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    New Map: World War 1 End of Empires

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    • I
      iratoric last edited by

      I figured out how to do a real capital change without that dumb "No-One" player! I read the code and essentially, all I needed to do was set count to "-reset-" for Petrograd's territoryProperty. Now if I hover over the territory Petrograd is no longer a capital:
      Capital Change Fixed.PNG

      This is a great success and I will update the code momentarily!

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      • I
        iratoric last edited by iratoric

        I was messing around with the colors a bit but none of it looked really good. If anyone has a visually pleasing color scheme let me know.

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        • I
          iratoric @iratoric last edited by iratoric

          @Schulz I will test the purple USA and see if that looks good or not.

          Schulz 1 Reply Last reply Reply Quote 0
          • Schulz
            Schulz @iratoric last edited by

            @iratoric

            National Borders_colours.png

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            • I
              iratoric @Schulz last edited by

              @schulz That is a good one, but I was planning on making Bolsheviks red. Do you have any other color suggestions for the Ottomans?

              Schulz 1 Reply Last reply Reply Quote 0
              • Schulz
                Schulz @iratoric last edited by Schulz

                @iratoric If you want to preserve red for the Bolsheviks only you could inspire of unified colour scheme.

                ucs.png

                But I would strongly suggest to keep British Brown, French Blue ,Germany medium grey and Russia brownish yellow.

                USA, Austria, Italy and Ottomans are debetable. Its up to you.

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                • I
                  iratoric @Schulz last edited by

                  @schulz Happy Easter! 🙂 Here is a color scheme I like:
                  New Color Scheme.png

                  Thanks @Schulz for the help in picking country colors! I will update the map to use these colors soon.

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                  • I
                    iratoric @iratoric last edited by

                    @iratoric
                    Plus here is the color of Soviet Russia when the Revolution occurs:
                    Revolution Colors.png

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                    • I
                      iratoric last edited by

                      I am adding a new change to the map: battleships will no longer be able to be placed in one turn! First you must place a hull in that sea zone before you can place a battleship there. You can only lay down one hull in each sea zone so the United States cannot unhistorically spam battleships (since they only had so many shipyards). Here is a picture of the new hull unit:
                      hull.png
                      It is just the battleship unit with the superstructure removed.

                      I am also considering adding different stages such as hull0, hull1, etc. so that it will take months to build a battleship like it did in real life. I also lowered the cost of the hull and the battleship so that you will spend less money per turn.

                      Schulz RogerCooper 2 Replies Last reply Reply Quote 0
                      • Schulz
                        Schulz @iratoric last edited by

                        @iratoric I would suggest removing battleships if you think placing battleships in one turn is unacceptable.

                        Plus I don't really like 2HP units.

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                        • RogerCooper
                          RogerCooper @iratoric last edited by

                          @iratoric My concern is that 2 turn battleship builds will never be built by the AI. It is worth mentioning that the Americans had no need for more battleships by the time they entered and neither British or Germans build any battleships during WW1 (British finished off ships already under construction), so perhaps the AI is correct in not building battleships.

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                          • I
                            iratoric @Schulz last edited by

                            @schulz @RogerCooper I think battleships were still important to naval warfare during WW1, so I want to keep them. It wasn't until WW2 that they were gradually outclassed by aircraft which could destroy them through dive bombing and torpedo bombing. The reason I thought building them in one turn might be too fast is because a lot of battleships took about a year to build, and I wanted the United States to build infantry rather than just spam ships.

                            I could make battleships one hit, but that might make them too easy to destroy for being such an important unit. Plus a major advantage of battleships was their extremely thick armor.

                            I was considering making battleships unable to be built, but still have them as units in the game. That way, you would have to make do with what battleships you had from the start of the game. The only problem with this might be that they would become irreplaceable, and losing one would be incredibly frustrating.

                            Schulz 1 Reply Last reply Reply Quote 0
                            • Schulz
                              Schulz @iratoric last edited by

                              @iratoric Considering each rounds represent roughly 3 months, building battleship after 2 rounds would be already just as unrealistic as building them in 1 rounds. Preventing nations to build battleship would be much more realistic.

                              Yes, that's why I would suggest any map maker avoid having 2HP units due to very high irreversible TUV swing issues.

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                              • I
                                iratoric @Schulz last edited by

                                @schulz I think I will make battleships an unbuildable unit. The time period of the game is from 1917-1918, so the war would be over by the time a new battleship could be built.

                                I might make the battleships one hit, but I will probably need to add more screening ships (destroyers) so they are not too easy to destroy. This is pretty historical, though, as typically battleships were surrounded by plenty of destroyers protecting them.

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                                • B
                                  beelee @iratoric last edited by

                                  @iratoric you could leave them at 2 hit and lower their combat values when damaged. You could also require a resource to repair a damaged one.

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                                  • I
                                    iratoric last edited by

                                    I am changing battleships to be unbuildable and 1-hit. I thought that this would lead to a lot of battleships being destroyed too quickly, but after a few playthroughs with the AI it seems like I was wrong.

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