💥 Future Wars: Fallen Empire - Official Thread
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In keeping with my style, random starting territories, here is a Future War scenario, it has 2 alliances/sides with 3 factions aside, the Devolved v Centralized Alliances, each alliance thinks their way of life is best.
- It uses a modified Fallen Empire map with no 0 PU territories.
- It has a Game Notes file that you should read before playing.
- Checkout the Tool Tips for each unit.
Here is the unit art for the Blue faction.

It is a playable, but a WiP and comments are welcome to make it better.
Download from Google Drive v2021.03
https://drive.google.com/file/d/14wKWO4U0SDFr63KnD6kf7czpMbLqQdzF/view?usp=sharingIn your downloads folder copy the futurewars_fallen_empire.zip to the usual place, typically;
C:\Users%USERNAME%\triplea\downloadedMapsSelect the map Futurewars: Fallen Empire to play.
ps. You might have to unzip the file to make it work.
Enjoy and please give feedback.
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Of note the inner Sea is linked to the bigger sea via The Thalassopolis Canal
2021.03 Change Log
- Lgt-Infantry lost Marine now cost 4 PU was 5 PU
- Marine new name for MobileInfantry, gain Marine
- Gunship now cost 10 PU was 11
- AirTransport, now cost 8 PU was 9
- StrikeFighter new name for Fighter, main changes, Scramble distance 2 was 1
- Bomber, main changes Strategic Bombing d3+2 was d3, move 8 was 7, cannot be on a carrier
- CruiseMissile, Strategic Bombing now d2+1 was d3, move 6 was 7
- SAM can now shoot CruiseMissile
- Starting PU is graded 35-70PU
- Fixed Crocodile Ford Canal
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2021.02 Change Log
- Increased Nations Bonus PUs and more units for Turns 1-5
- Cruise Missile now 4-Atk, was 2, now costs 4PU
- Gunship now NOT Kamikaze, so reduced range and should land
- Factory gives +1 move to Lgt-Infantry, think of this as the cities motor pool.
- Artillery now supports Armour removed Artillery & SAM
- New The Bridge of Titans Canal
- Changed to River - Fairy Lake, Bay of Lakeward, Mornstar Lake, West Ghostlake, East Ghostlake, Bay of Langrad to stop big ships being placed in lakes
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@thedog Unit density it too low.
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@rogercooper said "Unit density it too low."
Thanks for the feedback.On Turn 1, so needs more factories and units?
On turns 2-5 more units?
or both of the above? -
@thedog I think that income needs to be doubled. TripleA needs to have enough units that front lines can be formed.
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Of note the inner Sea is linked to the bigger sea via The Thalassopolis Canal
2021.02 New release changes
- Increased Nations Bonus PUs and more units for Turns 1-5
- Cruise Missile now 4-Atk, was 2, now costs 4PU
- Gunship now NOT Kamikaze, so reduced range and should land
- Factory gives +1 move to Lgt-Infantry, think of this as the cities motor pool.
- Artillery now supports Armour removed Artillery & SAM
- New The Bridge of Titans Canal
- Changed to River - Fairy Lake, Bay of Lakeward, Mornstar Lake, West Ghostlake, East Ghostlake, Bay of Langrad to stop big ships being placed in lakes
Google Drive v2021.02
https://drive.google.com/file/d/12xLu81kKOvqu2iPQIARWHjxbI_0SJFdQ/view?usp=sharingSee post 1 for more install details.
https://forums.triplea-game.org/topic/2779/future-wars-fallen-empire-official-thread -
Download new version
2021.03 Change Log
- Lgt-Infantry lost Marine now cost 4 PU was 5 PU
- Marine new name for MobileInfantry, gain Marine
- Gunship now cost 10 PU was 11
- AirTransport, now cost 8 PU was 9
- StrikeFighter new name for Fighter, main changes, Scramble distance 2 was 1
- Bomber, main changes Strategic Bombing d3+2 was d3, move 8 was 7, cannot be on a carrier
- CruiseMissile, Strategic Bombing now d2+1 was d3, move 6 was 7
- SAM can now shoot CruiseMissile
- Starting PU is graded 35-70PU
- Fixed Crocodile Ford Canal
Download from Google Drive v2021.03
https://drive.google.com/file/d/14wKWO4U0SDFr63KnD6kf7czpMbLqQdzF/view?usp=sharingSee post 1 for more install details.
https://forums.triplea-game.org/topic/2779/future-wars-fallen-empire-official-threadEnjoy and please give feedback.
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