TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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@colin no worries
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TripleA Turn Summary: Italy round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Research Technology - Italy Trigger italianaTADS: Italy gains access to AdvancedDefensiveStructures Trigger italianaTAL: Italy gains access to AdvancedLogistics Italy spend 0 on tech rolls Italy roll 3,5,7,9,6,8,12,7,9 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover AdvancedLogistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianStrategicBomber moved from Romania to Southern Caucasus 4 italianDestroyers moved from 52 Sea Zone to 55 Sea Zone 1 italianDestroyer moved from 50 Sea Zone to 55 Sea Zone 1 italianBattleship and 2 italianCruisers moved from 52 Sea Zone to 55 Sea Zone Combat - Italy Strategic bombing raid in Southern Caucasus AntiAircraftGun fire in Southern Caucasus : 1/1 hits, 0.17 expected hits 1 italianStrategicBomber killed by AntiAircraftGun Bombing raid in Southern Caucasus causes 0 damage total. Battle in 55 Sea Zone Italy attack with 1 italianBattleship, 2 italianCruisers and 5 italianDestroyers Turkey defend with 1 turkishSubmarine DepthChargeAttack fire in 55 Sea Zone : 0/5 hits, 1.25 expected hits 1 turkishSubmarine owned by the Turkey Submerged Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianAlpineInfantrys moved from Greece to 52 Sea Zone 2 italianAlpineInfantrys moved from 52 Sea Zone to Western Turkey 2 italianTransports moved from 52 Sea Zone to 50 Sea Zone 3 italianArtillerys and 1 italianMech.Infantry moved from Southern Italy to 50 Sea Zone 3 italianArtillerys, 1 italianMech.Infantry and 2 italianTransports moved from 50 Sea Zone to 52 Sea Zone 3 italianArtillerys and 1 italianMech.Infantry moved from 52 Sea Zone to Western Turkey 1 italianAirTransport moved from Greece to Rome 1 italianTank moved from Northern Italy to 47 Sea Zone 1 italianTank and 1 italianTransport moved from 47 Sea Zone to 48 Sea Zone 1 italianTank moved from 48 Sea Zone to Cyrenaica 1 Material and 1 Truck moved from Rome to 46 Sea Zone 1 Material, 1 Truck and 1 italianTransport moved from 46 Sea Zone to 52 Sea Zone 1 Material and 1 Truck moved from 52 Sea Zone to Istanbul 1 italianCombatEngineer moved from Greece to Istanbul 1 italianNavalFighter and 1 italianTacticalBomber moved from Romania to Istanbul 2 italianInfantrys moved from Rome to 46 Sea Zone 1 italianAntiAirGun, 1 italianMech.Infantry and 3 italianTanks moved from Tobruk to Cyrenaica 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone 2 italianInfantrys moved from 48 Sea Zone to Cyrenaica 2 italianInfantrys moved from Rome to Southern Italy 1 Train and 2 italianInfantrys moved from Northern Spain to Southern Italy 1 Train moved from Southern Italy to Northern Italy 1 italianInfantry moved from Southern Spain to Northern Spain 1 italianArtillery and 1 italianInfantry moved from Northern Spain to Vichy France 1 italianAlpineInfantry moved from Northern Spain to Southern Spain 2 Trucks moved from Northern Italy to Vichy France Purchase Units - Italy Italy buy 1 italianAirfield, 1 italianArtillery, 1 italianDestroyer, 5 italianInfantrys, 1 italianParatrooper and 1 italianTank; Remaining resources: 3 PUs; 0 techTokens; Place Units - Italy 2 italianInfantrys placed in Greece 3 italianInfantrys and 1 italianParatrooper placed in Rome 1 italianDestroyer placed in 50 Sea Zone Units in Istanbul being upgraded or consumed: 1 Material 1 italianAirfield placed in Istanbul 1 italianArtillery and 1 italianTank placed in Southern Italy Activate Technology - Italy Italy activating AdvancedLogistics Trigger germanIFR5: Setting givesMovement to 3:germanFighter for unitAttachment attached to italianAirfield Trigger germanIFR5: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianAirfield Trigger italianAL1: Setting transportCapacity to 7 for unitAttachment attached to italianTransport Trigger italianAL2: Setting transportCapacity to 4 for unitAttachment attached to italianAirTransport Trigger italianAL3: Setting maxScrambleCount to 4 for unitAttachment attached to italianAirfield Trigger germanIFR6: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 36 PUs; end with 39 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
AntiAircraftGun fire in Southern Caucasus : : 0.83 DepthChargeAttack fire in 55 Sea Zone : : -1.25
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@ubernaut back to you
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TripleA Turn Summary: Usa round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 1,6,1,1,1,9,4,2,11 and gets 0 hits Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Combat - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanAP2: Usa has 1 Material placed in Washington Trigger americanProd1: Usa has 1 Material placed in Washington 2 americanNavalFighters moved from Central Britain to 40 Sea Zone 1 americanNavalFighter moved from Chicago to Labrador 1 americanNavalFighter moved from Chicago to San Francisco 1 americanAirTransport moved from Los Angeles to Washington 1 americanAirTransport moved from Northeastern US to Washington 2 americanAntiAirGuns and 1 americanTransport moved from 20 Sea Zone to 7 Sea Zone 2 americanAntiAirGuns moved from 7 Sea Zone to Central Britain 3 americanTransports moved from 20 Sea Zone to 30 Sea Zone 4 americanInfantrys moved from Washington to 30 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 20 Sea Zone 4 americanInfantrys moved from 20 Sea Zone to Newfoundland 1 americanBattleship, 1 americanCarrier, 1 americanCruiser, 5 americanDestroyers, 5 americanSubmarines and 2 americanTransports moved from 21 Sea Zone to 40 Sea Zone 1 americanAdvancedSubmarine and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone 2 americanAntiAirGuns moved from Hawaiian Islands to 115 Sea Zone 2 americanAntiAirGuns and 2 americanTransports moved from 115 Sea Zone to 156 Sea Zone 2 americanAntiAirGuns moved from 156 Sea Zone to Los Angeles 1 americanSubmarine moved from 116 Sea Zone to 123 Sea Zone 1 americanSubmarine moved from 116 Sea Zone to 126 Sea Zone 1 americanSubmarine moved from 116 Sea Zone to 131 Sea Zone 1 americanSubmarine moved from 116 Sea Zone to 144 Sea Zone 3 americanAdvancedSubmarines, 3 americanBattleships, 3 americanCarriers, 4 americanCruisers, 16 americanDestroyers, 6 americanNavalFighters, 2 americanSubmarines and 3 americanTransports moved from 125 Sea Zone to 146 Sea Zone 1 Train and 1 americanCombatEngineer moved from Northeastern US to Los Angeles 2 Materials and 1 Train moved from Washington to Los Angeles Purchase Units - Usa Trigger americanAdvD: buyamericanHeavyDestroyer added to americanProduction Usa buy 1 americanAdvancedSubmarine, 2 americanHeavyDestroyers, 6 americanInfantrys, 1 americanNavalFighter and 3 americanSubmarines; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanAdvancedSubmarine and 1 americanHeavyDestroyer placed in 30 Sea Zone 1 americanHeavyDestroyer and 1 americanSubmarine placed in 156 Sea Zone 1 americanNavalFighter placed in San Francisco 2 americanSubmarines placed in 115 Sea Zone 3 americanInfantrys placed in Northeastern US 3 americanInfantrys placed in Washington Turn Complete - Usa Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador Usa collect 73 PUs; end with 73 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 76 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 79 PUs Units generate 9 techTokens; Usa end with 18 techTokens
Combat Hit Differential Summary :
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@colin stats
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TripleA Turn Summary: Turkey round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Combat Move - Turkey 1 turkishSubmarine moved from 55 Sea Zone to 50 Sea Zone Combat - Turkey Battle in 50 Sea Zone Turkey attack with 1 turkishSubmarine Italy defend with 1 italianDestroyer Turkey roll dice for 1 turkishSubmarine in 50 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 1 italianDestroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Turkey roll dice for 1 turkishSubmarine in 50 Sea Zone, round 3 : 1/1 hits, 0.25 expected hits 1 italianDestroyer owned by the Italy lost in 50 Sea Zone Turkey win with 1 turkishSubmarine remaining. Battle score for attacker is 8 Casualties for Italy: 1 italianDestroyer Non Combat Move - Turkey 1 turkishDestroyer moved from 72 Sea Zone to 76 Sea Zone Purchase Units - Turkey Turkey buy 1 turkishAntiTankGun; Remaining resources: 0 PUs; Place Units - Turkey 1 turkishAntiTankGun placed in Turkey Turn Complete - Turkey Turkey collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Turkey : 0.50 Italy : -0.25
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@colin R15
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lol just realized i had no stats for
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TripleA Turn Summary: Finland round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 9 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 13 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 16 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 9,5,3,8,10,8,6,5,1 and gets 0 hits Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanIFR7: Setting givesMovement to 3:germanFighter for unitAttachment attached to brazilianAirfield Trigger germanIFR7: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to brazilianAirfield Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanIFR8: Setting givesMovement to 3:germanFighter for unitAttachment attached to spanishAirfield Trigger germanIFR8: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to spanishAirfield Trigger germanIFR9: Setting givesMovement to 3:germanFighter for unitAttachment attached to swedishAirfield Trigger germanIFR9: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to swedishAirfield Trigger germanIFR10: Setting givesMovement to 3:germanFighter for unitAttachment attached to turkishAirfield Trigger germanIFR10: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to turkishAirfield Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Finland from Eastern Finland: 1 germanEntrenchment and 2 germanFortifications EDIT: Adding units owned by Finland to Eastern Finland: 1 germanEntrenchment and 2 germanFortifications EDIT: Turning off Edit Mode Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Lithuania to Lativa Estonia Germany take Lativa Estonia from Russia 1 germanTank moved from Finland to Murmansk 3 germanStrategicBombers moved from Northern Germany to Murmansk 1 germanCombatEngineer moved from Eastern Finland to Murmansk 1 germanAlpineInfantry, 1 germanArtillery and 2 germanInfantrys moved from Morrocco to Tangier 2 germanMech.Infantrys and 2 germanTanks moved from Western Sahara to Tangier 1 germanInfantry moved from West Africa to French West Africa VichyFrance take French West Africa from ExiledAllies Combat - Germany Battle in Tangier Germany attack with 1 germanAlpineInfantry, 1 germanArtillery, 2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks Spain defend with 1 Flagpole, 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys Germany roll dice for 1 germanAlpineInfantry, 1 germanArtillery, 2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks in Tangier, round 2 : 4/8 hits, 2.42 expected hits Spain roll dice for 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys in Tangier, round 2 : 1/4 hits, 0.92 expected hits 2 spanishInfantrys owned by the Spain, 1 germanInfantry owned by the Germany, 1 spanishArtillery owned by the Spain and 1 spanishAntiAirGun owned by the Spain lost in Tangier Germany win, taking Tangier from Spain with 1 germanAlpineInfantry, 1 germanArtillery, 1 germanInfantry, 2 germanMech.Infantrys and 2 germanTanks remaining. Battle score for attacker is 11 Casualties for Germany: 1 germanInfantry Casualties for Spain: 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys Battle in Murmansk Germany attack with 1 germanCombatEngineer, 3 germanStrategicBombers and 1 germanTank Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanCombatEngineer, 3 germanStrategicBombers and 1 germanTank in Murmansk, round 2 : 1/5 hits, 1.17 expected hits Russia roll dice for 1 russianInfantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Murmansk Germany win, taking Murmansk from Russia with 1 germanCombatEngineer, 3 germanStrategicBombers and 1 germanTank remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 3 germanStrategicBombers moved from Murmansk to Finland 3 germanAntiTankGuns, 3 germanArtillerys, 1 germanCombatEngineer and 14 germanInfantrys moved from Finland to Eastern Finland 3 germanInfantrys moved from Northern Germany to 27 Sea Zone 3 germanInfantrys and 1 germanTransport moved from 27 Sea Zone to 29 Sea Zone 3 germanInfantrys moved from 29 Sea Zone to Eastern Finland 1 germanCombatEngineer and 1 germanInfantry moved from Vichy France to Western France 1 germanCombatEngineer and 1 germanInfantry moved from Western France to Northern France 6 germanArtillerys moved from Northern France to 23 Sea Zone 5 germanArtillerys moved from Low Countries to 23 Sea Zone 1 germanAirTransport and 2 germanParatroopers moved from Northern France to Finland 1 germanInfantry moved from Western France to Northern France 18 germanInfantrys moved from Northern France to 23 Sea Zone 3 germanCombatEngineers moved from Northern France to 23 Sea Zone 1 germanAlpineInfantry moved from Northern France to 23 Sea Zone 1 germanInfantry moved from Northern Germany to Low Countries 1 germanInfantry moved from Northern France to Low Countries 1 germanInfantry moved from Northern France to 23 Sea Zone 2 germanInfantrys moved from Northern France to 23 Sea Zone 2 germanBattleships, 3 germanCruisers and 10 germanDestroyers moved from 23 Sea Zone to 12 Sea Zone 1 germanCombatEngineer, 2 germanInfantrys and 1 germanTransport moved from 23 Sea Zone to 12 Sea Zone 1 germanCombatEngineer and 2 germanInfantrys moved from 12 Sea Zone to Central Norway 1 germanAlpineInfantry, 11 germanArtillerys, 2 germanCombatEngineers, 19 germanInfantrys and 11 germanTransports moved from 23 Sea Zone to 12 Sea Zone 1 germanAlpineInfantry, 11 germanArtillerys, 2 germanCombatEngineers and 19 germanInfantrys moved from 12 Sea Zone to Norway 1 Material and 1 germanAirTransport moved from Berlin to Central Norway 1 germanAirTransport moved from Central Norway to Norway 1 germanAirTransport moved from Northern France to Berlin 4 germanNavalFighters moved from Low Countries to Norway 1 germanNavalFighter moved from Eastern Germany to Central Norway 3 germanFighters moved from Low Countries to Central Norway 3 germanFighters moved from Low Countries to Finland 12 germanTanks moved from Hungary Slovakia to Lithuania 3 germanInfantrys moved from Poland to Lithuania 5 germanInfantrys and 5 germanMech.Infantrys moved from Hungary Slovakia to Lithuania 1 germanAntiTankGun and 5 germanInfantrys moved from Romania to Eastern Poland 1 germanInfantry moved from Southern Ukraine to Western Ukraine 1 germanTransport moved from 23 Sea Zone to 26 Sea Zone 1 Truck moved from Berlin to Eastern Poland 1 Material and 1 Train moved from Vichy France to Berlin 1 Train moved from Berlin to Vichy France 1 Train moved from Hungary Slovakia to Eastern Germany 1 germanTransport moved from 28 Sea Zone to 27 Sea Zone 1 germanDestroyer and 1 germanTransport moved from 45 Sea Zone to 43 Sea Zone 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone 1 Truck moved from Morrocco to Tangier 4 Trucks, 3 germanArtillerys and 1 germanInfantry moved from Hungary Slovakia to Lithuania 4 Trucks moved from Lithuania to Eastern Poland 8 germanAntiTankGuns, 3 germanArtillerys and 7 germanInfantrys moved from Hungary Slovakia to Eastern Poland 1 Material and 1 Train moved from Hungary Slovakia to Poland 1 Train moved from Poland to Hungary Slovakia 1 germanCombatEngineer moved from Hungary Slovakia to Eastern Poland 1 germanFighter moved from Northern France to Greece 1 germanFighter moved from Northern France to Romania 1 germanFighter moved from Northern France to Romania 2 germanTacticalBombers moved from Low Countries to Finland Purchase Units - Germany Germany buy 1 germanAirfield, 1 germanArtillery, 1 germanCombatEngineer, 1 germanCruiser, 8 germanInfantrys, 1 germanNavalFighter and 1 germanSubmarine; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany 1 germanSubmarine placed in 23 Sea Zone 1 germanCruiser placed in 27 Sea Zone 4 germanInfantrys placed in Northern Germany 1 germanCombatEngineer placed in Berlin 3 germanInfantrys placed in Poland 1 germanArtillery, 1 germanInfantry and 1 germanNavalFighter placed in Eastern Germany Units in Central Norway being upgraded or consumed: 1 Material 1 germanAirfield placed in Central Norway Turn Complete - Germany Germany collect 60 PUs; end with 60 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 63 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Murmansk change ownership: 1 germanCombatEngineer Some Units in West Africa change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanFighter and 1 germanInfantry; Remaining resources: 2 PUs; Place Units - VichyFrance 1 Material, 1 germanFighter and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 15 PUs; end with 17 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 15 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 13 PUs Units Change Ownership Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 1 germanFighter and 1 germanInfantry Some Units in West Africa change ownership: 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 1 germanArtillery, 1 germanInfantry and 1 germanTank; Remaining resources: 0 PUs; Place Units - DanubeAxis 1 germanArtillery, 1 germanInfantry and 1 germanTank placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Hungary Slovakia change ownership: 1 germanArtillery, 1 germanInfantry and 1 germanTank Purchase Units - Finland Finland buy 1 Material and 1 germanCombatEngineer; Remaining resources: 0 PUs; Place Units - Finland 1 Material and 1 germanCombatEngineer placed in Finland Turn Complete - Finland Finland collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in Murmansk change ownership: 1 germanCombatEngineer
Combat Hit Differential Summary :
Germany : 1.42 Spain : 0.08 Russia : -0.33
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@ubernaut back to you
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TripleA Turn Summary: Russia round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Research Technology - Russia Trigger russianaTISW: Russia gains access to ImprovedSpecialWarfare Russia spend 0 on tech rolls Russia roll 3,3,12,11,8,7,8,11,9 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover IncreasedFighterRange Combat Move - Russia Trigger russianSW6: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger russianSW5: Setting combatOffenseEffect to 2:russianCombatEngineer for territoryEffectAttachment attached to Urban Trigger russianSW4: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Hills Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Kamchatka to Soviet Far East 1 russianAlpineInfantry moved from Eastern Evenki to Soviet Far East 1 russianInfantry moved from Eastern Ukraine to Southern Ukraine Russia take Southern Ukraine from Germany 1 russianInfantry moved from Irkutsk to Central Mongolia Russia take Central Mongolia from Japan 12 russianAlpineInfantrys, 17 russianArtillerys and 22 russianInfantrys moved from Irkutsk to Western Mongolia 3 russianArtillerys moved from Kansk to Western Mongolia 1 russianHeavyArtillery moved from Novosibirsk to Western Mongolia 1 russianTank moved from Northern Kazahk to Western Mongolia Combat - Russia Battle in Soviet Far East Russia attack with 1 russianAlpineInfantry and 1 russianInfantry Japan defend with 1 Flagpole and 2 japaneseInfantrys Russia roll dice for 1 russianAlpineInfantry and 1 russianInfantry in Soviet Far East, round 2 : 1/2 hits, 0.50 expected hits Japan roll dice for 2 japaneseInfantrys in Soviet Far East, round 2 : 2/2 hits, 0.83 expected hits 1 russianInfantry owned by the Russia, 1 russianAlpineInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Soviet Far East Japan win with 1 japaneseInfantry remaining. Battle score for attacker is -4 Casualties for Russia: 1 russianAlpineInfantry and 1 russianInfantry Casualties for Japan: 1 japaneseInfantry Battle in Western Mongolia Russia attack with 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianHeavyArtillery, 22 russianInfantrys and 1 russianTank Neutral defend with 2 Artillerys, 1 Flagpole and 3 Infantrys Russia roll dice for 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianHeavyArtillery, 22 russianInfantrys and 1 russianTank in Western Mongolia, round 2 : 18/56 hits, 11.83 expected hits Neutral roll dice for 2 Artillerys and 3 Infantrys in Western Mongolia, round 2 : 0/5 hits, 1.83 expected hits 3 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Western Mongolia Russia loses 0 PUs for violating Western Mongolias neutrality. Russia win, taking Western Mongolia from Neutral with 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianHeavyArtillery, 22 russianInfantrys and 1 russianTank remaining. Battle score for attacker is 17 Casualties for Neutral: 2 Artillerys and 3 Infantrys Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianTacticalBombers moved from Urals to Volgarod 2 russianFighters moved from Western Kazahk to Orel Kursk 2 russianFighters moved from Western Kazahk to Astrakhan 2 russianFighters moved from Western Kazahk to Irkutsk 1 russianAirTransport and 1 russianParatrooper moved from Novosibirsk to Moscow 2 russianArtillerys moved from Eastern Ukraine to 56 Sea Zone 2 russianArtillerys moved from 56 Sea Zone to Southern Caucasus 1 Train moved from Southern Caucasus to Caucasus 1 Train and 2 russianInfantrys moved from Caucasus to Vologda 1 Train moved from Vologda to Stalingrad 1 Train, 1 russianCombatEngineer and 1 russianInfantry moved from Irkutsk to Novosibirsk 1 Train moved from Novosibirsk to Moscow 1 Truck moved from Leningrad to Western Karelia 1 Truck and 1 russianInfantry moved from Western Karelia to Vologda 3 Trucks and 3 russianHeavyArtillerys moved from Leningrad to Vologda 3 Trucks moved from Vologda to Urals 3 Trucks moved from Novgorod to Leningrad 2 Trucks, 1 russianHeavyArtillery and 1 russianInfantry moved from Leningrad to Vologda 1 Truck and 1 russianAntiAirGun moved from Leningrad to Moscow 1 Truck and 1 russianInfantry moved from Stalingrad to Vologda 1 Truck moved from Vologda to Moscow 1 Truck moved from Novosibirsk to Volgarod 6 russianArtillerys, 1 russianCombatEngineer, 2 russianInfantrys, 11 russianMech.Infantrys and 2 russianParatroopers moved from Leningrad to Vologda 2 russianAlpineInfantrys, 6 russianArtillerys, 9 russianInfantrys and 11 russianTanks moved from Leningrad to Novgorod 1 russianMech.Infantry moved from Southern Caucasus to Stalingrad 3 russianTanks moved from Novosibirsk to Western Mongolia 2 russianAntiTankGuns, 3 russianArtillerys and 2 russianParatroopers moved from Pskov to Novgorod 3 russianAntiTankGuns, 12 russianArtillerys, 4 russianHeavyArtillerys, 7 russianInfantrys and 3 russianParatroopers moved from Pskov to Orel Kursk 1 russianInfantry moved from Belorussia to Orel Kursk 1 russianInfantry moved from Kharkov to Orel Kursk 3 russianInfantrys moved from Moscow to Vologda 1 russianArtillery, 2 russianInfantrys and 1 russianParatrooper moved from Eastern Ukraine to Caucasus 1 russianInfantry moved from Stalingrad to Caucasus Purchase Units - Russia Russia buy 1 russianArtillery, 1 russianCombatEngineer, 21 russianInfantrys and 2 russianMech.Infantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 1 russianArtillery and 2 russianMech.Infantrys placed in Novosibirsk 1 russianCombatEngineer and 3 russianInfantrys placed in Moscow 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Urals 3 russianInfantrys placed in Volgarod 3 russianInfantrys placed in Stalingrad 3 russianInfantrys placed in Southern Caucasus 2 russianInfantrys placed in Omsk 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating IncreasedFighterRange Trigger russianIFR1: Setting givesMovement to 3:russianFighter for unitAttachment attached to russianAirfield Trigger russianIFR1: Setting givesMovement to 3:russianNavalFighter for unitAttachment attached to russianAirfield Trigger russianIFR2: Setting givesMovement to 3:russianNavalFighter for unitAttachment attached to russianCarrier Turn Complete - Russia Russia collect 74 PUs; end with 74 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 77 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 80 PUs Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Neutral : -1.83 Japan : 1.17 Russia : 6.67
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@colin stats
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TripleA Turn Summary: Brazil round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Combat Move - Brazil Non Combat Move - Brazil 1 brazilianFighter moved from Azores to Gibraltar 2 brazilianArtillerys and 2 brazilianInfantrys moved from Azores to 39 Sea Zone 2 brazilianArtillerys, 2 brazilianDestroyers, 2 brazilianInfantrys and 2 brazilianTransports moved from 39 Sea Zone to 41 Sea Zone 1 brazilianSubmarine moved from 42 Sea Zone to 41 Sea Zone 1 brazilianSubmarine moved from 62 Sea Zone to 41 Sea Zone 2 brazilianArtillerys and 2 brazilianInfantrys moved from 41 Sea Zone to Gibraltar Purchase Units - Brazil Brazil buy 1 brazilianFighter; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianFighter placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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@colin go for
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TripleA Turn Summary: Thailand round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Training Troops - Manchuria Manchuria collect 0 PUs; end with 13 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAA: Japan gains access to AdvancedArtillery Japan spend 0 on tech rolls Japan roll 4,9,9,8,10,5,9,2,3 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Ningsia to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Ningsia to Kansu Japan take Kansu from China 1 japaneseInfantry moved from Shansi to Inner Mongolia Japan take Inner Mongolia from China 1 japaneseInfantry moved from Anhwei to Hunan Japan take Hunan from China 1 japaneseInfantry moved from Kwangtung to Kwangsi Japan take Kwangsi from China 1 japaneseInfantry moved from French Indochina to Yunnan Japan take Yunnan from China 1 japaneseInfantry moved from Soviet Far East to Kamchatka Japan take Kamchatka from Russia 1 japaneseInfantry moved from Yakut to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseStrategicBomber moved from Northern Manchuria to Kansk 1 japaneseTransport moved from 93 Sea Zone to 148 Sea Zone 2 japaneseMarines moved from Java to 148 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 148 Sea Zone to 92 Sea Zone 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone 2 japaneseInfantrys moved from Malay to 92 Sea Zone 1 japaneseTransport moved from 91 Sea Zone to 92 Sea Zone 2 japaneseInfantrys moved from Malay to 92 Sea Zone 4 japaneseInfantrys and 2 japaneseMarines moved from 92 Sea Zone to Sumatra Combat - Japan Strategic bombing raid in Kansk Bombing raid in Kansk rolls: 4 and causes: 4 damage to unit: Rail Bombing raid in Kansk causes 4 damage total. Battle in Sumatra Japan attack with 4 japaneseInfantrys and 2 japaneseMarines ExiledAllies defend with 1 Flagpole; Britain defend with 2 britishInfantrys Japan roll dice for 4 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 2 : 0/6 hits, 1.00 expected hits ExiledAllies roll dice for 2 britishInfantrys in Sumatra, round 2 : 0/2 hits, 1.00 expected hits Japan roll dice for 4 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 3 : 1/6 hits, 1.00 expected hits ExiledAllies roll dice for 2 britishInfantrys in Sumatra, round 3 : 1/2 hits, 1.00 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Japan roll dice for 3 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 4 : 2/5 hits, 0.92 expected hits ExiledAllies roll dice for 1 britishInfantry in Sumatra, round 4 : 1/1 hits, 0.50 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Japan win, taking Sumatra from ExiledAllies with 2 japaneseInfantrys and 2 japaneseMarines remaining. Battle score for attacker is 0 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 2 britishInfantrys Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 8 japaneseAlpineInfantrys, 3 japaneseCombatEngineers, 9 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseParatrooper and 5 japaneseTanks moved from Ningsia to Kansu 16 japaneseArtillerys moved from Ningsia to Kansu 1 japaneseAlpineInfantry, 5 japaneseArtillerys and 1 japaneseCombatEngineer moved from Burma to Yunnan 10 japaneseInfantrys moved from Burma to Yunnan 1 japaneseInfantry moved from Rangoon to Burma 1 japaneseFighter moved from Thailand to Brunei 1 japaneseFighter moved from French Indochina to Brunei 4 japaneseBattleships, 4 japaneseCarriers, 8 japaneseCruisers, 17 japaneseDestroyers and 8 japaneseNavalFighters moved from 129 Sea Zone to 128 Sea Zone 1 japaneseDestroyer moved from 127 Sea Zone to 128 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers moved from 96 Sea Zone to 128 Sea Zone 2 japaneseInfantrys and 3 japaneseMarines moved from Papua to New Guinea 1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from Japan to 98 Sea Zone 1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from 96 Sea Zone to Luzon 2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from 96 Sea Zone to Luzon 1 japaneseAntiAirGun and 1 japaneseInfantry moved from Thailand to 91 Sea Zone 1 japaneseAntiAirGun, 1 japaneseInfantry and 1 japaneseTransport moved from 91 Sea Zone to 94 Sea Zone 1 japaneseAntiAirGun, 1 japaneseInfantry and 1 japaneseTransport moved from 94 Sea Zone to 128 Sea Zone 1 japaneseAntiAirGun and 1 japaneseInfantry moved from 128 Sea Zone to Brunei 1 japaneseCombatEngineer and 1 japaneseInfantry moved from French Indochina to 95 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 128 Sea Zone to Brunei 1 japaneseStrategicBomber moved from Kansk to Northern Manchuria 1 japaneseTransport moved from 128 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from French Indochina to 95 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Phillippines Islands 1 japaneseSubmarine moved from 130 Sea Zone to 127 Sea Zone 1 japaneseSubmarine moved from 147 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 93 Sea Zone to 94 Sea Zone 1 japaneseSubmarine moved from 150 Sea Zone to 147 Sea Zone 1 japaneseFighter moved from Northern Manchuria to Luzon 1 Material and 1 japaneseAirTransport moved from Tokyo to Brunei 1 Material and 1 japaneseAirTransport moved from Japan to Burma 1 Train and 1 japaneseAntiAirGun moved from Shantung to Peking 3 japaneseInfantrys moved from Yakut to Eastern Mongolia 2 japaneseInfantrys moved from Peking to Shansi 1 Train moved from Peking to Shanghai 1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseSubmarine moved from 127 Sea Zone to 126 Sea Zone 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Eastern Mongolia to Kansu 2 japaneseArtillerys and 3 japaneseInfantrys moved from Eastern Mongolia to Inner Mongolia 5 Trucks moved from Eastern Mongolia to Northern Manchuria 5 Trucks, 1 japaneseCombatEngineer and 4 japaneseInfantrys moved from Northern Manchuria to Inner Mongolia 1 japaneseAirTransport moved from Japan to Tokyo 1 japaneseCombatEngineer moved from Tokyo to Japan 1 japaneseFighter moved from Northern Manchuria to Luzon Purchase Units - Japan Japan buy 2 japaneseAirfields, 1 japaneseCruiser, 3 japaneseDestroyers, 2 japaneseInfantrys, 1 japaneseMarine, 1 japaneseNavalFighter and 2 japaneseSubmarines; Remaining resources: 3 PUs; 9 techTokens; Place Units - Japan 1 japaneseSubmarine placed in 93 Sea Zone Units in Brunei being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Brunei Units in Luzon being upgraded or consumed: 1 Material 1 japaneseAirfield and 1 japaneseMarine placed in Luzon 1 japaneseDestroyer placed in 127 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers placed in 96 Sea Zone 1 japaneseSubmarine placed in 128 Sea Zone 1 japaneseNavalFighter placed in Japan 2 japaneseInfantrys placed in Peking Turn Complete - Japan Japan collect 80 PUs; end with 83 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 86 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 4 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 16 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
ExiledAllies : -0.50 Japan : 0.08
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TripleA Turn Summary: Thailand round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Training Troops - Manchuria Manchuria collect 0 PUs; end with 13 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAA: Japan gains access to AdvancedArtillery Japan spend 0 on tech rolls Japan roll 4,9,9,8,10,5,9,2,3 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Ningsia to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Ningsia to Kansu Japan take Kansu from China 1 japaneseInfantry moved from Shansi to Inner Mongolia Japan take Inner Mongolia from China 1 japaneseInfantry moved from Anhwei to Hunan Japan take Hunan from China 1 japaneseInfantry moved from Kwangtung to Kwangsi Japan take Kwangsi from China 1 japaneseInfantry moved from French Indochina to Yunnan Japan take Yunnan from China 1 japaneseInfantry moved from Soviet Far East to Kamchatka Japan take Kamchatka from Russia 1 japaneseInfantry moved from Yakut to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseStrategicBomber moved from Northern Manchuria to Kansk 1 japaneseTransport moved from 93 Sea Zone to 148 Sea Zone 2 japaneseMarines moved from Java to 148 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 148 Sea Zone to 92 Sea Zone 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone 2 japaneseInfantrys moved from Malay to 92 Sea Zone 1 japaneseTransport moved from 91 Sea Zone to 92 Sea Zone 2 japaneseInfantrys moved from Malay to 92 Sea Zone 4 japaneseInfantrys and 2 japaneseMarines moved from 92 Sea Zone to Sumatra Combat - Japan Strategic bombing raid in Kansk Bombing raid in Kansk rolls: 4 and causes: 4 damage to unit: Rail Bombing raid in Kansk causes 4 damage total. Battle in Sumatra Japan attack with 4 japaneseInfantrys and 2 japaneseMarines ExiledAllies defend with 1 Flagpole; Britain defend with 2 britishInfantrys Japan roll dice for 4 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 2 : 0/6 hits, 1.00 expected hits ExiledAllies roll dice for 2 britishInfantrys in Sumatra, round 2 : 0/2 hits, 1.00 expected hits Japan roll dice for 4 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 3 : 1/6 hits, 1.00 expected hits ExiledAllies roll dice for 2 britishInfantrys in Sumatra, round 3 : 1/2 hits, 1.00 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Japan roll dice for 3 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 4 : 2/5 hits, 0.92 expected hits ExiledAllies roll dice for 1 britishInfantry in Sumatra, round 4 : 1/1 hits, 0.50 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Japan win, taking Sumatra from ExiledAllies with 2 japaneseInfantrys and 2 japaneseMarines remaining. Battle score for attacker is 0 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 2 britishInfantrys Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 8 japaneseAlpineInfantrys, 3 japaneseCombatEngineers, 9 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseParatrooper and 5 japaneseTanks moved from Ningsia to Kansu 16 japaneseArtillerys moved from Ningsia to Kansu 1 japaneseAlpineInfantry, 5 japaneseArtillerys and 1 japaneseCombatEngineer moved from Burma to Yunnan 10 japaneseInfantrys moved from Burma to Yunnan 1 japaneseInfantry moved from Rangoon to Burma 1 japaneseFighter moved from Thailand to Brunei 1 japaneseFighter moved from French Indochina to Brunei 4 japaneseBattleships, 4 japaneseCarriers, 8 japaneseCruisers, 17 japaneseDestroyers and 8 japaneseNavalFighters moved from 129 Sea Zone to 128 Sea Zone 1 japaneseDestroyer moved from 127 Sea Zone to 128 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers moved from 96 Sea Zone to 128 Sea Zone 2 japaneseInfantrys and 3 japaneseMarines moved from Papua to New Guinea 1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from Japan to 98 Sea Zone 1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from 96 Sea Zone to Luzon 2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from 96 Sea Zone to Luzon 1 japaneseAntiAirGun and 1 japaneseInfantry moved from Thailand to 91 Sea Zone 1 japaneseAntiAirGun, 1 japaneseInfantry and 1 japaneseTransport moved from 91 Sea Zone to 94 Sea Zone 1 japaneseAntiAirGun, 1 japaneseInfantry and 1 japaneseTransport moved from 94 Sea Zone to 128 Sea Zone 1 japaneseAntiAirGun and 1 japaneseInfantry moved from 128 Sea Zone to Brunei 1 japaneseCombatEngineer and 1 japaneseInfantry moved from French Indochina to 95 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 128 Sea Zone to Brunei 1 japaneseStrategicBomber moved from Kansk to Northern Manchuria 1 japaneseTransport moved from 128 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from French Indochina to 95 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Phillippines Islands 1 japaneseSubmarine moved from 130 Sea Zone to 127 Sea Zone 1 japaneseSubmarine moved from 147 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 93 Sea Zone to 94 Sea Zone 1 japaneseSubmarine moved from 150 Sea Zone to 147 Sea Zone 1 japaneseFighter moved from Northern Manchuria to Luzon 1 Material and 1 japaneseAirTransport moved from Tokyo to Brunei 1 Material and 1 japaneseAirTransport moved from Japan to Burma 1 Train and 1 japaneseAntiAirGun moved from Shantung to Peking 3 japaneseInfantrys moved from Yakut to Eastern Mongolia 2 japaneseInfantrys moved from Peking to Shansi 1 Train moved from Peking to Shanghai 1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseSubmarine moved from 127 Sea Zone to 126 Sea Zone 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Eastern Mongolia to Kansu 2 japaneseArtillerys and 3 japaneseInfantrys moved from Eastern Mongolia to Inner Mongolia 5 Trucks moved from Eastern Mongolia to Northern Manchuria 5 Trucks, 1 japaneseCombatEngineer and 4 japaneseInfantrys moved from Northern Manchuria to Inner Mongolia 1 japaneseAirTransport moved from Japan to Tokyo 1 japaneseCombatEngineer moved from Tokyo to Japan 1 japaneseFighter moved from Northern Manchuria to Luzon Purchase Units - Japan Japan buy 2 japaneseAirfields, 1 japaneseCruiser, 3 japaneseDestroyers, 3 japaneseInfantrys, 1 japaneseMarine, 1 japaneseNavalFighter and 2 japaneseSubmarines; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 japaneseSubmarine placed in 93 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine placed in 127 Sea Zone 1 japaneseDestroyer placed in 128 Sea Zone 1 japaneseCruiser and 1 japaneseDestroyer placed in 96 Sea Zone 1 japaneseNavalFighter placed in Japan 1 japaneseInfantry placed in Kyushu Shikoku Japan undo move 3. Japan undo move 2. Units in Luzon being upgraded or consumed: 1 Material 1 japaneseAirfield and 1 japaneseMarine placed in Luzon Units in Brunei being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Brunei 1 japaneseDestroyer placed in 127 Sea Zone 1 japaneseSubmarine placed in 128 Sea Zone 1 japaneseDestroyer placed in 96 Sea Zone 2 japaneseInfantrys placed in Peking Turn Complete - Japan Japan collect 80 PUs; end with 80 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 83 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 4 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 16 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Units in Burma being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Burma Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 2 japaneseInfantrys
Combat Hit Differential Summary :
ExiledAllies : -0.50 Japan : 0.08
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@ubernaut back to you
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@colin sorry got a bit distracted i'll have to wrap up a bit later. not sure if will be today or not.
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TripleA Turn Summary: China round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Research Technology - China China spend 0 on tech rolls China roll 6,11,10,3,5,11 and gets 0 hits Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Northern China to Ningsia China take Ningsia from Japan 16 chineseAlpineInfantrys, 6 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters, 3 chineseInfantrys, 10 chineseMech.Infantrys and 13 chineseTanks moved from Singkiang to Tsinghai 1 chineseFighter moved from Chungking to Shensi 1 chineseFighter moved from Chungking to Hunan 1 chineseInfantry moved from Hupeh to Shensi 1 chineseInfantry moved from Hupeh to Hunan Combat - China Battle in Hunan China attack with 1 chineseFighter and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 4 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Hunan retreated to Hunan Japan win with 1 japaneseInfantry remaining. Battle score for attacker is -3 Casualties for China: 1 chineseInfantry Battle in Shensi China attack with 1 chineseFighter and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 1 chineseInfantry in Shensi, round 2 : 0/2 hits, 0.58 expected hits Japan roll dice for 1 japaneseInfantry in Shensi, round 2 : 1/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shensi retreated to Shensi Japan win with 1 japaneseInfantry remaining. Battle score for attacker is -3 Casualties for China: 1 chineseInfantry Battle in Tsinghai China attack with 16 chineseAlpineInfantrys, 6 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters, 3 chineseInfantrys, 10 chineseMech.Infantrys and 13 chineseTanks Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 16 chineseAlpineInfantrys, 6 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters, 3 chineseInfantrys, 10 chineseMech.Infantrys and 13 chineseTanks in Tsinghai, round 2 : 10/49 hits, 13.50 expected hits Japan roll dice for 1 japaneseInfantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Tsinghai China win, taking Tsinghai from Japan with 16 chineseAlpineInfantrys, 6 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters, 3 chineseInfantrys, 10 chineseMech.Infantrys and 13 chineseTanks remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Hunan to Chungking 1 chineseFighter moved from Shensi to Chungking 2 chineseFighters moved from Tsinghai to Chungking 1 Truck and 1 chineseAntiAirGun moved from Kweichow to Chungking 1 Truck moved from Chungking to Eastern Szechwan 1 Truck and 1 chineseAntiAirGun moved from Eastern Szechwan to Chungking 1 Truck moved from Kweichow to Eastern Szechwan 1 Truck and 1 chineseAntiAirGun moved from Eastern Szechwan to Chungking 2 Trucks moved from Chungking to Singkiang 5 chineseInfantrys moved from Western Szechwan to Chungking 2 chineseInfantrys moved from Hupeh to Chungking 1 chineseInfantry moved from Chungking to Kweichow 10 chineseInfantrys moved from Eastern Szechwan to Kweichow Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 2 chineseArtillerys, 1 chineseEntrenchment, 1 chineseFortification and 6 chineseInfantrys; Remaining resources: 0 PUs; 6 techTokens; Place Units - China Units in Chungking being upgraded or consumed: 2 Materials and 1 chineseEntrenchment 2 chineseArtillerys, 1 chineseEntrenchment, 1 chineseFortification and 1 chineseInfantry placed in Chungking 3 chineseInfantrys placed in Singkiang 2 chineseInfantrys placed in Kweichow Turn Complete - China China collect 20 PUs; end with 20 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 23 PUs Units generate 3 techTokens; China end with 9 techTokens
Combat Hit Differential Summary :
China : -5.58 Japan : 0.42
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@colin trash stats lol sorry wasn't able to really look at today will look at it in the am.