Danny en Laurence Axis en Allies
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Japan is conquering China at a rapid rate!
With no help from the Allies, the Chinees are doomed, they are losing ground quickly and lost their main army in Yunnan. They will have to fall back further inland and mass their forces quickly to stand a chance.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 fighter moved from Queensland to Shan State 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to Northern Territory 1 fighter moved from Queensland to Northern Territory 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 2 aaGuns moved from Queensland to Northern Territory 2 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 artillery moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
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Britain declares war on the Japanese!
Seeing the Chinees suffering under Japanese rule, the Britains declared War on the Japanese. They start the war by liberating Chinees provinces around Kwantung. And destroying 2 infantry divisions near their borders. And all rendezvous in Yunnan to make a formidable front against the japanese.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3 Politics - Japanese Purchase Units - Japanese Japanese buy 3 armour, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Chahar to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Hopei to Kweichow 1 artillery and 5 infantry moved from Kweichow to Hunan 3 armour moved from Kiangsu to Kiangsi 3 fighters and 2 tactical_bombers moved from Anhwe to Hunan 4 infantry moved from Jehol to Anhwe 1 artillery and 7 infantry moved from Chahar to Anhwe 2 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from 20 Sea Zone to Kiangsi 1 fighter moved from 20 Sea Zone to Hunan 1 tactical_bomber moved from 20 Sea Zone to Hunan 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 2 bombers moved from Hunan to India Combat - Japanese Strategic bombing raid in India Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in Kiangsi Japanese attack with 3 armour, 1 artillery and 2 infantry British defend with 1 infantry Japanese win, taking Kiangsi from Chinese with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from India to Hunan Place Units - Japanese 3 armour placed in Kiangsu 2 fighters and 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
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Japan bombs India and conquers 3 Chinees Provinces!
Japan reinforces their navy near Kiangsi, and their infantry and mechanized infantry conquer Chinees Provinces at a rapid pace. Their bombers land safely in Hunan after destroying British factories in India.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 cruiser moved from 37 Sea Zone to 54 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 2 fighters moved from Northern Territory to Malaya 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Northern Territory to 55 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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China fights back!
Not all is lost, the Chinees take back the province of Kweichow!
Round 3 ends for the Americans, the non-aggression pact is over! America declares war on Japan! And starts its industrial might! Is it too late to save China? No one knows what the future beholds!
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4 Politics - Japanese Purchase Units - Japanese Japanese buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from British 1 mech_infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery and 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 2 fighters moved from 20 Sea Zone to Kweichow 2 tactical_bombers moved from 20 Sea Zone to Kweichow 10 infantry moved from Anhwe to Hunan 3 armour moved from Kiangsu to Hunan 3 armour moved from Kiangsi to Hunan 3 fighters moved from Japan to Hunan 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kweichow to Hunan Place Units - Japanese 3 armour placed in Kiangsu 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5 Japanese collect 38 PUs; end with 42 PUs
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Japan takes British territory!
After taking Sikang, Kweichow, and Kwangsi from the Chinees, the Japanese take over the first British territory of Kwangtung preventing the Allies from getting their Bonus PU.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Northern Territory to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from Yunnan to Burma 2 fighters moved from Malaya to Burma 1 artillery moved from New Guinea to Dutch New Guinea 1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Paulau Island ANZAC attack with 2 infantry Japanese defend with 1 infantry ANZAC win, taking Paulau Island from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 aaGun moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Yunnan to French Indo China Place Units - ANZAC 1 factory_minor placed in Queensland 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
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The Allies move on all fronts!
With a small gap open in the Japanese front line, the Chinees conquer Kweichow with air support, giving the British friendly territory to rush through using their Blitz tactics copied from their german enemies in Europe.
While America is using it's Island hoping tactics to conquer airfields for when their heavy bombers arrive to start bombing Japanese production!
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5 Politics - Japanese Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sikang to Szechwan 3 tactical_bombers moved from Hunan to Hopei 3 armour moved from Kiangsu to Kweichow 1 artillery moved from Kiangsi to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 6 armour moved from Hunan to Yunnan 15 infantry moved from Hunan to Yunnan 2 bombers moved from Hunan to India 1 mech_infantry moved from Tsinghai to Szechwan 1 artillery, 11 fighters and 5 tactical_bombers moved from Hunan to Yunnan 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 submarines and 3 transports moved from 20 Sea Zone to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to Kiangsu 1 fighter moved from Japan to Kiangsu Combat - Japanese Strategic bombing raid in India Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in Kweichow Japanese attack with 3 armour Chinese defend with 1 infantry Japanese win, taking Kweichow from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 tactical_bombers British defend with 1 armour Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 armour Battle in Kwangsi Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 6 armour, 1 artillery, 11 fighters, 15 infantry and 5 tactical_bombers British defend with 1 tactical_bomber Japanese win, taking Yunnan from Chinese with 6 armour, 1 artillery, 11 fighters, 14 infantry and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 1 tactical_bomber Non Combat Move - Japanese 2 tactical_bombers moved from Hopei to Kweichow 2 tactical_bombers moved from Kweichow to Anhwe 2 bombers moved from India to Yunnan 2 bombers, 11 fighters and 5 tactical_bombers moved from Yunnan to Hunan Place Units - Japanese 3 armour placed in Kiangsu 1 cruiser and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5 Japanese collect 37 PUs; end with 37 PUs
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Japan bombs India to the ground!
Japan fly's its bombers to India doing major damage to its factories.
Yunnan is conquered and all air units are forced to land in Hunan, leaving their ground units without aircover.
The Japanese navy tactically falls back to japan to start loading its troop's transports.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Paulau Island to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 cruiser moved from 33 Sea Zone to 17 Sea Zone 1 carrier moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Shantung 3 fighters moved from Burma to India 1 bomber moved from New South Wales to Philippines 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone Combat - ANZAC Battle in Shantung Non Combat Move - ANZAC 1 aaGun moved from Shan State to Malaya Place Units - ANZAC 1 bomber and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
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America is threatening the Japanese homeland!
With the combined allied fleet near the Japanese homeland, the Japanese navy has little room to maneuver.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6 Politics - Japanese Purchase Units - Japanese Japanese buy 3 armour and 1 cruiser; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Kiangsu to Shantung 1 armour moved from Kiangsu to Shantung 2 armour moved from Kiangsu to Hopei 2 tactical_bombers moved from Anhwe to Hopei 3 armour moved from Kweichow to Shensi 1 artillery, 1 infantry and 1 mech_infantry moved from Szechwan to Sikang 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Hunan to Kwangtung 1 infantry moved from Yunnan to Burma 2 bombers moved from Hunan to Burma 5 tactical_bombers moved from Hunan to Burma 2 infantry moved from Yunnan to Shan State 10 fighters moved from Hunan to Shan State Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 2 armour and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Hopei from Chinese with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 armour and 1 fighter ANZAC defend with 1 infantry Japanese win, taking Shantung from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 2 bombers, 1 infantry and 5 tactical_bombers Chinese defend with 1 fighter and 4 infantry Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 4 infantry Battle in Shan State Japanese attack with 10 fighters and 2 infantry ANZAC defend with 1 infantry Japanese win, taking Shan State from British with 10 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sikang Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese win, taking Sikang from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 3 armour Chinese defend with 1 infantry Japanese win, taking Shensi from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers and 4 tactical_bombers moved from Burma to Yunnan 10 fighters moved from Shan State to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Shantung to Yunnan 2 tactical_bombers moved from Hopei to Yunnan Place Units - Japanese 3 armour placed in Kiangsu 1 cruiser placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1 Japanese collect 32 PUs (1 lost to blockades); end with 39 PUs
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Japan takes back China!
Japan is taking back large parts of China with its fast-moving tanks.
Type 95 Tank
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 3 fighters moved from India to Shan State 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to Okinawa 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Queensland to Sumatra Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 2 infantry ANZAC win, taking Shan State from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 3 fighters moved from Shan State to India Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
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America destroys the Japanese Navy!
After a great battle at sea, with huge losses on both sides. The American's come out as the great winner. Now with a navy blockade at the Japanese mainland. It will be tough for the Japanese to receive shipments from overseas.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7 Politics - Japanese Purchase Units - Japanese Japanese buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 artillery, 1 infantry and 1 mech_infantry moved from Sikang to Tsinghai 3 armour moved from Shensi to Suiyuan 2 armour moved from Hopei to Chahar Combat - Japanese Battle in Chahar Japanese attack with 2 armour Chinese defend with 1 infantry Japanese win, taking Chahar from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 3 armour Chinese defend with 1 infantry Japanese win, taking Suiyuan from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 3 armour placed in Kiangsu 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,2,2,1,5,6 Japanese collect 19 PUs (10 lost to blockades); end with 19 PUs