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    canNotTarget/canNotBeTargetedBy on Attack/Defense

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    • RogerCooperR Offline
      RogerCooper
      last edited by

      I am working on a scenario with limited combat rounds. I would like to prevent non-AA ground units from targeting bombers when attacked by bombers. However, if the non-AA ground are attacking, I don't want to have the bombers to be immune, turning bomber into invulnerable defenders of an area.

      Is there any way to restricted targeting just on defense?

      1 Reply Last reply Reply Quote 1
      • A Offline
        andrewthree Moderators
        last edited by

        What about giving bombers a bonus on offense of -6 "high altitude" (or whatever) against 99 enemy units (ground units) for (however many) number of rounds? This would make them invulnerable to ground fire. I have not actually tried something like that, it is just a thought.

        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @andrewthree
          last edited by

          @andrewthree A negative support attachment would negate ground units under all circumstances, not just with purely air attack.

          I am thinking about using the "AA" capability. I could attacking ground forces an AA-type attack that is negated by the presence of enemy ground forces.

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          • T Offline
            Trevan
            last edited by

            I've been thinking about more custom firing groups than what is available with canNotTarget and canNotBeTargetedBy. I posted my ideas on the XML at https://forums.triplea-game.org/topic/2348/custom-firing-groups-for-units. Would that idea work for you?

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @Trevan
              last edited by

              @Trevan That looks like a good generalization of the AA rules.

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