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    combined condition attachment for triggers

    Scheduled Pinned Locked Moved Map Making
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    • N Offline
      Numetalfan @Zaroph
      last edited by

      @zaroph said in combined condition attachment for triggers:

      <option name="players" value="Germans:Italians:Japanese"/>

      Thanks, tested - it works, had to remove the ..attach to.. of course

      I check the http://www.starlords3k.com/XOB.html
      out frequently, however sometimes the examples are not clear enough or too unspecific. despite that a very fine site.

      1 Reply Last reply Reply Quote 0
      • N Offline
        Numetalfan @Zaroph
        last edited by

        @zaroph

        strange, it worked but now there is an error.

        <attachment name="conditionAttachmentVichyFrancecaptured" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="players" value="Germans:Italians:Japanese"/>
        <option name="directOwnershipTerritories" value="Vishy France"/>
        </attachment>

        is it correct that way?
        Is it correct to remove the
        attachTo="..."

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Lobby Moderators @Numetalfan
          last edited by

          @numetalfan said in combined condition attachment for triggers:

          <option name="directOwnershipTerritories" value="Vishy France"/>

          Your problem may stem from how you spelt "Vichy" at the end of that trigger

          "A joyous heart sours with the burden of expectation"
          Hepster

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Numetalfan @Hepps
            last edited by

            @hepps

            good point,

            but it is
            <territory name="Vishy France"/>

            that fits to
            <option name="directOwnershipTerritories" value="Vishy France"/>

            so this is not the reason

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Numetalfan @Numetalfan
              last edited by

              6294640d-9b74-4714-ae1a-ff1ab001bf82-grafik.png

              1 Reply Last reply Reply Quote 0
              • wc_sumptonW Offline
                wc_sumpton
                last edited by

                @Numetalfan

                You still need 'attachTo'.

                When you use 'players', 'attachTo' will be added:

                <attachment name="conditionAttachmentVichyFrancecaptured" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="players" value="Germans:Italians:Japanese"/>
                <option name="directOwnershipTerritories" value="Vishy France"/>
                </attachment>
                

                will work the same as:

                <attachment name="conditionAttachmentVichyFrancecaptured" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="players" value="Italians:Japanese"/>
                <option name="directOwnershipTerritories" value="Vishy France"/>
                </attachment>
                

                Cheers...

                N 1 Reply Last reply Reply Quote 1
                • N Offline
                  Numetalfan @wc_sumpton
                  last edited by

                  here we go again

                  general question to trigger conditions

                  is it possible to combine several "when" conditions?

                  something like...

                  <option name="when" value="after:britishCombatMove:after:americanCombatMove"/>

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @Numetalfan
                    last edited by

                    @Numetalfan

                    Yes, just not the way you show it:

                       <option name="when" value="after:britishCombatMove"/>
                       <option name="when" value="after:americanCombatMove"/>
                    

                    Will allow the same trigger to fire after both British and American combat moves.

                    Cheers...

                    N 1 Reply Last reply Reply Quote 1
                    • N Offline
                      Numetalfan @wc_sumpton
                      last edited by

                      @wc_sumpton

                      perfect! that's what I am looking for

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Numetalfan @Numetalfan
                        last edited by

                        Next one:

                        *conditionType Attachment option
                        Parents:
                        userActionAttachment Options for actions
                        politicalActionAttachment Options for politics
                        conditionAttachment Options for conditions
                        objectiveAttachment Options for objectives
                        triggerAttachment Options for triggers
                        Parameters:
                        value: AND, OR, XOR, y, y-z. Defaults to AND if missing.

                        Defines the relationship the conditions must have if there are more than one condition or rules attachment in the trigger.
                        AND means all conditions must be true.
                        OR means just one condition must be true.
                        XOR means that only one condition must be true while all others must be false.
                        'y' is an exact number of conditions
                        'y-z' is a range of numbers.
                        This option will overwrite prior occurences of itself.*

                        1. Is it possible to combine OR and AND

                        somenthing like ("A" or "B") AND "C"
                        in one single statement ?

                        1. If not possible in 1),

                        is it possible to have several
                        <option name='conditions'
                        in one statement ?

                        something like

                        <attachment name='userActionAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='UserActionAttachment' type='player'>
                        <option name='conditions' value='conditionA'/>
                        <option name='conditions' value='conditionB'/>

                        <option name='activateTrigger' value='triggerAttachment_Americans_Aid_UK:1:false:false:false:false'/>
                        <option name='text' value='AMERICANS_AID_UK'/>
                        ...

                        this would mean one of them can be OR/XOR while the other one is "normal"

                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton @Numetalfan
                          last edited by

                          @numetalfan

                          Simple answer is no you can not have multiple 'conditionType' in a condition statement, as you stated. The best way to handle something like ("A" or "B") and "C" would be to put "A" and "B" in its own condition statement, then add that statement as a condition when checking "C".

                          Cheers...

                          N 1 Reply Last reply Reply Quote 1
                          • N Offline
                            Numetalfan @wc_sumpton
                            last edited by

                            @wc_sumpton

                            understood, thx

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              Numetalfan @Numetalfan
                              last edited by

                              next one:

                              ..
                              <relationship type="Neutrality" player1="Germans" player2="Russians" roundValue="1"/>
                              <relationship type="Neutrality" player1="Italians" player2="Russians" roundValue="1"/>
                              ..

                              <attachment name="conditionAttachment_Germans_Not_At_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">

                              <option name="relationship" value="Germans:Russians:anyWar"/>
                              <option name="invert" value="true"/>

                              </attachment>

                              ...

                              and

                              ..

                              <attachment name="politicalActionAttachment_Germans_To_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">

                              <option name="conditions" value="conditionAttachment_Germans_Not_At_War_With_Russians"/>

                              <option name="relationshipChange" value="Germans:Russians:War"/>

                              <option name="relationshipChange" value="Italians:Russians:War"/>

                              <option name="text" value="Germany and Italy at war with Russia"/>
                              </attachment>

                              should change War to both, Germany and Italy at the same time
                              possible ?

                              wc_sumptonW 1 Reply Last reply Reply Quote 0
                              • wc_sumptonW Offline
                                wc_sumpton @Numetalfan
                                last edited by wc_sumpton

                                @numetalfan

                                Should, but what is the relationship between Germany and Italy? If the relationship is "Allied" and 'alliancesCanChainTogether' is true then it would be unnecessary to set both players if it is Germany or Italy declaring war. Of course if "War" has 'isDefaultWarPosition' set 'True' and Russia declares war on either Germany or Italy then they will be at war with both players.

                                But yes you should be able to change any number of relationships with a single trigger.

                                Cheers...

                                N 1 Reply Last reply Reply Quote 1
                                • N Offline
                                  Numetalfan @wc_sumpton
                                  last edited by

                                  <attachment name="XYZ" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                  <option name="when" value="after:britishCombatMove"/>
                                  <option name="conditions" value="conditionAttachmentABC"/>
                                  <option name="removeUnits" value="8 Sea Zone:bigdestroyer" count="1"/>
                                  <option name="placement" value="8 Sea Zone:destroyer" count="1"/>
                                  </attachment>

                                  so this trigger works, yet it removes excatly 1 unit and replaces it by excatly 1 unit of the other type

                                  I want this one to work any time, so 5 bigdestroyers will be replaced by 5 destroyer,
                                  3 by 3 and so on

                                  count="1-+"

                                  does not work

                                  Any help?

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @Numetalfan
                                    last edited by

                                    @numetalfan to remove them you can use "all".

                                    <option name="removeUnits" value="all:Rail" count="2"/>

                                    Unfortunately that doesn't really help, as it doesn't know how many to place. The only way I know of, is to make a different condition/trigger for the number of units.

                                    You don't wanna go too huge or it'll slow the game down. At least it seemed like it to me. But you could try 3 or 5 and then use edit for anything more.

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Numetalfan @beelee
                                      last edited by

                                      @beelee

                                      thx. So did I, but now the programm is doing stupid things:

                                      If Germany buy one submarine and places that in SZ5,

                                      there is a condition
                                      <attachment name="conditionAttachmentSubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                      <option name="directPresenceTerritories" value="5 Sea Zone"/>
                                      <option name="players" value="Germans:Italians:Japanese"/>
                                      <option name="unitPresence" value="submarine" count= "1"/>
                                      </attachment>

                                      and a trigger

                                      <attachment name="G2subSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="when" value="after:germanEndTurn"/>
                                      <option name="conditions" value="conditionAttachment2SubGSZ5:conditionAttachmentAxisholdGermany"/>
                                      <option name="removeUnits" value="5 Sea Zone:submarine" count="2"/>
                                      <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="2"/>
                                      </attachment>

                                      this one works well, the exchange works

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Numetalfan @Numetalfan
                                        last edited by

                                        oops wrong trigger

                                        <attachment name="GsubSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                        <option name="when" value="after:germanEndTurn"/>
                                        <option name="conditions" value="conditionAttachmentSubGSZ5:conditionAttachmentAxisholdGermany"/>
                                        <option name="removeUnits" value="5 Sea Zone:submarine" count="1"/>
                                        <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="1"/>
                                        </attachment>

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Numetalfan @Numetalfan
                                          last edited by

                                          but if Germany buys 2 subs

                                          there are 2 conditions - one for 1 sub and one for 2 subs

                                          <attachment name="conditionAttachmentSubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                          <option name="directPresenceTerritories" value="5 Sea Zone"/>
                                          <option name="players" value="Germans:Italians:Japanese"/>
                                          <option name="unitPresence" value="submarine" count= "1"/>
                                          </attachment>

                                          <attachment name="conditionAttachment2SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                          <option name="directPresenceTerritories" value="5 Sea Zone"/>
                                          <option name="players" value="Germans:Italians:Japanese"/>
                                          <option name="unitPresence" value="submarine" count= "2"/>
                                          </attachment>

                                          and 2 triggers

                                          <attachment name="GsubSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                          <option name="when" value="after:germanEndTurn"/>
                                          <option name="conditions" value="conditionAttachmentSubGSZ5:conditionAttachmentAxisholdGermany"/>
                                          <option name="removeUnits" value="5 Sea Zone:submarine" count="1"/>
                                          <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="1"/>
                                          </attachment>

                                          <attachment name="G2subSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                          <option name="when" value="after:germanEndTurn"/>
                                          <option name="conditions" value="conditionAttachment2SubGSZ5:conditionAttachmentAxisholdGermany"/>
                                          <option name="removeUnits" value="5 Sea Zone:submarine" count="2"/>
                                          <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="2"/>
                                          </attachment>

                                          but instead of using the second trigger, the programming is using both 😞

                                          G2subSZ75ET: has removed 2 submarines owned by Germans in 75 Sea Zone
                                          G2subSZ75ET: Germans has 2 submarine_in_sub_bunkers placed in 75 Sea Zone
                                          GsubSZ75ET: Germans has 1 submarine_in_sub_bunker placed in 75 Sea Zone

                                          So: buying 2 subs, means 1+2 = 3 converted units
                                          buying 3 subs, means 1+2+3 = 6 converted untis

                                          how to avoid that ?

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                                          • wc_sumptonW Offline
                                            wc_sumpton
                                            last edited by

                                            @Numetalfan

                                            'count' when used in a conditionAttachment means equal to or greater then. So both statements are true if "5 Sea Zone" has 2 German subs. The triggerAttachment does not check the 'count' when using removeUnits. So if 1 unit is there and you remove 2, it will remove the 1 with out any errors.

                                            To insure that only 1 or 2 units are removed you must check for the presents of just 1 unit. So use a condition that inverts the check for 2 and if true then there must be less then 2 units:

                                            <attachment name="conditionAttachmentNo2SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                               <option name="conditions" value="conditionAttachment2SubGSZ5"/>
                                               <option name="players" value="Germans:Italians:Japanese"/>
                                               <option name="invert" value="true"/>
                                            </attachment>
                                            

                                            Then add that condition to the deployment of 1 subermarine_in_sub_bunker trigger.

                                            Cheers...

                                            N 1 Reply Last reply Reply Quote 1

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