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    New Map: World War 1 End of Empires

    Scheduled Pinned Locked Moved Maps & Mods
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    • SchulzS Offline
      Schulz @iratoric
      last edited by Schulz

      @iratoric

      If you add infantry and cavalry to Sweden via edit, you will see that the cavalry will be able to move through Finland while infantry will stuck here forever because <option name="canBlitz" value="true"/> has another hidden feature that prevents land units stuck to impassable territories.


      Here is Purple USA if you are interested in;

      United_States=713778

      aaGun.png armour.png artillery.png battleship.png battleship_hit.png carrier.png cavalry.png destroyer.png fighter.png infantry.png submarine.png transport.png zeppelin.png


      If you didn't like Purple then I would suggest having an alternate map skin.

      First and default one will be based on having the most distinct colours (The current colours+Purple USA) and alternate skin will be based on Over the Top national colours (which USA will be Green or greenish).

      So I would suggest you making USA purple and let me to create an alternate skin.


      There are also other color schemes;

      o913exe79j021.png

      TACOS_Color_Scheme.png

      I 2 Replies Last reply Reply Quote 1
      • I Offline
        iratoric @Schulz
        last edited by

        @schulz I tested this for myself and I was able to move out of Sweden very easily:
        Impassable Test.PNG

        1 Reply Last reply Reply Quote 1
        • I Offline
          iratoric @Schulz
          last edited by

          @schulz I think you are having a misconception about how impassable territories work. The only effect that impassable territories have is that you cannot enter them, although you can exit them. Therefore, if you have multiple impassable territories in a row, you will get stuck because you can exit the first one but cannot enter the second one.

          If you place units in an impassable territory, they will claim it during combat move for their own nation. You have to let the game run until it is your units' turn to move and then you should be able to move out of the impassable territory. For instance, I used Russian units and was able to move out of the territory during Russian combat move. If you used another nation you might have to stay in Sweden until you can claim it but you will definitely not get stuck permanently. It is only an issue when you have two impassable territories in a row.

          1 Reply Last reply Reply Quote 1
          • I Offline
            iratoric
            last edited by

            I figured out how to do a real capital change without that dumb "No-One" player! I read the code and essentially, all I needed to do was set count to "-reset-" for Petrograd's territoryProperty. Now if I hover over the territory Petrograd is no longer a capital:
            Capital Change Fixed.PNG

            This is a great success and I will update the code momentarily!

            1 Reply Last reply Reply Quote 3
            • I Offline
              iratoric
              last edited by iratoric

              I was messing around with the colors a bit but none of it looked really good. If anyone has a visually pleasing color scheme let me know.

              I 1 Reply Last reply Reply Quote 0
              • I Offline
                iratoric @iratoric
                last edited by iratoric

                @Schulz I will test the purple USA and see if that looks good or not.

                SchulzS 1 Reply Last reply Reply Quote 0
                • SchulzS Offline
                  Schulz @iratoric
                  last edited by

                  @iratoric

                  National Borders_colours.png

                  I 1 Reply Last reply Reply Quote 1
                  • I Offline
                    iratoric @Schulz
                    last edited by

                    @schulz That is a good one, but I was planning on making Bolsheviks red. Do you have any other color suggestions for the Ottomans?

                    SchulzS 1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz @iratoric
                      last edited by Schulz

                      @iratoric If you want to preserve red for the Bolsheviks only you could inspire of unified colour scheme.

                      ucs.png

                      But I would strongly suggest to keep British Brown, French Blue ,Germany medium grey and Russia brownish yellow.

                      USA, Austria, Italy and Ottomans are debetable. Its up to you.

                      I 1 Reply Last reply Reply Quote 1
                      • I Offline
                        iratoric @Schulz
                        last edited by

                        @schulz Happy Easter! 🙂 Here is a color scheme I like:
                        New Color Scheme.png

                        Thanks @Schulz for the help in picking country colors! I will update the map to use these colors soon.

                        I 1 Reply Last reply Reply Quote 1
                        • I Offline
                          iratoric @iratoric
                          last edited by

                          @iratoric
                          Plus here is the color of Soviet Russia when the Revolution occurs:
                          Revolution Colors.png

                          1 Reply Last reply Reply Quote 1
                          • I Offline
                            iratoric
                            last edited by

                            I am adding a new change to the map: battleships will no longer be able to be placed in one turn! First you must place a hull in that sea zone before you can place a battleship there. You can only lay down one hull in each sea zone so the United States cannot unhistorically spam battleships (since they only had so many shipyards). Here is a picture of the new hull unit:
                            hull.png
                            It is just the battleship unit with the superstructure removed.

                            I am also considering adding different stages such as hull0, hull1, etc. so that it will take months to build a battleship like it did in real life. I also lowered the cost of the hull and the battleship so that you will spend less money per turn.

                            SchulzS RogerCooperR 2 Replies Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz @iratoric
                              last edited by

                              @iratoric I would suggest removing battleships if you think placing battleships in one turn is unacceptable.

                              Plus I don't really like 2HP units.

                              I 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @iratoric
                                last edited by

                                @iratoric My concern is that 2 turn battleship builds will never be built by the AI. It is worth mentioning that the Americans had no need for more battleships by the time they entered and neither British or Germans build any battleships during WW1 (British finished off ships already under construction), so perhaps the AI is correct in not building battleships.

                                1 Reply Last reply Reply Quote 0
                                • I Offline
                                  iratoric @Schulz
                                  last edited by

                                  @schulz @RogerCooper I think battleships were still important to naval warfare during WW1, so I want to keep them. It wasn't until WW2 that they were gradually outclassed by aircraft which could destroy them through dive bombing and torpedo bombing. The reason I thought building them in one turn might be too fast is because a lot of battleships took about a year to build, and I wanted the United States to build infantry rather than just spam ships.

                                  I could make battleships one hit, but that might make them too easy to destroy for being such an important unit. Plus a major advantage of battleships was their extremely thick armor.

                                  I was considering making battleships unable to be built, but still have them as units in the game. That way, you would have to make do with what battleships you had from the start of the game. The only problem with this might be that they would become irreplaceable, and losing one would be incredibly frustrating.

                                  SchulzS 1 Reply Last reply Reply Quote 0
                                  • SchulzS Offline
                                    Schulz @iratoric
                                    last edited by

                                    @iratoric Considering each rounds represent roughly 3 months, building battleship after 2 rounds would be already just as unrealistic as building them in 1 rounds. Preventing nations to build battleship would be much more realistic.

                                    Yes, that's why I would suggest any map maker avoid having 2HP units due to very high irreversible TUV swing issues.

                                    I 1 Reply Last reply Reply Quote 1
                                    • I Offline
                                      iratoric @Schulz
                                      last edited by

                                      @schulz I think I will make battleships an unbuildable unit. The time period of the game is from 1917-1918, so the war would be over by the time a new battleship could be built.

                                      I might make the battleships one hit, but I will probably need to add more screening ships (destroyers) so they are not too easy to destroy. This is pretty historical, though, as typically battleships were surrounded by plenty of destroyers protecting them.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @iratoric
                                        last edited by

                                        @iratoric you could leave them at 2 hit and lower their combat values when damaged. You could also require a resource to repair a damaged one.

                                        1 Reply Last reply Reply Quote 0
                                        • I Offline
                                          iratoric
                                          last edited by

                                          I am changing battleships to be unbuildable and 1-hit. I thought that this would lead to a lot of battleships being destroyed too quickly, but after a few playthroughs with the AI it seems like I was wrong.

                                          1 Reply Last reply Reply Quote 1

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