consumesUnit
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 Hello, 
 <attachment name='unitAttachment' attachTo='gun_bunker' javaClass='UnitAttachment' type='unitType'>
 ...
 <option name='consumesUnits' value='1:bunker'/>
 <option name='consumesUnits' value='1:artillery'/>
 ...
 </attachment>I understand this example as an AND-operator 
 this means BOTH the bunker and the artillery are consumed by the new unit, here the gun-bunker-- But this is not what I am looking for, I look for a code line that is an OR-operator which means: EITHER a bunker or an artillery can be consumed 
 if this is possible of courseDo I have to make two commands out of one, like: <attachment name='unitAttachment' attachTo='gun_bunker' javaClass='UnitAttachment' type='unitType'> 
 <option name='consumesUnits' value='1:bunker'/>
 </attachment><attachment name='unitAttachment' attachTo='gun_bunker' javaClass='UnitAttachment' type='unitType'> 
 <option name='consumesUnits' value='1:artillery'/>
 </attachment>
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 Hmmm, I thought only about situations where there is only unit X or unit Y. But what if both of them are in the same territory.... This seems to be the problem. So this would require a user action and things become more complicated. Damn. I did want to have two updates, but I see nothing better So 
 Unit a. Update for a. Consumes a
 Unit b. Update for b. Consumes bAnyone a better idea? 
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 @Numetalfan Seems strange to have (what I would presume to be) 2 very different units being used to create the same defensive unit upon merging. 
