastern Poland
                      1 armour moved from Eastern Poland to Ukraine
                      1 fighter moved from Western Ukraine to Novgorod
                      1 cruiser moved from 112 Sea Zone to 105 Sea Zone
              
                  Place Units - Germans
                      1 destroyer placed in 105 Sea Zone
                      1 armour placed in Ukraine
                      1 mech_infantry placed in Ukraine
                      2 armour and 4 mech_infantrys placed in Germany
              
                  Turn Complete - Germans
                      Germans collect 44 PUs; end with 44 PUs
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              

              Combat Hit Differential Summary :

              Germans : 0.17
              Russians : -1.50
              

              Savegame

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              • M Offline
                Makalakalane
                last edited by

                @ubernaut Done. Didn't attack sz109 or Belarus.

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Online
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: Russians round 5

                  TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                  Game History

                  Round: 5
                  
                      Research Technology - Russians
                          Russians spend 0 on tech rolls
                              Russians rolls : 0/1 hits, 0.00 expected hits
                  
                      Purchase Units - Russians
                          Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; 1 techTokens; 
                  
                      Combat Move - Russians
                          1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
                          1 fighter moved from Russia to Baltic States
                          1 infantry moved from Belarus to Baltic States
                          1 infantry moved from Belarus to Eastern Poland
                  
                      Combat - Russians
                          Battle in Baltic States
                              Russians attack with 1 fighter and 1 infantry
                              Germans defend with 1 infantry
                                  Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                                  Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                              Russians win with 1 fighter remaining. Battle score for attacker is 0
                              Casualties for Russians: 1 infantry
                              Casualties for Germans: 1 infantry
                          Battle in Eastern Poland
                              Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                              Germans defend with 1 infantry
                                  Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits
                                  Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Germans lost in Eastern Poland
                              Russians win, taking Eastern Poland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                              Casualties for Germans: 1 infantry
                  
                      Non Combat Move - Russians
                          2 infantry moved from Archangel to Belarus
                          8 infantry moved from Smolensk to Belarus
                          1 aaGun moved from Belarus to Bryansk
                          1 infantry moved from Volgograd to Rostov
                          2 armour moved from Volgograd to Bryansk
                          10 infantry moved from Russia to Bryansk
                          1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
                          1 fighter moved from Baltic States to Belarus
                          2 aaGuns and 17 infantry moved from Amur to Sakha
                  
                      Place Units - Russians
                          2 armour, 1 artillery and 7 infantry placed in Russia
                          3 infantry placed in Volgograd
                  
                      Turn Complete - Russians
                          Russians collect 29 PUs; end with 29 PUs
                          Russians collect 3 PUs from War Bonds; end with 32 PUs
                  

                  Combat Hit Differential Summary :

                  Germans : 0.67
                  Italians : -0.33
                  Russians rolls : : 0.00
                  Russians : 1.00
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Online
                    ubernaut Moderators @Makalakalane
                    last edited by

                    @Makalakalane go for 🗾

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • M Offline
                      Makalakalane
                      last edited by

                      @ubernaut it wont let me post COmbat-Movement Summary.. It says 'User null doesn't exist'??

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        Makalakalane
                        last edited by

                        @ubernaut I will try and redownload the file and do my things again...

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                        • M Offline
                          Makalakalane
                          last edited by

                          @ubernaut haha I'm sorry - I opened the savegame as a local game by mistake.. Should be no beef now.

                          ubernautU 2 Replies Last reply Reply Quote 0
                          • M Offline
                            Makalakalane
                            last edited by

                            TripleA Move Summary: Japanese round 5

                            TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                            Game History

                            Round: 5
                            
                                Purchase Units - Japanese
                                    Japanese buy 3 armour, 1 battleship, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
                            
                                Combat Move - Japanese
                                    1 armour moved from Kweichow to Hopei
                                          Japanese take Hopei from Chinese
                                    1 armour moved from Hopei to Anhwe
                                    1 transport moved from 6 Sea Zone to 19 Sea Zone
                                    1 infantry moved from Shantung to 19 Sea Zone
                                    1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                                    1 infantry moved from 5 Sea Zone to Soviet Far East
                                    7 artilleries, 9 infantry and 3 mech_infantrys moved from Kweichow to Yunnan
                                    1 armour moved from Hunan to Yunnan
                                    3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
                                    5 armour, 8 infantry and 2 mech_infantrys moved from Manchuria to Amur
                                          Japanese take Amur from Russians
                                    2 infantry moved from Korea to Amur
                            

                            Savegame

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                            • M Offline
                              Makalakalane
                              last edited by

                              TripleA Turn Summary: Japanese round 5

                              TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                              Game History

                              Round: 5
                              
                                  Purchase Units - Japanese
                                      Japanese buy 3 armour, 1 battleship, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
                              
                                  Combat Move - Japanese
                                      1 armour moved from Kweichow to Hopei
                                            Japanese take Hopei from Chinese
                                      1 armour moved from Hopei to Anhwe
                                      1 transport moved from 6 Sea Zone to 19 Sea Zone
                                      1 infantry moved from Shantung to 19 Sea Zone
                                      1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                                      1 infantry moved from 5 Sea Zone to Soviet Far East
                                      7 artilleries, 9 infantry and 3 mech_infantrys moved from Kweichow to Yunnan
                                      1 armour moved from Hunan to Yunnan
                                      3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
                                      5 armour, 8 infantry and 2 mech_infantrys moved from Manchuria to Amur
                                            Japanese take Amur from Russians
                                      2 infantry moved from Korea to Amur
                              
                                  Combat - Japanese
                                      Battle in Soviet Far East
                                      Battle in Yunnan
                                          Japanese attack with 1 armour, 7 artilleries, 3 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers
                                          British defend with 1 infantry
                                              Japanese roll dice for 1 armour, 7 artilleries, 3 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 7/26 hits, 9.50 expected hits
                                              Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                                              1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                                          Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 1 armour, 7 artilleries, 3 fighters, 8 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 0
                                          Casualties for Japanese: 1 infantry
                                          Casualties for British: 1 infantry
                              
                                  Non Combat Move - Japanese
                                      2 infantry moved from Shantung to Anhwe
                                      3 infantry moved from Kiangsu to Anhwe
                                      1 aaGun moved from Manchuria to Amur
                                      3 fighters moved from Yunnan to Kiangsi
                                      3 tactical_bombers moved from Yunnan to Kiangsi
                              
                                  Place Units - Japanese
                                      2 armour placed in Manchuria
                                      1 armour placed in Kiangsu
                                      1 battleship, 2 destroyers and 1 submarine placed in 6 Sea Zone
                              
                                  Turn Complete - Japanese
                                      Total Cost from Convoy Blockades: 7
                                          Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3,3
                                          Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
                                          Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
                                      Japanese collect 37 PUs (7 lost to blockades); end with 38 PUs
                              

                              Combat Hit Differential Summary :

                              Chinese : 0.67
                              Japanese : -2.50
                              

                              Savegame

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                              • ubernautU Online
                                ubernaut Moderators @Makalakalane
                                last edited by

                                @Makalakalane yeah i was about to say that only happens when you play it a local game. not sure how long this will take just got back from errands and usa>china>uk>ukpac always takes a lot of plotting 😛

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Online
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Move Summary: British round 5

                                  TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - British
                                          1 bomber and 1 tactical_bomber moved from United Kingdom to 105 Sea Zone
                                          2 submarines moved from 109 Sea Zone to 105 Sea Zone
                                          1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Online
                                    ubernaut Moderators @Makalakalane
                                    last edited by

                                    @Makalakalane got a battle here which could get funky maybe it's best to do it live. 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • M Offline
                                      Makalakalane
                                      last edited by

                                      @ubernaut nah it's ok, just do cheapest first with my casualties.

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Online
                                        ubernaut Moderators @Makalakalane
                                        last edited by

                                        @Makalakalane so sub remains under all scenarios?

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • M Offline
                                          Makalakalane
                                          last edited by

                                          Take the sub as casualty as soon as you can. If things happen so that it can't be hit at some point, then that's how it will be.

                                          ubernautU 2 Replies Last reply Reply Quote 0
                                          • ubernautU Online
                                            ubernaut Moderators @Makalakalane
                                            last edited by

                                            @Makalakalane got it just seeing this now in the middle of my tww turn will wrap it up and pass it over after im done with that. 🙂

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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