Danny en Laurence Axis en Allies
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 100 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Philippines to 22 Sea Zone 1 tactical_bomber moved from Philippines to 22 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 cruiser, 2 infantry and 1 transport Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Japanese: 1 cruiser, 2 infantry and 1 transport Non Combat Move - Americans 1 tactical_bomber moved from 22 Sea Zone to Guam 1 fighter moved from 22 Sea Zone to Guam Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,5,4,1,5,6,3,6,5,1,5,4,5,1,2,6,3 Americans collect 12 PUs (1 lost to blockades); end with 112 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 142 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 147 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 152 PUs
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Japan starts the war with a surprise attack on Pearl Harbor!
This move was totally unexpected!
America attacks the Japanese fleet in the Marianas
The Emperor's wife tells him to come to bed, he has no time for a full battle report.
Is the Emperor not in total control? I guess not...
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 battleships, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 9 Sea Zone 3 fighters and 3 tactical_bombers moved from 9 Sea Zone to 10 Sea Zone 1 fighter moved from Okinawa to Japan 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 9 Sea Zone Combat - Japanese Battle in 10 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport Units damaged: 1 battleship owned by the Americans Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Japanese: 2 fighters Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 1 transport Non Combat Move - Japanese 1 fighter and 3 tactical_bombers moved from 10 Sea Zone to 9 Sea Zone Place Units - Japanese 2 battleships, 2 cruisers, 2 destroyers and 2 submarines placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 11 PUs; end with 11 PUs Giving Japanese 2 PUs PUs; end with 13 PUs
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Japan destroys the american fleet!
A destroyer blocking the japanese naval fleet doesn't stop the Japanese fighters from destroying the american fleet. A costly mistake of the Americans.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 5 carriers and 5 fighters; Remaining resources: 22 PUs; Combat Move - Americans 4 fighters moved from Hawaiian Islands to 10 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone 1 destroyer moved from 12 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from Guam to Wake Island 1 fighter moved from Guam to Wake Island Non Combat Move - Americans Place Units - Americans 5 carriers placed in 10 Sea Zone 5 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 13 PUs; end with 35 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
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America builds carriers while their airplanes wait for them in the sky to land on!
After the disastrous defeat in Pearl Harbor, and the Battle of Seazone 10. The American's lost their entire naval fleet. Bud luckily the Japanese did not conquer a single territory!
Their industrial might still outpace the Japanese, producing 5 new carriers and 5 fighter squadrons, ready to take the sky!
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The Emperor had plans but had to learn many new things;
First, you can send planes on sea and have them land on carriers later placed, extending the plane ultimatum;
Next to that, placing planes on newly created carrier, by clicking after the placement of the carriers
Last, it turns out the diversion of ships while send ground tropes to land isn't allowed:
Slowly, the Emperor releases the mistake he made, not making more aircraft carriers while he has many aircraft's. This would be the way to take the US.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 13 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Japan to 9 Sea Zone 2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 9 Sea Zone Non Combat Move - Japanese Turn Complete - Japanese Japanese collect 11 PUs; end with 24 PUs Giving Japanese 2 PUs PUs; end with 26 PUs
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The Japanese oppose the Americans!
After years of building even bigger and bigger battleships, the Japanese stop the traditional ways of the old World War 1 Generals and start adopting the full use of modern warfare tactics. The Japanese start converting battleships already under construction like the Akagi to modern aircraft carriers.
The battleship already in Japanese waters set sail to join the main navy opposing the Americans.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 3 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Wake Island to 10 Sea Zone 2 tactical_bombers moved from 10 Sea Zone to Western United States Non Combat Move - Americans Place Units - Americans 2 carriers and 4 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 13 PUs; end with 16 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 46 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 56 PUs
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America gets air reinforcements from the Philippines!
After a long flight, the Philippine airforce arrives to support the navy from the Japanese invasion. America will continue to try to lure away the Japanese from taking Hawai and other income-producing assets from America!
We will just outproduce them in time! Sooner or later the Japanese will run out of iron ore and oil!
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier; Remaining resources: 10 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 4 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters, 2 infantry, 4 submarines, 3 tactical_bombers and 2 transports moved from 9 Sea Zone to 10 Sea Zone Combat - Japanese Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone Battle in 10 Sea Zone Japanese attack with 1 armour, 4 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters, 2 infantry, 4 submarines, 3 tactical_bombers and 2 transports Americans defend with 7 carriers, 1 destroyer, 14 fighters and 2 tactical_bombers Units damaged: 2 carriers owned by the Americans Units damaged: 3 carriers owned by the Americans Units damaged: 4 battleships owned by the Japanese Americans win with 4 fighters remaining. Battle score for attacker is -75 Casualties for Japanese: 1 armour, 4 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters, 2 infantry, 4 submarines, 3 tactical_bombers and 2 transports Casualties for Americans: 7 carriers, 1 destroyer, 10 fighters and 2 tactical_bombers 4 fighters owned by the Americans forced to land in Western United States Non Combat Move - Japanese Place Units - Japanese 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 11 PUs; end with 21 PUs Giving Japanese 2 PUs PUs; end with 23 PUs
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After fighting with great honour against the coward US, the battle ended with everybody dead.
The emperor request to end this war since it would only take very long now (and fears an nuclear bomb) -
Japan and America end Naval training!
After many years of naval training exercises. All brave men and women returned home to their loved ones.
Unfortunately, one kamikaze pilot never returned home after the training, he was last seen north of the Caroline Islands before a huge explosion.
The Japanese and Americans meet each other at the battleship "USS Missouri" to sign the Japanese-American non-aggression pact.
America will not interfere with Japan's war with China and France. America will not attack Japan for 4 rounds. As long as Japan does not attack America before round 4 they will not adapt to wartime industry producing +40 extra PU!.
Victory Conditions
To win with the following victory conditions, a side must maintain it for a complete round of play and must also control at least one of its own capital cities.Axis Victory: 6 Victories Cities where at least one is Japan.
Allied Victory: Japan is under allied control and allies maintain control of one of their own capitals. There are no Canals or StraitsPolitical Situation
At the start of the game, Japan is at war with China and France only. Any countries not at war with each other ignore each other's naval units and obviously cannot go into each others ground territories.There are a number of specific politically related rules/conditions for each country:
Japan
Japan can declare war on the Allies at any time. Declaring war on any of them will allow all other Allies to declare war on Japan.Japan can not enter Dutch territories without first being at war with UK and ANZAC. A Declaration of War against UK or ANZAC will result in war with both.
British/ANZAC
British/ANZAC can declare war on Japan at any time, however doing so will not cause the Americans to join the war at the same time.
British/ANZAC may conquer Dutch territories by moving land units into them.USA
USA cannot go to war against Japan until the beginning of PU collect phase of USA 3, unless of course Japan attacks it first.China
China may not move units outside of its historical range, which includes: Burma, Kwangtung, and its original territories (the ones it starts with, plus Kwangsi, Kiangsi, Kiangsu, Shantung, Jehol, and Manchuria).
China has no capital and will keep its money even if all its territories are lost.
Neutrals
If the neutrals are attacked, it has no effect on the other neutral territories or their units.Map of the Pacific with stars indicating Bonus Objectives!:
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1 Politics - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1 Politics - Japanese Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Jehol 1 fighter moved from Korea to Jehol 4 infantry moved from Korea to Manchuria 1 artillery moved from Jehol to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Chahar 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery moved from Kiangsu to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from Kiangsu to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese win, taking Hunan from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers and 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi Place Units - Japanese 1 factory_minor placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
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Japan invades China from four directions!
With the American-Japan non-aggression pact still intact the Japanese focus all their efforts to conquer large parts of China.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from 45 Sea Zone to Dutch New Guinea 2 aaGuns moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
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The Allies will not start the war
The allies try to provoke a war with the Japanese by moving their troops in close range of the Japanese defensive islands. If japan starts the war by declaring war on any of the allies, the Americans will be allowed to declare war before round 4 and start it's War production bonus!
Will japan attack the allies first or will we see the Chinees fight a losing battle against the Japanese. They are outnumbered and outgunned on all sides!
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2 Politics - Japanese Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser and 1 destroyer; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuan 1 artillery moved from Chahar to Suiyuan 1 artillery moved from Jehol to Chahar 6 infantry moved from Jehol to Chahar 4 infantry moved from Manchuria to Jehol 3 fighters moved from Jehol to Hopei 2 tactical_bombers moved from Jehol to Suiyuan 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 artillery and 5 infantry moved from Anhwe to Kweichow 2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from Okinawa to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery and 5 infantry Chinese defend with 1 infantry Japanese win, taking Kweichow from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 3 fighters and 1 infantry Chinese defend with 2 infantry Japanese win, taking Hopei from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 10 infantry Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery, 3 fighters and 1 infantry Casualties for Chinese: 10 infantry Battle in Suiyuan Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Suiyuan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers and 3 tactical_bombers moved from Yunnan to Hunan 2 tactical_bombers moved from Suiyuan to Anhwe 3 fighters moved from Hopei to Anhwe Place Units - Japanese 3 armour placed in Kiangsu 1 cruiser and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs