TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    New Map: World War 1 End of Empires

    Scheduled Pinned Locked Moved Maps & Mods
    76 Posts 5 Posters 26.1k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • I Offline
      iratoric
      last edited by

      I figured out how to do a real capital change without that dumb "No-One" player! I read the code and essentially, all I needed to do was set count to "-reset-" for Petrograd's territoryProperty. Now if I hover over the territory Petrograd is no longer a capital:
      Capital Change Fixed.PNG

      This is a great success and I will update the code momentarily!

      1 Reply Last reply Reply Quote 3
      • I Offline
        iratoric
        last edited by iratoric

        I was messing around with the colors a bit but none of it looked really good. If anyone has a visually pleasing color scheme let me know.

        I 1 Reply Last reply Reply Quote 0
        • I Offline
          iratoric @iratoric
          last edited by iratoric

          @Schulz I will test the purple USA and see if that looks good or not.

          SchulzS 1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz @iratoric
            last edited by

            @iratoric

            National Borders_colours.png

            I 1 Reply Last reply Reply Quote 1
            • I Offline
              iratoric @Schulz
              last edited by

              @schulz That is a good one, but I was planning on making Bolsheviks red. Do you have any other color suggestions for the Ottomans?

              SchulzS 1 Reply Last reply Reply Quote 0
              • SchulzS Offline
                Schulz @iratoric
                last edited by Schulz

                @iratoric If you want to preserve red for the Bolsheviks only you could inspire of unified colour scheme.

                ucs.png

                But I would strongly suggest to keep British Brown, French Blue ,Germany medium grey and Russia brownish yellow.

                USA, Austria, Italy and Ottomans are debetable. Its up to you.

                I 1 Reply Last reply Reply Quote 1
                • I Offline
                  iratoric @Schulz
                  last edited by

                  @schulz Happy Easter! 🙂 Here is a color scheme I like:
                  New Color Scheme.png

                  Thanks @Schulz for the help in picking country colors! I will update the map to use these colors soon.

                  I 1 Reply Last reply Reply Quote 1
                  • I Offline
                    iratoric @iratoric
                    last edited by

                    @iratoric
                    Plus here is the color of Soviet Russia when the Revolution occurs:
                    Revolution Colors.png

                    1 Reply Last reply Reply Quote 1
                    • I Offline
                      iratoric
                      last edited by

                      I am adding a new change to the map: battleships will no longer be able to be placed in one turn! First you must place a hull in that sea zone before you can place a battleship there. You can only lay down one hull in each sea zone so the United States cannot unhistorically spam battleships (since they only had so many shipyards). Here is a picture of the new hull unit:
                      hull.png
                      It is just the battleship unit with the superstructure removed.

                      I am also considering adding different stages such as hull0, hull1, etc. so that it will take months to build a battleship like it did in real life. I also lowered the cost of the hull and the battleship so that you will spend less money per turn.

                      SchulzS RogerCooperR 2 Replies Last reply Reply Quote 0
                      • SchulzS Offline
                        Schulz @iratoric
                        last edited by

                        @iratoric I would suggest removing battleships if you think placing battleships in one turn is unacceptable.

                        Plus I don't really like 2HP units.

                        I 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @iratoric
                          last edited by

                          @iratoric My concern is that 2 turn battleship builds will never be built by the AI. It is worth mentioning that the Americans had no need for more battleships by the time they entered and neither British or Germans build any battleships during WW1 (British finished off ships already under construction), so perhaps the AI is correct in not building battleships.

                          1 Reply Last reply Reply Quote 0
                          • I Offline
                            iratoric @Schulz
                            last edited by

                            @schulz @RogerCooper I think battleships were still important to naval warfare during WW1, so I want to keep them. It wasn't until WW2 that they were gradually outclassed by aircraft which could destroy them through dive bombing and torpedo bombing. The reason I thought building them in one turn might be too fast is because a lot of battleships took about a year to build, and I wanted the United States to build infantry rather than just spam ships.

                            I could make battleships one hit, but that might make them too easy to destroy for being such an important unit. Plus a major advantage of battleships was their extremely thick armor.

                            I was considering making battleships unable to be built, but still have them as units in the game. That way, you would have to make do with what battleships you had from the start of the game. The only problem with this might be that they would become irreplaceable, and losing one would be incredibly frustrating.

                            SchulzS 1 Reply Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz @iratoric
                              last edited by

                              @iratoric Considering each rounds represent roughly 3 months, building battleship after 2 rounds would be already just as unrealistic as building them in 1 rounds. Preventing nations to build battleship would be much more realistic.

                              Yes, that's why I would suggest any map maker avoid having 2HP units due to very high irreversible TUV swing issues.

                              I 1 Reply Last reply Reply Quote 1
                              • I Offline
                                iratoric @Schulz
                                last edited by

                                @schulz I think I will make battleships an unbuildable unit. The time period of the game is from 1917-1918, so the war would be over by the time a new battleship could be built.

                                I might make the battleships one hit, but I will probably need to add more screening ships (destroyers) so they are not too easy to destroy. This is pretty historical, though, as typically battleships were surrounded by plenty of destroyers protecting them.

                                B 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @iratoric
                                  last edited by

                                  @iratoric you could leave them at 2 hit and lower their combat values when damaged. You could also require a resource to repair a damaged one.

                                  1 Reply Last reply Reply Quote 0
                                  • I Offline
                                    iratoric
                                    last edited by

                                    I am changing battleships to be unbuildable and 1-hit. I thought that this would lead to a lot of battleships being destroyed too quickly, but after a few playthroughs with the AI it seems like I was wrong.

                                    1 Reply Last reply Reply Quote 1

                                    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                    With your input, this post could be even better 💗

                                    Register Login
                                    • 1
                                    • 2
                                    • 3
                                    • 4
                                    • 4 / 4
                                    • First post
                                      Last post
                                    Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums