G40 Makalakalane (ax) v ubernaut (al)
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@Makalakalane yeah i got a lucky hit there i think i have been fairly lucky in general in naval battles so far this game as well.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 fighter and 3 infantry moved from Novgorod to Archangel 1 artillery and 8 infantry moved from Novgorod to Belarus 9 infantry moved from Russia to Smolensk 1 fighter and 2 infantry moved from Bryansk to Ukraine 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 2 armour, 5 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour Battle in Western Ukraine Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 3 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Belarus Russians attack with 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys in Belarus, round 2 : 11/51 hits, 11.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 9 infantry Germans defend with 1 armour Russians roll dice for 9 infantry in Smolensk, round 2 : 2/9 hits, 1.50 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 2 aaGuns moved from Bryansk to Belarus 2 aaGuns moved from Novgorod to Belarus 1 fighter moved from Archangel to Russia Place Units - Russians 10 infantry placed in Russia 2 armour and 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Russians collect 6 PUs from War Bonds; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 1.67 Italians : -0.33 Russians rolls : : 0.00 Russians : 0.17
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@Makalakalane well if it makes you feel any better you got pretty lucky in ukraine also if you decide to attack belarus next round i'm def gonna want to do that one live. gor for
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@Makalakalane btw i dont think it really affected any battles so if you prefer you can edit your ships from 105 to 112 now worries.
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@Makalakalane just make sure they are still damaged.
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@Makalakalane hmm nm i guess you can't put them back in damaged.
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 9 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Yunnan to Kweichow 7 artilleries moved from Yunnan to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 4 fighters moved from Manchuria to Korea 2 infantry moved from Manchuria to Korea
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@Makalakalane hey there don't forget to do a reply gotta run for errands now not sure if i'll be able to look at this til the morning or not my afternoon is pretty booked up.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 9 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Yunnan to Kweichow 7 artilleries moved from Yunnan to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 4 fighters moved from Manchuria to Korea 2 infantry moved from Manchuria to Korea Combat - Japanese Battle in Korea Japanese attack with 4 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 4 fighters and 2 infantry in Korea, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 infantry moved from Jehol to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 armour moved from Kwangtung to Hunan 2 fighters moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 2 bombers moved from Yunnan to Manchuria 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Korea to Japan 1 fighter moved from Korea to Manchuria 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 transport moved from 44 Sea Zone to 20 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 battleship placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 51 PUs (1 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians : -0.33 Japanese : -0.33
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@Makalakalane oh haha just realized that was your combat save.
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@ubernaut no I don't want to edit anything. You can put in ships and damage them in the editor, but no, it was my mistake not noticing which factory that was damaged by how much. I don't wanna do perfect games. Only really obvious mistakes that are really crucial I think should be rectified. Like forgetting to do a really obvious non-combat thing, that was essentialt to the rest of your actions or something like that. Like forgetting to move your army one step back to the capitol, when that was the plan.
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@Makalakalane right gotcha it doesnt look like you can edit in damaged ships in this version of the game i many version the damaged units are different unit was are changed by triggers but in this it seems to just be a flag.
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@ubernaut what you do is you edit in the ship and then you mark that ship after and chose change hitpoints in the right menu. Anyway, it's not relevant for this game, but now you know how
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@Makalakalane gotcha never noticed that before
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone 2 submarines moved from 109 Sea Zone to 105 Sea Zone British take 109 Sea Zone from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to Ethiopia British take Anglo Egyptian Sudan from Italians British take Ethiopia from Italians 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 fighter and 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Sumatra 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Burma to 38 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
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@Makalakalane bunch of stuff here let me know if you want to do it live or give instructions.
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@ubernaut nah, I can't do live right now, waiting for a phone call work-wise. Just take casualties, cheapest first.
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@Makalakalane you want to submerge your german sub? also, do you want to use any kamikaze tokens in SZ20? i don't mind waiting for live battle too
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@ubernaut no, Sub stays in battle, take it as first casualty, if your Subs hit. If both Battleships die before the Sub, then submergen. No Kamikaze in Pacific battle.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone 2 submarines moved from 109 Sea Zone to 105 Sea Zone British take 109 Sea Zone from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to Ethiopia British take Anglo Egyptian Sudan from Italians British take Ethiopia from Italians 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 fighter and 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Sumatra 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Burma to 38 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in 20 Sea Zone British attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 105 Sea Zone British attack with 1 bomber, 1 fighter and 2 submarines Germans defend with 2 battleships and 1 submarine British roll dice for 2 submarines in 105 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 battleships in 105 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 battleship owned by the Germans and 1 submarine owned by the British lost in 105 Sea Zone British roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 105 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 105 Sea Zone 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 105 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 105 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 18 Casualties for British: 1 fighter and 2 submarines Casualties for Germans: 2 battleships
Combat Hit Differential Summary :
Germans : 0.00 British : -1.50