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    new unit with special rules - is it possible?

    Scheduled Pinned Locked Moved Map Making
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    • B Online
      beelee
      last edited by

      Add this in unitAttachment to ATG

      <!--<option name="artillery" value="true"/>-->

      Then in "Support Attachments" make an attachment like "artillery" has and give it to ATG. If you don't want inf to get a bonus from artillery at same time as ATG, then "bonusType" has to be the same as the artillery one. I think. I could have that backwards.

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @beelee
        last edited by

        @beelee said in new unit with special rules - is it possible?:

        Add this in unitAttachment to ATG

        <!--<option name="artillery" value="true"/>-->

        Then in "Support Attachments" make an attachment like "artillery" has and give it to ATG. If you don't want inf to get a bonus from artillery at same time as ATG, then "bonusType" has to be the same as the artillery one. I think. I could have that backwards.

        If he gives both the (uncommented) option to the unit and makes a support attachment for the same, then that unit will have two
        support abilities (and the "artillery" option is deprecated).

        1 Reply Last reply Reply Quote 1
        • N Offline
          Numetalfan
          last edited by

          I found out that in an battle 1 Armour attacks 1 ATG
          the ATG only defends on a "2"

          that means there must be an error somewhere:

          <attachment name="supportAttachmentTankATG" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
          <option name="unitType" value="ATG"/>
          <option name="faction" value="enemy"/>
          <option name="side" value="defence"/>
          <option name="dice" value="strength"/>
          <option name="bonus" value="1"/>
          <option name="number" value="1"/>
          <option name="bonusType" value="AntiTankSupport"/>
          </attachment>

          <!-- ATG-->
          <attachment name="unitAttachment" attachTo="ATG" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
          <option name="movement" value="1"/>
          <option name="transportCost" value="3"/>
          <option name="attack" value="2"/>
          <option name="defense" value="2"/>
          <option name="requiresUnits" value="factory"/>
          </attachment>

          what can it be?

          1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton
            last edited by wc_sumpton

            @Numetalfan

            I think "side" refers to the "attachTo" unit which in this case is "armour". Change it to "offense" and see what happens.

            As to your other question about finding the artillery support information. In your xml the commands used are deprecated and should be removed:

            <!-- Infantry -->
            <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
               <option name="movement" value="1"/>
               <option name="transportCost" value="2"/>
               <!-- <option name="isInfantry" value="true"/> Remove -->
               <option name="isLandTransportable" value ="true"/> <!-- Add -->
               <option name="isAirTransportable" value="true"/>
               <option name="attack" value="1"/>
               <option name="defense" value="2"/>
               <!-- <option name="artillerySupportable" value="true"/> Remove -->
               <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
               <!-- <boolean/> Remove -->
               <!-- </property> Remove -->
               <!-- </attachment> Remove -->
            </attachment>
            
            <!-- Artillery -->
            <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
               <option name="movement" value="1"/>
               <option name="transportCost" value="3"/>
               <option name="attack" value="2"/>
               <option name="defense" value="2"/>
               <!-- <option name="artillery" value="true"/> Remove -->
             <option name="requiresUnits" value="factory"/>
               <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
               <!-- <boolean/> Remove -->
               <!-- </property> Remove -->
               <!-- </attachment> Remove -->
            </attachment>
            

            Now lets rebuild it:

            <!-- Artillery support -->
            <attachment name="supportAttachmentArtillery" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
               <option name="unitType" value="infantry"/>
               <option name="faction" value="allied"/>
               <option name="side" value="offence"/>
               <option name="dice" value="strength"/>
               <option name="bonus" value="1"/>
               <option name="number" value="1"/>
               <option name="bonusType" value="ArtyOld"/>
               <option name="impArtTech" value="true"/>
            </attachment>-->
            

            To allow the ATG to support infantry just create another support attachment for the ATG just like the artillery.

            What can not be done is to have the ATG's support only be applied when there is an enemy tank present.

            Cheers...

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            • N Offline
              Numetalfan
              last edited by

              Hi,

              I tried, I have no syntax errors - but - my changes have no effects

              1. Mortar - the mortar unit works like the old artillery, in offence an infantry gets +1 attack:

              the units
              <!-- Infantry -->
              <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
              <option name="movement" value="1"/>
              <option name="transportCost" value="2"/>
              <option name="isInfantry" value="true"/>
              <option name="isAirTransportable" value="true"/>
              <option name="attack" value="1"/>
              <option name="defense" value="2"/>
              </attachment>

              <!-- Mortar  -->
              <attachment name="unitAttachment" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                <option name="movement" value="1"/>
                <option name="transportCost" value="3"/>
                <option name="attack" value="2"/>
                <option name="defense" value="2"/>
                <option name="artillery" value="true"/>
              

              <option name="requiresUnits" value="factory"/>
              </attachment>

              <attachment name="supportAttachmentMortar" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
              <option name="unitType" value="infantry"/>
              <option name="faction" value="allied"/>
              <option name="side" value="offense"/>
              <option name="dice" value="strength"/>
              <option name="bonus" value="1"/>
              <option name="number" value="1"/>
              <option name="bonusType" value="MortarInfantrySupport"/>
              </attachment>

              what might be the problem?

              1 Reply Last reply Reply Quote 0
              • N Offline
                Numetalfan
                last edited by

                secont the "new" artillery

                it give +1 def to both, an infantry and an ATG

                the units

                <!-- Artillery -->
                <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                  <option name="movement" value="1"/>
                  <option name="transportCost" value="3"/>
                  <option name="attack" value="2"/>
                  <option name="defense" value="2"/>
                  <option name="artillery" value="true"/>
                

                <option name="requiresUnits" value="factory"/>
                </attachment>

                <!-- ATG-->
                <attachment name="unitAttachment" attachTo="ATG" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                <option name="movement" value="1"/>
                <option name="transportCost" value="3"/>
                <option name="attack" value="2"/>
                <option name="defense" value="2"/>
                <option name="requiresUnits" value="factory"/>
                </attachment>

                und the bonus:

                <!-- ArtilleryI support -->
                <attachment name="supportAttachmentArtilleryI" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                <option name="unitType" value="infantry"/>
                <option name="faction" value="allied"/>
                <option name="side" value="offence"/>
                <option name="dice" value="strength"/>
                <option name="bonus" value="1"/>
                <option name="number" value="1"/>
                <option name="bonusType" value="ArtilleryInfantrySupport"/>
                </attachment>

                <!-- ArtilleryA support -->
                <attachment name="supportAttachmentArtilleryA" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                <option name="unitType" value="ATG"/>
                <option name="faction" value="allied"/>
                <option name="side" value="offence"/>
                <option name="dice" value="strength"/>
                <option name="bonus" value="1"/>
                <option name="number" value="1"/>
                <option name="bonusType" value="ArtilleryATGSupport"/>
                </attachment>

                I tried some battles, but the effects were not visible
                what can be the reason?

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                • wc_sumptonW Offline
                  wc_sumpton
                  last edited by

                  @Numetalfan

                  There are no players assigned to the supportAttachment's. You need to add:

                  <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans"/>
                  

                  This will allow each country to use the support.

                  Cheers...

                  1 Reply Last reply Reply Quote 1
                  • N Offline
                    Numetalfan
                    last edited by

                    @wc_sumpton said in new unit with special rules - is it possible?:

                    <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans"/>

                    thx. I added this, but unfortunately, nothing works:

                    1. ATG support with:

                    <!-- ATG support-->
                    <attachment name="supportAttachmentTankATG" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                    <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                    <option name="unitType" value="ATG"/>
                    <option name="faction" value="enemy"/>
                    <option name="side" value="offence:defence"/>
                    <option name="dice" value="strength"/>
                    <option name="bonus" value="1"/>
                    <option name="number" value="1"/>
                    <option name="bonusType" value="AntiTankSupport"/>
                    </attachment>

                    and

                    <!-- ATG-->
                    <attachment name="unitAttachment" attachTo="ATG" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                    <option name="movement" value="1"/>
                    <option name="transportCost" value="3"/>
                    <option name="attack" value="2"/>
                    <option name="defense" value="2"/>
                    <option name="requiresUnits" value="factory"/>
                    </attachment>

                    and

                    <!-- Armour -->
                    <attachment name="unitAttachment" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                      <option name="movement" value="2"/>
                      <option name="transportCost" value="3"/>
                      <option name="canBlitz" value="true"/>
                      <option name="isLandTransport" value="true"/>
                      <option name="attack" value="3"/>
                      <option name="defense" value="3"/>
                    

                    <option name="requiresUnits" value="factory"/>
                    </attachment>

                    1. Artillery support to Infantry and ATG with

                      <!-- Artillery -->
                      <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                      <option name="movement" value="1"/>
                      <option name="transportCost" value="3"/>
                      <option name="attack" value="2"/>
                      <option name="defense" value="2"/>
                      <option name="requiresUnits" value="factory"/>
                      </attachment>

                    and

                    <!-- ArtilleryI support -->
                    <attachment name="supportAttachmentArtilleryI" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                    <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                    <option name="unitType" value="infantry"/>
                    <option name="faction" value="allied"/>
                    <option name="side" value="defence"/>
                    <option name="dice" value="strength"/>
                    <option name="bonus" value="1"/>
                    <option name="number" value="1"/>
                    <option name="bonusType" value="ArtilleryInfantrySupport"/>
                    </attachment>

                    <!-- ArtilleryA support -->
                    <attachment name="supportAttachmentArtilleryA" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                    <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                    <option name="unitType" value="ATG"/>
                    <option name="faction" value="allied"/>
                    <option name="side" value="defence"/>
                    <option name="dice" value="strength"/>
                    <option name="bonus" value="1"/>
                    <option name="number" value="1"/>
                    <option name="bonusType" value="ArtilleryATGSupport"/>
                    </attachment>

                    1. Mortar support for an infantry (like original artillery)

                    <!-- Mortar support -->
                    <attachment name="supportAttachmentMortar" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                    <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                    <option name="unitType" value="infantry"/>
                    <option name="faction" value="allied"/>
                    <option name="side" value="offence"/>
                    <option name="dice" value="strength"/>
                    <option name="bonus" value="1"/>
                    <option name="number" value="1"/>
                    <option name="bonusType" value="MortarInfantrySupport"/>
                    </attachment>

                    with

                    <!-- Mortar  -->
                    <attachment name="unitAttachment" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                      <option name="movement" value="1"/>
                      <option name="transportCost" value="3"/>
                      <option name="attack" value="2"/>
                      <option name="defense" value="2"/>
                      <option name="artillery" value="true"/>
                    

                    <option name="requiresUnits" value="factory"/>
                    </attachment>

                    and

                       <!-- Infantry -->
                    

                    <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                    <option name="movement" value="1"/>
                    <option name="transportCost" value="2"/>
                    <option name="isInfantry" value="true"/>
                    <option name="isAirTransportable" value="true"/>
                    <option name="attack" value="1"/>
                    <option name="defense" value="2"/>
                    </attachment>

                    why do they all fail?

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                    • B Online
                      beelee
                      last edited by beelee

                      Im not a 100% sure how this works but try adding

                      <option name="impArtTech" value="true"/>

                      and see what happens

                      To your support attachment

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                      • N Offline
                        Numetalfan
                        last edited by

                        Hi beelee,

                        I tried again and everything worked, my saved test game was probably buggy.

                        Your syntax file does not seem necessary. But thx

                        1 Reply Last reply Reply Quote 1
                        • wc_sumptonW Offline
                          wc_sumpton
                          last edited by

                          @Numetalfan

                          Glad to hear everything is now working. I don't use a saved game to test, because the saved game carries a copy of the xml, not the one being tested. I usually use edit mode on a new game to remove units, reset territory ownership and add units to mock up battles to test changes.

                          @beelee

                          "impArtTech" deal with the technology 'improvedArtillerySupport' which if 'true', will double the number of supported units when this technology is received.

                          Cheers...

                          1 Reply Last reply Reply Quote 1

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