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    List of possible sounds in sounds.properties

    Scheduled Pinned Locked Moved Map Making
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    • FrostionF Offline
      Frostion Admin
      last edited by

      @Cernel Well, I have never used custom AA sounds, but I will try it out in the Warcraft map. As some weird coincidence, I think all AA firing on the map is only done in the first round. No AA is capable of firing more than 1 round 😁

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Frostion
        last edited by

        @Frostion Good for you, then be sure that the first AA firing mixes well with the battle sound, as they will play at once. Probably the following ones will too, unless the battle sound is short or players have to think during AA casualties selection (unless it is random).

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        • FrostionF Offline
          Frostion Admin
          last edited by

          I am right now sitting a long way apart from my computer, on my phone, thinking of TripleA map map making, so please excuse that I do not just test this out via an xml. But...

          If I want to add a specific custom sound to a notification, is it as simple as just:

          ... adding a triggered notification to a trigger. Like a notification called "niceSound"

          ... then add, to the sound.properties file, a line called
          notification_niceSound=niceSound.mp3

          ... and ofcours have the mp3 file in the "sounds" directory.

          ??? Or does there have to be something written in the notifications txt file also???

          I am asking as I have been playing around with sound files lately, but not so much with custom condition and triggered "event" like sounds.

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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          • Michael HooverM Offline
            Michael Hoover
            last edited by

            @Frostion Did you test this out to see if it works as you thought?
            I am making a map and am getting into the sounds now so I am curious!

            Map Maker of: Twelve Clans and Labyrinth

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            • FrostionF Offline
              Frostion Admin
              last edited by

              @Michael-Hoover Custom AA sounds work nicely 🙂

              So like when a battle runs, it plays normal battle sound.

              But when there are units with a certain type of AA, it also plays the sound fitting that “type”. So <option name="typeAA" value="Wall-Archer"/> plays the sound file named aa_wall-archer.mp3

              The battle sound only plays once during the first battle round, but the aa sounds play ever battle round they are active.

              So battle sounds like this:
              battle_land_alliance_2.mp3
              With wall archers it sounds like this:
              mix1.mp3
              With wall archers and a hero with magic attack:
              mix2.mp3

              I use the same sound on both hits and mis, so I have this in my sounds file:
              battle_wall-archer_hit=aa_wall-archer.mp3
              battle_wall-archer_miss=aa_wall-archer.mp3

              I hope I am using the sound option correctly ? @devs 😉

              I have not tested out if it can actually plays different sounds on hit and miss. But it would make sense if you are going for units with like "anti-tank guns" that both files included a fire sound, but only the hit had an explosion sound at the end.

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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              • FrostionF Offline
                Frostion Admin
                last edited by

                @Michael-Hoover Also, notification sounds work 🙂 (If you want to know how)
                You can have a sound play when a notification pops up on screen like this:

                In the XML:
                <option name="notification" value="GreatBattleArthur"/>

                In the notification file:
                GreatBattleArthur=<body><center><img src="GreatBattleArthur.png"/></center><h3><img src="textdotsmall_00.png"/>Humans under Arthur win a great battle!</h3><img src="textdotsmall_00.png"/>Humans gain 100 Veterans<br><br></body>
                GreatBattleArthur_sounds=greatbattlealliance

                In the sounds file:
                notification_greatbattlealliance=notification_greatbattlealliance_1.mp3;notification_greatbattlealliance_2.mp3;notification_greatbattlealliance_3.mp3

                The sound dir has the above mention files, of course. One random one i played.

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                • Michael HooverM Offline
                  Michael Hoover
                  last edited by

                  Awesome! I will definitely use that - many thanks!

                  On a side note, I seem to be having an issue getting the "required_your_turn_series_[nation]" sound files to play at all...They play great on Dragon War, so I copied those to just test on my map, but they won't play. I even tried renaming the mp3 files so I'm not sure what I am doing wrong. Is there another option or switch somewhere else maybe?

                  Map Maker of: Twelve Clans and Labyrinth

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                  • Michael HooverM Offline
                    Michael Hoover
                    last edited by

                    Seems I may have found something...from another post where you mentioned fake steps...going to try that out now!

                    Map Maker of: Twelve Clans and Labyrinth

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                    • FrostionF Offline
                      Frostion Admin
                      last edited by

                      @Michael-Hoover Yes, two players in a row, controled by you will not play, unless there is something a nother player does in between. If this is not your problem:

                      Maybe you have several directories/copies of your map. Maybe one zip and one in dir? Maybe you have one on your desktop and edited files in that copy and not in the actual playable one in maps dir?

                      Maybe files have no surname/file type name like .mp3? Or is actually called xxx.mp3.mp3 ?

                      Try to keep files names with no capital letters.

                      Anyway, in my warcraft map I use this for Human player:
                      required_your_turn_series_Humans=music-humans-1.mp3;music-humans-2.mp3;music-humans-3.mp3;music-humans-4.mp3;music-humans-5.mp3
                      This play a random file of the start of the collection.

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      1 Reply Last reply Reply Quote 3
                      • Michael HooverM Offline
                        Michael Hoover
                        last edited by

                        Thanks for the advice. I must be missing something simple so I'll keep cracking at it.

                        Map Maker of: Twelve Clans and Labyrinth

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                        • Michael HooverM Offline
                          Michael Hoover
                          last edited by Michael Hoover

                          @Frostion - thank you for all the advice on sounds. I finally have everything lined out thanks to your tips and tricks! I'll be updating Twelve Clans later with music and sounds. :beaming_face_with_smiling_eyes:

                          Map Maker of: Twelve Clans and Labyrinth

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