G40 Makalakalane (ax) v ubernaut (al)
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 3 infantry moved from Syria to Iraq Italians take Iraq from British 1 artillery and 1 infantry moved from French Equatorial Africa to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Eastern Poland to Novgorod Italians take Novgorod from Russians Combat - Italians Non Combat Move - Italians 1 bomber moved from Eastern Poland to Southern Italy 1 mech_infantry moved from Tunisia to Tobruk 1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 artillery moved from Morocco to Algeria 2 artilleries moved from Syria to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 2 artilleries moved from 96 Sea Zone to Tobruk 2 artilleries moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 2 artilleries moved from 96 Sea Zone to Tobruk 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 aaGun and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 aaGun moved from 96 Sea Zone to Tobruk 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Italians 4 armour, 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
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@Makalakalane hey there just now seeing this might not be able to look at it till tomorrow. don't forget to @ me

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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 1/1 hits, 0.00 expected hits ANZAC removing all Technology Tokens after successful research. ANZAC discover Long Range Aircraft Activate Technology - ANZAC ANZAC activating Long Range Aircraft Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from Western Australia to India 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 aaGun and 2 infantry moved from South Australia to Queensland 2 artilleries moved from Western Australia to South Australia 1 aaGun moved from South Australia to Western Australia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC rolls : : 1.00 -
@Makalakalane managed to sneak in my :australia:/:france: turn if you want to attack sz109 or belarus i'd prefer we do it live.

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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 46 PUs; Germans buy 3 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 mech_infantrys moved from Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 46 PUs; Germans buy 3 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 mech_infantrys moved from Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 15 infantry moved from Baltic States to Novgorod 5 infantry moved from Karelia to Novgorod 5 artilleries moved from Baltic States to Novgorod 11 armour moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 mech_infantry moved from Poland to Novgorod 3 aaGuns moved from Eastern Poland to Bessarabia 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Western Ukraine to France 1 fighter moved from Germany to Novgorod 1 tactical_bomber moved from Germany to Novgorod 6 armour moved from Poland to Novgorod 1 infantry moved from Baltic States to Eastern Poland 1 armour moved from Eastern Poland to Ukraine 1 fighter moved from Western Ukraine to Novgorod 1 cruiser moved from 112 Sea Zone to 105 Sea Zone Place Units - Germans 1 destroyer placed in 105 Sea Zone 1 armour placed in Ukraine 1 mech_infantry placed in Ukraine 2 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : -1.50 -
@ubernaut Done. Didn't attack sz109 or Belarus.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter moved from Russia to Baltic States 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland Combat - Russians Battle in Baltic States Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Archangel to Belarus 8 infantry moved from Smolensk to Belarus 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Volgograd to Rostov 2 armour moved from Volgograd to Bryansk 10 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Baltic States to Belarus 2 aaGuns and 17 infantry moved from Amur to Sakha Place Units - Russians 2 armour, 1 artillery and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Russians collect 3 PUs from War Bonds; end with 32 PUsCombat Hit Differential Summary :
Germans : 0.67 Italians : -0.33 Russians rolls : : 0.00 Russians : 1.00 -
@Makalakalane go for

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@ubernaut it wont let me post COmbat-Movement Summary.. It says 'User null doesn't exist'??
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@ubernaut I will try and redownload the file and do my things again...
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@ubernaut haha I'm sorry - I opened the savegame as a local game by mistake.. Should be no beef now.
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Anhwe 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 7 artilleries, 9 infantry and 3 mech_infantrys moved from Kweichow to Yunnan 1 armour moved from Hunan to Yunnan 3 fighters and 3 tactical_bombers moved from Hunan to Yunnan 5 armour, 8 infantry and 2 mech_infantrys moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Korea to Amur -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Anhwe 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 7 artilleries, 9 infantry and 3 mech_infantrys moved from Kweichow to Yunnan 1 armour moved from Hunan to Yunnan 3 fighters and 3 tactical_bombers moved from Hunan to Yunnan 5 armour, 8 infantry and 2 mech_infantrys moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Korea to Amur Combat - Japanese Battle in Soviet Far East Battle in Yunnan Japanese attack with 1 armour, 7 artilleries, 3 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 7 artilleries, 3 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 7/26 hits, 9.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 1 armour, 7 artilleries, 3 fighters, 8 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Manchuria to Amur 3 fighters moved from Yunnan to Kiangsi 3 tactical_bombers moved from Yunnan to Kiangsi Place Units - Japanese 2 armour placed in Manchuria 1 armour placed in Kiangsu 1 battleship, 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3 Japanese collect 37 PUs (7 lost to blockades); end with 38 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : -2.50 -
@Makalakalane yeah i was about to say that only happens when you play it a local game. not sure how long this will take just got back from errands and usa>china>uk>ukpac always takes a lot of plotting

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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - British 1 bomber and 1 tactical_bomber moved from United Kingdom to 105 Sea Zone 2 submarines moved from 109 Sea Zone to 105 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan -
@Makalakalane got a battle here which could get funky maybe it's best to do it live.

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@ubernaut nah it's ok, just do cheapest first with my casualties.
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@Makalakalane so sub remains under all scenarios?
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Take the sub as casualty as soon as you can. If things happen so that it can't be hit at some point, then that's how it will be.
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