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    G40 Makalakalane (ax) v ubernaut (al)

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    • M Offline
      Makalakalane
      last edited by

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians repair damage of 4x factory_minor; Remaining resources: 37 PUs; 
              Italians buy 1 armour, 2 artilleries, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Iraq to Northwest Persia
                    Italians take Northwest Persia from Neutral_Allies
              1 infantry moved from Iraq to Persia
                    Italians take Persia from British
              1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
                    Italians take Rhodesia from British
              1 bomber moved from Southern Italy to Egypt
              1 armour moved from Novgorod to Archangel
                    Italians take Archangel from Russians
              1 armour moved from Archangel to Nenetsia
                    Italians take Nenetsia from Russians
      
          Combat - Italians
              Air Battle in Egypt
                  Italians attacks with 1 units heading to Egypt
                  British launches 2 interceptors out of Egypt
                      Attackers Fire,  : 0/1 hits, 0.17 expected hits
                      Defenders Fire,  : 0/2 hits, 0.33 expected hits
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Egypt
                      AA fire in Egypt : 0/1 hits, 0.17 expected hits
                  Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Egypt causes 6 damage total. 
              Cleaning up after air battles
      
          Non Combat Move - Italians
              1 bomber moved from Egypt to Tobruk
              1 transport moved from 96 Sea Zone to 94 Sea Zone
              1 artillery moved from Algeria to 94 Sea Zone
              1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
              1 artillery moved from 96 Sea Zone to Tobruk
              4 transports moved from 96 Sea Zone to 95 Sea Zone
              4 armour moved from Northern Italy to 95 Sea Zone
              4 infantry moved from Northern Italy to 95 Sea Zone
              4 armour, 4 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
              4 armour moved from 96 Sea Zone to Tobruk
              4 infantry moved from 96 Sea Zone to Tobruk
      
          Place Units - Italians
              1 harbour placed in Libya
              1 armour placed in Novgorod
              2 mech_infantrys placed in Novgorod
              2 artilleries placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
              Italians collect 31 PUs; end with 31 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Defenders Fire,  : : -0.33
      AA fire in Egypt : : -0.17
      Attackers Fire,  : : -0.17
      

      Savegame

      ubernautU 2 Replies Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: French round 5

        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

        Game History

        Round: 5
        
            Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                    ANZAC rolls : 1/1 hits, 0.00 expected hits
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover Shipyards
        
            Activate Technology - ANZAC
                ANZAC activating Shipyards
        
            Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
        
            Combat Move - ANZAC
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        
            Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
        
            Non Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 43 Sea Zone
                1 destroyer and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 61 Sea Zone to 56 Sea Zone
                1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 aaGun and 2 infantry moved from Queensland to South Australia
                1 aaGun and 1 infantry moved from Western Australia to South Australia
                1 infantry moved from Shan State to Malaya
                3 fighters and 1 tactical_bomber moved from India to Malaya
        
            Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
        
            Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
        
            Combat Move - French
        
            Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        ANZAC : 0.50
        ANZAC rolls : : 1.00
        Japanese : 0.67
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @Makalakalane
          last edited by

          @Makalakalane probably will be around if you have a battle for me in the next half hour or after about an hour from now (sz109/belarus) doubt you will do either but yeah if you do i def want to do those live. 🙂

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators @Makalakalane
            last edited by

            @Makalakalane also probably will not be able to do russia today but maybe way later if i get through all my work stuff.

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • M Offline
              Makalakalane
              last edited by

              TripleA Turn Summary: Germans round 6

              TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

              Game History

              Round: 6
              
                  Research Technology - Germans
              
                  Purchase Units - Germans
                      Germans buy 8 armour; Remaining resources: 1 PUs; 
              
                  Combat Move - Germans
                      2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                      2 mech_infantrys moved from Western Ukraine to Eastern Poland
                      1 bomber moved from France to Eastern Poland
              
                  Combat - Germans
                      Battle in Eastern Poland
                          Germans attack with 2 armour, 1 bomber and 3 mech_infantrys
                          Russians defend with 1 infantry
                              Germans roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Eastern Poland, round 2 : 4/6 hits, 2.17 expected hits
                              Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Russians lost in Eastern Poland
                          Germans win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                          Casualties for Russians: 1 infantry
              
                  Non Combat Move - Germans
                      18 armour, 5 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Baltic States
                      1 bomber moved from Eastern Poland to Baltic States
                      2 armour and 4 mech_infantrys moved from Germany to Baltic States
                      3 aaGuns moved from Bessarabia to Eastern Poland
              
                  Place Units - Germans
                      5 armour placed in Germany
                      3 armour placed in Ukraine
              
                  Turn Complete - Germans
                      Germans collect 45 PUs; end with 46 PUs
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
              

              Combat Hit Differential Summary :

              Germans : 1.83
              Russians : -0.33
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • M Offline
                Makalakalane
                last edited by

                @ubernaut that's fine.. Damn I suck at late game in this version. In all versions, I suppose.. Haven't played in 15-20 years 😄

                ubernautU 4 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Makalakalane
                  last edited by

                  @Makalakalane what happened?

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @Makalakalane
                    last edited by

                    @Makalakalane anyway runnign out for errands see you a bit later or tomorrow 🙂

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: Russians round 6

                      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                      Game History

                      Round: 6
                      
                          Research Technology - Russians
                              Russians spend 0 on tech rolls
                                  Russians rolls : 0/1 hits, 0.00 expected hits
                      
                          Purchase Units - Russians
                              Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
                      
                          Combat Move - Russians
                              1 armour, 1 fighter and 1 mech_infantry moved from Belarus to Nenetsia
                                    Russians take Archangel from Italians
                              1 fighter, 4 infantry and 1 tactical_bomber moved from Belarus to Novgorod
                              1 infantry moved from Rostov to Ukraine
                              2 armour moved from Russia to Ukraine
                              2 armour moved from Bryansk to Ukraine
                                    Russians take Western Ukraine from Germans
                              5 infantry moved from Bryansk to Ukraine
                      
                          Combat - Russians
                              Battle in Novgorod
                                  Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                                  Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                                      Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 1.83 expected hits
                                      Italians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 2/3 hits, 1.17 expected hits
                                      2 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Novgorod
                                  Russians win, taking Novgorod from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                                  Casualties for Russians: 2 infantry
                                  Casualties for Italians: 1 armour and 2 mech_infantrys
                              Battle in Ukraine
                                  Russians attack with 4 armour and 6 infantry
                                  Germans defend with 3 armour, 1 factory_minor and 1 infantry
                                      Russians roll dice for 4 armour and 6 infantry in Ukraine, round 2 : 3/10 hits, 3.00 expected hits
                                      Germans roll dice for 3 armour and 1 infantry in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                                      2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine
                                      Russians roll dice for 4 armour and 4 infantry in Ukraine, round 3 : 2/8 hits, 2.67 expected hits
                                      Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                                  Russians win, taking Ukraine from Germans with 4 armour and 3 infantry remaining. Battle score for attacker is 12
                                  Casualties for Russians: 3 infantry
                                  Casualties for Germans: 3 armour and 1 infantry
                              Battle in Nenetsia
                                  Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                                  Italians defend with 1 armour
                                      Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Nenetsia, round 2 : 0/3 hits, 1.17 expected hits
                                      Italians roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0.50 expected hits
                                      1 mech_infantry owned by the Russians lost in Nenetsia
                                      Russians roll dice for 1 armour and 1 fighter in Nenetsia, round 3 : 0/2 hits, 1.00 expected hits
                                      Italians roll dice for 1 armour in Nenetsia, round 3 : 1/1 hits, 0.50 expected hits
                                      1 armour owned by the Russians lost in Nenetsia
                                   retreated to Nenetsia
                                  Italians win with 1 armour remaining. Battle score for attacker is -10
                                  Casualties for Russians: 1 armour and 1 mech_infantry
                              1 infantry moved from Volgograd to Caucasus
                              1 infantry moved from Volgograd to Kazakhstan
                              1 infantry moved from Volgograd to Samara
                              1 infantry moved from Russia to Vologda
                              2 aaGuns and 17 infantry moved from Sakha to Buryatia
                              1 fighter moved from Nenetsia to Belarus
                              1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                              1 aaGun and 5 infantry moved from Bryansk to Belarus
                              1 artillery and 6 infantry moved from Russia to Bryansk
                      
                          Place Units - Russians
                              8 infantry and 2 mech_infantrys placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 32 PUs; end with 32 PUs
                              Russians collect 4 PUs from War Bonds; end with 36 PUs
                      

                      Combat Hit Differential Summary :

                      Germans : 0.67
                      Italians : 1.83
                      Russians rolls : : 0.00
                      Russians : -1.67
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Makalakalane
                        last edited by

                        @Makalakalane snuck a turn in 😛 your italian tank got super lucky somehow and im sure will now be a giant pain in my butt 😞

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Makalakalane
                          last edited by

                          @Makalakalane btw if you decide to attack buryatia lets do that one live i may not take the auto picked casaulties on that one if you get a really unlucky first hit and also depending on what you go with. 🙂

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            Makalakalane
                            last edited by

                            TripleA Move Summary: Japanese round 6

                            TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                            Game History

                            Round: 6
                            
                                Purchase Units - Japanese
                                    Japanese buy 6 armour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
                            
                                Politics - Japanese
                                    Japanese takes Political Action: Political Action Japanese To War With French
                                        Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                                        Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                            
                                Combat Move - Japanese
                                    1 armour moved from Yunnan to French Indo China
                                          Japanese take French Indo China from French
                                    1 armour moved from French Indo China to Yunnan
                                    1 armour moved from Amur to Sakha
                                          Japanese take Sakha from Russians
                                    1 armour moved from Sakha to Buryatia
                                    4 armour, 10 infantry and 2 mech_infantrys moved from Amur to Buryatia
                                    3 fighters moved from Japan to Buryatia
                                    2 infantry moved from Anhwe to Jehol
                                    2 armour moved from Manchuria to Buryatia
                                    1 fighter moved from Manchuria to Jehol
                                    2 bombers moved from Manchuria to Buryatia
                                    1 infantry moved from Soviet Far East to Siberia
                                          Japanese take Siberia from Russians
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              Makalakalane
                              last edited by

                              TripleA Turn Summary: Japanese round 6

                              TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                              Game History

                              Round: 6
                              
                                  Purchase Units - Japanese
                                      Japanese buy 6 armour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
                              
                                  Politics - Japanese
                                      Japanese takes Political Action: Political Action Japanese To War With French
                                          Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                                          Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                              
                                  Combat Move - Japanese
                                      1 armour moved from Yunnan to French Indo China
                                            Japanese take French Indo China from French
                                      1 armour moved from French Indo China to Yunnan
                                      1 armour moved from Amur to Sakha
                                            Japanese take Sakha from Russians
                                      1 armour moved from Sakha to Buryatia
                                      4 armour, 10 infantry and 2 mech_infantrys moved from Amur to Buryatia
                                      3 fighters moved from Japan to Buryatia
                                      2 infantry moved from Anhwe to Jehol
                                      2 armour moved from Manchuria to Buryatia
                                      1 fighter moved from Manchuria to Jehol
                                      2 bombers moved from Manchuria to Buryatia
                                      1 infantry moved from Soviet Far East to Siberia
                                            Japanese take Siberia from Russians
                              
                                  Combat - Japanese
                                      Battle in Jehol
                                          Japanese attack with 1 fighter and 2 infantry
                                          Chinese defend with 1 infantry
                                              Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
                                              Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                                              1 infantry owned by the Chinese lost in Jehol
                                          Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                                          Casualties for Chinese: 1 infantry
                                      Battle in Buryatia
                                          Japanese attack with 7 armour, 2 bombers, 3 fighters, 10 infantry and 2 mech_infantrys
                                          Russians defend with 2 aaGuns and 17 infantry
                                              AA fire in Buryatia : 2/5 hits, 0.83 expected hits
                                              1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Buryatia
                                              Japanese roll dice for 7 armour, 1 bomber, 2 fighters, 10 infantry and 2 mech_infantrys in Buryatia, round 2 : 9/22 hits, 7.17 expected hits
                                              Russians roll dice for 2 aaGuns and 17 infantry in Buryatia, round 2 : 9/17 hits, 5.67 expected hits
                                              9 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
                                              Japanese roll dice for 7 armour, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Buryatia, round 3 : 5/13 hits, 5.67 expected hits
                                              Russians roll dice for 10 infantry in Buryatia, round 3 : 1/10 hits, 3.33 expected hits
                                              1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia
                                              Japanese roll dice for 7 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Buryatia, round 4 : 4/12 hits, 5.50 expected hits
                                              Russians roll dice for 5 infantry in Buryatia, round 4 : 3/5 hits, 1.67 expected hits
                                              4 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Buryatia
                                              Japanese roll dice for 6 armour, 1 bomber and 2 fighters in Buryatia, round 5 : 3/9 hits, 4.67 expected hits
                                              Russians roll dice for 1 infantry in Buryatia, round 5 : 1/1 hits, 0.33 expected hits
                                              1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia
                                          Japanese win, taking Buryatia from Russians with 5 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -11
                                          Casualties for Japanese: 2 armour, 1 bomber, 1 fighter, 10 infantry and 2 mech_infantrys
                                          Casualties for Russians: 2 aaGuns and 17 infantry
                              
                                  Non Combat Move - Japanese
                                      1 aaGun moved from Amur to Manchuria
                                      1 transport moved from 6 Sea Zone to 17 Sea Zone
                                      1 infantry moved from Iwo Jima to 17 Sea Zone
                                      1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                                      1 infantry moved from 19 Sea Zone to Shantung
                                      3 infantry moved from Anhwe to Shantung
                                      1 armour moved from Anhwe to Kiangsu
                                      1 fighter moved from Jehol to Kiangsu
                                      3 fighters moved from Kiangsi to Yunnan
                                      3 tactical_bombers moved from Kiangsi to Yunnan
                                      1 transport moved from 5 Sea Zone to 6 Sea Zone
                                      2 fighters moved from Buryatia to Amur
                                      1 bomber moved from Buryatia to Shantung
                              
                                  Place Units - Japanese
                                      3 armour placed in Shantung
                                      3 armour placed in Kiangsu
                              
                                  Turn Complete - Japanese
                                      Total Cost from Convoy Blockades: 4
                                          Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3,2,3
                                      Japanese collect 40 PUs (4 lost to blockades); end with 42 PUs
                              

                              Combat Hit Differential Summary :

                              AA fire in Buryatia : : 1.17
                              Chinese : -0.33
                              Russians : 3.00
                              Japanese : -1.83
                              

                              Savegame

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                              • M Offline
                                Makalakalane
                                last edited by

                                @ubernaut sorry too late... I already did it. Didn't see you email until after.. 😕 You only had one kind of unit in the country, so I didn't figure it was anything funky.. You managed to hit down 2 planes and the randomizer took a bomber.. 😕

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  Makalakalane
                                  last edited by

                                  @ubernaut I won, never the less, but man, I've been building up to that one for like 6 turns 😛 Sorry we couldn't do it live. I didn't see the email, cos I was playing my turn when I received it..
                                  In general I think live is ok, but actually I find it a little slow when it's minor battles, like escort/interception og 1 unit vs 1 unit. I think it makes sense during major battles and battles where there could be a reason to chose odd casualties. I Buryatia, you only had 1 kind of unit. There would be absolutely no reason for you to pick the AA guns in other round than round 1 of that battle. They only shoot once.

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Makalakalane
                                    last edited by

                                    @Makalakalane yeah well if you somehow missed really bad in first round i might have considered taking infantry instead.

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • M Offline
                                      Makalakalane
                                      last edited by

                                      @ubernaut why? How would that help you? Your chances of survival would drop like crazy if you did so? Unless you would hit on like 15 out of 19 1s.. You actually hit 9 in the first round, which was pretty high, I think. I mean even if you had won with 1 or both of your AA Guns, your chances of further survival would be even slimmer. But ok, I can see the logic if you would transport them back to Russia.
                                      In any case, I didn't see your email until it was too late. I don't mind the live-thing, but as I said, maybe only if it's big or necessary.

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Makalakalane
                                        last edited by

                                        @Makalakalane yeah i realized that after i finished my turn that one might be weird if you got really unlucky i'd say whenever there is a potential decision it usually makes sense to play it safe instead of rushing, anyway seems like it didn't matter haven't actually been able to look at it yet.

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • M Offline
                                          Makalakalane
                                          last edited by

                                          @ubernaut I think I had a medium hit on the first round. Actually I think I also hit 9. You had 17 + the 2 AA Guns.

                                          ubernautU 3 Replies Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Move Summary: Americans round 6

                                            TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                            Game History

                                            Round: 6
                                            
                                                Research Technology - Americans
                                                    Americans spend 0 on tech rolls
                                            
                                                Purchase Units - Americans
                                                    Americans buy 1 armour, 2 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; 1 techTokens; 
                                            
                                                Combat Move - Americans
                                                    2 artilleries and 8 infantry moved from Brazil to 86 Sea Zone
                                                    2 artilleries, 8 infantry and 5 transports moved from 86 Sea Zone to 91 Sea Zone
                                                    1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                                                    4 infantry moved from Hawaiian Islands to 26 Sea Zone
                                                    3 battleships, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 4 infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                                                    4 infantry moved from 6 Sea Zone to Japan
                                                    1 bomber and 2 fighters moved from Hawaiian Islands to 6 Sea Zone
                                                    3 mech_infantrys moved from French Equatorial Africa to Belgian Congo
                                                          British take Belgian Congo from Italians
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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