WW2 Oil and Snow (1st ed.) NEW MAP RELEASE
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@ebbe yea I'm getting a couple errors also
and then the polygon one
did you update your git repo recently with some new stuff ?
Ok it seems the Polygon one is the error. i uninstalled and reinstalled and got 2.0
I can never remember the fix though
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hej man, thanks for reporting and downloading my project..
yes it is a shame that the bug appears...
there is a workaround: rename the map you downloaded...
both the map name and the notepad file next to it should be named:
.....1st_edition.... instead of: .... 2nd_edition....tell me if it works otherwise I send you the files simply by We transf.
and I appreciate feedback on the map a lot! -
@beelee hej man , yes I am in deep Github versus Me relationship crisis again: so I must have made a mistake somewhere but can't find the source: I do know now it is a renaming issue:
if the map is downloaded it shows 2nd_edition in the name where it should be : 1st_editionIf I change the downloaded Zipfile 's name by hand .. it works... I wandered through all the files but can't find the source of the misstake... hmmmm... aaaaah!
For my next project I decide to finish all at once , upload and never change again github stays toooooo complex for me , a simple map maker
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@ebbe i'll look through your git stuff when I get a chance. Update sounds pretty cool
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I tried out your suggestion and have seen to run into an error; I assume the TripleA application wants the 2nd edition as that's the name of the map when it's downloaded through the map downloads.
However I was able to solve this issue by making a copy of the renamed 2nd => 1st edition and renaming the copy back to 2nd edition
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Fantastic map so far, a buddy and I just finished playing a comp stomp as the European Axis and we loved it. The Eastern front feels just right in terms of depth, with Germany getting right to the gates of Moscow before winter, and the logistics system required by only having home factory production is fantastically modeled and rarely seen in other maps.
We just noticed a few issues our first play through that we wanted to point out and you likely already know about, but just wanted to point out:
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Factories only seem to sometimes shift back to operable when the original owner recaptures. When US landed on France to liberate it, the factory was repaired and returned to France the first time. However, any other time, especially with Germany in Russia, once a factory was captured, it was permanently damaged with no option to repair when the original owner recaptures. We weren't sure if this was a feature or a bug given that it was somewhat inconsistent, but it can help Germany quite a bit if they manage to sack Gorky behind Moscow for one turn to hurt Russian defense production.
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Winter terrain stuck around after winter. This only seemed to happen in areas previously without terrain, and usually in areas of Russia that were already German occupied when winter hit, like Ukraine.
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Ships did not automatically finish building consistently. The Japanese Yamato finished building on its own, however, whenever we tried to build ships, they seemed to stay forever in hull form, and not turn into their proper ship.
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Turkey is not connected to each other, you have to drop down to Syria in order to traverse from East to West turkey.
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Germany and Italy did not get volunteers when capturing Argentina. We mounted a daring para raid to capture South American oil, however the Argentine didn't bother rising up to greet us despite the volunteer symbol, ha ha.
Again, great map, so many features we always dreamed of having in base game, we look forward to seeing it continue to be developed!
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@denalias Hej there, thanks for you test play and detailed feedback! I appreciate that really and take it into the "to do list" .....
you found some serious bugs that are solvable...
yes the work still continues but at slow speed: as a newborn here gets all time now ... ` there are many more ideas , but the base code and my programming skills are the limit... and time!!were you able to download the game without problems? as that is my latest serious problem....
thanks .... 3,0 is under way end of the year.... slightly bigger map... more urban areas and features..... all tips and suggestions welcome
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Yeah, we were able to download fine from the application. We did the same fix that you mentioned in a previous post by just renaming the folder from 2nd to 1st edition, and it worked just fine.
One other thing we remembered, Germany's defense order/medal never seemed to be movable, we always had to edit it where it needed to go. Italy's defense medal and offense medal seemed to work just fine, as well as Germany's offense medal, it just seemed to be a problem with Germany's defense (Not all units have enough movement was the error it gave.)
Just out of curiosity, are the medals intended to buff allied units as well? Like could Germany and Italy set a defense order to the same square and double the bonus essentially?
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@ebbe Since you have named the repository
https://github.com/triplea-maps/ww2_oil_and_snow_1st_edition,
I'd assume you were planning to have a new repository for the 2nd edition, and so on. If this was not the case, or you just changed your mind, I guess you should rename the repository to https://github.com/triplea-maps/ww2_oil_and_snow, if you are planning to keep using that repository no matter the edition, or https://github.com/triplea-maps/ww2_oil_and_snow_2nd_edition, if you intend now the repository to be only about the 2nd edition (so that you will make a new repository for it if you get the 3rd edition out).By the way, this inconsistency is also making the game unplayable on TripleA 2.5 and previous.
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@cernel Thank a lot!!! that is the best clue so far... yes.. it is definately a mistake my side and lack of sleep and time to fix things with a clear head is a challenge at the moment
I try to solve it tomorrow.... and never rename again...
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@denalias yes they could be combined allthough I cannot remember the bonus doubles then... and I am still looking for a way to keep the bonus only usable for own player and not Allies but not yet fixed.... thanks again for the input...
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@cernel Okej 2 hours into the jungle later
adapted the repositories names into 2nd edition, and the map.yml ..... and gamenotes but still error...it seems still looking for the 1st edition map...
Could not find map: ww2_oil_and_snow_1st_edition Typically this will be because the map is not downloaded. If you are sure you have the map, double check that the game XML can be found under one of the locations listed below and the 'mapName' XML attribute in the XML file has the correct name. Searched these locations:
oh man....
I guess I 'll never understand:
maybe I should just leave a email at the download menu so I can deliver the file by we transfer, saves me lot of time and frustration.... as Github is still too complex for me ... amen
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@ebbe That means you have
mapName
equal toww2_oil_and_snow_1st_edition
in your game file. You should change that toww2_oil_and_snow_2nd_edition
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@cernel Additionally, you should rename this file
https://github.com/triplea-maps/ww2_oil_and_snow_2nd_edition/blob/master/map/games/ww2_oil_and_snow_1st_edition.xml
as something like
https://github.com/triplea-maps/ww2_oil_and_snow_2nd_edition/blob/master/map/games/ww2_oil_and_snow_2nd_edition.xml
for consistency (only, as it doesn't actually matter how it is called).Though, really, if you are going to go past the second edition and stay in the same repository, you should have just got rid of any edition reference in every place which you are not supposed to change as you release new versions of the same game. As it is, you'll have to change all places mentioning the 2nd edition as soon as you release the 3rd edition, and so on: I've never seen anyone doing something like that.
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@ebbe
Does We Transfer has a 30 day time limit?If you have a gmail account, you can use Google Drive to share files with the world and they dont expire.
I have a folder on Drive called Shared
in the Shared I have another folder called with TripleA
Copy your Zip file to the above folder
and then share it with a right click on the zip, click Share
then click Copy link
the link can then be pasted onto the TripleA forum. -
@thedog thnxs for an alternative sharing option
@ cernel : download is running fine again: thnxs for dragging me out of my self created swamp!
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So the download works as it should again.... thanks for reporting! and let me know how the game works out for you...
& thanks for the help Cernel & Lafayette....so now back to mapmaking... the better part
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Hi @ebbe glad you got working. If you want to rename your repo, go to your repo and hit settings top right and it'll give you the option. Then just dust all the edition stuff as cernel suggested and just use version updates for the future.
Probably just wait until 3rd edition comes out since you're up and running. : )
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a source to share: " FOR ALL MAPMAKERS THAT WANT TO DIVE INTO WW2 GLOBAL RESOURCES: I FOUND A VERY USEFUL "LEAGE OF NATIONS" GLOBAL REPORT '31-'40 FOR ALL KIND OF MATERIALS..."
---http://wayback.archive-it.org/6321/20160901222852/http://digital.library.northwestern.edu/league/le0280ah.pdfI find it very useful.....
And about learnings new things and
the impact of small teritories sometimes have on global scale..- just sharing this feeling of finding out things that I wasn't aware of.. in checking global oil supplies and productions for my 3.0 WW2 Oil and Snow map... found out about 3 small territories
that played a biger role in Allied Supplying than one might assume due their size:
the Refineries at Aruba & Curacao , in Dutch Antilles, and the one at British held Trinidad were the biggest refineries of the world at that time... processing all the Venezuelan oil..
"-Few people are aware of the special role Aruba and Curaçao played during the war. Aruba and Curaçao had oil refineries which supplied English, French and American airplanes.
For the crude oil, coming from Lake Maracaibo (1914), the oil companies needed harbours and depots. Venezuela and the oil companies decided on the neighbouring islands of Aruba and Curaçao, where they were assured of good harbours and political stability. As early as 1939 the refineries on the two islands supplied 43% of the British and French oil requirements, and about 80% of those of the British Royal Air Force (mainly high-octane petrol). The American invasion in Northern Africa (1942-1943) was fuelled for 100%, and the battle in the Pacific (1944-1945) for 75%, by oil from the AntilllesImpressive!.... I will take that into account for the game....
And the closeby Suriname delivered most of the world supply of bauxite, main element for the production of aluminium, from which the most of the Allied airfleet was constructed.
So quite a strategic corner there in the Caribbean,
with the massive flow of Venezuelan crude oil and some from Colombia...even triggering a bold German Uboat attack....anyway, just wanted to share the fun of making maps
with spending some time on historical research & double check - just sharing this feeling of finding out things that I wasn't aware of.. in checking global oil supplies and productions for my 3.0 WW2 Oil and Snow map... found out about 3 small territories
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Asking your humble opinions about: Hypothetical Guerilla Areas..
As some of you have noticed I this my has also battle behind the front lines... I selected the most active /known areas of resitance /partisan-guerilla activity:
hotspot Yugoslavia ofcourse but also lesser known:
like American -Philippine guerilla in Phillipines....Anti soviet activity in Caucasus (Chechen) and Baltics
Anti german partisans in multiple Soviet areas, Yugoslavia, and so on... even anti Allied guerilla at small scale once Italian Abyssinia gets conquered.
Also Japanses territory like Okinawa and Iwo JIma had persistent fighting than resembles guerilla fighting ...
Assuming the A-bomb wasn't dropped it would be likely to have taken place all over the Japanese mainland in case of an allied invasion. Hypothetically...but my question is:: What if: The USA for example
would be conquered by the axis... what would / could be logical places of resitance..
I expect terrain that is suitable for hiding like forest, jungle, mountains, some degree of population and some kind of boldness/stubbordness of that population..for example: for the whole UK I will make Scotland and Wales ( part of East UK on this map) Guerilla Spots, with low trigger chances, but these terr's seems logical for me to keep resisting axis presence. Also Ireland would suit the picture.
But what about the USA? I thought of Texas? Alaska? any other suggestions?
Same for Australia.... what would be the hypothetical terr's for guerilla-resistance