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    Development Discussion: Speeding up battle calculator (and thus Hard AI)

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • T Offline
      Trevan @LaFayette
      last edited by

      @LaFayette I tried using that in the PlayerType enum

        BATTLE_TREE_AI("BattleTree (AI)", ClientSetting.showBetaFeatures.isSet()) {
          @Override
          public Player newPlayerWithName(final String name) {
            return new BattleTreeAi(name);
          }
        },
      

      But the player is still showing up in the list.

      I also tried:

        BATTLE_TREE_AI("BattleTree (AI)") {
          @Override
          public Player newPlayerWithName(final String name) {
            if (ClientSetting.showBetaFeatures.isSet()) {
              return new BattleTreeAi(name);
            }
          }
        },
      
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      • RoiEXR Offline
        RoiEX Admin
        last edited by

        @Trevan
        Looks like @LaFayette trolled you a little bit there.
        Try

        BATTLE_TREE_AI("BattleTree (AI)", ClientSetting.showBetaFeatures.getValue().orElse(false)) {
          @Override
          public Player newPlayerWithName(final String name) {
            return new BattleTreeAi(name);
          }
        },
        

        instead

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trevan @RoiEX
          last edited by

          @RoiEX That worked. I have to restart triplea for it to affect.

          I tried to play a game in the UI since everything I've done has been through the test framework. But when I try to start a game, I get the error

          Failed to start game
          IllegalArgumentExeption: File must exist at path: /.../game-headed/assets/unit_scroller/unit_sleep.png
          

          I've checked and that file definitely doesn't exist. I've also checked out master and tried to run it in case my changes broke it but master also throws that same error.

          Is there something I'm missing?

          And should I create a PR now?

          1 Reply Last reply Reply Quote 0
          • RoiEXR Offline
            RoiEX Admin
            last edited by

            @Trevan are you using a specific IDE?
            I think you have to run
            ./gradlew downloadAssets before running the game in order to download all the default assets

            T 2 Replies Last reply Reply Quote 0
            • T Offline
              Trevan @RoiEX
              last edited by

              @RoiEX I'm using IntelliJ

              1 Reply Last reply Reply Quote 0
              • RoiEXR Offline
                RoiEX Admin
                last edited by

                And yes, you can create a PR whenever you like, it will take us a while to review it though

                1 Reply Last reply Reply Quote 0
                • RoiEXR Offline
                  RoiEX Admin
                  last edited by

                  @Trevan If you're using intelliJ then it should automatically download the assets.
                  Try deleting the assets and .assets folder and it should force a re-download

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trevan @RoiEX
                    last edited by

                    @RoiEX It looks like IntelliJ is running that command but I ran it manually as well. I'm still getting that error. There are other files in game-headed/assets/unit_scroller so things have been downloaded.

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                    • T Offline
                      Trevan @RoiEX
                      last edited by

                      @RoiEX deleting the assets and .assets fixed the issue.

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trevan
                        last edited by

                        I've created a PR - https://github.com/triplea-game/triplea/pull/6501

                        1 Reply Last reply Reply Quote 0

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