Volunteers Needed - Early Release Testing Group
-
Need volunteers to join a TripleA tester group. It's a good opportunity to have a large impact, and if you want, step up and become a leader for that group.
The group will whenever they can download the latest release, check the game for any bugs they can find, do some play testing, and record if that release version was okay or report any problems they find.
Pretty much that's it. This should be a very valuable group, unsung hero's, but valuable. Why so valuable? Despite best efforts, developers cannot find all the bugs on their own. Developers will still do a lot of testing, but we'll have an extra line of support that will let dev's move faster. If things go well, there will be fewer bugs and more game features in less time. Hence, this is a very valuable group.
First I'd like to get some volunteers together. Then we'd go over some training, have a process to follow for testing and reporting results. Then I hope the group would be pretty self sustaining and would keep testing out new releases. The release build process is automated, so one thing to consider is that the dev team will easily produce far more builds than can be tested.
If interested, please express some interest! Post here, PM me, or find us on gitter.
Tracking sheet: https://docs.google.com/spreadsheets/d/1CSZ4s7wBLcvgue_IHwl-CbjQd95qj8hhR8m89ngCzbU/edit?usp=sharing
-
Count me in
-
@LaFayette I posted in lobby for the beta testers to reply here
https://forums.triplea-game.org/topic/268/volunteers-needed-early-release-testing-group
Hopefully it takes off maybe we should add a post to the lobby ?
Also a few are using new. I tried .5979 this am seemed fine.
-
@LaFayette I sent a request so I can edit the spread sheet with my google account.
but some info for now...
Testing .6028 vs Physics as old new stable .3635 i had these interesting errors
V3 41 AA 50, Rnd 1 Germany, dice, allies bid 12, Physics as allies, ...
After bid placement the Germany purchase window was minimized.
I expanded it and then had to exit a blank window. Grey screen there but nothing to click.
It then loaded the correct purchase window.
While trying to then make my combat moves the cursor disappeared. (It was there at the start of my combat moves) The Interesting thing is it was actually still there and would highlight if i happened to move over a unit. The cursor itself was invisible on the map tho. No error message appeared! we saved and restarted with stable.
-
Current error when hosting it seems any map
triplea.engine.version.bin:1.9
Aug 04, 2017 8:34:05 AM games.strategy.engine.chat.ChatController joinChat
INFO: Chatter:prastle port:3300 ip:24.53.232.198 is joining chat:games.strategy.engine.framework.ui.ServerStartup.CHAT_NAME
host:45.79.144.53 port:3304Win 10/ 1.9.0.0.6056
The cursor still disappears in age of tribes round one and the production window still glitches, which can be exited and then loads properly and cursor returns.
-
@prastle The error console popping up when simply hosting a game has been reported here: https://github.com/triplea-game/triplea/issues/1950
-
@ssoloff thanks but thats only 1 of the issues what about cursor disappearing and production window? or is it all same issue?
-
@prastle No, the disappearing cursor sounds like a different issue. Sorry for not clarifying that.
-
@ssoloff also off topic but hopefully they read here since no one seems to respond in server gitter thread
I restarted the CA bots today after linode did an emergency maintenance and swapped us to a new server
can someone check their open ticket and see if anything is left to be done?
-
@prastle said:
The cursor still disappears in age of tribes round one and the production window still glitches, which can be exited and then loads properly and cursor returns.
I just came across both of these issues in WW2 classic (I haven't played much in the past 1-2 weeks), so it's not map specific. Could you please open a new issue? I'll look into it in the meantime to see if I can figure out what caused this regression.
-
-
@prastle said in Volunteers Needed - Early Release Testing Group:
@ssoloff also off topic but hopefully they read here since no one seems to respond in server gitter thread
I restarted the CA bots today after linode did an emergency maintenance and swapped us to a new server
can someone check their open ticket and see if anything is left to be done?
@prastle better topic for Gitter, the topic here is recruiting testers. Same @ssoloff about bug fix discussions, this is not the pre-release bug thread!
-
I would like to bring this issue up again about glitch reporting being done in the forum by all members.
I think you will get more feed back this way. jmho. Instead of using github to report it. Then the devs can check here and go technical there. Just a thought. Perhaps a new pinned topic in help?
-
@prastle Glitch reporting is a good topic to raise. Though despite some seemingly fond memories of how that worked in Source forge, the evidence showed some real problems. Namely bugs were not always seen in forum, not always moved, they then got lost and secondly a whole new extra layer of duplicate paper tracking was created. In the end we had 300+ bugs in source forge, most of them not useful - you'd be better off reading latest forum posts of playing the game to find something to fix than you would be reading that ticket queue to find something.
If we move all bug reporting to forum, I think that could be workable. Hybrid approach though where a human reads forums and moves issues to github is not efficient. We also basically had that recently when we moved topics from SF forum to github issues before we had this forum. It did not work so well then either... Perhaps your experience was better, but I remember spending a lot of hours doing what was basically paper tracking.
-
This topic is really about introducing a whole new role to the TripleA community. Just as we have "map makers", "map admin", "dev's", and "mods", I''m looking to add a "test" role. Essentially that role would look at early releases and report problems to the dev team. It's nice to be really efficient, and having minimized reproduction steps really helps. The idea here is we formalize this group and expectations and get it up and running.
This is a task that is really important, and it's one of those unsung hero things as it is a lot of work and it's not very glorious. On the other hand it is super useful as TripleA needs a lot of hand testing whenever anything changes, freeing up the dev's alone from having to do that multiple times a week is really valuable.
-
In my activity I am focussed on GitHub and axisandallies.org, so I am not a frequent user of forums.triplea-game.org, as I must admit.
However, I am updating TripleA at least once a day and I am always using the latest (pre-) releases. I feel like already filling out the "test" role, as I regularly post bug reports / issues on GitHub. Honestly, I am not a fan of bug reporting to a (another) forum - as we do have those github issues for it.
During the past years I have helped out many players who had issues using TripleA. Not all issues are bug-related. So - if needed - I could help sorting out aspects that could be answered "quickly" on the forum from issues that should be moved to GitHub. Just an idea, of course...
Anyway - in case my activity can be of any help in the context of this thread, please let me know.
-
@LaFayette Np was just an idea. Sadly tho many will probably not report bugs on github . So hopefully the test group idea will take off. Also sounds like @Panther is in
-
@Panther Thanks! In the past you've done a great job testing, this updated process should hopefully feel pretty familiar. PM me your email address, I'll add you to the testing spreadsheet.
-
@LaFayette Thank you, mail address has been sent!
-
@Panther added mod invite