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    Revisiting an old project

    Scheduled Pinned Locked Moved Maps & Mods
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    • C Offline
      Cernel Moderators @Hepps
      last edited by

      @Hepps said in Revisiting an old project:

      @Cernel Center is not a good spot. Especial if you have images of varying sizes...

      As I was saying, centre would be a good spot; you just would need all images to be exactly the same dimension, and just make sure to centre them accordingly.
      Meaning I would rather prefer it to be possible for the image to be like this, as per the black square:
      0_1500221738046_to-dream-of-better-placements_Cernel01.png
      With a lot of transparency around to accommodate the spear, but the dude still at the centre of the whole.
      Then, making sure that in territory tab, battle window, etc. the image is cut down to size as per the white square.
      So, basically, this way you could have the black square stuff for the board view and the white square stuff everywhere else, to avoid getting silly big just to show a long spear.
      The other images not needing more space would be still that big as per the black square, and all the space in the black square but not in the white square would be just wholly transparent, for the image.
      This would be better than defining a corner from which to expand, since having images drawn from bottom-left is still a bias; for example, you may want some to face right and some left, with the long spear protruding one way or the other.
      Again, maybe I should make a feature request, but I very much doubt any developers would take up this task (maybe I'm wrong).
      And, yes, I agree that the engine should have a setting for overlapping images based on coordinates, so that you can set images having a bigger Y placement coordinate should always stay above the other ones (default can stay random as it is).

      HeppsH 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Hepps
        last edited by

        @Hepps said in Revisiting an old project:

        @Cernel That's exactly what I was looking at. Makes very little sense that all look like the Greek unit.

        For this project, as I very much doubt any developers will volunteer to solve in any sound ways the need of having images with 6 metres long spears, my suggestion is to just go for showing up a phalangite in all except keeping the spear short. My suggestion is to have it holding the spear with two hands, so that at least it will hint that is not really supposed to be a true spear. You can also try to have a pose that will allow the spear to be some long.

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @Cernel
          last edited by

          @Cernel Except that the implications of such improvements are much more far reaching beyond 270 BC.... they could impact all games.

          0_1500237816663_Flying recon.png

          Being able to depict flying planes.... as an example

          "A joyous heart sours with the burden of expectation"
          Hepster

          C 2 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @Cernel
            last edited by

            @Cernel said in Revisiting an old project:
            (default can stay random as it is).

            Placements are not random. They are ordered.

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • C Offline
              Cernel Moderators @Hepps
              last edited by

              @Hepps The case of the plane is in a way the opposite of the case of the pike, as (aside from putting a flag there) you would have the mostly transparent part of the image on the lower part, instead. If you would draw it from lower-left, and have the placement taylored for other smaller images, then you would have the issue of the plane itself overlapping some land unit image above it, while in the case of the pike that is what you would want to happen.

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              • C Offline
                Cernel Moderators @Hepps
                last edited by

                @Hepps said in Revisiting an old project:

                @Cernel said in Revisiting an old project:
                (default can stay random as it is).

                Placements are not random. They are ordered.

                What I was saying is that in your example like this:
                0_1500221006889_Placement dreamer 2.png
                currently, for example, the chariot can 50% end up overlapping the axeman, thus, to be sure such a situation to look like you presented it (with the images drawn lower appearing in front of those drawn higher), you would need to add an option so that images having a bigger Y placement coordinate stay above the other ones.

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @Cernel
                  last edited by

                  @Cernel No the front row of units will always remain in front of the back row units if you do your placements manually and with a plan.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

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                  • C Offline
                    Cernel Moderators @Hepps
                    last edited by

                    @Hepps said in Revisiting an old project:

                    @Cernel No the front row of units will always remain in front of the back row units if you do your placements manually and with a plan.

                    Well, no. You can test it: there is no way you can currently assure the "front row" of units (meaning the units with the higher Y coordinates (which means drawn lower)) to stay and remain "in front" of the others.

                    To answer you clearly: you are correct that what placement spots are used first is ordered, but, when images happen to overlap, what overlaps what is purely random (and this can stay as default, if a way to set this gets made).

                    Alternatively to having the higher Y or X to overlap, you could, instead, have a rule that images in the first placement stay above the other ones and, then, be sure to have the spots where you currently see the archer, slinger, archer, axeman before the other ones. Anyways, that it is not how it currently works, and I'd rather go for the solution of a setting of overlapping based on the Y or X coordinates, so that you are not obliged to have all bigger Y placements first or vice versa.

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                    • C Offline
                      Cernel Moderators @Hepps
                      last edited by

                      @Hepps You can easily test it this way: take "World At War" and set the "Unit Size" at 100%. Then look at the Infantry and the Tank in East Prussia. Then keep selecting and deselecting "Show Units". You will have a 50% probabylity of the Infantry appearing "in front" of the Tank and a 50% probability of the Tank appearing being in place of the head of the Infantry.

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                      • C Offline
                        Cernel Moderators @Hepps
                        last edited by

                        @Hepps To be clear, what I meant was not that the matter was unimportant, but that I have the (maybe wrong) perception that I think chances are that we can talk about such things a lot but nobody able to do stuff is interested (but all good). If you want, probably we should move this to a specific feature request. My main advice was to totally forget about it for this project (as I assume you will finish it in a few days), and just accept to have a short "sarissa", not to delay it waiting for something that I doubt is going to happen.

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                        • HeppsH Offline
                          Hepps Moderators
                          last edited by

                          Insomnia pays dividends once more.

                          0_1500306652668_Carthage new units.png

                          Put in a few of the old ones just to see the difference.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          C redrumR 2 Replies Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @Hepps
                            last edited by Cernel

                            @Hepps Nice, but I think I would expect either the warelephant to have some more shadow at its feet or the hoplite to have less, relatively. Let us know what the new images are representing or are inspired to, like the hoplite here.
                            On the hoplite of Macedonia and Seleucid I think they should be similar (not sure), both representing the main guy of the phalanx (not a Greek hoplite), as said.

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                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              @Hepps Aren't you supposed to be working on GD? New units look much nicer and makes you realize how terrible the existing ones are 🙂

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators
                                last edited by

                                If you upload here the full set, once you finish (like in a zipped units folder), I will update the 270BC Variants (if you want, I can also push the changes for 270BC). I guess you will be done with this in a couple days.

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                                • C Offline
                                  Cernel Moderators @Cernel
                                  last edited by

                                  I'll flip, or something, the images to have the flags all on the left for the 270BC Variants; what to accept for 270BC is up to @redrum and whoever other repository admins, of course.
                                  I also prefer all the guys holding the weapon with their right hand (tho in a map I'm making a lot don't), but I'm less strong on this than the above.

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @Cernel
                                    last edited by

                                    @Cernel If you like Cernel, you can just do all the units. I'll find something else to be distracted with.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    C 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by Hepps

                                      @redrum I am supposed to be... but I'm going through a bit of a burn-out period. Just wanted to do some stuff unrelated to GD.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      FrostionF 1 Reply Last reply Reply Quote 0
                                      • FrostionF Offline
                                        Frostion Admin @Hepps
                                        last edited by

                                        @Hepps Hehe. I know that feeling. It actually helps to do something totally different for a while, and then one can return to the old work with a fresh mind ☺ I get a "burn out" when having to do all the tedious stuff, like placements and and moving around PU location. It's so boring that I can literally fall asleep in front of the screen. 😄

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        CrazyGC 1 Reply Last reply Reply Quote 1
                                        • CrazyGC Offline
                                          CrazyG Moderators @Frostion
                                          last edited by

                                          @Frostion
                                          Funny, I actually feel asleep this afternoon setting PU values

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                                          • C Offline
                                            Cernel Moderators @Hepps
                                            last edited by

                                            @Hepps said in Revisiting an old project:

                                            @Cernel If you like Cernel, you can just do all the units. I'll find something else to be distracted with.

                                            It's no problem for me to stop talking in this thread, if you find me too assertive or anyway annoying; you just have to ask.
                                            Good luck with this project. I'll then wait for the final result and consider if to use it for 270BC Variants or not (I'm quite sure I will, maybe with a very few changes).

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