TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Idea: Change LL - Neutralized Subs Roll With Main Combat Roll

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    42 Posts 6 Posters 13.9k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • F Offline
      ff03k64 @LaFayette
      last edited by

      @LaFayette said in Idea: Change LL - Neutralized Subs Roll With Main Combat Roll:

      @ff03k64 said in Idea: Change LL - Neutralized Subs Roll With Main Combat Roll:

      If i know that the destroyer or expensive boat hit in this situation

      ... (defenders always roll last).

      Oh, that would make a difference. My brain can't think my next though through right now. What if it was defenders with subs and the attacker is trying to decide on which casualties to take between destroyers and expensive ships?

      I just can't even think of how that battle would go right now.

      1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Moderators @LaFayette
        last edited by ubernaut

        @LaFayette if this change can be limited to LL only or as a universal map option (like 'combine first strike rolls in LL' or something) i would probably not object but reading this thread really makes me think this would be putting LL in front of Dice in terms of our priorities which i strongly object to.

        LL is a thing that we invented to make battle outcomes more predictable. we should remember despite the value of this enhanced predictability to certain players it is dampening a key aspect of the game, war is messy, not predictable, and specifically to this point sub warfare should be more unpredictable than regular battle whether or not you are trying to make things more predictable than normal anyway, IMO.

        Additionally, if this change were made universally it would definitely seem to break maps like TWW where the sub destroyer dynamic is totally different.

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 2
        • LaFayetteL Offline
          LaFayette Admin
          last edited by

          Let's be careful this does not become a LL vs dice thing. For better or worse, most games are LL (90% of games are played on the lobby, and most of those are LL). So, LL is very significant.

          Putting that to the side, the described change should not have any effective difference to dice games as well. Otherwise, any examples of how it would are being requested so we can look at them. I'd much rather this thread get away from "IDK, this feels like a big change" to more concrete examples that we should look at and decide if they can be addressed.

          ubernautU 1 Reply Last reply Reply Quote 1
          • T Offline
            Trevan
            last edited by

            I'm going to take a stab at the issue of subs firing separately when they don't need to.

            The current algorithm has a "first strike", "first strike regular", and a "general" phase. The "first strike" phase is used when there is no destroyer. The "first strike regular" is used when there is a destroyer. The code needs to be updated so that "first strike regular" and "general" are merged. To do that, "general" needs to know if the subs are firing in the "first strike" phase or not.

            My idea is to set up the "firing squardrons" at the beginning of the battle turn and assign the unittypes to the different groups depending on the presence of destroyers. Then the firing groups would just fire normally.

            1 Reply Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Moderators @LaFayette
              last edited by

              @LaFayette well i did mention TWW but the point is not all maps use the same mechanics for sub warfare how would these changes effect such maps?

              Also, i'm not saying this is a dice versus LL thing but the rules of the game and our engine is based on the principle of dice. Any change to the way those outcomes should be expected versus the established rules presents an issue in my mind at least.

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 3
              • LaFayetteL Offline
                LaFayette Admin
                last edited by

                The intent is the outcome would not change at all for dice and would only change in LL to further reduce luck.

                Could you @ubernaut present a specific example from TWW?

                ubernautU 1 Reply Last reply Reply Quote 2
                • ubernautU Offline
                  ubernaut Moderators @LaFayette
                  last edited by

                  @LaFayette destryoers do not negate subs powers in TWW

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @ubernaut
                    last edited by beelee

                    @ubernaut said in Idea: Change LL - Neutralized Subs Roll With Main Combat Roll:

                    @LaFayette destryoers do not negate subs powers in TWW

                    I haven't followed too closely here, but G 40 House Rules mod uses Destroyers that are not "isDestroyer" as well.

                    Idk if that affects the proposed change, but it's a key part of how the mod works.

                    1 Reply Last reply Reply Quote 0
                    • LaFayetteL Offline
                      LaFayette Admin
                      last edited by

                      Cool, in both cases subs would continue to roll on their own if the destroyers do not have the 'isDestroyer' property. A premise of this suggestion is that the subs have a neutralized first strike, if destroyers are not neutralizing the first strike, then there would be a first strike roll.

                      ubernautU 1 Reply Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Moderators @LaFayette
                        last edited by ubernaut

                        @LaFayette as long as we are sure this will not affect dice outcomes i withdraw my objection. 🙂

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 2

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1
                        • 2
                        • 3
                        • 1 / 3
                        • First post
                          Last post
                        Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums