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    combined condition attachment for triggers

    Scheduled Pinned Locked Moved Map Making
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    • N Offline
      Numetalfan @Hepps
      last edited by

      @hepps

      good point,

      but it is
      <territory name="Vishy France"/>

      that fits to
      <option name="directOwnershipTerritories" value="Vishy France"/>

      so this is not the reason

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Numetalfan @Numetalfan
        last edited by

        6294640d-9b74-4714-ae1a-ff1ab001bf82-grafik.png

        1 Reply Last reply Reply Quote 0
        • wc_sumptonW Offline
          wc_sumpton
          last edited by

          @Numetalfan

          You still need 'attachTo'.

          When you use 'players', 'attachTo' will be added:

          <attachment name="conditionAttachmentVichyFrancecaptured" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
          <option name="players" value="Germans:Italians:Japanese"/>
          <option name="directOwnershipTerritories" value="Vishy France"/>
          </attachment>
          

          will work the same as:

          <attachment name="conditionAttachmentVichyFrancecaptured" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
          <option name="players" value="Italians:Japanese"/>
          <option name="directOwnershipTerritories" value="Vishy France"/>
          </attachment>
          

          Cheers...

          N 1 Reply Last reply Reply Quote 1
          • N Offline
            Numetalfan @wc_sumpton
            last edited by

            here we go again

            general question to trigger conditions

            is it possible to combine several "when" conditions?

            something like...

            <option name="when" value="after:britishCombatMove:after:americanCombatMove"/>

            wc_sumptonW 1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton @Numetalfan
              last edited by

              @Numetalfan

              Yes, just not the way you show it:

                 <option name="when" value="after:britishCombatMove"/>
                 <option name="when" value="after:americanCombatMove"/>
              

              Will allow the same trigger to fire after both British and American combat moves.

              Cheers...

              N 1 Reply Last reply Reply Quote 1
              • N Offline
                Numetalfan @wc_sumpton
                last edited by

                @wc_sumpton

                perfect! that's what I am looking for

                N 1 Reply Last reply Reply Quote 0
                • N Offline
                  Numetalfan @Numetalfan
                  last edited by

                  Next one:

                  *conditionType Attachment option
                  Parents:
                  userActionAttachment Options for actions
                  politicalActionAttachment Options for politics
                  conditionAttachment Options for conditions
                  objectiveAttachment Options for objectives
                  triggerAttachment Options for triggers
                  Parameters:
                  value: AND, OR, XOR, y, y-z. Defaults to AND if missing.

                  Defines the relationship the conditions must have if there are more than one condition or rules attachment in the trigger.
                  AND means all conditions must be true.
                  OR means just one condition must be true.
                  XOR means that only one condition must be true while all others must be false.
                  'y' is an exact number of conditions
                  'y-z' is a range of numbers.
                  This option will overwrite prior occurences of itself.*

                  1. Is it possible to combine OR and AND

                  somenthing like ("A" or "B") AND "C"
                  in one single statement ?

                  1. If not possible in 1),

                  is it possible to have several
                  <option name='conditions'
                  in one statement ?

                  something like

                  <attachment name='userActionAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='UserActionAttachment' type='player'>
                  <option name='conditions' value='conditionA'/>
                  <option name='conditions' value='conditionB'/>

                  <option name='activateTrigger' value='triggerAttachment_Americans_Aid_UK:1:false:false:false:false'/>
                  <option name='text' value='AMERICANS_AID_UK'/>
                  ...

                  this would mean one of them can be OR/XOR while the other one is "normal"

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @Numetalfan
                    last edited by

                    @numetalfan

                    Simple answer is no you can not have multiple 'conditionType' in a condition statement, as you stated. The best way to handle something like ("A" or "B") and "C" would be to put "A" and "B" in its own condition statement, then add that statement as a condition when checking "C".

                    Cheers...

                    N 1 Reply Last reply Reply Quote 1
                    • N Offline
                      Numetalfan @wc_sumpton
                      last edited by

                      @wc_sumpton

                      understood, thx

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Numetalfan @Numetalfan
                        last edited by

                        next one:

                        ..
                        <relationship type="Neutrality" player1="Germans" player2="Russians" roundValue="1"/>
                        <relationship type="Neutrality" player1="Italians" player2="Russians" roundValue="1"/>
                        ..

                        <attachment name="conditionAttachment_Germans_Not_At_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">

                        <option name="relationship" value="Germans:Russians:anyWar"/>
                        <option name="invert" value="true"/>

                        </attachment>

                        ...

                        and

                        ..

                        <attachment name="politicalActionAttachment_Germans_To_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">

                        <option name="conditions" value="conditionAttachment_Germans_Not_At_War_With_Russians"/>

                        <option name="relationshipChange" value="Germans:Russians:War"/>

                        <option name="relationshipChange" value="Italians:Russians:War"/>

                        <option name="text" value="Germany and Italy at war with Russia"/>
                        </attachment>

                        should change War to both, Germany and Italy at the same time
                        possible ?

                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton @Numetalfan
                          last edited by wc_sumpton

                          @numetalfan

                          Should, but what is the relationship between Germany and Italy? If the relationship is "Allied" and 'alliancesCanChainTogether' is true then it would be unnecessary to set both players if it is Germany or Italy declaring war. Of course if "War" has 'isDefaultWarPosition' set 'True' and Russia declares war on either Germany or Italy then they will be at war with both players.

                          But yes you should be able to change any number of relationships with a single trigger.

                          Cheers...

                          N 1 Reply Last reply Reply Quote 1
                          • N Offline
                            Numetalfan @wc_sumpton
                            last edited by

                            <attachment name="XYZ" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                            <option name="when" value="after:britishCombatMove"/>
                            <option name="conditions" value="conditionAttachmentABC"/>
                            <option name="removeUnits" value="8 Sea Zone:bigdestroyer" count="1"/>
                            <option name="placement" value="8 Sea Zone:destroyer" count="1"/>
                            </attachment>

                            so this trigger works, yet it removes excatly 1 unit and replaces it by excatly 1 unit of the other type

                            I want this one to work any time, so 5 bigdestroyers will be replaced by 5 destroyer,
                            3 by 3 and so on

                            count="1-+"

                            does not work

                            Any help?

                            B 1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @Numetalfan
                              last edited by

                              @numetalfan to remove them you can use "all".

                              <option name="removeUnits" value="all:Rail" count="2"/>

                              Unfortunately that doesn't really help, as it doesn't know how many to place. The only way I know of, is to make a different condition/trigger for the number of units.

                              You don't wanna go too huge or it'll slow the game down. At least it seemed like it to me. But you could try 3 or 5 and then use edit for anything more.

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Numetalfan @beelee
                                last edited by

                                @beelee

                                thx. So did I, but now the programm is doing stupid things:

                                If Germany buy one submarine and places that in SZ5,

                                there is a condition
                                <attachment name="conditionAttachmentSubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                <option name="directPresenceTerritories" value="5 Sea Zone"/>
                                <option name="players" value="Germans:Italians:Japanese"/>
                                <option name="unitPresence" value="submarine" count= "1"/>
                                </attachment>

                                and a trigger

                                <attachment name="G2subSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                <option name="when" value="after:germanEndTurn"/>
                                <option name="conditions" value="conditionAttachment2SubGSZ5:conditionAttachmentAxisholdGermany"/>
                                <option name="removeUnits" value="5 Sea Zone:submarine" count="2"/>
                                <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="2"/>
                                </attachment>

                                this one works well, the exchange works

                                N 1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Numetalfan @Numetalfan
                                  last edited by

                                  oops wrong trigger

                                  <attachment name="GsubSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                  <option name="when" value="after:germanEndTurn"/>
                                  <option name="conditions" value="conditionAttachmentSubGSZ5:conditionAttachmentAxisholdGermany"/>
                                  <option name="removeUnits" value="5 Sea Zone:submarine" count="1"/>
                                  <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="1"/>
                                  </attachment>

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Numetalfan @Numetalfan
                                    last edited by

                                    but if Germany buys 2 subs

                                    there are 2 conditions - one for 1 sub and one for 2 subs

                                    <attachment name="conditionAttachmentSubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                    <option name="directPresenceTerritories" value="5 Sea Zone"/>
                                    <option name="players" value="Germans:Italians:Japanese"/>
                                    <option name="unitPresence" value="submarine" count= "1"/>
                                    </attachment>

                                    <attachment name="conditionAttachment2SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                    <option name="directPresenceTerritories" value="5 Sea Zone"/>
                                    <option name="players" value="Germans:Italians:Japanese"/>
                                    <option name="unitPresence" value="submarine" count= "2"/>
                                    </attachment>

                                    and 2 triggers

                                    <attachment name="GsubSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="when" value="after:germanEndTurn"/>
                                    <option name="conditions" value="conditionAttachmentSubGSZ5:conditionAttachmentAxisholdGermany"/>
                                    <option name="removeUnits" value="5 Sea Zone:submarine" count="1"/>
                                    <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="1"/>
                                    </attachment>

                                    <attachment name="G2subSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="when" value="after:germanEndTurn"/>
                                    <option name="conditions" value="conditionAttachment2SubGSZ5:conditionAttachmentAxisholdGermany"/>
                                    <option name="removeUnits" value="5 Sea Zone:submarine" count="2"/>
                                    <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="2"/>
                                    </attachment>

                                    but instead of using the second trigger, the programming is using both 😞

                                    G2subSZ75ET: has removed 2 submarines owned by Germans in 75 Sea Zone
                                    G2subSZ75ET: Germans has 2 submarine_in_sub_bunkers placed in 75 Sea Zone
                                    GsubSZ75ET: Germans has 1 submarine_in_sub_bunker placed in 75 Sea Zone

                                    So: buying 2 subs, means 1+2 = 3 converted units
                                    buying 3 subs, means 1+2+3 = 6 converted untis

                                    how to avoid that ?

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                                    • wc_sumptonW Offline
                                      wc_sumpton
                                      last edited by

                                      @Numetalfan

                                      'count' when used in a conditionAttachment means equal to or greater then. So both statements are true if "5 Sea Zone" has 2 German subs. The triggerAttachment does not check the 'count' when using removeUnits. So if 1 unit is there and you remove 2, it will remove the 1 with out any errors.

                                      To insure that only 1 or 2 units are removed you must check for the presents of just 1 unit. So use a condition that inverts the check for 2 and if true then there must be less then 2 units:

                                      <attachment name="conditionAttachmentNo2SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="conditions" value="conditionAttachment2SubGSZ5"/>
                                         <option name="players" value="Germans:Italians:Japanese"/>
                                         <option name="invert" value="true"/>
                                      </attachment>
                                      

                                      Then add that condition to the deployment of 1 subermarine_in_sub_bunker trigger.

                                      Cheers...

                                      N 1 Reply Last reply Reply Quote 1
                                      • N Offline
                                        Numetalfan @wc_sumpton
                                        last edited by

                                        @wc_sumpton

                                        so if you have 3 positive conditions

                                        if1,if2,if3

                                        and 3 negative one (with invert)

                                        ifnot1,ifnot2,ifnot3

                                        then the triggers would be:

                                        triggerconvert1
                                        ...if1:ifnot2:ifnot3

                                        triggerconvert2
                                        ...if2:ifnot1:ifnot3

                                        triggerconvert3
                                        ...if3:ifnot1:ifnot2

                                        is that the logic for the xml ?
                                        the ":" works as "AND" in this case

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                                        • wc_sumptonW Offline
                                          wc_sumpton
                                          last edited by

                                          @Numetalfan

                                          When testing with count the test is for x or more. So if an zone contains 2 units, testing for 1 unit is true, testing for 2 units is true, but testing for 3 units is false. So to test for an exact number of units there needs to be another check. ie: Are there 2 or more units, and less then 3 units?

                                          So to test for up to 3 units:
                                          1 or more and less then 2
                                          2 or more and less then 3
                                          3 or more

                                          Less then 1 testing is not needed. Also testing for less then three when test for 1.

                                          N 1 Reply Last reply Reply Quote 1
                                          • N Offline
                                            Numetalfan @wc_sumpton
                                            last edited by

                                            @wc_sumpton

                                            thx,

                                            I understand your idea,

                                            however "count =" is neither <= nor >=

                                            so = 2 would count 2, but it could be 3 or 4 there.

                                            So how to define "2 or less" or "3 and more"

                                            1 Reply Last reply Reply Quote 0

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