TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    FirstStrike and multiple land battle rounds

    Scheduled Pinned Locked Moved Map Making
    30 Posts 2 Posters 5.7k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      beelee @TorpedoA
      last edited by

      @TorpedoA yea so what I ran into was I wanted the Tac to be a sub hunter with as many shots as Tacs even if only one sub but only one shot Per capital ship as a dive bomber regardless of number of Tacs. i couldn't do both so just made it one per.

      The DDs can shoot as many as there are against one sub though. But since the sub can also be hit by Tac, Dive Bombers will also attack it giving the defender the choice to take a sub hit instead of ship hit.

      Not perfect, but adds a little more to uboat and naval battles.

      TorpedoAT 1 Reply Last reply Reply Quote 0
      • TorpedoAT Offline
        TorpedoA @beelee
        last edited by

        @beelee
        Does the AA phase then take place before AirBattles too right?

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @TorpedoA
          last edited by

          @TorpedoA yea pretty sure it does anyway. I'd have to check to be sure. I don't have any scenarios like that

          TorpedoAT 1 Reply Last reply Reply Quote 0
          • TorpedoAT Offline
            TorpedoA @beelee
            last edited by TorpedoA

            @beelee
            Found this:
            From user: Trevan in https://forums.triplea-game.org/topic/2118/should-the-sneak-attack-of-firststrike-unit-battle-steps-change-during-the-round

            In a battle round, there are 4 main firing phases in the code: AA, navalBombardment, firstStrike, regular. Any unit with isAA, attackAA, offensiveAttackAA, etc properties will be able to fire during the AA phase. Units with canBombard property will be able to fire during the navalBombardment phase. Units with isFirstStrike property will be able to fire during the firstStrike phase (originally these were only subs but now any unit can have this property). The rest of the units fire during the regular phase (this does include units that fired during the AA phase if they also have regular attack/defense properties).

            Units that were hit in each phase are removed after the phase and can not fire back, unless certain options are enabled or certain situations are present. For the AA phase, I don't see any option that disables that ability. All units hit during the AA phase are removed from battle after the phase. In the navalBombardment phase, hit units can fire back if "Naval Bombard Casualties Return Fire" is true. In the firstStrike phase, it depends on whether a unit with isDestroyer is present.

            So, if you have a battle with units with AA abilities, any unit that is hit by them is removed from the battle immediately after the AA phase. These units do not get to fire back. Even if they are isFirstStrike units. And since these units don't get to fire back, my question is: "Should they also still affect the firstStrike phase?"

            I think now its like this: (please correct me)
            There are 2 main seperate battles

            1. Air battle (no unit support)
            • normal phase
            1. Normal battle (unit support)
            • AA phase
            • bombard phase
            • first strike phase
            • normal phase

            The only thing i dont know atm is if AA is supporable. Must look into it once more.

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @TorpedoA
              last edited by

              @TorpedoA yea I think the AA battles go first. If they hit, the only way what they kill can shoot back, is if they have AA as well and targets that unit

              TorpedoAT B 2 Replies Last reply Reply Quote 1
              • TorpedoAT Offline
                TorpedoA @beelee
                last edited by

                @beelee Wonderful. Thank you very much. Crucial information what i was looking for.

                @beelee said in FirstStrike and multiple land battle rounds:

                If they hit, the only way what they kill can shoot back, is if they have AA as well and targets that unit

                1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @beelee
                  last edited by

                  @beelee and yea if they whack a first strike and it has no AA return shot, it's toast along with it's first strike.

                  So I have a DD with AA against first strike sub. If DD AA hits, Sub is dead and can't fire at all. If DD misses, sub gets first strike and if it hits, DD is dead no return fire. If sub misses, then DD gets normal combat shot.

                  Next round Sub gets first strike as DD only gets one round of AA attack. But you can set that to as many rounds as you want. So DD could get another AA shot if set to 2 rounds or 3 etc...

                  TorpedoAT 2 Replies Last reply Reply Quote 0
                  • TorpedoAT Offline
                    TorpedoA @beelee
                    last edited by

                    @beelee
                    Intresting.
                    As i dont have real isAir (aircraft) units and submarines or destroyers, i am now going to think about my unit/battlestructure.
                    Because i have only such unit types:
                    pure melee
                    horsemen
                    spearmen
                    skirmishers (think javelin by roman velites or greek peltasts)
                    heavy javelin infantry (roman legion pilum)
                    bowmen

                    As i dont have aircraft units, i want to make use of air battles nevertheless to simulate ranged combat.

                    Bowmen for example would be AA units with Air Battle aswell.

                    For sea battles i only have 1 unit.
                    Galley for Greeks and Romans
                    Longship for Barbarians

                    That will be rather complex than simple, but i like depth.

                    1 Reply Last reply Reply Quote 0
                    • TorpedoAT Offline
                      TorpedoA @beelee
                      last edited by

                      @beelee

                      lets see what you say about those images. I didnt polish them yet but i wanted to see myself how they look if i show them.

                      Agathoergoi (4) - Kopie.png
                      Argyraspides_O.png
                      Berserkerk - Kopie.png
                      Centurio_OCut.png
                      Companions.png
                      G1 - Kopie.png
                      Hoplot_OCut - Kopie - Kopie.png
                      Legionari_O - Kopie - Kopie.png
                      Peltastes_O.png
                      Template1 - Kopie (3).png
                      Triari_Cut.png
                      Tribesmen_O.png
                      Warriors_broad - Kopie - Kopie (2).png
                      Warriors-OS.png
                      WARRIORTEMP - Kopie (2) - Kopie - Kopie - Kopie - Kopie.png
                      WARRIORTEMP - Kopie (2) - Kopie.png
                      Horsemen_O - Kopie.png
                      Hetairos_OH - Kopie - Kopie - Kopie (2).png
                      Galley_O.png
                      atat4eaert.png

                      B 1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee @TorpedoA
                        last edited by

                        @TorpedoA They look good. I can't do image/graphic stuff. Maybe a two hit with spartacus blood flying lol

                        TorpedoAT 2 Replies Last reply Reply Quote 0
                        • TorpedoAT Offline
                          TorpedoA @beelee
                          last edited by TorpedoA

                          @beelee
                          I am so bad at such thing, you wont believe.
                          Hepps is one i know is doing very good stuff.
                          Also from veqryn (if i spell that correctly) did alot of good quality stuff. But all, if not most, are ww2 scenario.

                          1 Reply Last reply Reply Quote 1
                          • TorpedoAT Offline
                            TorpedoA @beelee
                            last edited by

                            @beelee said in FirstStrike and multiple land battle rounds:

                            Maybe a two hit with spartacus blood flying lol

                            I laughed so hard. :beaming_face_with_smiling_eyes:

                            1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee
                              last edited by

                              @TorpedoA yes those guys are good. Frostion too. In case you don't have it, here's Veqryn's and the Brown folder is Joe Pants.

                              See if this works. Had to go sendspace route. Too big for here.

                              https://www.sendspace.com/file/3o140c

                              1 Reply Last reply Reply Quote 0

                              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                              With your input, this post could be even better 💗

                              Register Login
                              • 1
                              • 2
                              • 1 / 2
                              • First post
                                Last post
                              Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums