Aggression 1914
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Edit: It now works but doesn't recognize "Lodz" could anybody help?
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@schulz I just downloaded and played the map, and I did not get any error with Lodz. This map looks good, would you like any help working on it?
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@iratoric The map works but doesn't recognize "Lodz" territory and I coudn't find the reason.
Of course I would need any kind of help especially game balance after fixing the "Lodz" issue.
Rules will be very similar to Aggression 1941.
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No USA (replaced with Serbia), Bolsheviks, technology, national objective, AA capital rules or another special rules.
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No using captured factories and no building new factories. (It is needed for AI compatibility)
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Draw option (like if no side can achieve victory within 20 rounds)
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Only 6 units (infantry, artillery, cavalry, transport, destroyer, cruiser) for each nations. But also gas+bunker can be added.
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V3 rules but each of these units will have +1 more defense power.
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%5-%10 upkeep for units to prevent mega stacks
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@schulz What do you mean it does not recognize Lodz? By the way, I like the idea behind this map. I think the trenches you used in Aggression 1941 would fit very well in this setting.
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@iratoric Try to place units to Lodz.
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@schulz I was able to place a factory and then an infantry in Lodz as Russia.
So I am not sure what you are talking about.
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@iratoric Very interesting, I've just merged Lodz with Warsar due to being unable to do exectly this.
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If anybody is interested in to develop the game. I can re-share the game.
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I've decided to turn it into world wap. Still working...
To make it very distinguisable ww1 game, there will be probably 8 CP nations which are Germany, Austria, Ottoman, Bulgaria, Persia, Soviets, Senussi and Dervish.
Entente nations are Britain, France, Italy, Russia, USA, Japan, Serbia and Romania.
Game will not be historical: All nations will be at war with each other in r1 to evaulate balance easier. Serbia is merged with Greece and Albania. Taking German colonies will not be easy for Entente. Soviets will start with controlling Eastern and Northwestern Russia. Jabal Shammar will be controlled by Germany to give them reinforcing the Middle East option.
Darfur, Southern Morocco, Singapore etc... can be neutral representing historical insurgencies.
And Germany will have 3 sub spammer units which they will be located in Atlantic, Pacific and Indian Oceans.
Game will be more defense oriented like all standart unit will have +1 more defence powers (infantry: 1/3/1, artillery 2/3/1, cavalry 1/2/2 etc...) To compensate this situation there will be no trench instead there will be gases.
Factories will be cheaper like 8 or 10 Pus but they will be destroyed when captured.
Unit rosters and rules will be simple as much as possible.
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Lakes were supposed to have the same color of seas how could I solve the issue does anybody know?
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@schulz
Are your lakes coded as land territories instead of water? -
@crazyg No, they are coded as water territories.
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@schulz Did you colour the lakes in the base tiles when you coloured all the ocean sea zones?
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@Hepps I've forgot to colour the lakes in the base map thank you.