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    Question About the Battle Screen

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • S Offline
      SilverBullet @Schulz
      last edited by

      @Schulz ahhh, that sounds good but sometimes i will lose a bomber when i am defending before i remove all my inf, as they defend better.

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      • LaFayetteL Offline
        LaFayette Admin
        last edited by

        I have been considering an option in battles that can be toggled on to accept the default selection.

        Getting the options right would be tricky. We could have it so you toggle between various options and can change it, or you toggle to accept the default and have it prompt you for exceptions.

        For example, mode 1, toggle options:

        • always prompt for casualties
        • always choose lowest TUV
        • always choose lowest power

        Mode 2:

        • always prompt for casualties
        • never prompt for casualties except when least power has greater TUV than other units
        • (naval) never prompt for casualties except when DD is present

        It's common to want to keep a destroyer and sink any other boat. In games with armored cars, it is common to select them over infantry for casualties even though the armored cars cost more.

        C 1 Reply Last reply Reply Quote 1
        • LaFayetteL Offline
          LaFayette Admin
          last edited by

          There could be a third way to do the prompts:

          • always prompt for casualties
          • accept default casualties if units are the lowest TUV

          This third option would not do the right thing for the armored car case though. I don't think there is any way to avoid the casualty selection and not have it be 'wrong' at least some of the time.

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          • C Offline
            Cernel Moderators @LaFayette
            last edited by

            @LaFayette said in Question About the Battle Screen:

            I have been considering an option in battles that can be toggled on to accept the default selection.

            Getting the options right would be tricky. We could have it so you toggle between various options and can change it, or you toggle to accept the default and have it prompt you for exceptions.

            For example, mode 1, toggle options:

            • always prompt for casualties
            • always choose lowest TUV
            • always choose lowest power

            Mode 2:

            • always prompt for casualties
            • never prompt for casualties except when least power has greater TUV than other units
            • (naval) never prompt for casualties except when DD is present

            It's common to want to keep a destroyer and sink any other boat. In games with armored cars, it is common to select them over infantry for casualties even though the armored cars cost more.

            From what I understand, I believe you are taking a user perspective, whereas this feature request was made from a map-maker (or more specifically game-maker) perspective: I believe the feature request is not for giving users a way of automatically configuring casualties selection, so to skip having to choose them each time, but for a map-maker making a new game to decide and code that the rules for that game are that the defender is not allowed to choose casualties because casualties, by rules, must be taken in the way predetermined by the program (currently, this is possible by pre-assigning a player to Does Nothing AI, but doing this also implies not being able to play it, among other special behaviours of this so-called AI).

            In practice, this feature request would not impact on any existent games, unless so modified: it would be only for new or under-development (custom) games.

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            • LaFayetteL Offline
              LaFayette Admin
              last edited by

              Interesting clarification, that would be a significant deviation from the existing typical rules.

              So in short, no, it's not possible today without modification to the game engine. Can we have more details @Schulz about how you would intend to use this and if there are potential maps that would make use of a hardcoded OOL?

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              • SchulzS Offline
                Schulz
                last edited by

                My proposal is giving map makers an option if they totally remove defender's ability of pick their casualties.

                Benefits:

                • Faster game.
                • Preventing delays. (especially for multi games.)
                • Easier calculation.
                • Preventing misclicks during picking casualt stages. For example in 270bcw, it is very easy to take ballista as one of the first casualty mistakenly.

                A new property which could be used to list automatic order of unit loss. It is already 99% obvious which units should be taken first as defender.

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                • LaFayetteL Offline
                  LaFayette Admin
                  last edited by

                  Sounds like those benefits are actually generic and not map specific. Wouldn't having a global option for any combat to specify a way to accept default OOL cover those benefits without requiring a map XML update?

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                  • SchulzS Offline
                    Schulz
                    last edited by

                    If OOB would be customizable by map makers as unchangeable rule, then there would be no reason to allow defenders to pick their casualties.

                    If map makers customize OOB and creates a situation which OOB should be rearranged frequently to calculate things correctly, it means just having a unnecessary mental burden which should be constantly checked.

                    That's why I'am favour of giving map makers simply an option to prevent defenders to pick their casualties. It would give immense elegance, smoothness and faster gameplay without any loss.

                    LaFayetteL 1 Reply Last reply Reply Quote 0
                    • LaFayetteL Offline
                      LaFayette Admin
                      last edited by

                      If we can avoid a map-specific solution for a global one, that is a win. I would like to avoid XMLs from specifying engine behavior and instead focus on game play configuration.

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                      • SchulzS Offline
                        Schulz
                        last edited by

                        At least I would want players to think one time about the usefulness of defender's ability of picking their casualties.

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                        • LaFayetteL Offline
                          LaFayette Admin @Schulz
                          last edited by

                          @Schulz Could you provide some specific examples of such re-arrangments?

                          SchulzS 1 Reply Last reply Reply Quote 0
                          • SchulzS Offline
                            Schulz @LaFayette
                            last edited by

                            @LaFayette In v3 rule set, here is the OOB.

                            1. Infantry
                            2. Artillery
                            3. Armour
                            4. Fighter
                            5. Bomber

                            1. Battleship hit 1
                            2. Submarine
                            3. Destroyer
                            4. Cruiser
                            5. Carrier
                            6. Battleship

                            In land one the only exception maybe could be picking bombers before infantries in capitals if one side forget to calculate the capital properly. But the impact of picking a few bombers before dozens of other land units would be still pale compared to combination of other factors which are "attackers+other defenders+naval bombardment+AA+dice"

                            As cruisers nobody buy them and considered less bang for bucks compared to carriers.

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                            • LaFayetteL Offline
                              LaFayette Admin
                              last edited by

                              @Schulz said in Question About the Battle Screen:

                              As cruisers nobody buy them and considered less bang for bucks compared to carriers.

                              Sometimes that bombard is worth more than a carrier.

                              In land one the only exception maybe could be picking bombers before infantries in capitals if one side forget to calculate the capital properly

                              When one side is closer to defeat, the bombers are sometimes throw-away and it's not a matter of not having calculated properly(EG: you land your 3 bombers in your cap for the HP).

                              These examples are why I think having an option to toggle an auto-accept is a good way to go so that it can be changed as the game players out. I agree initially those OOL are generally always what a person wants.

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                              • LaFayetteL Offline
                                LaFayette Admin
                                last edited by

                                I do think it's a more general solution if a player can either select a default OOL algo to always use without confirmation until change, or to toggle an option to use a default OOL algo unless some condition happens where the player wishes to confirm (ie: accept default algo except when chosen unit is not the least TUV).

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                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  Infantry vs bomber and cruiser ones are very rare situations which almost have no impact to the outcome of games compared to all other aspects.

                                  If one side need to pick bombers first before other units to protect its capital then it means the fate of game is already sealed. The cruiser one is not even half of important of the infantry vs bomber situation.

                                  Even if we assume they would be important negative effects, still the benefits of removal of defender's casualty picking phrase would massively outweight of them.

                                  Really there are too many good opportunities to enhance gameplay in this area.

                                  LaFayetteL 1 Reply Last reply Reply Quote 0
                                  • LaFayetteL Offline
                                    LaFayette Admin @Schulz
                                    last edited by

                                    @Schulz said in Question About the Battle Screen:

                                    If one side need to pick bombers first before other units to protect its capital then it means the fate of game is already sealed.

                                    Maybe, but as a blanket rule you cannot say that and it could be very wrong (what if both players are on the ropes and are using bombers to defend. What if the stack of 8 bombers is important HP but not worth the attack, pyrhic victory). Very rare does not mean it does not happen and means 'wrong' in those times when it does happen. It can't be mostly right, it needs to be right.

                                    Being able to turn this on/off dynamically sounds like it gets us the benefit without a good bit of the draw-back.

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                                    • SchulzS Offline
                                      Schulz
                                      last edited by

                                      I don't even remember what was the last time I saw 8 bombers to defend somewhere. In most cases i see bombers being bought mostly one per 3 rounds which also used to take on enemy fleets and bombing campagins and they hardly be as numerios as fighters. Even if they are present, then they must be in a advantageous position even if not then they deserve to lost their capital due to relying on bombers to defend capital. Simply bad purchasing or something.

                                      Allowing defenders to pick their casulaties due to this very extreme situation would be huge missing opportunity. Even if its still problem then what prevents map makers to add +1 bonus defense to bombers when they are in capitals?

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                                      • LaFayetteL Offline
                                        LaFayette Admin
                                        last edited by

                                        I hear ya @Schulz , though are you considering all solutions? You seemed fixated on the XML route, which has a lot of drawbacks. A dynamic toggle would avoid a number of those.

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                                        • SchulzS Offline
                                          Schulz
                                          last edited by

                                          They are all what I coud say about the topic after that its not my business but I would be personally happy to see any kind of improvements in this area.

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                                          • LaFayetteL Offline
                                            LaFayette Admin
                                            last edited by

                                            I'd really encourage us to explore any/all implications of any suggestion. Coding up such a feature is probably going to require 5-10 hours. It's a waste of valuable time if it turns out something was missed that could have been avoided with a little more design up front.

                                            B 1 Reply Last reply Reply Quote 0

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