TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    new unit with special rules - is it possible?

    Scheduled Pinned Locked Moved Map Making
    29 Posts 7 Posters 4.9k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • wc_sumptonW Offline
      wc_sumpton
      last edited by wc_sumpton

      @Zaroph

      I don't understand your stacking issue. If there is 3 ATG vs 1 Tanks, then the Tank will only increase the value of 1 ATG ("number" value="1"), the rest will attack at their base value. If its 1 ATG vs 3 Tanks then the ATG will receive an increase from only 1 tank ("bonusType" value="AntiTankSupport"), since bonusType's do not stack unless count is added:

         <option name="bounsType" value="AntiTankSupport" count="2"/>
      

      Then 1 ATG vs 3 Tanks would receive the bonus from 2 Tanks. Now if 3 ATGs vs 3 Tanks 1 ATG could receive the bonus for 2 Tanks, 1 ATG would receive the last Tank bonus, and the last ATG would attack at base value.

      @TorpedoA

      Rocks vs Scissors, to increase the value of Rock, then replace armour with Scissors and antiTankGun with Rock. To decrease the value of Scissors, replace armour with Rock and antiTankGun with Scissors then change "bonus" value="-1". As long as you have a "bonusType" then the supports will not stack and the units base value should never increase/ decrease more then 1 no matter how many Rocks are beating up on the Scissors.

      Hopefully Helpful.

      Cheers...

      Z 1 Reply Last reply Reply Quote 0
      • Z Offline
        Zaroph @wc_sumpton
        last edited by

        @wc_sumpton

        I don't understand your stacking issue. If there is 3 ATG vs 1 Tanks, then the Tank will only increase the value of 1 ATG ("number" value="1"), the rest will attack at their base value. If its 1 ATG vs 3 Tanks then the ATG will receive an increase from only 1 tank ("bonusType" value="AntiTankSupport"), since bonusType's do not stack unless count is added:

           <option name="bounsType" value="AntiTankSupport" count="2"/>
        

        I was unaware of the count=x option as its not on the starlords xml option browser site. As I havent experimented around, I just assumed that with no option related to stacking, multiple copies of it would stack together, i.e with 5 tanks vs 1 ATG. the 5 tanks would give a bonus of +5 to the 1 ATG. Thank you for correcting me and making me aware of that.

        1 Reply Last reply Reply Quote 1
        • wc_sumptonW Offline
          wc_sumpton
          last edited by wc_sumpton

          @Zaroph
          You are very welcome. The use of "bonusType" is very helpful. Now multiple unit can be used to give support. So if @Numetalfan wanted to add Self-Propelled Artillery and have the ATG treat it like a Tank then using:

          <attachment name="supportAttachmentSPA_ATG" attachTo="selfPropelledArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
             <option name="unitType" value="antiTankGun"/>
             <option name="faction" value="enemy"/>
             <option name="side" value="offence:defence"/>
             <option name="dice" value="strength"/>
             <option name="bonus" value="1"/>
             <option name="number" value="1"/>
             <!-- If not stated count default value is 1 -->
             <option name="bonusType" value="AntiTankSupport"/>
          </attachment>
          

          Now with both SPA and Tanks having the same "bonusType" the ATG will only receive a bonus from one unit and not one from each.

          Cheers...

          1 Reply Last reply Reply Quote 0
          • N Offline
            Numetalfan
            last edited by

            The ATG seem to work,

            but If I want to start the game I get an error:

            Jul 29, 2020 8:48:38 PM games.strategy.engine.framework.startup.launcher.LocalLauncher loadGame
            SCHWERWIEGEND: Failed to start game
            java.lang.StringIndexOutOfBoundsException: String index out of range: -1
            at java.lang.String.substring(Unknown Source)
            at games.strategy.util.PointFileReaderWriter.readMultiple(PointFileReaderWriter.java:244)
            at games.strategy.util.PointFileReaderWriter.lambda$readOneToManyPlacements$6(PointFileReaderWriter.java:199)
            at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
            at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
            at java.util.Iterator.forEachRemaining(Unknown Source)
            at java.util.Spliterators$IteratorSpliterator.forEachRemaining(Unknown Source)
            at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
            at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
            at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source)
            at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source)
            at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
            at java.util.stream.ReferencePipeline.forEachOrdered(Unknown Source)
            at games.strategy.util.PointFileReaderWriter.readStream(PointFileReaderWriter.java:263)
            at games.strategy.util.PointFileReaderWriter.readOneToManyPlacements(PointFileReaderWriter.java:197)
            at games.strategy.triplea.ui.mapdata.MapData.runWithInputStream(MapData.java:225)
            at games.strategy.triplea.ui.mapdata.MapData.readPlacementsOneToMany(MapData.java:212)
            at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:159)
            at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:79)
            at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:107)
            at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:232)
            at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
            at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
            at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
            at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
            at java.lang.Thread.run(Unknown Source)

            what does that mean?

            1 Reply Last reply Reply Quote 0
            • N Offline
              Numetalfan
              last edited by

              WW2v4-1941.xml

              is the xml file that causes that error

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @Numetalfan
                last edited by

                @Numetalfan seems as if it has something to do with placement. Maybe check and make sure you don't have two of something.

                1 Reply Last reply Reply Quote 1
                • wc_sumptonW Offline
                  wc_sumpton
                  last edited by wc_sumpton

                  @Numetalfan

                  Here I think @beelee is right. You have made a lot of map changes since the last time I looked at the xml. Take things slow. Lots of changes causes errors. I'm the "King of Errors"! I think I have learned more about xml scripting, and coding, by fixing all the errors I have made.

                  So lets debug! First run the 'Map Creator' and double check your centers. When checking the with the "Polygons Grabber" insure that the 'old' territories do not include the new. Reselect the old territories, then select the new, to insure each is as you want. Next would be the "Placement Picker". Select the old territories and remove all the placements. Then reset the old territory. After that setup your new territory placements.

                  Last is the minimap, or smallMap.jpeg. This needs to be the same as the base map, only smaller. The "Map Creator" can reduce your main map, but for better quality it is better to use a outside editor, the same one that you used to edit the base map. If the smallMap.jpeg does not match, the game can error on overlapping placements.

                  I will continue to review you xml.

                  Cheers...

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    Numetalfan
                    last edited by

                    @wc_sumpton

                    thx. I will do all this later, when back at home

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Numetalfan
                      last edited by

                      all problems fixed - the game runs!
                      thanks alot @ all 👍 :beaming_face_with_smiling_eyes:

                      1 Reply Last reply Reply Quote 2
                      • Brent StoudtB Offline
                        Brent Stoudt @Zaroph
                        last edited by

                        @Zaroph

                        I would like to have an new Variant of Global 1940 made.
                        Does anyone hire to do this ....?
                        I have an Excel Spreadsheet of the changes / Variant I would like to make.

                        1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton
                          last edited by

                          @Brent-Stoudt

                          Welcome. If you would like to make changes to Global 1940 for you own use, then I would suggest that you start a new topic about it. Post some of you ideas so that the board may discuss them. Editing the xml may seem daunting, so we are here to help.

                          Cheers...

                          1 Reply Last reply Reply Quote 2
                          • N Offline
                            Numetalfan
                            last edited by

                            what has to be done, to enable the ATG, the new unit, to give +1 Attack to an infantry
                            like the artillery does? This case will be more complicated than artillery support, as this happens always,
                            but I want to link the ATG-Infantry attack bonus to an event where a tank and an ATG also participate in that batlle

                            where do I find the artillery coding in the xml file?

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee
                              last edited by

                              Add this in unitAttachment to ATG

                              <!--<option name="artillery" value="true"/>-->

                              Then in "Support Attachments" make an attachment like "artillery" has and give it to ATG. If you don't want inf to get a bonus from artillery at same time as ATG, then "bonusType" has to be the same as the artillery one. I think. I could have that backwards.

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @beelee
                                last edited by

                                @beelee said in new unit with special rules - is it possible?:

                                Add this in unitAttachment to ATG

                                <!--<option name="artillery" value="true"/>-->

                                Then in "Support Attachments" make an attachment like "artillery" has and give it to ATG. If you don't want inf to get a bonus from artillery at same time as ATG, then "bonusType" has to be the same as the artillery one. I think. I could have that backwards.

                                If he gives both the (uncommented) option to the unit and makes a support attachment for the same, then that unit will have two
                                support abilities (and the "artillery" option is deprecated).

                                1 Reply Last reply Reply Quote 1
                                • N Offline
                                  Numetalfan
                                  last edited by

                                  I found out that in an battle 1 Armour attacks 1 ATG
                                  the ATG only defends on a "2"

                                  that means there must be an error somewhere:

                                  <attachment name="supportAttachmentTankATG" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                  <option name="unitType" value="ATG"/>
                                  <option name="faction" value="enemy"/>
                                  <option name="side" value="defence"/>
                                  <option name="dice" value="strength"/>
                                  <option name="bonus" value="1"/>
                                  <option name="number" value="1"/>
                                  <option name="bonusType" value="AntiTankSupport"/>
                                  </attachment>

                                  <!-- ATG-->
                                  <attachment name="unitAttachment" attachTo="ATG" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                  <option name="movement" value="1"/>
                                  <option name="transportCost" value="3"/>
                                  <option name="attack" value="2"/>
                                  <option name="defense" value="2"/>
                                  <option name="requiresUnits" value="factory"/>
                                  </attachment>

                                  what can it be?

                                  1 Reply Last reply Reply Quote 0
                                  • wc_sumptonW Offline
                                    wc_sumpton
                                    last edited by wc_sumpton

                                    @Numetalfan

                                    I think "side" refers to the "attachTo" unit which in this case is "armour". Change it to "offense" and see what happens.

                                    As to your other question about finding the artillery support information. In your xml the commands used are deprecated and should be removed:

                                    <!-- Infantry -->
                                    <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                       <option name="movement" value="1"/>
                                       <option name="transportCost" value="2"/>
                                       <!-- <option name="isInfantry" value="true"/> Remove -->
                                       <option name="isLandTransportable" value ="true"/> <!-- Add -->
                                       <option name="isAirTransportable" value="true"/>
                                       <option name="attack" value="1"/>
                                       <option name="defense" value="2"/>
                                       <!-- <option name="artillerySupportable" value="true"/> Remove -->
                                       <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                       <!-- <boolean/> Remove -->
                                       <!-- </property> Remove -->
                                       <!-- </attachment> Remove -->
                                    </attachment>
                                    
                                    <!-- Artillery -->
                                    <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                       <option name="movement" value="1"/>
                                       <option name="transportCost" value="3"/>
                                       <option name="attack" value="2"/>
                                       <option name="defense" value="2"/>
                                       <!-- <option name="artillery" value="true"/> Remove -->
                                     <option name="requiresUnits" value="factory"/>
                                       <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                       <!-- <boolean/> Remove -->
                                       <!-- </property> Remove -->
                                       <!-- </attachment> Remove -->
                                    </attachment>
                                    

                                    Now lets rebuild it:

                                    <!-- Artillery support -->
                                    <attachment name="supportAttachmentArtillery" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                       <option name="unitType" value="infantry"/>
                                       <option name="faction" value="allied"/>
                                       <option name="side" value="offence"/>
                                       <option name="dice" value="strength"/>
                                       <option name="bonus" value="1"/>
                                       <option name="number" value="1"/>
                                       <option name="bonusType" value="ArtyOld"/>
                                       <option name="impArtTech" value="true"/>
                                    </attachment>-->
                                    

                                    To allow the ATG to support infantry just create another support attachment for the ATG just like the artillery.

                                    What can not be done is to have the ATG's support only be applied when there is an enemy tank present.

                                    Cheers...

                                    1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Numetalfan
                                      last edited by

                                      Hi,

                                      I tried, I have no syntax errors - but - my changes have no effects

                                      1. Mortar - the mortar unit works like the old artillery, in offence an infantry gets +1 attack:

                                      the units
                                      <!-- Infantry -->
                                      <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                      <option name="movement" value="1"/>
                                      <option name="transportCost" value="2"/>
                                      <option name="isInfantry" value="true"/>
                                      <option name="isAirTransportable" value="true"/>
                                      <option name="attack" value="1"/>
                                      <option name="defense" value="2"/>
                                      </attachment>

                                      <!-- Mortar  -->
                                      <attachment name="unitAttachment" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                        <option name="movement" value="1"/>
                                        <option name="transportCost" value="3"/>
                                        <option name="attack" value="2"/>
                                        <option name="defense" value="2"/>
                                        <option name="artillery" value="true"/>
                                      

                                      <option name="requiresUnits" value="factory"/>
                                      </attachment>

                                      <attachment name="supportAttachmentMortar" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                      <option name="unitType" value="infantry"/>
                                      <option name="faction" value="allied"/>
                                      <option name="side" value="offense"/>
                                      <option name="dice" value="strength"/>
                                      <option name="bonus" value="1"/>
                                      <option name="number" value="1"/>
                                      <option name="bonusType" value="MortarInfantrySupport"/>
                                      </attachment>

                                      what might be the problem?

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Numetalfan
                                        last edited by

                                        secont the "new" artillery

                                        it give +1 def to both, an infantry and an ATG

                                        the units

                                        <!-- Artillery -->
                                        <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                          <option name="movement" value="1"/>
                                          <option name="transportCost" value="3"/>
                                          <option name="attack" value="2"/>
                                          <option name="defense" value="2"/>
                                          <option name="artillery" value="true"/>
                                        

                                        <option name="requiresUnits" value="factory"/>
                                        </attachment>

                                        <!-- ATG-->
                                        <attachment name="unitAttachment" attachTo="ATG" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                        <option name="movement" value="1"/>
                                        <option name="transportCost" value="3"/>
                                        <option name="attack" value="2"/>
                                        <option name="defense" value="2"/>
                                        <option name="requiresUnits" value="factory"/>
                                        </attachment>

                                        und the bonus:

                                        <!-- ArtilleryI support -->
                                        <attachment name="supportAttachmentArtilleryI" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                        <option name="unitType" value="infantry"/>
                                        <option name="faction" value="allied"/>
                                        <option name="side" value="offence"/>
                                        <option name="dice" value="strength"/>
                                        <option name="bonus" value="1"/>
                                        <option name="number" value="1"/>
                                        <option name="bonusType" value="ArtilleryInfantrySupport"/>
                                        </attachment>

                                        <!-- ArtilleryA support -->
                                        <attachment name="supportAttachmentArtilleryA" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                        <option name="unitType" value="ATG"/>
                                        <option name="faction" value="allied"/>
                                        <option name="side" value="offence"/>
                                        <option name="dice" value="strength"/>
                                        <option name="bonus" value="1"/>
                                        <option name="number" value="1"/>
                                        <option name="bonusType" value="ArtilleryATGSupport"/>
                                        </attachment>

                                        I tried some battles, but the effects were not visible
                                        what can be the reason?

                                        1 Reply Last reply Reply Quote 0
                                        • wc_sumptonW Offline
                                          wc_sumpton
                                          last edited by

                                          @Numetalfan

                                          There are no players assigned to the supportAttachment's. You need to add:

                                          <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans"/>
                                          

                                          This will allow each country to use the support.

                                          Cheers...

                                          1 Reply Last reply Reply Quote 1
                                          • N Offline
                                            Numetalfan
                                            last edited by

                                            @wc_sumpton said in new unit with special rules - is it possible?:

                                            <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans"/>

                                            thx. I added this, but unfortunately, nothing works:

                                            1. ATG support with:

                                            <!-- ATG support-->
                                            <attachment name="supportAttachmentTankATG" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                            <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                                            <option name="unitType" value="ATG"/>
                                            <option name="faction" value="enemy"/>
                                            <option name="side" value="offence:defence"/>
                                            <option name="dice" value="strength"/>
                                            <option name="bonus" value="1"/>
                                            <option name="number" value="1"/>
                                            <option name="bonusType" value="AntiTankSupport"/>
                                            </attachment>

                                            and

                                            <!-- ATG-->
                                            <attachment name="unitAttachment" attachTo="ATG" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                            <option name="movement" value="1"/>
                                            <option name="transportCost" value="3"/>
                                            <option name="attack" value="2"/>
                                            <option name="defense" value="2"/>
                                            <option name="requiresUnits" value="factory"/>
                                            </attachment>

                                            and

                                            <!-- Armour -->
                                            <attachment name="unitAttachment" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                              <option name="movement" value="2"/>
                                              <option name="transportCost" value="3"/>
                                              <option name="canBlitz" value="true"/>
                                              <option name="isLandTransport" value="true"/>
                                              <option name="attack" value="3"/>
                                              <option name="defense" value="3"/>
                                            

                                            <option name="requiresUnits" value="factory"/>
                                            </attachment>

                                            1. Artillery support to Infantry and ATG with

                                              <!-- Artillery -->
                                              <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                              <option name="movement" value="1"/>
                                              <option name="transportCost" value="3"/>
                                              <option name="attack" value="2"/>
                                              <option name="defense" value="2"/>
                                              <option name="requiresUnits" value="factory"/>
                                              </attachment>

                                            and

                                            <!-- ArtilleryI support -->
                                            <attachment name="supportAttachmentArtilleryI" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                            <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                                            <option name="unitType" value="infantry"/>
                                            <option name="faction" value="allied"/>
                                            <option name="side" value="defence"/>
                                            <option name="dice" value="strength"/>
                                            <option name="bonus" value="1"/>
                                            <option name="number" value="1"/>
                                            <option name="bonusType" value="ArtilleryInfantrySupport"/>
                                            </attachment>

                                            <!-- ArtilleryA support -->
                                            <attachment name="supportAttachmentArtilleryA" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                            <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                                            <option name="unitType" value="ATG"/>
                                            <option name="faction" value="allied"/>
                                            <option name="side" value="defence"/>
                                            <option name="dice" value="strength"/>
                                            <option name="bonus" value="1"/>
                                            <option name="number" value="1"/>
                                            <option name="bonusType" value="ArtilleryATGSupport"/>
                                            </attachment>

                                            1. Mortar support for an infantry (like original artillery)

                                            <!-- Mortar support -->
                                            <attachment name="supportAttachmentMortar" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                            <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                                            <option name="unitType" value="infantry"/>
                                            <option name="faction" value="allied"/>
                                            <option name="side" value="offence"/>
                                            <option name="dice" value="strength"/>
                                            <option name="bonus" value="1"/>
                                            <option name="number" value="1"/>
                                            <option name="bonusType" value="MortarInfantrySupport"/>
                                            </attachment>

                                            with

                                            <!-- Mortar  -->
                                            <attachment name="unitAttachment" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                              <option name="movement" value="1"/>
                                              <option name="transportCost" value="3"/>
                                              <option name="attack" value="2"/>
                                              <option name="defense" value="2"/>
                                              <option name="artillery" value="true"/>
                                            

                                            <option name="requiresUnits" value="factory"/>
                                            </attachment>

                                            and

                                               <!-- Infantry -->
                                            

                                            <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                            <option name="movement" value="1"/>
                                            <option name="transportCost" value="2"/>
                                            <option name="isInfantry" value="true"/>
                                            <option name="isAirTransportable" value="true"/>
                                            <option name="attack" value="1"/>
                                            <option name="defense" value="2"/>
                                            </attachment>

                                            why do they all fail?

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums