TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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TripleA Turn Summary: Italy round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Research Technology - Italy Trigger italianaTAD: Italy gains access to AdvancedDestroyers Italy spend 0 on tech rolls Italy roll 3,3,5,3,8,4,4,12,11 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover Production Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianStrategicBomber moved from Romania to Southern Caucasus 1 italianAirTransport and 1 italianParatrooper moved from Greece to Cyprus 3 italianTanks moved from Tobruk to Al Kufrah Italy take Western Egypt from Egypt 1 italianMech.Infantry moved from Tobruk to Al Kufrah Combat - Italy Italy lands units in Cyprus Italy creates battle in territory Cyprus Strategic bombing raid in Southern Caucasus Bombing raid in Southern Caucasus rolls: 0 and causes: 0 damage to unit: Rail Bombing raid in Southern Caucasus causes 0 damage total. Battle in Al Kufrah Italy attack with 1 italianMech.Infantry and 3 italianTanks Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry Italy roll dice for 1 italianMech.Infantry and 3 italianTanks in Al Kufrah, round 2 : 1/4 hits, 1.75 expected hits Egypt roll dice for 1 britishInfantry in Al Kufrah, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Al Kufrah Italy win, taking Cyprus from Britain, taking Al Kufrah from Egypt with 1 italianMech.Infantry and 3 italianTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train 1 italianAirTransport moved from Cyprus to Western Turkey 1 Train moved from Southern Yugoslavia to Rome 1 Train and 2 italianInfantrys moved from Rome to Northern Spain 1 italianArtillery and 1 italianInfantry moved from Northern Spain to Southern Spain 1 italianMarine moved from Istanbul to 52 Sea Zone 3 italianTransports moved from 52 Sea Zone to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianMarine and 1 italianMech.Infantry moved from Southern Italy to 50 Sea Zone 1 italianTransport moved from 50 Sea Zone to 46 Sea Zone 1 italianArtillery and 1 italianMech.Infantry moved from Southern Italy to Northern Italy 1 italianTransport moved from 50 Sea Zone to 46 Sea Zone 1 italianAlpineInfantry and 1 italianMarine moved from Rome to 46 Sea Zone 1 italianAlpineInfantry, 1 italianMarine and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianMarine, 1 italianMech.Infantry and 2 italianTransports moved from 50 Sea Zone to 52 Sea Zone 1 italianAlpineInfantry and 1 italianMarine moved from 50 Sea Zone to Greece 1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 52 Sea Zone 2 Trucks moved from Southern Yugoslavia to Rome 1 italianFighter moved from Morrocco to Northern Spain 1 italianStrategicBomber moved from Southern Caucasus to Romania 2 italianInfantrys moved from Greece to Istanbul 1 italianAlpineInfantry moved from Greece to 52 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery, 1 italianInfantry, 2 italianMarines and 1 italianMech.Infantry moved from 52 Sea Zone to Western Turkey 1 Truck and 1 italianAntiAirGun moved from Northern Italy to Greece Purchase Units - Italy Italy buy 2 italianAlpineInfantrys, 1 italianAntiAirGun, 4 italianInfantrys and 1 italianNavalFighter; Remaining resources: 2 PUs; 0 techTokens; Place Units - Italy 1 italianAntiAirGun and 1 italianNavalFighter placed in Northern Italy 2 italianAlpineInfantrys placed in Greece 4 italianInfantrys placed in Rome Activate Technology - Italy Italy activating Production Turn Complete - Italy Italy collect 38 PUs; end with 40 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Egypt : -0.25 Italy : -0.75
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@ubernaut back to you
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@colin i dont think i have a good attack so unless you are trying to look at tonight i'll probably just wrap up it a bit later.
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@ubernaut sounds good
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TripleA Turn Summary: Turkey round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Combat Move - Turkey Non Combat Move - Turkey Purchase Units - Turkey Turkey buy 1 turkishArtillery; Remaining resources: 0 PUs; Place Units - Turkey 1 turkishArtillery placed in Turkey Turn Complete - Turkey Turkey collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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@colin R13
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TripleA Turn Summary: Finland round 13
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 13 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 18 PUs Research Technology - Germany Note to players Germany: <body><img src="efcollapse.png"/></body> Trigger germanaTAA: Germany gains access to AdvancedArtillery Germany spend 0 on tech rolls Germany roll 3,3,5,2,9,10,4,6,6 and gets 0 hits Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 2 units repaired. 2 germanBattleship-damageds owned by the Germany removed in 25 Sea Zone 2 germanBattleships owned by the Germany added in 25 Sea Zone Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanAirTransport and 1 germanParatrooper moved from Northern France to Southern Britain 4 germanArtillerys and 6 germanInfantrys moved from Hungary Slovakia to Eastern Poland 3 germanInfantrys moved from Romania to Western Ukraine 3 germanStrategicBombers moved from Eastern Germany to Western Ukraine 4 germanTanks moved from Hungary Slovakia to Eastern Poland Combat - Germany Germany lands units in Southern Britain Germany creates battle in territory Southern Britain Battle in Western Ukraine Germany attack with 3 germanInfantrys and 3 germanStrategicBombers Russia defend with 1 Flagpole, 1 Rail and 2 russianInfantrys Germany roll dice for 3 germanInfantrys and 3 germanStrategicBombers in Western Ukraine, round 2 : 0/6 hits, 1.25 expected hits Russia roll dice for 2 russianInfantrys in Western Ukraine, round 2 : 0/2 hits, 0.50 expected hits Germany roll dice for 3 germanInfantrys and 3 germanStrategicBombers in Western Ukraine, round 3 : 1/6 hits, 1.25 expected hits Russia roll dice for 2 russianInfantrys in Western Ukraine, round 3 : 0/2 hits, 0.50 expected hits 1 russianInfantry owned by the Russia lost in Western Ukraine Germany roll dice for 3 germanInfantrys and 3 germanStrategicBombers in Western Ukraine, round 4 : 3/6 hits, 1.25 expected hits Russia roll dice for 1 russianInfantry in Western Ukraine, round 4 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Western Ukraine Some non-combat units are destroyed: Germany win, taking Southern Britain from Britain, taking Western Ukraine from Russia with 3 germanInfantrys and 3 germanStrategicBombers remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Battle in Eastern Poland Germany attack with 4 germanArtillerys, 6 germanInfantrys and 4 germanTanks Russia defend with 1 Flagpole, 1 Rail and 2 russianInfantrys Germany roll dice for 4 germanArtillerys, 6 germanInfantrys and 4 germanTanks in Eastern Poland, round 2 : 6/14 hits, 4.33 expected hits Russia roll dice for 2 russianInfantrys in Eastern Poland, round 2 : 0/2 hits, 0.50 expected hits 2 russianInfantrys owned by the Russia lost in Eastern Poland Some non-combat units are destroyed: Germany win, taking Eastern Poland from Russia with 4 germanArtillerys, 6 germanInfantrys and 4 germanTanks remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanAlpineInfantry, 6 germanArtillerys, 1 germanCombatEngineer and 11 germanInfantrys moved from Low Countries to Northern France 3 germanStrategicBombers moved from Western Ukraine to Eastern Germany 3 germanInfantrys moved from Romania to Bessarabia 1 Truck and 1 germanAntiTankGun moved from Hungary Slovakia to Bessarabia 1 Truck moved from Bessarabia to Romania 1 Truck moved from Berlin to Eastern Germany 1 Truck and 1 germanAntiTankGun moved from Eastern Germany to Eastern Poland 1 germanAntiTankGun and 1 germanMech.Infantry moved from Eastern Germany to Eastern Poland 1 germanFighter moved from Vichy France to Northern France 1 germanFighter moved from Eastern Germany to Low Countries 2 germanAirTransports and 2 germanParatroopers moved from Northern Germany to Northern France 1 germanCombatEngineer and 5 germanInfantrys moved from Northern Germany to 25 Sea Zone 1 germanCombatEngineer, 5 germanInfantrys and 2 germanTransports moved from 25 Sea Zone to 23 Sea Zone 1 germanCombatEngineer and 5 germanInfantrys moved from 23 Sea Zone to Northern France 2 germanBattleships, 3 germanCruisers, 5 germanDestroyers and 6 germanTransports moved from 25 Sea Zone to 23 Sea Zone 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 5 germanInfantrys moved from Western Karelia to Eastern Finland 2 germanInfantrys and 1 germanTank moved from Finland to Eastern Finland 1 germanTransport moved from 29 Sea Zone to 27 Sea Zone 1 germanInfantry moved from Poland to Lithuania 1 germanInfantry moved from Poland to Eastern Poland 1 germanDestroyer moved from 50 Sea Zone to 45 Sea Zone 1 Truck moved from Western Sahara to Morrocco 1 Truck and 1 germanArtillery moved from Morrocco to West Africa 1 Truck moved from West Africa to Morrocco 1 germanArtillery and 3 germanInfantrys moved from Morrocco to Western Sahara 1 germanCombatEngineer moved from Vichy France to 44 Sea Zone 1 germanCombatEngineer and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone 2 germanInfantrys moved from Southern Spain to 43 Sea Zone 1 germanTransport moved from 45 Sea Zone to 44 Sea Zone 1 germanCombatEngineer, 2 germanInfantrys and 1 germanTransport moved from 43 Sea Zone to 45 Sea Zone 1 germanCombatEngineer and 2 germanInfantrys moved from 45 Sea Zone to Algeria 3 germanInfantrys moved from Algeria to Morrocco 1 Truck moved from Low Countries to Northern France 1 Truck and 1 germanAntiAirGun moved from Northern France to Low Countries 1 germanFighter moved from Northern France to Northern Germany 1 Train and 3 germanInfantrys moved from Hungary Slovakia to Northern France 2 Trains moved from Southern Germany to Hungary Slovakia 2 Trains, 5 germanArtillerys and 1 germanCombatEngineer moved from Hungary Slovakia to Low Countries 5 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer, 2 germanInfantrys, 3 germanMech.Infantrys and 8 germanTanks moved from Hungary Slovakia to Eastern Poland 1 Truck moved from Hungary Slovakia to Romania 1 Truck and 1 germanAntiAirGun moved from Romania to Western Ukraine 1 Truck moved from Western Ukraine to Romania 1 germanAntiAirGun and 1 germanMech.Infantry moved from Poland to Eastern Poland 1 Truck and 1 germanAntiAirGun moved from Hungary Slovakia to Romania 1 Truck moved from Romania to Poland 2 germanTransports moved from 23 Sea Zone to 25 Sea Zone 1 Truck moved from Low Countries to Northern Germany 1 Material and 1 Train moved from Vichy France to Hungary Slovakia 1 Train moved from Hungary Slovakia to Vichy France 1 Train moved from Northern France to Northern Germany 1 germanAirTransport moved from Southern Britain to Northern France Purchase Units - Germany Trigger LiberationRussia54: Germany has 1 DimaLandBattleship placed in Berlin Germany buy 3 germanDestroyers, 5 germanInfantrys and 4 germanTransports; Remaining resources: 0 PUs; 9 techTokens; Trigger LiberationRussia57: has removed 1 DimaLandBattleship owned by Germany in Berlin Place Units - Germany 3 germanDestroyers placed in 23 Sea Zone 4 germanTransports placed in 25 Sea Zone 3 germanInfantrys placed in Poland 2 germanInfantrys placed in Eastern Germany Turn Complete - Germany Germany collect 60 PUs; end with 60 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 63 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Hungary Slovakia change ownership: 1 Material Some Units in West Africa change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanAntiAirGun and 1 germanFighter; Remaining resources: 3 PUs; Place Units - VichyFrance 1 Material, 1 germanAntiAirGun and 1 germanFighter placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 14 PUs; end with 17 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 15 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 13 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 1 germanAntiAirGun and 1 germanFighter Some Units in West Africa change ownership: 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 1 germanAntiAirGun and 2 germanInfantrys; Remaining resources: 2 PUs; Place Units - DanubeAxis 1 germanAntiAirGun placed in Hungary Slovakia 2 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 14 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 Material and 1 germanAntiAirGun Some Units in Romania change ownership: 2 germanInfantrys Purchase Units - Finland Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery and 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys
Combat Hit Differential Summary :
Germany : 1.92 Russia : -1.75
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@ubernaut back to you
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@colin looks like i'll be able to run my battle on my own let me know if you are trying to do tonight and i'll do it sooner than later.
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@ubernaut yeah I looked at it earlier so if you're finished soon I can, but I'm heading out in a couple hours so if not no worries. Also I'll be away tomorrow and Sunday
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@colin cool shouldnt be too long then.
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@colin about done still got time?
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@ubernaut just about
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@colin cool should be in the next 5 minutes or so
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TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 13 Research Technology - Russia Trigger russianaTIFR: Russia gains access to IncreasedFighterRange Trigger russianaTITB: Russia gains access to ImprovedTacticalBombers Russia spend 0 on tech rolls Russia roll 4,11,2,1,8,2,5,7,5 and gets 0 hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Leningrad to Western Karelia 1 russianInfantry moved from Lativa Estonia to Lithuania 1 russianAlpineInfantry moved from Far Eastern Republic to Soviet Far East 1 russianInfantry moved from Eastern Evenki to Soviet Far East 2 russianTacticalBombers moved from Orel Kursk to Western Karelia 4 russianFighters moved from Orel Kursk to Lithuania Combat - Russia Battle in Soviet Far East Russia attack with 1 russianAlpineInfantry and 1 russianInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry Russia roll dice for 1 russianAlpineInfantry and 1 russianInfantry in Soviet Far East, round 2 : 0/2 hits, 0.42 expected hits Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 2 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianAlpineInfantry and 1 russianInfantry in Soviet Far East, round 3 : 0/2 hits, 0.42 expected hits Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 3 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianAlpineInfantry and 1 russianInfantry in Soviet Far East, round 4 : 1/2 hits, 0.42 expected hits Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 4 : 0/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Soviet Far East Russia win, taking Soviet Far East from Japan with 1 russianAlpineInfantry and 1 russianInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Lithuania Russia attack with 4 russianFighters and 1 russianInfantry Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 4 russianFighters and 1 russianInfantry in Lithuania, round 2 : 2/5 hits, 1.83 expected hits Germany roll dice for 1 germanInfantry in Lithuania, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Lithuania Russia win, taking Lithuania from Germany with 4 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Western Karelia Russia attack with 2 russianInfantrys and 2 russianTacticalBombers Finland defend with 1 Flagpole; Germany defend with 1 germanInfantry Russia roll dice for 2 russianInfantrys and 2 russianTacticalBombers in Western Karelia, round 2 : 2/4 hits, 1.00 expected hits Finland roll dice for 1 germanInfantry in Western Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Western Karelia Russia win, taking Western Karelia from Finland with 2 russianInfantrys and 2 russianTacticalBombers remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianTacticalBombers moved from Western Karelia to Vologda 4 russianFighters moved from Lithuania to Orel Kursk 1 russianFighter moved from Urals to Orel Kursk 1 russianAirTransport and 1 russianParatrooper moved from Orel Kursk to Leningrad 1 russianAirTransport moved from Leningrad to Moscow 1 Train moved from Stalingrad to Moscow 2 Materials and 1 Train moved from Moscow to Southern Caucasus 1 Train and 2 russianAlpineInfantrys moved from Caucasus to Irkutsk 1 Material and 1 Truck moved from Caucasus to Southern Caucasus 1 Truck moved from Southern Caucasus to Stalingrad 3 Trucks and 3 russianHeavyArtillerys moved from Stalingrad to Belorussia 2 Trucks and 2 russianHeavyArtillerys moved from Moscow to Belorussia 2 Trucks and 2 russianHeavyArtillerys moved from Moscow to Leningrad 2 Trucks moved from Leningrad to Novgorod 1 Truck moved from Yakut to Novosibirsk 1 russianAntiAirGun and 1 russianMech.Infantry moved from Novgorod to Leningrad 1 russianMech.Infantry moved from Leningrad to Pskov 1 russianAntiAirGun and 1 russianMech.Infantry moved from Kharkov to Orel Kursk 1 russianMech.Infantry moved from Orel Kursk to Pskov 2 russianAntiAirGuns and 2 russianMech.Infantrys moved from Orel Kursk to Belorussia 2 russianMech.Infantrys moved from Belorussia to Pskov 3 russianMech.Infantrys and 4 russianTanks moved from Kharkov to Pskov 2 russianTanks moved from Orel Kursk to Pskov 3 russianMech.Infantrys and 4 russianTanks moved from Novgorod to Pskov 2 russianInfantrys moved from Vologda to Eastern Karelia 2 russianAlpineInfantrys, 3 russianArtillerys, 1 russianCombatEngineer, 10 russianInfantrys and 1 russianParatrooper moved from Novgorod to Leningrad 9 russianArtillerys moved from Pskov to Leningrad 1 russianAntiTankGun, 1 russianCombatEngineer, 3 russianInfantrys and 1 russianParatrooper moved from Pskov to Belorussia 4 russianAntiTankGuns, 15 russianArtillerys, 10 russianInfantrys and 4 russianParatroopers moved from Orel Kursk to Belorussia 3 russianArtillerys and 3 russianInfantrys moved from Kharkov to Orel Kursk 1 russianArtillery, 1 russianInfantry and 1 russianParatrooper moved from Southern Ukraine to Eastern Ukraine 2 russianInfantrys moved from Caucasus to Voronezh 1 russianInfantry moved from Stalingrad to Voronezh 2 russianInfantrys moved from Volgarod to Stalingrad 1 russianInfantry moved from Southern Caucasus to Caucasus 2 russianInfantrys moved from Irkutsk to Yakut 1 russianAlpineInfantry, 2 russianArtillerys and 4 russianInfantrys moved from Far Eastern Republic to Yakut Purchase Units - Russia Russia buy 3 russianArtillerys, 1 russianBarracks, 2 russianHeavyArtillerys, 6 russianInfantrys, 2 russianMech.Infantrys, 1 russianParatrooper, 2 russianSubmarines and 2 russianTanks; Remaining resources: 0 PUs; 9 techTokens; Place Units - Russia Units in Southern Caucasus being upgraded or consumed: 3 Materials 1 russianBarracks placed in Southern Caucasus 1 russianHeavyArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank placed in Moscow 1 russianHeavyArtillery, 1 russianMech.Infantry and 1 russianTank placed in Stalingrad 2 russianSubmarines placed in 56 Sea Zone 3 russianArtillerys placed in Novosibirsk 2 russianInfantrys placed in Vologda 2 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Irkutsk Turn Complete - Russia Russia collect 75 PUs; end with 75 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 78 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 81 PUs Units generate 9 techTokens; Russia end with 18 techTokens
Combat Hit Differential Summary :
Japan : -1.25 Finland : -0.33 Germany : -0.25 Russia : 0.92
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@colin stats brazil in a minute already know what im doing there
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TripleA Turn Summary: Brazil round 13
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 13 Combat Move - Brazil Non Combat Move - Brazil 1 brazilianFighter moved from Eastern Brazil to Florida Peninsula 1 brazilianArtillery and 1 brazilianInfantry moved from Eastern Brazil to 65 Sea Zone 1 brazilianArtillery and 1 brazilianInfantry moved from Rio de Janeiro to 65 Sea Zone 1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone 2 brazilianArtillerys, 2 brazilianDestroyers, 2 brazilianInfantrys and 2 brazilianTransports moved from 65 Sea Zone to 11 Sea Zone Purchase Units - Brazil Brazil buy 1 brazilianSubmarine; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianSubmarine placed in 65 Sea Zone Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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@colin go for
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TripleA Turn Summary: Thailand round 13
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 13 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 10 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 6,6,6,11,12,12,12,1,5,1,12,9,12,4,4,11,5,11 and gets 5 hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedHulls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 2 units repaired. 2 japaneseBattleship-damageds owned by the Japan removed in 127 Sea Zone 2 japaneseBattleships owned by the Japan added in 127 Sea Zone AntiAircraftGun fire in Yakut : 0/1 hits, 0.17 expected hits Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry and 1 japaneseMarine moved from Phillippines to 127 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 146 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 146 Sea Zone to Dutch New Guinea 2 japaneseFighters moved from Peking to Kwangtung 1 japaneseTransport moved from 95 Sea Zone to 94 Sea Zone 2 japaneseInfantrys moved from Brunei to 94 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 94 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from 95 Sea Zone to Kwangtung 1 japaneseInfantry moved from Eastern Mongolia to Northern China Japan take Northern China from China 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys and 1 japaneseParatrooper moved from Eastern Mongolia to Central Mongolia 1 japaneseStrategicBomber moved from Eastern Manchuria to Irkutsk 1 japaneseFighter moved from French Indochina to Kwangtung 1 japaneseInfantry moved from Shantung to Shansi 2 japaneseFighters moved from Manchuria to Shansi Combat - Japan Strategic bombing raid in Irkutsk Bombing raid in Irkutsk rolls: 5 and causes: 5 damage to unit: Rail Bombing raid in Irkutsk causes 5 damage total. Battle in Dutch New Guinea Battle in Shansi Japan attack with 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Shansi, round 2 : 2/3 hits, 1.00 expected hits China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shansi Japan win, taking Dutch New Guinea from ExiledAllies, taking Shansi from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Central Mongolia Japan attack with 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys and 1 japaneseParatrooper Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 1 Flagpole, 3 Infantrys and 1 Tank Japan roll dice for 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys and 1 japaneseParatrooper in Central Mongolia, round 2 : 7/46 hits, 8.50 expected hits Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 3 Infantrys and 1 Tank in Central Mongolia, round 2 : 2/9 hits, 2.75 expected hits 3 Infantrys owned by the Neutral, 1 Tank owned by the Neutral, 1 Artillery owned by the Neutral, 1 AntiTankGun owned by the Neutral, 1 AntiAirGun owned by the Neutral and 2 japaneseInfantrys owned by the Japan lost in Central Mongolia Japan roll dice for 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 16 japaneseInfantrys and 1 japaneseParatrooper in Central Mongolia, round 3 : 9/44 hits, 8.33 expected hits Neutral roll dice for 2 Artillerys in Central Mongolia, round 3 : 2/2 hits, 0.83 expected hits 2 Artillerys owned by the Neutral and 2 japaneseInfantrys owned by the Japan lost in Central Mongolia Japan loses 0 PUs for violating Central Mongolias neutrality. Japan win, taking Central Mongolia from Neutral with 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 14 japaneseInfantrys and 1 japaneseParatrooper remaining. Battle score for attacker is 23 Casualties for Japan: 4 japaneseInfantrys Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 3 Infantrys and 1 Tank Battle in Kwangtung Japan attack with 3 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 3 japaneseFighters and 2 japaneseInfantrys in Kwangtung, round 2 : 1/5 hits, 1.33 expected hits China roll dice for 1 chineseInfantry in Kwangtung, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 3 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry AntiAircraftGun fire in Yakut : 0/1 hits, 0.17 expected hits Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 5 japaneseTanks moved from Eastern Mongolia to Central Mongolia 3 japaneseInfantrys and 3 japaneseMech.Infantrys moved from Chahar to Central Mongolia 1 japaneseStrategicBomber moved from Irkutsk to Manchuria 2 japaneseFighters moved from Shansi to Manchuria 1 japaneseInfantry moved from Thailand to Burma 2 japaneseAntiTankGuns and 5 japaneseInfantrys moved from French Indochina to Burma 1 japaneseFighter moved from Kwangtung to Thailand 2 japaneseFighters moved from Kwangtung to French Indochina 2 japaneseInfantrys moved from Thailand to Burma 2 japaneseMarines moved from Phillippines to 127 Sea Zone 2 japaneseInfantrys moved from Luzon to 127 Sea Zone 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 146 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from 146 Sea Zone to Dutch New Guinea 3 japaneseBattleships, 4 japaneseCarriers, 8 japaneseCruisers, 13 japaneseDestroyers and 7 japaneseNavalFighters moved from 127 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 147 Sea Zone to 146 Sea Zone 1 japaneseSubmarine moved from 93 Sea Zone to 150 Sea Zone 1 japaneseSubmarine moved from 128 Sea Zone to 147 Sea Zone 1 Material and 1 japaneseAirTransport moved from Shanghai to Burma 1 japaneseAirTransport moved from Burma to Thailand 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 2 japaneseInfantrys moved from Japan to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 2 japaneseInfantrys moved from 97 Sea Zone to Manchuria 1 japaneseTransport moved from 128 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 98 Sea Zone to Eastern Manchuria 1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria 3 Trucks and 3 japaneseInfantrys moved from Manchuria to Central Mongolia 2 japaneseInfantrys moved from Peking to Manchuria 2 Trucks moved from Peking to Manchuria 1 Train moved from Peking to Manchuria 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Luzon to 127 Sea Zone 1 japaneseAirTransport moved from Luzon to Shanghai 1 japaneseCombatEngineer moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 japaneseNavalFighter moved from Japan to 129 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 127 Sea Zone to 95 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina 1 japaneseDestroyer moved from 96 Sea Zone to 128 Sea Zone 1 japaneseDestroyer moved from 96 Sea Zone to 129 Sea Zone 1 japaneseCombatEngineer moved from Northern Manchuria to Manchuria 1 japaneseAntiTankGun and 1 japaneseInfantry moved from Shantung to Shanghai Purchase Units - Japan Japan buy 1 japaneseAirTransport, 1 japaneseAntiAirGun, 1 japaneseArtillery, 1 japaneseBattleship, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 3 japaneseInfantrys and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseSubmarine placed in 93 Sea Zone 2 japaneseDestroyers placed in 127 Sea Zone 1 japaneseDestroyer placed in 128 Sea Zone Units in 96 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship placed in 96 Sea Zone 1 japaneseAntiAirGun and 1 japaneseArtillery placed in Shanghai 1 japaneseAirTransport placed in Japan 1 japaneseCombatEngineer and 3 japaneseInfantrys placed in Tokyo Japan undo move 7. 2 japaneseInfantrys placed in Peking 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Tokyo Activate Technology - Japan Japan activating ImprovedHulls Trigger japaneseIH1: Setting attack to 6 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting maxRoundsAA to -1 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to japaneseCruiser Trigger japaneseIH2: Setting attack to 7 for unitAttachment attached to japaneseBattleship Trigger japaneseIH3: Setting attack to 7 for unitAttachment attached to japaneseBattleship-damaged Turn Complete - Japan Japan collect 65 PUs; end with 65 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 68 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 2 japaneseArtillerys and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseArtillerys and 1 japaneseInfantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 2 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry Purchase Units - Thailand Thailand buy 1 japaneseEntrenchment and 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Units in Burma being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Burma Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
AntiAircraftGun fire in Yakut : : -0.33 Neutral : 0.42 Japan : -0.17 China : -0.50
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@ubernaut back to you and I'm heading out so till monday